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Ue5 devel humble size specified #107

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6 changes: 3 additions & 3 deletions Source/rclUE/Public/Actions/ROS2Fibonacci.h
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ struct RCLUE_API FROSFibonacciSGReq
GENERATED_BODY()

public:
TArray<uint, TFixedAllocator<16>> GoalId;
TArray<uint8, TFixedAllocator<16>> GoalId;

UPROPERTY(EditAnywhere, BlueprintReadWrite)
int Order = 0;
Expand Down Expand Up @@ -90,7 +90,7 @@ struct RCLUE_API FROSFibonacciGRReq
GENERATED_BODY()

public:
TArray<uint, TFixedAllocator<16>> GoalId;
TArray<uint8, TFixedAllocator<16>> GoalId;

FROSFibonacciGRReq()
{
Expand Down Expand Up @@ -157,7 +157,7 @@ struct RCLUE_API FROSFibonacciFB
GENERATED_BODY()

public:
TArray<uint, TFixedAllocator<16>> GoalId;
TArray<uint8, TFixedAllocator<16>> GoalId;

UPROPERTY(EditAnywhere, BlueprintReadWrite)
TArray<int> Sequence;
Expand Down
6 changes: 3 additions & 3 deletions Source/rclUE/Public/Actions/ROS2LookupTF.h
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ struct RCLUE_API FROSLookupTFSGReq
GENERATED_BODY()

public:
TArray<uint, TFixedAllocator<16>> GoalId;
TArray<uint8, TFixedAllocator<16>> GoalId;

UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString TargetFrame;
Expand Down Expand Up @@ -134,7 +134,7 @@ struct RCLUE_API FROSLookupTFGRReq
GENERATED_BODY()

public:
TArray<uint, TFixedAllocator<16>> GoalId;
TArray<uint8, TFixedAllocator<16>> GoalId;

FROSLookupTFGRReq()
{
Expand Down Expand Up @@ -200,7 +200,7 @@ struct RCLUE_API FROSLookupTFFB
GENERATED_BODY()

public:
TArray<uint, TFixedAllocator<16>> GoalId;
TArray<uint8, TFixedAllocator<16>> GoalId;

FROSLookupTFFB()
{
Expand Down
2 changes: 1 addition & 1 deletion Source/rclUE/Public/rclcUtilities.h
Original file line number Diff line number Diff line change
Expand Up @@ -289,7 +289,7 @@ class UROS2Utils : public UBlueprintFunctionLibrary
return InTimeStamp.sec + InTimeStamp.nanosec * 1e-09f;
}

static void GenerateRandomUUID16(TArray<uint, TFixedAllocator<16>>& OutUUID)
static void GenerateRandomUUID16(TArray<uint8, TFixedAllocator<16>>& OutUUID)
{
OutUUID.Reset();
for (int8 i = 0; i < 16; i++)
Expand Down