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qaction.cpp
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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtWidgets module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qaction.h"
#include "qactiongroup.h"
#ifndef QT_NO_ACTION
#include "qaction_p.h"
#include "qapplication.h"
#include "qevent.h"
#include "qlist.h"
#include <private/qshortcutmap_p.h>
#include <private/qapplication_p.h>
#include <private/qmenu_p.h>
#include <private/qdebug_p.h>
#define QAPP_CHECK(functionName) \
if (Q_UNLIKELY(!qApp)) { \
qWarning("QAction: Initialize QApplication before calling '" functionName "'."); \
return; \
}
QT_BEGIN_NAMESPACE
/*
internal: guesses a descriptive text from a text suited for a menu entry
*/
static QString qt_strippedText(QString s)
{
s.remove(QStringLiteral("..."));
for (int i = 0; i < s.size(); ++i) {
if (s.at(i) == QLatin1Char('&'))
s.remove(i, 1);
}
return s.trimmed();
}
QActionPrivate::QActionPrivate() : group(0), enabled(1), forceDisabled(0),
visible(1), forceInvisible(0), checkable(0), checked(0), separator(0), fontSet(false),
iconVisibleInMenu(-1),
menuRole(QAction::TextHeuristicRole),
priority(QAction::NormalPriority)
{
#ifndef QT_NO_SHORTCUT
shortcutId = 0;
shortcutContext = Qt::WindowShortcut;
autorepeat = true;
#endif
}
QActionPrivate::~QActionPrivate()
{
}
bool QActionPrivate::showStatusText(QWidget *widget, const QString &str)
{
#ifdef QT_NO_STATUSTIP
Q_UNUSED(widget);
Q_UNUSED(str);
#else
if(QObject *object = widget ? widget : parent) {
QStatusTipEvent tip(str);
QApplication::sendEvent(object, &tip);
return true;
}
#endif
return false;
}
void QActionPrivate::sendDataChanged()
{
Q_Q(QAction);
QActionEvent e(QEvent::ActionChanged, q);
for (int i = 0; i < widgets.size(); ++i) {
QWidget *w = widgets.at(i);
QApplication::sendEvent(w, &e);
}
#ifndef QT_NO_GRAPHICSVIEW
for (int i = 0; i < graphicsWidgets.size(); ++i) {
QGraphicsWidget *w = graphicsWidgets.at(i);
QApplication::sendEvent(w, &e);
}
#endif
QApplication::sendEvent(q, &e);
emit q->changed();
}
#ifndef QT_NO_SHORTCUT
void QActionPrivate::redoGrab(QShortcutMap &map)
{
Q_Q(QAction);
if (shortcutId)
map.removeShortcut(shortcutId, q);
if (shortcut.isEmpty())
return;
shortcutId = map.addShortcut(q, shortcut, shortcutContext, qWidgetShortcutContextMatcher);
if (!enabled)
map.setShortcutEnabled(false, shortcutId, q);
if (!autorepeat)
map.setShortcutAutoRepeat(false, shortcutId, q);
}
void QActionPrivate::redoGrabAlternate(QShortcutMap &map)
{
Q_Q(QAction);
for(int i = 0; i < alternateShortcutIds.count(); ++i) {
if (const int id = alternateShortcutIds.at(i))
map.removeShortcut(id, q);
}
alternateShortcutIds.clear();
if (alternateShortcuts.isEmpty())
return;
for(int i = 0; i < alternateShortcuts.count(); ++i) {
const QKeySequence& alternate = alternateShortcuts.at(i);
if (!alternate.isEmpty())
alternateShortcutIds.append(map.addShortcut(q, alternate, shortcutContext, qWidgetShortcutContextMatcher));
else
alternateShortcutIds.append(0);
}
if (!enabled) {
for(int i = 0; i < alternateShortcutIds.count(); ++i) {
const int id = alternateShortcutIds.at(i);
map.setShortcutEnabled(false, id, q);
}
}
if (!autorepeat) {
for(int i = 0; i < alternateShortcutIds.count(); ++i) {
const int id = alternateShortcutIds.at(i);
map.setShortcutAutoRepeat(false, id, q);
}
}
}
void QActionPrivate::setShortcutEnabled(bool enable, QShortcutMap &map)
{
Q_Q(QAction);
if (shortcutId)
map.setShortcutEnabled(enable, shortcutId, q);
for(int i = 0; i < alternateShortcutIds.count(); ++i) {
if (const int id = alternateShortcutIds.at(i))
map.setShortcutEnabled(enable, id, q);
}
}
#endif // QT_NO_SHORTCUT
/*!
\class QAction
\brief The QAction class provides an abstract user interface
action that can be inserted into widgets.
\ingroup mainwindow-classes
\inmodule QtWidgets
\omit
* parent and widget are different
* parent does not define context
\endomit
In applications many common commands can be invoked via menus,
toolbar buttons, and keyboard shortcuts. Since the user expects
each command to be performed in the same way, regardless of the
user interface used, it is useful to represent each command as
an \e action.
Actions can be added to menus and toolbars, and will
automatically keep them in sync. For example, in a word processor,
if the user presses a Bold toolbar button, the Bold menu item
will automatically be checked.
Actions can be created as independent objects, but they may
also be created during the construction of menus; the QMenu class
contains convenience functions for creating actions suitable for
use as menu items.
A QAction may contain an icon, menu text, a shortcut, status text,
"What's This?" text, and a tooltip. Most of these can be set in
the constructor. They can also be set independently with
setIcon(), setText(), setIconText(), setShortcut(),
setStatusTip(), setWhatsThis(), and setToolTip(). For menu items,
it is possible to set an individual font with setFont().
Actions are added to widgets using QWidget::addAction() or
QGraphicsWidget::addAction(). Note that an action must be added to a
widget before it can be used; this is also true when the shortcut should
be global (i.e., Qt::ApplicationShortcut as Qt::ShortcutContext).
Once a QAction has been created it should be added to the relevant
menu and toolbar, then connected to the slot which will perform
the action. For example:
\snippet mainwindows/application/mainwindow.cpp 19
\codeline
\code
fileMenu->addAction(openAct);
\endcode
We recommend that actions are created as children of the window
they are used in. In most cases actions will be children of
the application's main window.
\sa QMenu, QToolBar, {Application Example}
*/
/*!
\fn void QAction::trigger()
This is a convenience slot that calls activate(Trigger).
*/
/*!
\fn void QAction::hover()
This is a convenience slot that calls activate(Hover).
*/
/*!
\enum QAction::MenuRole
This enum describes how an action should be moved into the application menu on \macos.
\value NoRole This action should not be put into the application menu
\value TextHeuristicRole This action should be put in the application menu based on the action's text
as described in the QMenuBar documentation.
\value ApplicationSpecificRole This action should be put in the application menu with an application specific role
\value AboutQtRole This action handles the "About Qt" menu item.
\value AboutRole This action should be placed where the "About" menu item is in the application menu. The text of
the menu item will be set to "About <application name>". The application name is fetched from the
\c{Info.plist} file in the application's bundle (See \l{Qt for macOS - Deployment}).
\value PreferencesRole This action should be placed where the "Preferences..." menu item is in the application menu.
\value QuitRole This action should be placed where the Quit menu item is in the application menu.
Setting this value only has effect on items that are in the immediate menus
of the menubar, not the submenus of those menus. For example, if you have
File menu in your menubar and the File menu has a submenu, setting the
MenuRole for the actions in that submenu have no effect. They will never be moved.
*/
/*!
Constructs an action with \a parent. If \a parent is an action
group the action will be automatically inserted into the group.
*/
QAction::QAction(QObject* parent)
: QAction(*new QActionPrivate, parent)
{
}
/*!
Constructs an action with some \a text and \a parent. If \a
parent is an action group the action will be automatically
inserted into the group.
The action uses a stripped version of \a text (e.g. "\&Menu
Option..." becomes "Menu Option") as descriptive text for
tool buttons. You can override this by setting a specific
description with setText(). The same text will be used for
tooltips unless you specify a different text using
setToolTip().
*/
QAction::QAction(const QString &text, QObject* parent)
: QAction(parent)
{
Q_D(QAction);
d->text = text;
}
/*!
Constructs an action with an \a icon and some \a text and \a
parent. If \a parent is an action group the action will be
automatically inserted into the group.
The action uses a stripped version of \a text (e.g. "\&Menu
Option..." becomes "Menu Option") as descriptive text for
tool buttons. You can override this by setting a specific
description with setText(). The same text will be used for
tooltips unless you specify a different text using
setToolTip().
*/
QAction::QAction(const QIcon &icon, const QString &text, QObject* parent)
: QAction(text, parent)
{
Q_D(QAction);
d->icon = icon;
}
/*!
\internal
*/
QAction::QAction(QActionPrivate &dd, QObject *parent)
: QObject(dd, parent)
{
Q_D(QAction);
d->group = qobject_cast<QActionGroup *>(parent);
if (d->group)
d->group->addAction(this);
}
/*!
Returns the parent widget.
*/
QWidget *QAction::parentWidget() const
{
QObject *ret = parent();
while (ret && !ret->isWidgetType())
ret = ret->parent();
return (QWidget*)ret;
}
/*!
\since 4.2
Returns a list of widgets this action has been added to.
\sa QWidget::addAction(), associatedGraphicsWidgets()
*/
QList<QWidget *> QAction::associatedWidgets() const
{
Q_D(const QAction);
return d->widgets;
}
#ifndef QT_NO_GRAPHICSVIEW
/*!
\since 4.5
Returns a list of widgets this action has been added to.
\sa QWidget::addAction(), associatedWidgets()
*/
QList<QGraphicsWidget *> QAction::associatedGraphicsWidgets() const
{
Q_D(const QAction);
return d->graphicsWidgets;
}
#endif
#ifndef QT_NO_SHORTCUT
/*!
\property QAction::shortcut
\brief the action's primary shortcut key
Valid keycodes for this property can be found in \l Qt::Key and
\l Qt::Modifier. There is no default shortcut key.
*/
void QAction::setShortcut(const QKeySequence &shortcut)
{
QAPP_CHECK("setShortcut");
Q_D(QAction);
if (d->shortcut == shortcut)
return;
d->shortcut = shortcut;
d->redoGrab(qApp->d_func()->shortcutMap);
d->sendDataChanged();
}
/*!
\since 4.2
Sets \a shortcuts as the list of shortcuts that trigger the
action. The first element of the list is the primary shortcut.
\sa shortcut
*/
void QAction::setShortcuts(const QList<QKeySequence> &shortcuts)
{
Q_D(QAction);
QList <QKeySequence> listCopy = shortcuts;
QKeySequence primary;
if (!listCopy.isEmpty())
primary = listCopy.takeFirst();
if (d->shortcut == primary && d->alternateShortcuts == listCopy)
return;
QAPP_CHECK("setShortcuts");
d->shortcut = primary;
d->alternateShortcuts = listCopy;
d->redoGrab(qApp->d_func()->shortcutMap);
d->redoGrabAlternate(qApp->d_func()->shortcutMap);
d->sendDataChanged();
}
/*!
\since 4.2
Sets a platform dependent list of shortcuts based on the \a key.
The result of calling this function will depend on the currently running platform.
Note that more than one shortcut can assigned by this action.
If only the primary shortcut is required, use setShortcut instead.
\sa QKeySequence::keyBindings()
*/
void QAction::setShortcuts(QKeySequence::StandardKey key)
{
QList <QKeySequence> list = QKeySequence::keyBindings(key);
setShortcuts(list);
}
/*!
Returns the primary shortcut.
\sa setShortcuts()
*/
QKeySequence QAction::shortcut() const
{
Q_D(const QAction);
return d->shortcut;
}
/*!
\since 4.2
Returns the list of shortcuts, with the primary shortcut as
the first element of the list.
\sa setShortcuts()
*/
QList<QKeySequence> QAction::shortcuts() const
{
Q_D(const QAction);
QList <QKeySequence> shortcuts;
if (!d->shortcut.isEmpty())
shortcuts << d->shortcut;
if (!d->alternateShortcuts.isEmpty())
shortcuts << d->alternateShortcuts;
return shortcuts;
}
/*!
\property QAction::shortcutContext
\brief the context for the action's shortcut
Valid values for this property can be found in \l Qt::ShortcutContext.
The default value is Qt::WindowShortcut.
*/
void QAction::setShortcutContext(Qt::ShortcutContext context)
{
Q_D(QAction);
if (d->shortcutContext == context)
return;
QAPP_CHECK("setShortcutContext");
d->shortcutContext = context;
d->redoGrab(qApp->d_func()->shortcutMap);
d->redoGrabAlternate(qApp->d_func()->shortcutMap);
d->sendDataChanged();
}
Qt::ShortcutContext QAction::shortcutContext() const
{
Q_D(const QAction);
return d->shortcutContext;
}
/*!
\property QAction::autoRepeat
\brief whether the action can auto repeat
\since 4.2
If true, the action will auto repeat when the keyboard shortcut
combination is held down, provided that keyboard auto repeat is
enabled on the system.
The default value is true.
*/
void QAction::setAutoRepeat(bool on)
{
Q_D(QAction);
if (d->autorepeat == on)
return;
QAPP_CHECK("setAutoRepeat");
d->autorepeat = on;
d->redoGrab(qApp->d_func()->shortcutMap);
d->redoGrabAlternate(qApp->d_func()->shortcutMap);
d->sendDataChanged();
}
bool QAction::autoRepeat() const
{
Q_D(const QAction);
return d->autorepeat;
}
#endif // QT_NO_SHORTCUT
/*!
\property QAction::font
\brief the action's font
The font property is used to render the text set on the
QAction. The font will can be considered a hint as it will not be
consulted in all cases based upon application and style.
By default, this property contains the application's default font.
\sa QAction::setText(), QStyle
*/
void QAction::setFont(const QFont &font)
{
Q_D(QAction);
if (d->font == font)
return;
d->fontSet = true;
d->font = font;
d->sendDataChanged();
}
QFont QAction::font() const
{
Q_D(const QAction);
return d->font;
}
/*!
Destroys the object and frees allocated resources.
*/
QAction::~QAction()
{
Q_D(QAction);
for (int i = d->widgets.size()-1; i >= 0; --i) {
QWidget *w = d->widgets.at(i);
w->removeAction(this);
}
#ifndef QT_NO_GRAPHICSVIEW
for (int i = d->graphicsWidgets.size()-1; i >= 0; --i) {
QGraphicsWidget *w = d->graphicsWidgets.at(i);
w->removeAction(this);
}
#endif
if (d->group)
d->group->removeAction(this);
#ifndef QT_NO_SHORTCUT
if (d->shortcutId && qApp) {
qApp->d_func()->shortcutMap.removeShortcut(d->shortcutId, this);
for(int i = 0; i < d->alternateShortcutIds.count(); ++i) {
const int id = d->alternateShortcutIds.at(i);
qApp->d_func()->shortcutMap.removeShortcut(id, this);
}
}
#endif
}
/*!
Sets this action group to \a group. The action will be automatically
added to the group's list of actions.
Actions within the group will be mutually exclusive.
\sa QActionGroup, QAction::actionGroup()
*/
void QAction::setActionGroup(QActionGroup *group)
{
Q_D(QAction);
if(group == d->group)
return;
if(d->group)
d->group->removeAction(this);
d->group = group;
if(group)
group->addAction(this);
d->sendDataChanged();
}
/*!
Returns the action group for this action. If no action group manages
this action then 0 will be returned.
\sa QActionGroup, QAction::setActionGroup()
*/
QActionGroup *QAction::actionGroup() const
{
Q_D(const QAction);
return d->group;
}
/*!
\property QAction::icon
\brief the action's icon
In toolbars, the icon is used as the tool button icon; in menus,
it is displayed to the left of the menu text. There is no default
icon.
If a null icon (QIcon::isNull() is passed into this function,
the icon of the action is cleared.
*/
void QAction::setIcon(const QIcon &icon)
{
Q_D(QAction);
d->icon = icon;
d->sendDataChanged();
}
QIcon QAction::icon() const
{
Q_D(const QAction);
return d->icon;
}
#ifndef QT_NO_MENU
/*!
Returns the menu contained by this action. Actions that contain
menus can be used to create menu items with submenus, or inserted
into toolbars to create buttons with popup menus.
\sa QMenu::addAction()
*/
QMenu *QAction::menu() const
{
Q_D(const QAction);
return d->menu;
}
/*!
Sets the menu contained by this action to the specified \a menu.
*/
void QAction::setMenu(QMenu *menu)
{
Q_D(QAction);
if (d->menu)
d->menu->d_func()->setOverrideMenuAction(0); //we reset the default action of any previous menu
d->menu = menu;
if (menu)
menu->d_func()->setOverrideMenuAction(this);
d->sendDataChanged();
}
#endif // QT_NO_MENU
/*!
If \a b is true then this action will be considered a separator.
How a separator is represented depends on the widget it is inserted
into. Under most circumstances the text, submenu, and icon will be
ignored for separator actions.
\sa QAction::isSeparator()
*/
void QAction::setSeparator(bool b)
{
Q_D(QAction);
if (d->separator == b)
return;
d->separator = b;
d->sendDataChanged();
}
/*!
Returns \c true if this action is a separator action; otherwise it
returns \c false.
\sa QAction::setSeparator()
*/
bool QAction::isSeparator() const
{
Q_D(const QAction);
return d->separator;
}
/*!
\property QAction::text
\brief the action's descriptive text
If the action is added to a menu, the menu option will consist of
the icon (if there is one), the text, and the shortcut (if there
is one). If the text is not explicitly set in the constructor, or
by using setText(), the action's description icon text will be
used as text. There is no default text.
\sa iconText
*/
void QAction::setText(const QString &text)
{
Q_D(QAction);
if (d->text == text)
return;
d->text = text;
d->sendDataChanged();
}
QString QAction::text() const
{
Q_D(const QAction);
QString s = d->text;
if(s.isEmpty()) {
s = d->iconText;
s.replace(QLatin1Char('&'), QLatin1String("&&"));
}
return s;
}
/*!
\property QAction::iconText
\brief the action's descriptive icon text
If QToolBar::toolButtonStyle is set to a value that permits text to
be displayed, the text defined held in this property appears as a
label in the relevant tool button.
It also serves as the default text in menus and tooltips if the action
has not been defined with setText() or setToolTip(), and will
also be used in toolbar buttons if no icon has been defined using setIcon().
If the icon text is not explicitly set, the action's normal text will be
used for the icon text.
By default, this property contains an empty string.
\sa setToolTip(), setStatusTip()
*/
void QAction::setIconText(const QString &text)
{
Q_D(QAction);
if (d->iconText == text)
return;
d->iconText = text;
d->sendDataChanged();
}
QString QAction::iconText() const
{
Q_D(const QAction);
if (d->iconText.isEmpty())
return qt_strippedText(d->text);
return d->iconText;
}
/*!
\property QAction::toolTip
\brief the action's tooltip
This text is used for the tooltip. If no tooltip is specified,
the action's text is used.
By default, this property contains the action's text.
\sa setStatusTip(), setShortcut()
*/
void QAction::setToolTip(const QString &tooltip)
{
Q_D(QAction);
if (d->tooltip == tooltip)
return;
d->tooltip = tooltip;
d->sendDataChanged();
}
QString QAction::toolTip() const
{
Q_D(const QAction);
if (d->tooltip.isEmpty()) {
if (!d->text.isEmpty())
return qt_strippedText(d->text);
return qt_strippedText(d->iconText);
}
return d->tooltip;
}
/*!
\property QAction::statusTip
\brief the action's status tip
The status tip is displayed on all status bars provided by the
action's top-level parent widget.
By default, this property contains an empty string.
\sa setToolTip(), showStatusText()
*/
void QAction::setStatusTip(const QString &statustip)
{
Q_D(QAction);
if (d->statustip == statustip)
return;
d->statustip = statustip;
d->sendDataChanged();
}
QString QAction::statusTip() const
{
Q_D(const QAction);
return d->statustip;
}
/*!
\property QAction::whatsThis
\brief the action's "What's This?" help text
The "What's This?" text is used to provide a brief description of
the action. The text may contain rich text. There is no default
"What's This?" text.
\sa QWhatsThis
*/
void QAction::setWhatsThis(const QString &whatsthis)
{
Q_D(QAction);
if (d->whatsthis == whatsthis)
return;
d->whatsthis = whatsthis;
d->sendDataChanged();
}
QString QAction::whatsThis() const
{
Q_D(const QAction);
return d->whatsthis;
}
/*!
\enum QAction::Priority
\since 4.6
This enum defines priorities for actions in user interface.
\value LowPriority The action should not be prioritized in
the user interface.
\value NormalPriority
\value HighPriority The action should be prioritized in
the user interface.
\sa priority
*/
/*!
\property QAction::priority
\since 4.6
\brief the actions's priority in the user interface.
This property can be set to indicate how the action should be prioritized
in the user interface.
For instance, when toolbars have the Qt::ToolButtonTextBesideIcon
mode set, then actions with LowPriority will not show the text
labels.
*/
void QAction::setPriority(Priority priority)
{
Q_D(QAction);
if (d->priority == priority)
return;
d->priority = priority;
d->sendDataChanged();
}
QAction::Priority QAction::priority() const
{
Q_D(const QAction);
return d->priority;
}
/*!
\property QAction::checkable
\brief whether the action is a checkable action
A checkable action is one which has an on/off state. For example,
in a word processor, a Bold toolbar button may be either on or
off. An action which is not a toggle action is a command action;
a command action is simply executed, e.g. file save.
By default, this property is \c false.
In some situations, the state of one toggle action should depend
on the state of others. For example, "Left Align", "Center" and
"Right Align" toggle actions are mutually exclusive. To achieve
exclusive toggling, add the relevant toggle actions to a
QActionGroup with the QActionGroup::exclusive property set to
true.
\sa QAction::setChecked()
*/
void QAction::setCheckable(bool b)
{
Q_D(QAction);
if (d->checkable == b)
return;
d->checkable = b;
d->checked = false;
d->sendDataChanged();
}
bool QAction::isCheckable() const
{
Q_D(const QAction);
return d->checkable;
}
/*!
\fn void QAction::toggle()
This is a convenience function for the \l checked property.
Connect to it to change the checked state to its opposite state.
*/
void QAction::toggle()
{
Q_D(QAction);
setChecked(!d->checked);
}
/*!
\property QAction::checked
\brief whether the action is checked.
Only checkable actions can be checked. By default, this is false
(the action is unchecked).
\sa checkable
*/
void QAction::setChecked(bool b)
{
Q_D(QAction);
if (!d->checkable || d->checked == b)
return;
QPointer<QAction> guard(this);
d->checked = b;
d->sendDataChanged();
if (guard)
emit toggled(b);
}
bool QAction::isChecked() const
{
Q_D(const QAction);
return d->checked;
}
/*!
\fn void QAction::setDisabled(bool b)
This is a convenience function for the \l enabled property, that
is useful for signals--slots connections. If \a b is true the
action is disabled; otherwise it is enabled.
*/
/*!
\property QAction::enabled
\brief whether the action is enabled
Disabled actions cannot be chosen by the user. They do not
disappear from menus or toolbars, but they are displayed in a way
which indicates that they are unavailable. For example, they might