-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathhost.c
669 lines (540 loc) · 13.4 KB
/
host.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
#include "quakedef.h"
/*
A server can always be started, even if the system started out as a client
to a remote system.
A client can NOT be started if the system started as a dedicated server.
Memory is cleared / released when a server or client begins, not when they end.
*/
int dedicated;
bool host_initialized; // true if into command execution
double host_frametime;
double host_time;
double realtime; // without any filtering or bounding
int host_framecount;
static double oldrealtime; // last frame run
static void *host_hunklevel;
client_t *host_client; // current client
jmp_buf host_abortserver;
byte *host_basepal;
byte *host_colormap;
static cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion
static cvar_t host_speeds = {"host_speeds","0"}; // set for running times
static cvar_t serverprofile = {"serverprofile","0"};
static cvar_t samelevel = {"samelevel","0"};
static cvar_t noexit = {"noexit","0",false,true};
static cvar_t temp1 = {"temp1","0"};
cvar_t sys_ticrate = {"sys_ticrate","0.05"};
cvar_t fraglimit = {"fraglimit","0",false,true};
cvar_t timelimit = {"timelimit","0",false,true};
cvar_t teamplay = {"teamplay","0",false,true};
cvar_t skill = {"skill","1"}; // 0 - 3
cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
cvar_t coop = {"coop","0"}; // 0 or 1
cvar_t pausable = {"pausable","1"};
/*
================
Host_EndGame
================
*/
void Host_EndGame (char *fmt, ...)
{
va_list arg;
char s[1024];
va_start(arg, fmt);
vsnprint(s, sizeof s, fmt, arg);
va_end(arg);
Con_DPrintf("Host_EndGame: %s\n", s);
if(sv.active)
Host_ShutdownServer(false);
if(cls.state == ca_dedicated)
fatal("Host_EndGame: %s\n", s); // dedicated servers exit
if(cls.demonum != -1)
CL_NextDemo();
else
CL_Disconnect();
longjmp(host_abortserver, 1);
}
/*
================
Host_Error
This shuts down both the client and server
================
*/
_Noreturn void Host_Error (char *fmt, ...)
{
va_list arg;
char s[1024];
static bool inerror = false;
if(inerror)
fatal("Host_Error: recursively entered");
inerror = true;
SCR_EndLoadingPlaque(); // reenable screen updates
va_start(arg, fmt);
vsnprint(s, sizeof s, fmt, arg);
va_end(arg);
Con_Printf("Host_Error: %s\n", s);
if(sv.active)
Host_ShutdownServer(false);
if(cls.state == ca_dedicated)
fatal("Host_Error: %s\n", s); // dedicated servers exit
CL_Disconnect();
cls.demonum = -1;
inerror = false;
longjmp(host_abortserver, 1);
}
/*
================
Host_FindMaxClients
================
*/
void Host_FindMaxClients (void)
{
svs.maxclients = 1;
cls.state = ca_disconnected;
if(dedicated){
cls.state = ca_dedicated;
svs.maxclients = MAX_SCOREBOARD;
}
if (svs.maxclients < 1)
svs.maxclients = 8;
else if (svs.maxclients > MAX_SCOREBOARD)
svs.maxclients = MAX_SCOREBOARD;
svs.maxclientslimit = svs.maxclients;
if (svs.maxclientslimit < 4)
svs.maxclientslimit = 4;
svs.clients = Hunk_Alloc(svs.maxclientslimit * sizeof *svs.clients);
if (svs.maxclients > 1)
setcvarv ("deathmatch", 1.0);
else
setcvarv ("deathmatch", 0.0);
}
/*
=======================
Host_InitLocal
======================
*/
void Host_InitLocal (void)
{
Host_InitCommands ();
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterVariable (&host_speeds);
Cvar_RegisterVariable (&sys_ticrate);
Cvar_RegisterVariable (&serverprofile);
Cvar_RegisterVariable (&fraglimit);
Cvar_RegisterVariable (&timelimit);
Cvar_RegisterVariable (&teamplay);
Cvar_RegisterVariable (&samelevel);
Cvar_RegisterVariable (&noexit);
Cvar_RegisterVariable (&skill);
Cvar_RegisterVariable (&deathmatch);
Cvar_RegisterVariable (&coop);
Cvar_RegisterVariable (&pausable);
Cvar_RegisterVariable (&temp1);
Host_FindMaxClients ();
host_time = 1.0; // so a think at time 0 won't get called
}
/*
=================
SV_ClientPrintf
Sends text across to be displayed
FIXME: make this just a stuffed echo?
=================
*/
void SV_ClientPrintf (char *fmt, ...)
{
va_list arg;
char s[1024];
va_start(arg, fmt);
vsnprint(s, sizeof s, fmt, arg);
va_end(arg);
MSG_WriteByte(&host_client->message, svc_print);
MSG_WriteString(&host_client->message, s);
}
/*
=================
SV_BroadcastPrintf
Sends text to all active clients
=================
*/
void SV_BroadcastPrintf (char *fmt, ...)
{
va_list arg;
char s[1024];
int i;
va_start(arg, fmt);
vsnprint(s, sizeof s, fmt, arg);
va_end(arg);
for(i=0; i<svs.maxclients; i++)
if(svs.clients[i].active && svs.clients[i].spawned){
MSG_WriteByte(&svs.clients[i].message, svc_print);
MSG_WriteString(&svs.clients[i].message, s);
}
}
/*
=================
Host_ClientCommands
Send text over to the client to be executed
=================
*/
void Host_ClientCommands (char *fmt, ...)
{
va_list arg;
char s[1024];
va_start(arg, fmt);
vsnprint(s, sizeof s, fmt, arg);
va_end(arg);
MSG_WriteByte(&host_client->message, svc_stufftext);
MSG_WriteString(&host_client->message, s);
}
/*
=====================
SV_DropClient
Called when the player is getting totally kicked off the host
if (crash = true), don't bother sending signofs
=====================
*/
void SV_DropClient (bool crash)
{
int saveSelf;
int i;
client_t *client;
if (!crash)
{
// send any final messages (don't check for errors)
if (NET_CanSendMessage (host_client->netconnection))
{
MSG_WriteByte (&host_client->message, svc_disconnect);
NET_SendMessage (host_client->netconnection, &host_client->message);
}
if (host_client->edict && host_client->spawned)
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
saveSelf = sv.pr->global_struct->self;
sv.pr->global_struct->self = EDICT_TO_PROG(sv.pr, host_client->edict);
PR_ExecuteProgram(sv.pr, sv.pr->global_struct->ClientDisconnect);
sv.pr->global_struct->self = saveSelf;
}
Con_DPrintf("client %s removed\n", host_client->name);
}
// break the net connection
NET_Close (host_client->netconnection);
host_client->netconnection = nil;
// free the client (the body stays around)
host_client->active = false;
host_client->name[0] = 0;
host_client->old_frags = Q_MININT;
net_activeconnections--;
// send notification to all clients
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
{
if (!client->active)
continue;
MSG_WriteByte (&client->message, svc_updatename);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteString (&client->message, "");
MSG_WriteByte (&client->message, svc_updatefrags);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteShort (&client->message, 0);
MSG_WriteByte (&client->message, svc_updatecolors);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteByte (&client->message, 0);
}
}
/*
==================
Host_ShutdownServer
This only happens at the end of a game, not between levels
==================
*/
void Host_ShutdownServer(bool crash)
{
int i;
int count;
sizebuf_t buf;
char message[4];
double start;
if (!sv.active)
return;
UDP_Listen(0);
sv.active = false;
// stop all client sounds immediately
if (cls.state == ca_connected)
CL_Disconnect ();
// flush any pending messages - like the score!!!
start = dtime();
do
{
count = 0;
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (host_client->active && host_client->message.cursize)
{
if (NET_CanSendMessage (host_client->netconnection))
{
NET_SendMessage(host_client->netconnection, &host_client->message);
SZ_Clear (&host_client->message);
}
else
{
NET_GetMessage(host_client->netconnection);
count++;
}
}
}
if ((dtime() - start) > 3.0f)
break;
}
while (count);
// make sure all the clients know we're disconnecting
buf.data = (uchar *)message;
buf.maxsize = 4;
buf.cursize = 0;
MSG_WriteByte(&buf, svc_disconnect);
count = NET_SendToAll(&buf, 5);
if (count)
Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %d clients\n", count);
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
if (host_client->active)
SV_DropClient(crash);
// clear structures
memset(&sv, 0, sizeof sv);
memset(svs.clients, 0, svs.maxclientslimit * sizeof *svs.clients);
}
/*
================
Host_ClearMemory
This clears all the memory used by both the client and server, but does
not reinitialize anything.
================
*/
void Host_ClearMemory (void)
{
Con_DPrintf("Clearing memory\n");
D_FlushCaches ();
Mod_ClearAll ();
if (host_hunklevel)
Hunk_FreeToMark (host_hunklevel);
cls.signon = 0;
memset(&sv, 0, sizeof sv);
memset(&cl, 0, sizeof cl);
}
/*
==================
Host_ServerFrame
==================
*/
void Host_ServerFrame (void)
{
// run the world state
sv.pr->global_struct->frametime = host_frametime;
// set the time and clear the general datagram
SV_ClearDatagram ();
// check for new clients
SV_CheckForNewClients ();
// read client messages
SV_RunClients ();
// move things around and think
// always pause in single player if in console or menus
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
SV_Physics ();
// send all messages to the clients
SV_SendClientMessages ();
}
static int
boundfps(float t)
{
realtime += t;
if(!cls.timedemo && realtime - oldrealtime < 1.0 / Fpsmax)
return -1;
host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
if(host_framerate.value > 0)
host_frametime = host_framerate.value;
else if(host_frametime > 1.0 / Fpsmin)
host_frametime = 1.0 / Fpsmin;
return 0;
}
void _Host_Frame (float time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
if (setjmp (host_abortserver) )
return; // something bad happened, or the server disconnected
// keep the random time dependent
rand ();
if(boundfps(time) < 0)
return;
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
// if running the server locally, make intentions now
if (sv.active)
CL_SendCmd ();
//-------------------
//
// server operations
//
//-------------------
// check for commands typed to the host
conscmd();
if (sv.active)
Host_ServerFrame ();
//-------------------
//
// client operations
//
//-------------------
// if running the server remotely, send intentions now after
// the incoming messages have been read
if (!sv.active)
CL_SendCmd ();
host_time += host_frametime;
// fetch results from server
if (cls.state == ca_connected)
{
CL_ReadFromServer ();
}
// update video
if (host_speeds.value)
time1 = dtime ();
SCR_UpdateScreen (false);
if (host_speeds.value)
time2 = dtime ();
// update audio
if (cls.signon == SIGNONS)
{
stepsnd (r_origin, vpn, vright, vup);
CL_DecayLights ();
}
else
stepsnd (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
stepcd();
if (host_speeds.value)
{
pass1 = (time1 - time3)*1000;
time3 = dtime ();
pass2 = (time2 - time1)*1000;
pass3 = (time3 - time2)*1000;
Con_Printf ("%3d tot %3d server %3d gfx %3d snd\n",
pass1+pass2+pass3, pass1, pass2, pass3);
}
host_framecount++;
}
void Host_Frame (float time)
{
double time1, time2;
static double timetotal;
static int timecount;
int i, c, m;
if (!serverprofile.value)
{
_Host_Frame (time);
return;
}
time1 = dtime ();
_Host_Frame (time);
time2 = dtime ();
timetotal += time2 - time1;
timecount++;
if (timecount < 1000)
return;
m = timetotal*1000/timecount;
timecount = 0;
timetotal = 0;
c = 0;
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active)
c++;
}
Con_Printf ("serverprofile: %2d clients %2d msec\n", c, m);
}
/*
====================
Host_Init
====================
*/
void Host_Init (int argc, char **argv, char **paths)
{
int i;
Memory_Init();
Cbuf_Init ();
Cmd_Init ();
V_Init ();
Chase_Init ();
initfs(paths);
Host_InitLocal ();
W_LoadWadFile ("gfx.wad");
Key_Init ();
Con_Init ();
M_Init ();
PR_Init ();
Mod_Init ();
NET_Init ();
SV_Init ();
R_InitTextures (); // needed even for dedicated servers
if (cls.state != ca_dedicated)
{
host_basepal = loadhunklmp("gfx/palette.lmp", nil);
if(host_basepal == nil)
fatal("Host_Init: %s", lerr());
host_colormap = loadhunklmp("gfx/colormap.lmp", nil);
if(host_colormap == nil)
fatal("Host_Init: %s", lerr());
initfb();
Draw_Init ();
SCR_Init ();
R_Init ();
if(initsnd() < 0)
Con_DPrintf("initsnd: %s\n", lerr());
if(initcd() < 0)
Con_DPrintf("initcd: %s\n", lerr());
Sbar_Init ();
CL_Init ();
}
IN_Init ();
Cbuf_InsertText ("+mlook\n");
Cbuf_InsertText ("exec quake.rc\n");
host_hunklevel = Hunk_Mark ();
host_initialized = true;
if(argc < 1 || **argv != '+')
return;
for(i = 0; i < argc;){
Cbuf_AddText(argv[i++]+1);
while(i < argc && argv[i][0] != '+'){
Cbuf_AddText(" ");
Cbuf_AddText(argv[i++]);
}
Cbuf_AddText("\n");
}
}
/*
===============
Host_Shutdown
FIXME: this is a callback from shutdown and fatal. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
static bool isdown = false;
if (isdown)
{
Con_DPrintf("Host_Shutdown: recursive shutdown\n");
return;
}
isdown = true;
// keep Con_Printf from trying to update the screen
scr_disabled_for_loading = true;
dumpcfg();
NET_Shutdown ();
shutcd();
sndclose();
IN_Shutdown ();
}