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.gitignore
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# Prerequisites
*.d
# Object files
*.o
*.ko
*.obj
*.elf
# Linker output
*.ilk
*.map
*.exp
*.lst
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.lz4
*.out
*.app
*.i*86
*.x86_64
*.hex
# Deko3d shaders
*.dksh
# Switch Executables
*.nso
*.nro
*.nacp
*.npdm
*.pfs0
*.nsp
*.kip
# Debug files
*.dSYM/
*.su
*.idb
*.pdb
# Kernel Module Compile Results
*.mod*
*.cmd
.tmp_versions/
modules.order
Module.symvers
Mkfile.old
dkms.conf
# Distribution files
*.tgz
*.zip
*.bz2
# IDA binaries
*.id0
*.id1
*.id2
*.idb
*.i64
*.nam
*.til
# Compiled python files.
*.pyc
.**/
# macOS horseshittery
.DS_Store
# NOTE: make sure to make exceptions to this pattern when needed!
*.bin
*.enc
**/out
**/build
**/lib
**/build_nintendo_nx_arm64
**/build_nintendo_nx_arm64_armv8a
**/build_nintendo_nx_arm
**/build_nintendo_nx_arm_armv8a
**/build_nintendo_nx_arm_armv7a
**/build_nintendo_nx_arm_armv4t
**/build_nintendo_nx_x64
**/build_nintendo_nx_x86
tools/*/
package3
stratosphere/test/
/stratosphere/boot/source/splashscreen.h
/stratosphere/boot/source/convert.py
/stratosphere/boot/source/bmp_to_array.py
/stratosphere/boot/source/splash_screen.bmp