From 1d28435970bfa739875ea0d0734b5e811274c91e Mon Sep 17 00:00:00 2001 From: Radek SPRTA Date: Fri, 17 May 2024 06:32:39 +0200 Subject: [PATCH] style: change emoji position to conform to awesome-lint --- README.md | 64 +++++++++++++++++++++++++++---------------------------- 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/README.md b/README.md index 00bb86d..60608ab 100644 --- a/README.md +++ b/README.md @@ -40,14 +40,14 @@ If you are also interested in clones and similar games (0 A.D. etc.), take a loo ## Arcade - [Barbarian](http://barbarian.1987.free.fr/indexEN.htm) - Open-source clone of Barbarian: The Ultimate Warrior. -- [C-Dogs SDL](https://github.com/cxong/cdogs-sdl):flower_playing_cards: - Classic overhead run-and-gun game. +- [C-Dogs SDL](https://github.com/cxong/cdogs-sdl) - Classic overhead run-and-gun game.:flower_playing_cards: - [Mr.Boom](https://github.com/Javanaise/mrboom-libretro) - 8 player Bomberman clone for RetroArch/Libretro. - [OpenClonk](https://github.com/openclonk/openclonk) - Multiplayer action game where you control small and nimble humanoids. - [OpenJazz](https://github.com/AlisterT/openjazz) - Free, open-source version of the classic Jazz Jackrabbit™ games. -- [Open Kick-Off](https://github.com/ssenegas/kickoff):flower_playing_cards: - Rewriting attempt of the cult football game Kick Off 2. -- [OpenTyrian](https://github.com/opentyrian/opentyrian):flower_playing_cards: - An open-source port of Tyrian from Turbo Pascal to C. -- [Taisei](https://github.com/taisei-project/taisei):flower_playing_cards: - Fan-made, open-source clone of the Touhou series. -- [The Great Escape in C](https://github.com/dpt/The-Great-Escape-in-C):flower_playing_cards: - Classic ZX Spectrum game The Great Escape in portable C. +- [Open Kick-Off](https://github.com/ssenegas/kickoff) - Rewriting attempt of the cult football game Kick Off 2.:flower_playing_cards: +- [OpenTyrian](https://github.com/opentyrian/opentyrian) - An open-source port of Tyrian from Turbo Pascal to C.:flower_playing_cards: +- [Taisei](https://github.com/taisei-project/taisei) - Fan-made, open-source clone of the Touhou series.:flower_playing_cards: +- [The Great Escape in C](https://github.com/dpt/The-Great-Escape-in-C) - Classic ZX Spectrum game The Great Escape in portable C.:flower_playing_cards: - [Zelda Classic](https://github.com/ArmageddonGames/ZeldaClassic) - A game and editing tool that lets you create custom Legend of Zelda quests. ## FPS @@ -55,45 +55,45 @@ If you are also interested in clones and similar games (0 A.D. etc.), take a loo - [BetterSpades](https://github.com/xtreme8000/BetterSpades/) - Ace Of Spades open source implementation that runs on older machines. - [BStone](https://github.com/bibendovsky/bstone) - A source port of Blake Stone: Aliens Of Gold and Blake Stone: Planet Strike. - [CatacombGL](https://github.com/ArnoAnsems/CatacombGL) - Windows source port of Catacomb 3D and the Catacomb Adventure series. -- [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom):flower_playing_cards: - Source port that is minimalist, historically accurate and includes ports of Heretic and Hexen, and Strife. -- [ClassiCube](https://github.com/ClassiCube/ClassiCube):flower_playing_cards: - Minecraft Classic compatible client written in C from scratch. -- [Doom Legacy](https://sourceforge.net/projects/doomlegacy/):flower_playing_cards: - One of the most popular DOOM source ports, which enhances it with things like TCP/IP networking, OpenGL renderer etc. -- [DoomRetro](https://github.com/bradharding/doomretro):flower_playing_cards: - Classic, refined DOOM source port for Windows PC. -- [Doomsday Engine](https://github.com/skyjake/Doomsday-Engine:flower_playing_cards::flower_playing_cards:):flower_playing_cards: - Source port of id Software's DOOM I/II and Raven Software's Heretic and Hexen. +- [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom) - Source port that is minimalist, historically accurate and includes ports of Heretic and Hexen, and Strife.:flower_playing_cards: +- [ClassiCube](https://github.com/ClassiCube/ClassiCube) - Minecraft Classic compatible client written in C from scratch.:flower_playing_cards: +- [Doom Legacy](https://sourceforge.net/projects/doomlegacy/) - One of the most popular DOOM source ports, which enhances it with things like TCP/IP networking, OpenGL renderer etc.:flower_playing_cards: +- [DoomRetro](https://github.com/bradharding/doomretro) - Classic, refined DOOM source port for Windows PC.:flower_playing_cards: +- [Doomsday Engine](https://github.com/skyjake/Doomsday-Engine - Source port of id Software's DOOM I/II and Raven Software's Heretic and Hexen.:flower_playing_cards::flower_playing_cards:):flower_playing_cards: - [DukeGDX](https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port. - [ECWolf](https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based on Wolf4SDL. - [ezQuake](https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play. -- [FreeCS](https://sourceforge.net/projects/freecs-1-5/):flower_playing_cards: - Free-software re-implementation of Counter-Strike 1.5 running on the FTEQW engine. -- [Freedoom](https://github.com/freedoom/freedoom):flower_playing_cards: - Free software FPS based on the classic DOOM engine. +- [FreeCS](https://sourceforge.net/projects/freecs-1-5/) - Free-software re-implementation of Counter-Strike 1.5 running on the FTEQW engine.:flower_playing_cards: +- [Freedoom](https://github.com/freedoom/freedoom) - Free software FPS based on the classic DOOM engine.:flower_playing_cards: - [FTEQW](https://fte.triptohell.info/) - FPS Engine for Quake 1, QuakeWorld, Quake 2, Hexen II & Quake III Arena. -- [GZDoom](https://github.com/coelckers/gzdoom):flower_playing_cards: - Modder-friendly OpenGL and Vulkan source port based on the DOOM engine. +- [GZDoom](https://github.com/coelckers/gzdoom) - Modder-friendly OpenGL and Vulkan source port based on the DOOM engine.:flower_playing_cards: - [Hexen II: Hammer of Thyrion](https://sourceforge.net/p/uhexen2/code/HEAD/tree/) - Cross-platform port of the Hexen II game. - [ioquake3](https://github.com/ioquake/ioq3) - The free software FPS engine that can be used to play Quake 3, or make your own game. - [NBlood](https://github.com/nukeykt/NBlood) - Port of the classic FPS Blood. -- [Odamex](https://github.com/odamex/odamex):flower_playing_cards: - Online multiplayer DOOM port with a strong focus on the original gameplay while providing a breadth of enhancements. +- [Odamex](https://github.com/odamex/odamex) - Online multiplayer DOOM port with a strong focus on the original gameplay while providing a breadth of enhancements.:flower_playing_cards: - [OpenSpades](https://github.com/yvt/openspades) - Compatible client of Ace of Spades, a voxel FPS. - [QuakeSpasm](https://sourceforge.net/projects/quakespasm/) - A modern, cross-platform Quake game engine. - [RBDOOM-3-BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support. - [RedneckGDX](https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage. - [SurrealEngine](https://github.com/dpjudas/SurrealEngine) - The goal of this project is to reimplement enough of the original Unreal Engine to make the Unreal Tournament (UT99) maps playable. -- [The Eternity Engine](https://github.com/team-eternity/eternity):flower_playing_cards: - Advanced DOOM source port. +- [The Eternity Engine](https://github.com/team-eternity/eternity) - Advanced DOOM source port.:flower_playing_cards: - [The Force Engine](https://github.com/luciusDXL/TheForceEngine) - Jedi Engine for modern systems and the games that used that engine - Dark Forces and Outlaws. - [Tyrquake](https://github.com/libretro/tyrquake) - Libretro port of Tyrquake. - [Yamagi Quake II](https://github.com/yquake2/yquake2) - Enhanced client for id Software's Quake II with focus on offline and coop gameplay. -- [Zandronum](https://zandronum.com/):flower_playing_cards: - Multiplayer oriented port, based off Skulltag, for Doom and Doom II. Also runs Heretic, Hexen and Strife. +- [Zandronum](https://zandronum.com/) - Multiplayer oriented port, based off Skulltag, for Doom and Doom II. Also runs Heretic, Hexen and Strife.:flower_playing_cards: ## Online -- [2006rebotted](https://github.com/dginovker/2006rebotted):flower_playing_cards: - A 2006 RuneScape 2 Emulation Server. -- [2004scape](https://2004scape.org):flower_playing_cards: - A free & open-source remake of 2004 era RuneScape 2. -- [2009scape](https://2009scape.org):flower_playing_cards: - A free & open-source remake of 2009 era RuneScape 2. -- [FreeSO](https://github.com/riperiperi/FreeSO):flower_playing_cards: - Reimplementation of The Sims Online, targetted mainly at mobile devices. +- [2006rebotted](https://github.com/dginovker/2006rebotted) - A 2006 RuneScape 2 Emulation Server.:flower_playing_cards: +- [2004scape](https://2004scape.org) - A free & open-source remake of 2004 era RuneScape 2.:flower_playing_cards: +- [2009scape](https://2009scape.org) - A free & open-source remake of 2009 era RuneScape 2.:flower_playing_cards: +- [FreeSO](https://github.com/riperiperi/FreeSO) - Reimplementation of The Sims Online, targetted mainly at mobile devices.:flower_playing_cards: - [Meridian 59](https://github.com/Meridian59/Meridian59) - The first 3D MMORPG, released in 1996 and open sourced in 2012. The original codebase for Meridian 59. -- [MineClone2](https://git.minetest.land/MineClone2/MineClone2):flower_playing_cards: - Stable, moddable & free/libre clone of Minecraft based on the Minetest engine. +- [MineClone2](https://git.minetest.land/MineClone2/MineClone2) - Stable, moddable & free/libre clone of Minecraft based on the Minetest engine.:flower_playing_cards: - [Opengate](https://sourceforge.net/projects/opengate/) - Remake of Jumpgate. -- [OpenRSC](https://gitlab.com/open-runescape-classic/core):flower_playing_cards: - Open source accurate RuneScape Classic (2001-2003) game server in Java, based on recorded data and videos. -- [RSC-C](https://github.com/2003scape/rsc-c):flower_playing_cards: - Rewrite of the RuneScape Classic (2001-2003) game client in portable C. -- [RuneLite](https://github.com/runelite/runelite):flower_playing_cards: - Open source Old School RuneScape (OSRS) client. -- [Ryzom Core](https://github.com/ryzom/ryzomcore):flower_playing_cards: - Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. +- [OpenRSC](https://gitlab.com/open-runescape-classic/core) - Open source accurate RuneScape Classic (2001-2003) game server in Java, based on recorded data and videos.:flower_playing_cards: +- [RSC-C](https://github.com/2003scape/rsc-c) - Rewrite of the RuneScape Classic (2001-2003) game client in portable C.:flower_playing_cards: +- [RuneLite](https://github.com/runelite/runelite) - Open source Old School RuneScape (OSRS) client.:flower_playing_cards: +- [Ryzom Core](https://github.com/ryzom/ryzomcore) - Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom.:flower_playing_cards: - [Space Station 14](https://github.com/space-wizards/space-station-14) - Space Station 14 is a revived attempt at a Space Station 13 remake. ## RPG @@ -128,14 +128,14 @@ If you are also interested in clones and similar games (0 A.D. etc.), take a loo ## Platformer - [Alive Reversing](https://github.com/AliveTeam/alive_reversing) - Reimplementation of Oddworld: Abe's Exoddus. -- [Commander Genius](https://gitlab.com/Dringgstein/Commander-Genius):flower_playing_cards: - Modern Interpreter for the Commander Keen Games. +- [Commander Genius](https://gitlab.com/Dringgstein/Commander-Genius) - Modern Interpreter for the Commander Keen Games.:flower_playing_cards: - [Jazz² Resurrection](https://github.com/deathkiller/jazz2) - Reimplementation of Jazz Jackrabbit 2. - [Lionheart Remake](https://github.com/b3dgs/lionheart-remake) - Java remake of Lionheart Amiga game. - [NXEngine-evo](https://github.com/nxengine/nxengine-evo) - Rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story). - [Omnispeak](https://github.com/sulix/omnispeak) - Reimplementation of Commander Keen in Goodbye Galaxy. - [Prince-Monogame](https://github.com/salvadorc17/Prince-Monogame) - Monogame implementation of Prince of Persia 2. - [SDLPoP](https://github.com/NagyD/SDLPoP) - Port of Prince of Persia, based on the disassembly of the DOS version. -- [The Secret Chronicles of Dr. M](https://github.com/secretchronicles/TSC):flower_playing_cards: - Adaptation of Secret Mario Chronicles. +- [The Secret Chronicles of Dr. M](https://github.com/secretchronicles/TSC) - Adaptation of Secret Mario Chronicles.:flower_playing_cards: - [VVVVV](https://github.com/TerryCavanagh/vvvvvv) - The source code to VVVVVV. ## Racing @@ -144,7 +144,7 @@ If you are also interested in clones and similar games (0 A.D. etc.), take a loo - [OpenNFS](https://github.com/OpenNFS/OpenNFS) - Attempt to recreate the classic Need for Speed Games (1-6). - [Vangers](https://github.com/KranX/Vangers) - Racing/RPG hybrid made open-source by its creators, written in C++. - [Vange-rs](https://github.com/kvark/vange-rs) - The idea of this project is to replicate the old look and behavior of Vangers, but with native hardware acceleration for the graphics. -- [wipEout Rewrite](https://github.com/phoboslab/wipeout-rewrite):flower_playing_cards: - This is a re-implementation of the 1995 PSX game wipEout. +- [wipEout Rewrite](https://github.com/phoboslab/wipeout-rewrite) - This is a re-implementation of the 1995 PSX game wipEout.:flower_playing_cards: ## Simulator - [DXX-Rebirth](https://github.com/dxx-rebirth/dxx-rebirth) - Source port of the Descent and Descent 2 Engines for Windows, macOS, Linux. @@ -171,14 +171,14 @@ If you are also interested in clones and similar games (0 A.D. etc.), take a loo - [openblack](https://github.com/openblack/openblack) - Reimplementation of Black & White. - [OpenDUNE](https://github.com/OpenDUNE/OpenDUNE) - Recreation of the popular game Dune II. - [Open Fodder](https://github.com/OpenFodder/openfodder) - Open-source implementation of Cannon Fodder. -- [OpenHV](https://github.com/OpenHV/OpenHV):flower_playing_cards: - Open-source implementation of Hard Vacuum. +- [OpenHV](https://github.com/OpenHV/OpenHV) - Open-source implementation of Hard Vacuum.:flower_playing_cards: - [OpenLoco](https://github.com/OpenLoco/OpenLoco) - Reimplementation of Chris Sawyer's Locomotion. -- [Open Panzer](https://github.com/nicupavel/openpanzer):flower_playing_cards: - HTML5 Panzer General 2. +- [Open Panzer](https://github.com/nicupavel/openpanzer) - HTML5 Panzer General 2.:flower_playing_cards: - [OpenRA](https://github.com/OpenRA/OpenRA) - Implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and macOS. - [OpenRCT2](https://github.com/OpenRCT2/OpenRCT2) - Recreation of RollerCoaster Tycoon 2. - [OpenSAGE](https://github.com/OpenSAGE/OpenSAGE) - C# reimplementation of SAGE, the game engine used by a bunch of EA Pacific games, including Command & Conquer: Generals and Battle for Middle Earth. - [OpenSC2K](https://github.com/nicholas-ochoa/OpenSC2K) - Remake of SimCity 2000 by Maxis. -- [OpenTTD](https://github.com/OpenTTD/OpenTTD):flower_playing_cards: - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer. +- [OpenTTD](https://github.com/OpenTTD/OpenTTD) - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer.:flower_playing_cards: - [OpenXcom](https://github.com/SupSuper/OpenXcom) - Clone of UFO: Enemy Unknown and X-COM: Terror From the Deep. - [OutpostHD](https://github.com/OutpostUniverse/OPHD) - Remake of Sierra On-Line's Outpost. - [Ozymandias](https://github.com/dalerank/Ozymandias) - An open source re-implementation of Pharaoh in the Julius/Augustus engine. @@ -189,5 +189,5 @@ If you are also interested in clones and similar games (0 A.D. etc.), take a loo - [VanillaConquer](https://github.com/TheAssemblyArmada/Vanilla-Conquer/) - Command and Conquer and Red Alert original release source port based on the remaster source code drop. - [VCMI](https://github.com/vcmi/vcmi) - Engine for Heroes of Might and Magic III. - [Wargus](https://github.com/Wargus/wargus) - Warcraft 2 Mod that allows you to play Warcraft 2 with the Stratagus engine. -- [Warzone 2100](https://github.com/Warzone2100/warzone2100):flower_playing_cards: - Free and open-source real time strategy game. +- [Warzone 2100](https://github.com/Warzone2100/warzone2100) - Free and open-source real time strategy game.:flower_playing_cards: - [Zed Online](https://sourceforge.net/projects/zedonline/) - Remake of the 1996 classic game Z.