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The first one is a quick intro into creating sprite sheets, the other one a more detailed tutorial that also supports physics using shapes created with PhysicsEditor (https://www.codeandweb.com/physicseditor)
It would be nice if you would add them, too.
Best
Andreas
The text was updated successfully, but these errors were encountered:
Hi,
TexturePacker supports LibGDX almost since the start of the project. https://www.codeandweb.com/texturepacker
There are also 2 tutorials available:
The first one is a quick intro into creating sprite sheets, the other one a more detailed tutorial that also supports physics using shapes created with PhysicsEditor (https://www.codeandweb.com/physicseditor)
It would be nice if you would add them, too.
Best
Andreas
The text was updated successfully, but these errors were encountered: