-
Notifications
You must be signed in to change notification settings - Fork 1
/
Assembly-CSharp-firstpass.csproj
140 lines (139 loc) · 10 KB
/
Assembly-CSharp-firstpass.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{98BEE3F0-3071-C6A8-CE79-C25D69380635}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_2;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;CROSS_PLATFORM_INPUT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>E:/Unity3d/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:/Unity3d/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Standard Assets\Cameras\Scripts\AbstractTargetFollower.cs" />
<Compile Include="Assets\Standard Assets\Cameras\Scripts\AutoCam.cs" />
<Compile Include="Assets\Standard Assets\Cameras\Scripts\FreeLookCam.cs" />
<Compile Include="Assets\Standard Assets\Cameras\Scripts\HandHeldCam.cs" />
<Compile Include="Assets\Standard Assets\Cameras\Scripts\LookatTarget.cs" />
<Compile Include="Assets\Standard Assets\Cameras\Scripts\PivotBasedCameraRig.cs" />
<Compile Include="Assets\Standard Assets\Cameras\Scripts\ProtectCameraFromWallClip.cs" />
<Compile Include="Assets\Standard Assets\Cameras\Scripts\TargetFieldOfView.cs" />
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\AxisTouchButton.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\ButtonHandler.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\CrossPlatformInputManager.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\InputAxisScrollbar.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\Joystick.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\MobileControlRig.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\PlatformSpecific\MobileInput.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\PlatformSpecific\StandaloneInput.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\TiltInput.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\TouchPad.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\VirtualInput.cs" />
<Compile Include="Assets\Standard Assets\ParticleSystems\Scripts\AfterburnerPhysicsForce.cs" />
<Compile Include="Assets\Standard Assets\ParticleSystems\Scripts\ExplosionFireAndDebris.cs" />
<Compile Include="Assets\Standard Assets\ParticleSystems\Scripts\ExplosionPhysicsForce.cs" />
<Compile Include="Assets\Standard Assets\ParticleSystems\Scripts\Explosive.cs" />
<Compile Include="Assets\Standard Assets\ParticleSystems\Scripts\ExtinguishableParticleSystem.cs" />
<Compile Include="Assets\Standard Assets\ParticleSystems\Scripts\FireLight.cs" />
<Compile Include="Assets\Standard Assets\ParticleSystems\Scripts\Hose.cs" />
<Compile Include="Assets\Standard Assets\ParticleSystems\Scripts\ParticleSystemMultiplier.cs" />
<Compile Include="Assets\Standard Assets\ParticleSystems\Scripts\SmokeParticles.cs" />
<Compile Include="Assets\Standard Assets\ParticleSystems\Scripts\WaterHoseParticles.cs" />
<Compile Include="Assets\Standard Assets\Utility\ActivateTrigger.cs" />
<Compile Include="Assets\Standard Assets\Utility\AutoMobileShaderSwitch.cs" />
<Compile Include="Assets\Standard Assets\Utility\AutoMoveAndRotate.cs" />
<Compile Include="Assets\Standard Assets\Utility\CameraRefocus.cs" />
<Compile Include="Assets\Standard Assets\Utility\CurveControlledBob.cs" />
<Compile Include="Assets\Standard Assets\Utility\DragRigidbody.cs" />
<Compile Include="Assets\Standard Assets\Utility\DynamicShadowSettings.cs" />
<Compile Include="Assets\Standard Assets\Utility\EventSystemChecker.cs" />
<Compile Include="Assets\Standard Assets\Utility\FOVKick.cs" />
<Compile Include="Assets\Standard Assets\Utility\FPSCounter.cs" />
<Compile Include="Assets\Standard Assets\Utility\FollowTarget.cs" />
<Compile Include="Assets\Standard Assets\Utility\ForcedReset.cs" />
<Compile Include="Assets\Standard Assets\Utility\LerpControlledBob.cs" />
<Compile Include="Assets\Standard Assets\Utility\ObjectResetter.cs" />
<Compile Include="Assets\Standard Assets\Utility\ParticleSystemDestroyer.cs" />
<Compile Include="Assets\Standard Assets\Utility\PlatformSpecificContent.cs" />
<Compile Include="Assets\Standard Assets\Utility\SimpleActivatorMenu.cs" />
<Compile Include="Assets\Standard Assets\Utility\SimpleMouseRotator.cs" />
<Compile Include="Assets\Standard Assets\Utility\SmoothFollow.cs" />
<Compile Include="Assets\Standard Assets\Utility\TimedObjectActivator.cs" />
<Compile Include="Assets\Standard Assets\Utility\TimedObjectDestructor.cs" />
<Compile Include="Assets\Standard Assets\Utility\WaypointCircuit.cs" />
<Compile Include="Assets\Standard Assets\Utility\WaypointProgressTracker.cs" />
<None Include="Assets\Cardboard\Resources\SkyboxMesh.shader" />
<None Include="Assets\Cardboard\Distortion\CardboardDistortion.cginc" />
<None Include="Assets\CloudsToy\Shaders\CloudBright.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Guidelines.txt" />
<None Include="Assets\clouds\material\shader\NewShader.shader" />
<None Include="Assets\Cardboard\Resources\UnlitTexture.shader" />
<None Include="Assets\Standard Assets\ParticleSystems\Shaders\PriorityParticleAlpha.shader" />
<None Include="Assets\CloudsToy\ChangeLog.txt" />
<None Include="Assets\Cardboard\Legacy\Resources\GUIScreen.shader" />
<None Include="Assets\Standard Assets\ParticleSystems\ParticleSystemsGuidelines.txt" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<None Include="Assets\Standard Assets\CrossPlatformInput\CrossPlatformInputGuidelines.txt" />
<None Include="Assets\Standard Assets\ParticleSystems\Shaders\PriorityParticleAddSoft.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorLight.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorMultiply.shader" />
<None Include="Assets\Cardboard\Resources\RadialUndistortionEffect.shader" />
<None Include="Assets\Standard Assets\Cameras\CameraGuidelines.txt" />
<None Include="Assets\CloudsToy\Shaders\CloudRealistic.shader" />
<None Include="Assets\Cardboard\Resources\SolidColor.shader" />
<None Include="Assets\Standard Assets\ParticleSystems\Shaders\PriorityParticleAdd.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>E:/Unity3d/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>E:/Unity3d/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="Cloudstoyv5">
<HintPath>D:/Unity Projects/Leaf_2/Assets/CloudsToy/DLL/Cloudstoyv5.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>