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Mesh Render Extent Settings #59305
Mesh Render Extent Settings #59305
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🪟 Windows buildsDownload Windows builds of this PR for testing. 🪟 Windows Qt6 buildsDownload Windows Qt6 builds of this PR for testing. |
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@JanCaha Can you update your top message with a screenshot for the docs and changelog, please? Thanks.
UserDefined, //User defined Min Max values | ||
WholeMesh, // Values from whole mesh | ||
FixedCanvas, //Fixed Min Max Values set from canvas | ||
InteractiveFromCanvas, //Constantly updated from extent of the canvas is used to compute statistics |
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Is there something missing in this sentence?
fix typo Co-authored-by: Harrissou Sant-anna <delazj@gmail.com>
fix texts Co-authored-by: Harrissou Sant-anna <delazj@gmail.com>
fix string Co-authored-by: Harrissou Sant-anna <delazj@gmail.com>
fix string Co-authored-by: Harrissou Sant-anna <delazj@gmail.com>
@nyalldawson I did not see that one. Actually this PR is older then the raster one :-) It should not be a problem to adapt to that PR. Let me wait for #59444 to be merged and then rework this. |
Description
This PR brings to renderer for Mesh Contours option to set renderer Min Max based on extent (specific canvas, changing canvas) in the same way as renderers for Raster Layer.
Besides that
minimumMaximumActiveScalarDataset( const QgsRectangle &extent, const QgsMeshDatasetIndex &datasetIndex, double &min, double &max )
is added to MeshLayer to obtain Min Max from specific Scalar Dataset Index for given extent.