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CHANGELOG
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CHANGELOG
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changelog
---------
Current Release: raylib 5.5 (18 November 2024)
-------------------------------------------------------------------------
Release: raylib 5.5 (18 November 2024)
-------------------------------------------------------------------------
KEY CHANGES:
- New tool: raylib project creator
- New rcore backends: RGFW and SDL3
- New platforms supported: Dreamcast, N64, PSP, PSVita, PS4
- Added GPU Skinning support (all platforms and GL versions)
- Added raymath C++ operators
Detailed changes:
WIP: Last update with commit from 02-Nov-2024
[rcore] ADDED: Working directory info at initialization by @Ray
[rcore] ADDED: `GetClipboardImage()`, supported by multiple backends (#4459) by @evertonse
[rcore] ADDED: `MakeDirectory()`, supporting recursive directory creation by @Ray
[rcore] ADDED: `ComputeSHA1()` (#4390) by @Anthony Carbajal
[rcore] ADDED: `ComputeCRC32()` and `ComputeMD5()` by @Ray
[rcore] ADDED: `GetKeyName()` (#4161) by @MrScautHD
[rcore] ADDED: `IsFileNameValid()` by @Ray
[rcore] ADDED: `GetViewRay()`, viewport independent raycast (#3709) by @Luís Almeida
[rcore] RENAMED: `GetMouseRay()` to `GetScreenToWorldRay()` (#3830) by @Ray
[rcore] RENAMED: `GetViewRay()` to `GetScreenToWorldRayEx()` (#3830) by @Ray
[rcore] REVIEWED: `GetApplicationDirectory()` for FreeBSD (#4318) by @base
[rcore] REVIEWED: `LoadDirectoryFilesEx()`/`ScanDirectoryFiles()`, support directory on filter (#4302) by @foxblock
[rcore] REVIEWED: Update comments on fullscreen and boderless window to describe what they do (#4280) by @Jeffery Myers
[rcore] REVIEWED: Correct processing of mouse wheel on Automation events #4263 by @Ray
[rcore] REVIEWED: Fix gamepad axis movement and its automation event recording (#4184) by @maxmutant
[rcore] REVIEWED: Do not set RL_TEXTURE_FILTER_LINEAR when high dpi flag is enabled (#4189) by @Dave Green
[rcore] REVIEWED: `GetScreenWidth()`/`GetScreenHeight()` (#4074) by @Anthony Carbajal
[rcore] REVIEWED: Initial window dimensions checks (#3950) by @Christian Haas
[rcore] REVIEWED: Set default init values for random #3954 by @Ray
[rcore] REVIEWED: Window positioning, avoid out-of-screen window-bar by @Ray
[rcore] REVIEWED: Fix framerate recording for .gif (#3894) by @Rob Loach
[rcore] REVIEWED: Screen space related functions consistency (#3830) by @aiafrasinei
[rcore] REVIEWED: `GetFileNameWithoutExt()` (#3771) by @oblerion
[rcore] REVIEWED: `GetWindowScaleDPI()`, simplified (#3701) by @Karl Zylinski
[rcore] REVIEWED: `UnloadAutomationEventList()` (#3658) by @Antonis Geralis
[rcore] REVIEWED: Flip VR screens (#3633) by @Matthew Oros
[rcore] REVIEWED: Remove unused vScreenCenter (#3632) by @Matthew Oros
[rcore] REVIEWED: `LoadRandomSequence()`, issue in sequence generation #3612 by @Ray
[rcore] REVIEWED: `IsMouseButtonUp()` (#3609) by @Kenneth M
[rcore] REVIEWED: Fix typos in src/platforms/rcore_*.c (#3581) by @RadsammyT
[rcore] REVIEWED: `ExportDataAsCode()`, change sanitization check (#3837) by @Laurentino Luna
[rcore] REVIEWED: `ExportDataAsCode()`, add little sanitization to indentifier names (#3832) by @4rk
[rcore] REVIEWED: `GetScreenWidth()`/`GetScreenHeight()` align with all platforms (#4451) by @Arche Washi
[rcore] REVIEWED: `SetGamepadVibration()`, added duration parameter (#4410) by @Asdqwe -WARNING-
[rcore] REVIEWED: `GetGamepadAxisMovement()`, fix #4405 (#4420) by @Asdqwe
[rcore] REVIEWED: `GetGestureHoldDuration()` comments by @Ray
[rcore][rlgl] REVIEWED: Fix scale issues when ending a view mode (#3746) by @Jeffery Myers
[rcore][GLFW] REVIEWED: Keep CORE.Window.position properly in sync with glfw window position (#4190) by @Dave Green
[rcore][GLFW] REVIEWED: Set AUTO_ICONIFY flag to false per default (#4188) by @Dave Green
[rcore][GLFW] REVIEWED: `InitPlatform()`, add workaround for NetBSD (#4139) by @NishiOwO
[rcore][GLFW] REVIEWED: Fix window not initializing on primary monitor (#3923) by @Rafael Bordoni
[rcore][GLFW] REVIEWED: Set relative mouse mode when the cursor is disabled (#3874) by @Jeffery Myers
[rcore][GLFW] REVIEWED: Remove GLFW mouse passthrough hack and increase GLFW version in CMake (#3852) by @Alexandre Almeida
[rcore][GLFW] REVIEWED: Updated GLFW to 3.4 (#3827) by @Alexandre Almeida
[rcore][GLFW] REVIEWED: Feature test macros before include (#3737) by @John
[rcore][GLFW] REVIEWED: Fix inconsistent dll linkage warning on windows (#4447) by @Jeffery Myers
[rcore][Web] ADDED: `SetWindowOpacity()` implementation (#4403) by @Asdqwe
[rcore][Web] ADDED: `MaximizeWindow()` and `RestoreWindow()` implementations (#4397) by @Asdqwe
[rcore][Web] ADDED: `ToggleFullscreen()` implementation (#3634) by @ubkp
[rcore][Web] ADDED: `GetWindowPosition()` implementation (#3637) by @ubkp
[rcore][Web] ADDED: `ToggleBorderlessWindowed()` implementation (#3622) by @ubkp
[rcore][Web] ADDED: `GetMonitorWidth()` and `GetMonitorHeight()` implementations (#3636) by @ubkp
[rcore][Web] REVIEWED: Update `SetWindowState()` and `ClearWindowState()` to handle `FLAG_WINDOW_MAXIMIZED` (#4402) by @Asdqwe
[rcore][Web] REVIEWED: `WindowSizeCallback()`, do not try to handle DPI, already managed by GLFW (#4143) by @SuperUserNameMan
[rcore][Web] REVIEWED: Relative mouse mode issues (#3940) by @Cemal Gönültaş
[rcore][Web] REVIEWED: `ShowCursor()`, `HideCursor()` and `SetMouseCursor()` (#3647) by @ubkp
[rcore][Web] REVIEWED: Fix CORE.Input.Mouse.cursorHidden with callbacks (#3644) by @ubkp
[rcore][Web] REVIEWED: Fix `IsMouseButtonUp()` (#3611) by @ubkp
[rcore][Web] REVIEWED: HighDPI support #3372 by @Ray
[rcore][Web] REVIEWED: `SetWindowSize()` (#4452) by @Asdqwe
[rcore][Web] REVIEWED: `EmscriptenResizeCallback()`, simplified (#4415) by @Asdqwe
[rcore][SDL] ADDED: `IsCursorOnScreen()` (#3862) by @Peter0x44
[rcore][SDL] ADDED: Gamepad rumble/vibration support (#3819) by @GideonSerf
[rcore][SDL] REVIEWED: Gamepad support (#3776) by @A
[rcore][SDL] REVIEWED: `GetWorkingDirectory()`, return correct path (#4392) by @Asdqwe
[rcore][SDL] REVIEWED: `GetClipboardText()`, fix memory leak (#4354) by @Asdqwe
[rcore][SDL] REVIEWED: Change SDL_Joystick to SDL_GameController (#4129) by @Frank Kartheuser
[rcore][SDL] REVIEWED: Update storage base path, use provided SDL base path by @Ray
[rcore][SDL] REVIEWED: Call SDL_GL_SetSwapInterval() after GL context creation (#3997) by @JupiterRider
[rcore][SDL] REVIEWED: `GetKeyPressed()` (#3869) by @Arthur
[rcore][SDL] REVIEWED: Fix SDL multitouch tracking (#3810) by @mooff
[rcore][SDL] REVIEWED: Fix `SUPPORT_WINMM_HIGHRES_TIMER` (#3679) by @ubkp
[rcore][SDL] REVIEWED: SDL text input to Unicode codepoints #3650 by @Ray
[rcore][SDL] REVIEWED: `IsMouseButtonUp()` and add touch events (#3610) by @ubkp
[rcore][SDL] REVIEWED: Fix real touch gestures (#3614) by @ubkp
[rcore][SDL] REVIEWED: `IsKeyPressedRepeat()` (#3605) by @ubkp
[rcore][SDL] REVIEWED: `GetKeyPressed()` and `GetCharPressed()` for SDL (#3604) by @ubkp
[rcore][SDL] REVIEWED: `SetMousePosition()` for SDL (#3580) by @ubkp
[rcore][SDL] REVIEWED: `SetWindowIcon()` for SDL (#3578) by @ubkp
[rcore][SDL][rlgl] REVIEWED: Fix for running gles2 with SDL on desktop (#3542) by @_Tradam
[rcore][Android] REVIEWED: Issue with isGpuReady flag (#4340) by @Menno van der Graaf
[rcore][Android] REVIEWED: Allow main() to return it its caller on configuration changes (#4288) by @Hesham Abourgheba
[rcore][Android] REVIEWED: Replace deprecated Android function ALooper_pollAll with ALooper_pollOnce (#4275) by @Menno van der Graaf
[rcore][Android] REVIEWED: `PollInputEvents()`, register previous gamepad events (#3910) by @Aria
[rcore][Android] REVIEWED: Fix Android keycode translation and duplicate key constants (#3733) by @Alexandre Almeida
[rcore][DRM] ADDED: uConsole keys mapping (#4297) by @carverdamien
[rcore][DRM] ADDED: `GetMonitorWidth/Height()` (#3956) by @gabriel-marques
[rcore][DRM] REVIEWED: `IsMouseButtonUp()` (#3611) by @ubkp
[rcore][DRM] REVIEWED: Optimize gesture handling (#3616) by @ubkp
[rcore][DRM] REVIEWED: `IsKeyPressedRepeat()` for PLATFORM_DRM direct input (#3583) by @ubkp
[rcore][DRM] REVIEWED: Fix gamepad buttons not working in drm backend (#3888) by @MrMugame
[rcore][DRM] REVIEWED: DRM backend to only use one api to allow for more devices (#3879) by @MrMugame
[rcore][DRM] REVIEWED: Avoid separate thread when polling for gamepad events (#3641) by @Cinghy Creations
[rcore][DRM] REVIEWED: Connector status reported as UNKNOWN but should be considered as CONNECTED (#4305) by @Michał Jaskólski
[rcore][RGFW] ADDED: RGFW, new rcore backend platform (#3941) by @Colleague Riley
[rcore][RGFW] REVIEWED: RGFW 1.0 (#4144) by @Colleague Riley
[rcore][RGFW] REVIEWED: Fix errors when compiling with mingw (#4282) by @Colleague Riley
[rcore][RGFW] REVIEWED: Replace long switch with a lookup table (#4108) by @Colleague Riley
[rcore][RGFW] REVIEWED: Fix MSVC build errors (#4441) by @Colleague Riley
[rlgl] ADDED: More uniform data type options #4137 by @Ray
[rlgl] ADDED: Vertex normals for RLGL immediate drawing mode (#3866) by @bohonghuang -WARNING-
[rlgl] ADDED: `rlCullDistance*()` variables and getters (#3912) by @KotzaBoss
[rlgl] ADDED: `rlSetClipPlanes()` function (#3912) by @KotzaBoss
[rlgl] ADDED: `isGpuReady` flag, allow font loading with no GPU acceleration by @Ray -WARNING-
[rlgl] REVIEWED: Changed RLGL_VERSION from 4.5 to 5.0 (#3914) by @Mute
[rlgl] REVIEWED: Shader load failing returns 0, instead of fallback by @Ray -WARNING-
[rlgl] REVIEWED: Standalone mode default flags (#4334) by @Asdqwe
[rlgl] REVIEWED: Fix hardcoded index values in vboID array (#4312) by @Jett
[rlgl] REVIEWED: GLint64 did not exist before OpenGL 3.2 (#4284) by @Tchan0
[rlgl] REVIEWED: Extra warnings in case OpenGL 4.3 is not enabled (#4202) by @Maxim Knyazkin
[rlgl] REVIEWED: Using GLint64 for glGetBufferParameteri64v() (#4197) by @Randy Palamar
[rlgl] REVIEWED: Replace `glGetInteger64v()` with `glGetBufferParameteri64v()` (#4154) by @Kai Kitagawa-Jones
[rlgl] REVIEWED: `rlMultMatrixf()`, fix matrix multiplication order (#3935) by @bohonghuang
[rlgl] REVIEWED: `rlSetVertexAttribute()`, define last parameter as offset #3800 by @Ray
[rlgl] REVIEWED: `rlDisableVertexAttribute()`, remove redundat calls for SHADER_LOC_VERTEX_COLOR (#3871) by @Kacper Zybała
[rlgl] REVIEWED: `rlLoadTextureCubemap()`, load mipmaps for cubemaps (#4429) by @Nikolas
[rlgl] REVIEWED: `rlLoadFramebuffer()`, parameters not required by @Ray
[rlgl] REVIEWED: `rlSetUniformSampler()` (#3759) by @veins1
[rlgl] REVIEWED: Renamed near/far variables (#4039) by @jgabaut
[rlgl] REVIEWED: Expose OpenGL symbols (#3588) by @Peter0x44
[rlgl] REVIEWED: Fix OpenGL 1.1 build issues (#3876) by @Ray
[rlgl] REVIEWED: Fixed compilation for OpenGL ES (#4243) by @Maxim Knyazkin
[rlgl] REVIEWED: rlgl function description and comments by @Ray
[rlgl] REVIEWED: Expose glad functions when building raylib as a shared lib (#3572) by @Peter0x44
[rlgl] REVIEWED: Fix version info in rlgl.h (#3558) by @Steven Schveighoffer
[rlgl] REVIEWED: Use the vertex color to the base shader in GLSL330 (#4431) by @Jeffery Myers
[rcamera] REVIEWED: Make camera movement independant of framerate (#4247) by @hanaxars -WARNING-
[rcamera] REVIEWED: Updated camera speeds with GetFrameTime() (#4362) by @Anthony Carbajal
[rcamera] REVIEWED: `UpdateCamera()`, added CAMERA_CUSTOM check (#3938) by @Tomas Fabrizio Orsi
[rcamera] REVIEWED: Support mouse/keyboard and gamepad coexistence for input (#3579) by @ubkp
[rcamera] REVIEWED: Cleaned away unused macros(#3762) by @Brian E
[rcamera] REVIEWED: Fix for free camera mode (#3603) by @lesleyrs
[rcamera] REVIEWED: `GetCameraRight()` (#3784) by @Danil
[raymath] ADDED: C++ operator overloads for common math function (#4385) by @Jeffery Myers -WARNING-
[raymath] ADDED: Vector4 math functions and Vector2 variants of some Vector3 functions (#3828) by @Bowserinator
[raymath] REVIEWED: Fix MSVC warnings/errors in C++ (#4125) by @Jeffery Myers
[raymath] REVIEWED: Add extern "C" to raymath header for C++ (#3978) by @Jeffery Myers
[raymath] REVIEWED: `QuaternionFromAxisAngle()`, remove redundant axis length calculation (#3900) by @jtainer
[raymath] REVIEWED: `Vector3Perpendicular()`, avoid implicit conversion from float to double (#3799) by @João Foscarini
[raymath] REVIEWED: `MatrixDecompose()`, incorrect output for certain scale and rotations (#4461) by @waveydave
[raymath] REVIEWED: Small code refactor (#3753) by @Idir Carlos Aliane
[rshapes] ADDED: `CheckCollisionCircleLine()` (#4018) by @kai-z99
[rshapes] REVIEWED: Multisegment Bezier splines (#3744) by @Santiago Pelufo
[rshapes] REVIEWED: Expose shapes drawing texture and rectangle (#3677) by @Jeffery Myers
[rshapes] REVIEWED: `DrawLine()` #4075 by @Ray
[rshapes] REVIEWED: `DrawPixel()` drawing by @Ray
[rshapes] REVIEWED: `DrawLine()` to avoid pixel rounding issues #3931 by @Ray
[rshapes] REVIEWED: `DrawRectangleLines()`, considering view matrix for lines "alignment" by @Ray
[rshapes] REVIEWED: `DrawRectangleLines()`, pixel offset (#4261) by @RadsammyT
[rshapes] REVIEWED: `DrawRectangleLines()`, pixel offset when scaling (#3884) by @Ray
[rshapes] REVIEWED: `DrawRectangleLinesEx()`, make sure accounts for square tiles (#4382) by @Jojaby
[rshapes] REVIEWED: `Draw*Gradient()` color parameter names (#4270) by @Paperdomo101
[rshapes] REVIEWED: `DrawGrid()`, remove duplicate color calls (#4148) by @Jeffery Myers
[rshapes] REVIEWED: `DrawSplineLinear()` to `SUPPORT_SPLINE_MITERS` by @Ray
[rshapes] REVIEWED: `DrawSplineLinear()`, implement miters (#3585) by @Toctave
[rshapes] REVIEWED: `CheckCollisionPointRec()` by @Ray
[rshapes] REVIEWED: `CheckCollisionPointCircle()`, new implementation (#4135) by @kai-z99
[rshapes] REVIEWED: `CheckCollisionCircles()`, optimized (#4065) by @kai-z99
[rshapes] REVIEWED: `CheckCollisionPointPoly()` (#3750) by @Antonio Raúl
[rshapes] REVIEWED: `CheckCollisionCircleRec()` (#3584) by @ubkp
[rshapes] REVIEWED: Add more detail to function comment (#4344) by @Jeffery Myers
[rshapes] REVIEWED: Functions that draw point arrays take them as const (#4051) by @Jeffery Myers
[rtextures] ADDED: `ColorIsEqual()` by @Ray
[rtextures] ADDED: `ColorLerp()`, to mix 2 colors together (#4310) by @SusgUY446
[rtextures] ADDED: `LoadImageAnimFromMemory()` (#3681) by @IoIxD
[rtextures] ADDED: `ImageKernelConvolution()` (#3528) by @Karim
[rtextures] ADDED: `ImageFromChannel()` (#4105) by @Bruno Cabral
[rtextures] ADDED: `ImageDrawLineEx()` (#4097) by @Le Juez Victor
[rtextures] ADDED: `ImageDrawTriangle()` (#4094) by @Le Juez Victor
[rtextures] REMOVED: SVG files loading and drawing, moving it to raylib-extras by @Ray -WARNING-
[rtextures] REVIEWED: `LoadImage()`, added support for 3-channel QOI images (#4384) by @R-YaTian
[rtextures] REVIEWED: `LoadImageRaw()` #3926 by @Ray
[rtextures] REVIEWED: `LoadImageColors()`, advance k in loop (#4120) by @Bruno Cabral
[rtextures] REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665 by @Ray
[rtextures] REVIEWED: `LoadTextureCubemap()`, assign format to cubemap (#3823) by @Gary M
[rtextures] REVIEWED: `LoadTextureCubemap()`, load mipmaps for cubemaps (#4429) by @Nikolas
[rtextures] REVIEWED: `LoadTextureCubemap()`, avoid dangling re-allocated pointers (#4439) by @Nikolas
[rtextures] REVIEWED: `LoadImageFromScreen()`, fix scaling (#3881) by @proberge-dev
[rtextures] REVIEWED: `LoadImageFromMemory()`, warnings on invalid image data (#4179) by @Jutastre
[rtextures] REVIEWED: `LoadImageAnimFromMemory()`, added security checks (#3924) by @Ray
[rtextures] REVIEWED: `ImageColorTint()` and `ColorTint()`, optimized (#4015) by @Le Juez Victor
[rtextures] REVIEWED: `ImageKernelConvolution()`, formating and warnings by @Ray
[rtextures] REVIEWED: `ImageDrawRectangleRec`, fix bounds check (#3732) by @Blockguy24
[rtextures] REVIEWED: `ImageResizeCanvas()`, implemented fill color (#3720) by @Lieven Petersen
[rtextures] REVIEWED: `ImageDrawRectangleRec()` (#3721) by @Le Juez Victor
[rtextures] REVIEWED: `ImageDraw()`, don't try to blend images without alpha (#4395) by @Nikolas
[rtextures] REVIEWED: `GenImagePerlinNoise()` being stretched (#4276) by @Bugsia
[rtextures] REVIEWED: `GenImageGradientLinear()`, fix some angles (#4462) by @decromo
[rtextures] REVIEWED: `DrawTexturePro()` to avoid negative dest rec #4316 by @Ray
[rtextures] REVIEWED: `ColorToInt()`, fix undefined behaviour (#3996) by @OetkenPurveyorOfCode
[rtextures] REVIEWED: Remove panorama cubemap layout option (#4425) by @Jeffery Myers
[rtextures] REVIEWED: Removed unneeded module check, `rtextures` should not depend on `rtext` by @Ray
[rtextures] REVIEWED: Simplified for loop for some image manipulation functions (#3712) by @Alice Nyaa
[rtext] ADDED: BDF fonts support (#3735) by @Stanley Fuller -WARNING-
[rtext] ADDED: `TextToCamel()` (#4033) by @IoIxD
[rtext] ADDED: `TextToSnake()` (#4033) by @IoIxD
[rtext] ADDED: `TextToFloat()` (#3627) by @Benjamin Schmid Ties
[rtext] REDESIGNED: `SetTextLineSpacing()` by @Ray -WARNING-
[rtext] REVIEWED: `LoadFontDataBDF()` name and formating by @Ray
[rtext] REVIEWED: `LoadFontDefault()`, initialize glyphs and recs to zero #4319 by @Ray
[rtext] REVIEWED: `LoadFontEx()`, avoid default font fallback (#4077) by @Peter0x44 -WARNING-
[rtext] REVIEWED: `LoadBMFont()`, extended functionality (#3536) by @Dongkun Lee
[rtext] REVIEWED: `LoadBMFont()`, issue on not glyph data initialized by @Ray
[rtext] REVIEWED: `LoadFontFromMemory()`, use strncpy() to fix buffer overflow (#3795) by @Mingjie Shen
[rtext] REVIEWED: `LoadCodepoints()` returning a freed ptr when count is 0 (#4089) by @Alice Nyaa
[rtext] REVIEWED: `LoadFontData()` avoid fallback glyphs by @Ray -WARNING-
[rtext] REVIEWED: `LoadFontData()`, load image only if glyph has been found in font by @Ray
[rtext] REVIEWED: `ExportFontAsCode()`, fix C++ compiler errors (#4013) by @DarkAssassin23
[rtext] REVIEWED: `MeasureTextEx()` height calculation (#3770) by @Marrony Neris
[rtext] REVIEWED: `MeasureTextEx()`, additional check for empty input string (#4448) by @mpv-enjoyer
[rtext] REVIEWED: `CodepointToUTF8()`, clean static buffer #4379 by @Ray
[rtext] REVIEWED: `TextToFloat()`, always multiply by sign (#4273) by @listeria
[rtext] REVIEWED: `TextReplace()` const correctness (#3678) by @maverikou
[rtext] REVIEWED: `TextToFloat()`, coding style (#3627) by @Benjamin Schmid Ties
[rtext] REVIEWED: Some comments to align to style (#3756) by @Idir Carlos Aliane
[rtext] REVIEWED: Adjust font atlas area calculation so padding area is not underestimated at small font sizes (#3719) by @Tim Romero
[rmodels] ADDED: GPU skinning support for models animations (#4321) by @Daniel Holden -WARNING-
[rmodels] ADDED: Support 16-bit unsigned short vec4 format for gltf joint loading (#3821) by @Gary M
[rmodels] ADDED: Support animation names for the m3d model format (#3714) by @kolunmi
[rmodels] ADDED: `DrawModelPoints()`, more performant point cloud rendering (#4203) by @Reese Gallagher
[rmodels] ADDED: `ExportMeshAsCode()` by @Ray
[rmodels] REVIEWED: Multiple updates to gltf loading, improved macro (#4373) by @Harald Scheirich
[rmodels] REVIEWED: `LoadOBJ()`, correctly split obj meshes by material (#4285) by @Jeffery Myers
[rmodels] REVIEWED: `LoadOBJ()`, add warning when loading an OBJ with multiple materials (#4271) by @Jeffery Myers
[rmodels] REVIEWED: `LoadOBJ()`, fix bug that fragmented the loaded meshes (#4494) by @Eike Decker
[rmodels] REVIEWED: `LoadIQM()`, set model.meshMaterial[] (#4092) by @SuperUserNameMan
[rmodels] REVIEWED: `LoadIQM()`, attempt to load texture from IQM at loadtime (#4029) by @Jett
[rmodels] REVIEWED: `LoadM3D(), fix vertex colors for m3d files (#3859) by @Jeffery Myers
[rmodels] REVIEWED: `LoadGLTF()`, supporting additional vertex data formats (#3546) by @MrScautHD
[rmodels] REVIEWED: `LoadGLTF()`, correctly handle the node hierarchy in a glTF file (#4037) by @Paul Melis
[rmodels] REVIEWED: `LoadGLTF()`, replaced SQUAD quat interpolation with cubic hermite (gltf 2.0 specs) (#3920) by @Benji
[rmodels] REVIEWED: `LoadGLTF()`, support 2nd texture coordinates loading by @Ray
[rmodels] REVIEWED: `LoadGLTF()`, support additional vertex attributes data formats #3890 by @Ray
[rmodels] REVIEWED: `LoadGLTF()`, set cgltf callbacks to use `LoadFileData()` and `UnloadFileData()` (#3652) by @kolunmi
[rmodels] REVIEWED: `LoadGLTF()`, JOINTS loading #3836 by @Ray
[rmodels] REVIEWED: `LoadImageFromCgltfImage()`, fix base64 padding support (#4112) by @SuperUserNameMan
[rmodels] REVIEWED: `LoadModelAnimationsIQM()`, fix corrupted animation names (#4026) by @Jett
[rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, load animations with 1 frame (#3804) by @Nikita Blizniuk
[rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, added missing interpolation types (#3919) by @Benji
[rmodels] REVIEWED: `LoadModelAnimationsGLTF()` (#4107) by @VitoTringolo
[rmodels] REVIEWED: `LoadBoneInfoGLTF()`, add check for animation name being NULL (#4053) by @VitoTringolo
[rmodels] REVIEWED: `GenMeshSphere()`, fix artifacts (#4460) by @MikiZX1
[rmodels] REVIEWED: `GenMeshTangents()`, read uninitialized values, fix bounding case (#4066) by @kai-z99
[rmodels] REVIEWED: `GenMeshTangents()`, fixed out of bounds error (#3990) by @Salvador Galindo
[rmodels] REVIEWED: `UpdateModelAnimation()`, performance speedup (#4470) by @JettMonstersGoBoom
[rmodels] REVIEWED: `DrawCylinder()`, fix drawing due to imprecise angle (#4034) by @Paul Melis
[rmodels] REVIEWED: `DrawCylinder()`, fix drawing of cap (#4478) by @JeffM2501
[rmodels] REVIEWED: `DrawMesh()`, send full matModel to shader in DrawMesh (#4005) (#4022) by @David Holland
[rmodels] REVIEWED: `DrawMesh()`, fix material specular map retrieval (#3758) by @Victor Gallet
[rmodels] REVIEWED: `DrawModelEx()`, simplified multiplication of colors (#4002) by @Le Juez Victor
[rmodels] REVIEWED: `DrawBillboardPro()`, to be consistend with `DrawTexturePro()` (#4132) by @bohonghuang
[rmodels] REVIEWED: `DrawSphereEx()` optimization (#4106) by @smalltimewizard
[raudio] REVIEWED: `LoadMusicStreamFromMemory()`, support 24-bit FLACs (#4279) by @konstruktor227
[raudio] REVIEWED: `LoadWaveSamples()`, fix mapping of wave data (#4062) by @listeria
[raudio] REVIEWED: `LoadMusicStream()`, remove drwav_uninit() (#3986) by @FishingHacks
[raudio] REVIEWED: `LoadMusicStream()` qoa and wav loading (#3966) by @veins1
[raudio] REVIEWED: `ExportWaveAsCode()`, segfault (#3769) by @IoIxD
[raudio] REVIEWED: `WaveCrop()`, fix issues and use frames instead of samples (#3994) by @listeria
[raudio] REVIEWED: Crash from multithreading issues (#3907) by @Christian Haas
[raudio] REVIEWED: Reset music.ctxType if loading wasn't succesful (#3917) by @veins1
[raudio] REVIEWED: Added missing functions in "standalone" mode (#3760) by @Alessandro Nikolaev
[raudio] REVIEWED: Disable unused miniaudio features (#3544) by @Alexandre Almeida
[raudio] REVIEWED: Fix crash when switching playback device at runtime (#4102) by @jkaup
[raudio] REVIEWED: Support 24 bits samples for FLAC format (#4058) by @Alexey Kutepov
[examples] ADDED: `core_random_sequence` (#3846) by @Dalton Overmyer
[examples] ADDED: `core_input_virtual_controls` (#4342) by @oblerion
[examples] ADDED: `shapes_rectangle_advanced `, implementing `DrawRectangleRoundedGradientH()` (#4435) by @Everton Jr.
[examples] ADDED: `models_bone_socket` (#3833) by @iP
[examples] ADDED: `shaders_vertex_displacement` (#4186) by @Alex ZH
[examples] ADDED: `shaders_shadowmap` (#3653) by @TheManTheMythTheGameDev
[examples] REVIEWED: `core_2d_camera_platformer` by @Ray
[examples] REVIEWED: `core_2d_camera_mouse_zoom`, use logarithmic scaling for a 2d zoom functionality (#3977) by @Mike Will
[examples] REVIEWED: `core_input_gamepad_info`, all buttons displayed within the window (#4241) by @Asdqwe
[examples] REVIEWED: `core_input_gamepad_info`, show ps3 controller (#4040) by @Konrad Gutvik Grande
[examples] REVIEWED: `core_input_gamepad`, add drawing for generic gamepad (#4424) by @Asdqwe
[examples] REVIEWED: `core_input_gamepad`, add deadzone handling (#4422) by @Asdqwe
[examples] REVIEWED: `shapes_bouncing_ball` (#4226) by @Anthony Carbajal
[examples] REVIEWED: `shapes_following_eyes` (#3710) by @Hongyu Ouyang
[examples] REVIEWED: `shapes_draw_rectangle_rounded` by @Ray
[examples] REVIEWED: `shapes_draw_ring`, fix other examples (#4211) by @kai-z99
[examples] REVIEWED: `shapes_lines_bezier` by @Ray
[examples] REVIEWED: `textures_image_kernel` #3556 by @Ray
[examples] REVIEWED: `text_input_box` (#4229) by @Anthony Carbajal
[examples] REVIEWED: `text_writing_anim` (#4230) by @Anthony Carbajal
[examples] REVIEWED: `models_billboard` by @Ray
[examples] REVIEWED: `models_cubicmap` by @Ray
[examples] REVIEWED: `models_point_rendering` by @Ray
[examples] REVIEWED: `models_box_collisions` (#4224) by @Anthony Carbajal
[examples] REVIEWED: `models_skybox`, do not use HDR by default (#4115) by @Jeffery Myers
[examples] REVIEWED: `shaders_basic_pbr` (#4225) by @Anthony Carbajal
[examples] REVIEWED: `shaders_palette_switch` by @Ray
[examples] REVIEWED: `shaders_hybrid_render` (#3908) by @Yousif
[examples] REVIEWED: `shaders_lighting_instancing`, fix vertex shader (#4056) by @Karl Zylinski
[examples] REVIEWED: `shaders_raymarching`, add `raymarching.fs` for GLSL120 (#4183) by @CDM15y
[examples] REVIEWED: `shaders_shadowmap`, fix shaders for GLSL 1.20 (#4167) by @CDM15y
[examples] REVIEWED: `shaders_deferred_render` (#3655) by @Jett
[examples] REVIEWED: `shaders_basic_pbr` (#3621) by @devdad
[examples] REVIEWED: `shaders_basic_pbr`, remove dependencies (#3649) by @TheManTheMythTheGameDev
[examples] REVIEWED: `shaders_basic_pbr`, added more comments by @Ray
[examples] REVIEWED: `shaders_gpu_skinning`, to work with OpenGL ES 2.0 #4412 by @Ray
[examples] REVIEWED: `shaders_model_shader`, use free camera (#4428) by @IcyLeave6109
[examples] REVIEWED: `audio_stream_effects` (#3618) by @lipx
[examples] REVIEWED: `audio_raw_stream` (#3624) by @riadbettole
[examples] REVIEWED: `audio_mixed_processor` (#4214) by @Anthony Carbajal
[examples] REVIEWED: `raylib_opengl_interop`, fix building on PLATFORM_DESKTOP_SDL (#3826) by @Peter0x44
[examples] REVIEWED: Update examples missing UnloadTexture() calls (#4234) by @Anthony Carbajal
[examples] REVIEWED: Added GLSL 100 and 120 shaders to lightmap example (#3543) by @Jussi Viitala
[examples] REVIEWED: Set FPS to always 60 in all exampels (#4235) by @Anthony Carbajal
[build] REVIEWED: Makefile by @Ray
[build] REVIEWED: Makefile, fix wrong flag #3593 by @Ray
[build] REVIEWED: Makefile, disable wayland by default (#4369) by @Anthony Carbajal
[build] REVIEWED: Makefile, VSCode, fix to support multiple .c files (#4391) by @Alan Arrecis
[build] REVIEWED: Makefile, fix -Wstringop-truncation warning (#4096) by @Peter0x44
[build] REVIEWED: Makefile, fix issues for RGFW on Linux/macOS (#3969) by @Colleague Riley
[build] REVIEWED: Makefile, update RAYLIB_VERSION (#3901) by @Belllg
[build] REVIEWED: Makefile, use mingw32-make for Windows (#4436) by @Asdqwe
[build] REVIEWED: Makefile, move CUSTOM_CFLAGS for better visibility (#4054) by @Lázaro Albuquerque
[build] REVIEWED: Makefile, update emsdk paths to latest versions by @Ray
[build] REVIEWED: Makefile examples, align /usr/local with /src Makefile (#4286) by @Tchan0
[build] REVIEWED: Makefile examples, added `textures_image_kernel` (#3555) by @Sergey Zapunidi
[build] REVIEWED: Makefile examples (#4209) by @Anthony Carbajal
[build] REVIEWED: Makefile examples, to work on NetBSD (#4438) by @NishiOwO
[build] REVIEWED: Makefile examples, WebGL2 (OpenGL ES 3.0) backend flags #4330 by @Ray
[build] REVIEWED: Makefile examples, web building (#4434) by @Asdqwe
[build] REVIEWED: build.zig, fix various issues around `-Dconfig` (#4398) by @Sage Hane
[build] REVIEWED: build.zig, fix type mismatch (#4383) by @yuval_dev
[build] REVIEWED: build.zig, minor fixes (#4381) by @Sage Hane
[build] REVIEWED: build.zig, fix @src logic and a few things (#4380) by @Sage Hane
[build] REVIEWED: build.zig, improve logic (#4375) by @Sage Hane
[build] REVIEWED: build.zig, issues (#4374) by @William Culver
[build] REVIEWED: build.zig, issues (#4366) by @Visen
[build] REVIEWED: build.zig, support desktop backend change (#4358) by @Nikolas
[build] REVIEWED: build.zig, use zig fmt (#4242) by @freakmangd
[build] REVIEWED: build.zig, check if wayland-scanner is installed (#4217) by @lnc3l0t
[build] REVIEWED: build.zig, override config.h definitions (#4193) by @lnc3l0t
[build] REVIEWED: build.zig, support GLFW platform detection (#4150) by @InventorXtreme
[build] REVIEWED: build.zig, make emscripten build compatible with Zig 0.13.0 (#4121) by @Mike Will
[build] REVIEWED: build.zig, pass the real build.zig file (#4113) by @InKryption
[build] REVIEWED: build.zig, leverage `dependencyFromBuildZig` (#4109) by @InKryption
[build] REVIEWED: build.zig, run examples from their directories (#4063) by @Mike Will
[build] REVIEWED: build.zig, fix raygui build when using addRaygui externally (#4027) by @Viktor Pocedulić
[build] REVIEWED: build.zig, fix emscripten build (#4012) by @Dylan
[build] REVIEWED: build.zig, update to zig 0.12.0dev while keeping 0.11.0 compatibility (#3715) by @freakmangd
[build] REVIEWED: build.zig, drop support for 0.11.0 and use more idiomatic build script code (#3927) by @freakmangd
[build] REVIEWED: build.zig, sdd shared library build option and update to zig 0.12.0-dev.2139 (#3727) by @Andrew Lee
[build] REVIEWED: build.zig, add `opengl_version` option (#3979) by @Alexei Mozaidze
[build] REVIEWED: build.zig, fix local dependency break (#3913) by @freakmangd
[build] REVIEWED: build.zig, fix breaking builds for Zig v0.11.0 (#3896) by @iarkn
[build] REVIEWED: build.zig, update to latest version and simplify (#3905) by @freakmangd
[build] REVIEWED: build.zig, remove all uses of deps/mingw (#3805) by @Peter0x44
[build] REVIEWED: build.zig, fixed illegal instruction crash (#3682) by @WisonYe
[build] REVIEWED: build.zig, fix broken build on #3863 (#3891) by @Nikolas Mauropoulos
[build] REVIEWED: build.zig, improve cross-compilation (#4468) by @deathbeam
[build] REVIEWED: CMake, update to raylib 5.0 (#3623) by @Peter0x44
[build] REVIEWED: CMake, added PLATFORM option for Desktop SDL (#3809) by @mooff
[build] REVIEWED: CMake, fix GRAPHICS_* check (#4359) by @Kacper Zybała
[build] REVIEWED: CMake, examples projects (#4332) by @Ridge3Dproductions
[build] REVIEWED: CMake, fix warnings in projects/CMake/CMakeLists.txt (#4278) by @Peter0x44
[build] REVIEWED: CMake, delete BuildOptions.cmake (#4277) by @Peter0x44
[build] REVIEWED: CMake, update version to 5.0 so libraries are correctly versioned (#3615) by @David Williams
[build] REVIEWED: CMake, improved linkage flags to save 28KB on the final bundle (#4177) by @Lázaro Albuquerque
[build] REVIEWED: CMake, support OpenGL ES3 in `LibraryConfigurations.cmake` (#4079) by @manuel5975p
[build] REVIEWED: CMake, `config.h` fully available to users (#4044) by @Lázaro Albuquerque
[build] REVIEWED: CMake, pass -sFULL_ES3 instead of -sFULL_ES3=1 (#4090) by @manuel5975p
[build] REVIEWED: CMake, SDL build link the glfw dependency (#3860) by @Rob Loach
[build] REVIEWED: CMake, infer CMAKE_MODULE_PATH in super-build (#4042) by @fruzitent
[build] REVIEWED: CMake, remove USE_WAYLAND option (#3851) by @Alexandre Almeida
[build] REVIEWED: CMake, disable SDL rlgl_standalone example (#3861) by @Rob Loach
[build] REVIEWED: CMake, bump version required to avoid deprecated #3639 by @Ray
[build] REVIEWED: CMake, fix examples linking -DPLATFORM=SDL (#3825) by @Peter0x44
[build] REVIEWED: CMake, don't build for wayland by default (#4432) by @Peter0x44
[build] REVIEWED: VS2022, misc improvements by @Ray
[build] REVIEWED: VS2022, fix build warnings (#4095) by @Jeffery Myers
[build] REVIEWED: VS2022, added new examples (#4492) by @Jeffery Myers
[build] REVIEWED: Fix fix-build-paths (#3849) by @Caleb Barger
[build] REVIEWED: Fix build paths (#3835) by @Steve Biedermann
[build] REVIEWED: Fix VSCode sample project for macOS (#3666) by @Tim Romero
[build] REVIEWED: Fix some warnings on web builds and remove some redundant flags (#4069) by @Lázaro Albuquerque
[build] REVIEWED: Fix examples not building with gestures system disabled (#4020) by @Sprix
[build] REVIEWED: Fix GLFW runtime platform detection (#3863) by @Alexandre Almeida
[build] REVIEWED: Fix DRM cross-compile without sysroot (#3839) by @Christian W. Zuckschwerdt
[build] REVIEWED: Fix cmake-built libraylib.a to properly include GLFW's object files (#3598) by @Peter0x44
[build] REVIEWED: Hide unneeded internal symbols when building raylib as an so or dylib (#3573) by @Peter0x44
[build] REVIEWED: Corrected the path of android ndk toolchains for OSX platforms (#3574) by @Emmanuel Méra
[build][CI] ADDED: Automatic update for raylib_api.* (#3692) by @seiren
[build][CI] REVIEWED: Update workflows to use latest actions/upload-artifact by @Ray
[build][CI] REVIEWED: CodeQL minor tweaks to avoid some warnings by @Ray
[build][CI] REVIEWED: Update linux_examples.yml by @Ray
[build][CI] REVIEWED: Update linux.yml by @Ray
[build][CI] REVIEWED: Update webassembly.yml by @Ray
[build][CI] REVIEWED: Update cmake.yml by @Ray
[build][CI] REVIEWED: Update codeql.yml, exclude src/external files by @Ray
[bindings] ADDED: raylib-APL (#4253) by @Brian E
[bindings] ADDED: raylib-bqn, moved rayed-bqn (#4331) by @Brian E
[bindings] ADDED: brainfuck binding (#4169) by @_Tradam
[bindings] ADDED: raylib-zig-bindings (#4004) by @Lionel Briand
[bindings] ADDED: Raylib-CSharp wrapper (#3963) by @MrScautHD
[bindings] ADDED: COBOL binding (#3661) by @glowiak
[bindings] ADDED: raylib-beef binding (#3640) by @Braedon Lewis
[bindings] ADDED: Raylib-CSharp-Vinculum (#3571) by @Danil
[bindings] REVIEWED: Remove broken-link bindings #3899 by @Ray
[bindings] REVIEWED: Updated some versions on BINDINGS.md by @Ray
[bindings] REVIEWED: Removed umaintained repos (#3999) by @Antonis Geralis
[bindings] REDESIGNED: Add binding link to name, instead of separate column (#3995) by @Carmine Pietroluongo
[bindings] UPDATED: h-raylib (#4378) by @Anand Swaroop
[bindings] UPDATED: Raylib.lean, to master version (#4337) by @Daniil Kisel
[bindings] UPDATED: raybit, to latest master (#4311) by @Alex
[bindings] UPDATED: dray binding (#4163) by @red thing
[bindings] UPDATED: Julia (#4068) by @ShalokShalom
[bindings] UPDATED: nim to latest master (#3999) by @Antonis Geralis
[bindings] UPDATED: raylib-rs (#3991) by @IoIxD
[bindings] UPDATED: raylib-zig version (#3902) by @Nikolas
[bindings] UPDATED: raylib-odin (#3868) by @joyousblunder
[bindings] UPDATED: Raylib VAPI (#3829) by @Alex Macafee
[bindings] UPDATED: Raylib-cs (#3774) by @Brandon Baker
[bindings] UPDATED: h-raylib (#3739) by @Anand Swaroop
[bindings] UPDATED: OCaml bindings version (#3730) by @Tobias Mock
[bindings] UPDATED: Raylib.c3 (#3689) by @Kenta
[bindings] UPDATED: ray-cyber to 5.0 (#3654) by @fubark
[bindings] UPDATED: raylib-freebasic binding (#3591) by @WIITD
[bindings] UPDATED: SmallBASIC (#3562) by @Chris Warren-Smith
[bindings] UPDATED: Python raylib-py v5.0.0beta1 (#3557) by @Jorge A. Gomes
[bindings] UPDATED: raylib-d binding (#3561) by @Steven Schveighoffer
[bindings] UPDATED: Janet (#3553) by @Dmitry Matveyev
[bindings] UPDATED: Raylib.nelua (#3552) by @Auz
[bindings] UPDATED: raylib-cpp to 5.0 (#3551) by @Rob Loach
[bindings] UPDATED: Pascal binding (#3548) by @Gunko Vadim
[external] UPDATED: stb_truetype.h to latest version by @Ray
[external] UPDATED: stb_image_resize2.h to latest version by @Ray
[external] UPDATED: stb_image.h to latest version by @Ray
[external] UPDATED: qoa.h to latest version by @Ray
[external] UPDATED: dr_wav.h to latest version by @Ray
[external] UPDATED: dr_mp3.h to latest version by @Ray
[external] UPDATED: cgltf.h to latest version by @Ray
[external] REVIEWED: rl_gputex, correctly load mipmaps from DDS files (#4399) by @Nikolas
[external] REVIEWED: stb_image_resize2, dix vld1q_f16 undeclared in arm (#4309) by @masnm
[external] REVIEWED: miniaudio, fix library and Makefile for NetBSD (#4212) by @NishiOwO
[external] REVIEWED: raygui, update to latest version 4.5-dev (#4238) by @Anthony Carbajal
[external] REVIEWED: jar_xml, replace unicode characters by ascii characters to avoid warning in MSVC (#4196) by @Rico P
[external] REVIEWED: vox_loader, normals and new voxels shader (#3843) by @johann nadalutti
[parser] REVIEWED: README.md, to mirror fixed help text (#4336) by @Daniil Kisel
[parser] REVIEWED: Fix seg fault with long comment lines (#4306) by @Chris Warren-Smith
[parser] REVIEWED: Don't crash for files that don't end in newlines (#3981) by @Peter0x44
[parser] REVIEWED: Issues in usage example help text (#4084) by @Peter0x44
[parser] REVIEWED: Fix parsing of empty parentheses (#3974) by @Filyus
[parser] REVIEWED: Address parsing issue when generating XML #3893 by @Ray
[parser] REVIEWED: `MemoryCopy()`, prevent buffer overflow by replacing hard-coded arguments (#4011) by @avx0
[misc] ADDED: Create logo/raylib.icns by @Ray
[misc] ADDED: Create logo/raylib_1024x1024.png by @Ray
[misc] ADDED: Default vertex/fragment shader for OpenGL ES 3.0 (#4178) by @Lázaro Albuquerque
[misc] REVIEWED: README.md, fix Reddit badge (#4136) by @Ninad Sachania
[misc] REVIEWED: .gitignore, ignore compiled dll binaries (#3628) by @2Bear
[misc] REVIEWED: Fix undesired scrollbars on web shell files (#4104) by @jspast
[misc] REVIEWED: Made comments on raylib.h match comments in rcamera.h (#3942) by @Tomas Fabrizio Orsi
[misc] REVIEWED: Make raylib/raygui work better on touchscreen (#3728) by @Hongyu Ouyang
[misc] REVIEWED: Update config.h by @Ray
-------------------------------------------------------------------------
Release: raylib 5.0 - 10th Anniversary Edition (18 November 2023)
-------------------------------------------------------------------------
KEY CHANGES:
- REDESIGNED: rcore module platform-split, by @ubkp, @michaelfiber, @Bigfoot71, @raysan5
- ADDED: New platform backend supported: SDL
- ADDED: New platform backend supported: Nintendo Switch (closed source)
- ADDED: New Splines drawing and evaluation API
- ADDED: New pseudo-random numbers generator: rprand
- ADDED: Automation Events System API
- UPDATED: raygui 4.0: New version of this immediate-mode gui system for tools development with raylib
Detailed changes:
[rcore] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach
[rcore] ADDED: IsKeyPressedRepeat() on PLATFORM_DESKTOP (#3245) by @actondev
[rcore] ADDED: SetWindowTitle() for PLATFORM_WEB (#3222) by @VitusVeit
[rcore] ADDED: FLAG_WINDOW_RESIZABLE for web (#3305) by @Peter0x44
[rcore] ADDED: SetWindowMaxSize() for desktop and web (#3309) by @ubkp
[rcore] ADDED: SetMouseCursor() for PLATFORM_WEB (#3414) by @BeardedBread
[rcore] ADDED: LoadRandomSequence()/UnloadRandomSequence() by @raysan5
[rcore] REMOVED: PLATFORM_RPI (#3232) by @michaelfiber
[rcore] REVIEWED: GetFileLength(), added comment (#3262) by @raysan5
[rcore] REVIEWED: Default shaders precission issue on PLATFORM_WEB (#3261) by @branc116
[rcore] REVIEWED: IsKey*() key validation checks (#3256) by @n77y
[rcore] REVIEWED: SetClipboardText() for PLATFORM_WEB (#3257) by @ubkp
[rcore] REVIEWED: Check if Ctrl modifier is among the currently set modifiers (#3230) by @mohad12211
[rcore] REVIEWED: Android app black screen when reopening by @Bigfoot71
[rcore] REVIEWED: Warnings when casting int to floats (#3218) by @JeffM2501
[rcore] REVIEWED: GetCurrentMonitor() detection inconsistency issue (#3215) by @ubkp
[rcore] REVIEWED: SetWindowMonitor() to no longer force fullscreen (#3209) by @ubkp
[rcore] REVIEWED: Fix mouse wheel not working in PLATFORM_RPI or PLATFORM_DRM (#3193) by @ubkp
[rcore] REVIEWED: GetMonitorName() description (#3184) (#3189) by @danilwhale
[rcore] REVIEWED: BeginScissorMode(), identify rendering to texture (#3510) by @gulrak
[rcore] REVIEWED: Window flags order (#3114) by @lesleyrs
[rcore] REVIEWED: Full movement for right analog stick (#3095) by @PixelPhobicGames
[rcore] REVIEWED: Fix Android app freeze after calling CloseWindow() (#3067) by @Bigfoot71
[rcore] REVIEWED: Lazy loading of default font used on image drawing (no InitWindow) by @raysan5
[rcore] REVIEWED: Minor tweaks to raylib events automation system @raysan5
[rcore] REVIEWED: GetCurrentMonitor() bugfix (#3058) by @hamyyy
[rcore] REVIEWED: Update CORE.Input.Touch.pointCount (#3024) by @raysan5
[rcore] REVIEWED: Mouse offset and scaling must be considered also on web!
[rcore] REVIEWED: CompressData(), possible stack overflow
[rcore] REVIEWED: GetWorldToScreenEx() (#3351) by @Brian-ED
[rcore] REVIEWED: Fix GetMouseDelta() issue for Android (#3404) by @Bigfoot71
[rcore] REVIEWED: GetFPS(), reset FPS averages when window is inited (#3445) by @JeffM2501
[rcore] REVIEWED: GetCurrentMonitor(), check window center position by @M374LX
[rcore] REVIEWED: GetRender*() issue on macOS highDPI (#3367) by @raysan5
[rcore] REVIEWED: ScanDirectoryFiles*(), paths building slashes sides (#3507)
[rlgl] ADDED: Experimental support for OpenGL ES 3.0 by @raysan5
[rlgl] ADDED: Support 16-Bit HDR textures (#3220) by @Not-Nik
[rlgl] ADDED: rlEnablePointMode() (#3490) by @JettMonstersGoBoom
[rlgl] ADDED: rlBlitFramebuffer(), required for deferred render
[rlgl] REVIEWED: LoadModel(), removed cube fallback mechanism (#3459)
[rlgl] REVIEWED: Improved support for ES3/WebGL2 (#3107) by @chemaguerra
[rlgl] REVIEWED: OpenGL 2.1 half floats support as part of an extension by @Not-Nik
[rlgl] REVIEWED: Avoid shader attribute not found log by @raysan5
[rlgl] REVIEWED: Avoid tracelog about not found uniforms (#3003) by @raysan5
[rlgl] REVIEWED: rLoadTexture() UBSAN complaints #1891 (#3321) by @Codom
[rlgl] REVIEWED: glInternalFormat as unsigned int
[rlgl] REVIEWED: OpenGL ES 3.0 support
[rshapes] ADDED: Spline drawing functions by @raysan5
[rshapes] ADDED: GetSplinePoint*() functions for spline evaluation by @raysan5
[rshapes] ADDED: DrawCircleLinesV() for consistency (#3452) by @Peter0x44
[rshapes] REVIEWED: DrawSplineCatmullRom() by @raysan5
[rshapes] REVIEWED: Minor fix in DrawLineBezier* (#3006) by @eternalStudent
[rshapes] REVIEWED: GetCollisionRec(), more performant (#3052) by @manuel5975p
[rshapes] REVIEWED: Fix off-by-one error in CheckCollisionPointRec() (#3022) by @dbechrd
[rtextures] ADDED: Basic SVG loading support (#2738) by @bXi
[rtextures] ADDED: Support 16-Bit HDR textures (#3220) by @Not-Nik
[rtextures] ADDED: ExportImageToMemory() by @raysan5
[rtextures] ADDED: ImageRotate() (#3078) by @danemadsen
[rtextures] ADDED: GenImageGradientSquare() (#3077) by @danemadsen
[rtextures] ADDED: GenImageLinearGradient() by @danemadsen
[rtextures] REMOVED: GenImageGradientH() and GenImageGradientV() by @danemadsen
[rtextures] REVIEWED: LoadImageSvg() by @raysan5
[rtextures] REVIEWED: Uninitialized thread-locals in stbi (#3282) (#3283) by @jbarthelmes
[rtextures] REVIEWED: ImageDrawRectangleRec(), validate drawing inside bounds by @JeffM2501
[rtextures] REVIEWED: LoadTextureCubemap() for manual layouts (#3204) by @Not-Nik
[rtextures] REVIEWED: Optimization of ImageDrawRectangleRec() (#3185) by @smalltimewizard
[rtextures] REVIEWED: ImageRotate() formatting by @raysan5
[rtextures] REVIEWED: GenImagePerlinNoise(), clamp values (#3071) by @raysan5
[rtextures] REVIEWED: Packing logic error in GenImageFontAtlas() (#2979) by @hanaxar
[rtextures] REVIEWED: Calculate exact image size in GenImageFontAtlas() (#2963) by @hanaxar
[rtextures] REVIEWED: ImageDrawRectangleRec() (#3027) by @raysan5
[rtextures] REVIEWED: ImageDraw() source clipping when drawing beyond top left (#3306) by @RobLoach
[rtextures] REVIEWED: UnloadRenderTexture(), additional checks
[rtextures] REVIEWED: Fixed compressed DDS texture loading issues (#3483) by @JaanDev
[rtext] ADDED: Font altas white rectangle and flag SUPPORT_FONT_ATLAS_WHITE_REC by @raysan5
[rtext] ADDED: SetTextLineSpacing() to define line breaks text drawing spacing by @raysan5
[rtext] RENAMED: LoadFont*() parameter names for consistency and coherence by @raysan5
[rtext] REVIEWED: GetCodepointCount(), ignore unused return value of GetCodepointNext by @ashn-dot-dev
[rtext] REVIEWED: TextFormat() warn user if buffer overflow occured (#3399) by @Murlocohol
[rtext] REVIEWED: TextFormat(), added "..." for truncation (#3366) by @raysan5
[rtext] REVIEWED: GetGlyphIndex() (#3000) by @raysan5
[rtext] REVIEWED: GetCodepointNext() to return default value by @chocolate42
[rtext] REVIEWED: TextToPascal() issue when first char is uppercase
[rmodels] ADDED: ModelAnimation.name field, initially with GLTF animation names by @alfredbaudisch
[rmodels] REDESIGNED: LoadOBJ(), avoid mesh splitting by materials, fix (#3398) by @raysan5
[rmodels] REVIEWED: Support .vox model files version 200 (#3097) by @Bigfoot71
[rmodels] REVIEWED: Materials loading (#3126) @raysan5
[rmodels] REVIEWED: DrawBillboardPro() to allow source of negative size (#3197) by @bohonghuang
[rmodels] REVIEWED: glTF loading segfault in animNormals memcpy by @charles-l
[rmodels] REVIEWED: LoadModelAnimationsGLTF(), free fileData after use (#3065) by @crynux
[rmodels] REVIEWED: GenMeshCubicmap(), correction of values (#3032) by @Bigfoot71
[rmodels] REVIEWED: DrawMesh() to avoid UBSAN complaining (#1891)
[rmodels] REVIEWED: GenMeshPlane() when resX != resZ (#3425) by @neyrox, @s-yablonskiy
[rmodels] REVIEWED: GetModelBoundingBox() (#3485)
[raudio] ADDED: LoadSoundAlias() by @JeffM2501
[raudio] ADDED: Missing structure on standalone mode (#3160) by @raysan5
[raudio] ADDED: GetMasterVolume() (#3434) by @rexim
[raudio] REVIEWED: Comments about sample format to AttachAudioStreamProcessor() (#3188) by @AlbertoGP
[raudio] REVIEWED: Documented buffer format for audio processors (#3186) by @AlbertoGP
[raudio] REVIEWED: ExportWaveAsCode() file saving by @RadsammyT
[raudio] REVIEWED: Fix warning on discarded const qualifier (#2967) by @RobLoach
[raudio] REVIEWED: Move mutex initialization before ma_device_start() (#3325) by @Bigfoot71
[raudio] REVIEWED: Fix UpdateSound() parameter name (#3405) by @KislyjKisel
[raudio] REVIEWED: Fix QOA seeking (#3494) by @veins1
[rcamera] REVIEWED: File-macros for consistency (#3161) by @raysan5
[rcamera] REVIEWED: Support analog stick camera controls (#3066) by @PixelPhobicGames
[rcamera] REVIEWED: CameraMoveToTarget(), ensure distance is greater than 0 (#3031) by @kolunmi
[rcamera] REVIEWED: Exposing rcamera functions to the dll (#3355) by @JeffM2501
[raymath] ADDED: Vector3Projection() and Vector3Rejection() (#3263) by @Dial0
[raymath] ADDED: EPSILON macro to each function requiring it (#3330) by @Brian-ED
[raymath] REVIEWED: Usage of 'sinf()' and 'cosf()' to be correct (#3181) by @RokasPuzonas
[raymath] REVIEWED: Slightly optimized Vector3Normalize() (#2982) by @RicoP
[raymath] REVIEWED: Comment to clarify raymath semantics by @raysan5
[raymath] REVIEWED: Comment about Matrix conventions by @raysan5
[raymath] REVIEWED: Vector2Angle() and Vector2LineAngle() (#3396) by @Murlocohol
[rgestures] REVIEWED: Optimize and simplify the gesture system (#3190) by @ubkp
[rgestures] REVIEWED: GESTURE_DRAG and GESTURE_SWIPE_* issues (mostly) for web (#3183) by @ubkp
[rgestures] REVIEWED: Touch pointCount for web (#3163) by @ubkp
[rgestures] REVIEWED: IsGestureDetected() parameter type
[utils] ADDED: Security checks to file reading (memory allocations) by @raysan5
[utils] REVIEWED: LoadFileData() potential issues with dataSize
[examples] ADDED: shaders_lightmap (#3043) by @nullstare
[examples] ADDED: core_2d_camera_split_screen (#3298) by @gabrielssanches
[examples] ADDED: LoadSoundAlias() usage example (#3223) by @JeffM2501
[examples] ADDED: textures_tiling (#3353) by @luis605
[examples] ADDED: shader_deferred_render (#3496) by @27justin
[examples] RENAMED: 2d_camera examples for consistency
[examples] REVIEWED: Text examples SetTextLineSpacing() to multiline examples by @raysan5
[examples] REVIEWED: examples/shapes/shapes_collision_area.c help instructions (#3279) by @asdqwe
[examples] REVIEWED: examples/shaders/shaders_texture_outline.c help instructions (#3278) by @asdqwe
[examples] REVIEWED: examples/others/easings_testbed.c help instructions and small twe… by @asdqwe
[examples] REVIEWED: example/audio/audio_module_player.c help instructions and small b… by @asdqwe
[examples] REVIEWED: example/models/models_loading_m3d.c controls (#3269) by @asdqwe
[examples] REVIEWED: example/models/models_loading_gltf.c controls (#3268) by @asdqwe
[examples] REVIEWED: text_unicode.c example crashing (#3250) by @ubkp
[examples] REVIEWED: rlgl_standalone.c compilation issue (#3242) by @ubkp
[examples] REVIEWED: core_input_gestures for Web (#3172) by @ubkp
[examples] REVIEWED: core_input_gamepad (#3110) by @iacore
[examples] REVIEWED: examples using raygui to raygui 4.0 by @raysan5
[examples] REVIEWED: Julia set shader example (#3467) by @joshcol9232
[build] ADDED: CMake option for SUPPORT_CUSTOM_FRAME_CONTROL (#3221) by @ubkp
[build] ADDED: New BORDERLESS_WINDOWED_MODE for PLATFORM_DESKTOP (#3216) by @ubkp
[build] ADDED: New examples to VS2022 solution by @raysan5
[build] REVIEWED: Updated Makefile and Makefile.Web, include new examples
[build] REVIEWED: Fix CMake extraneous -lglfw (#3266) by @iacore
[build] REVIEWED: Add missing cmake options (#3267) by @asdqwe
[build] REVIEWED: Match CMakeOptions.txt options default values (#3258) by @asdqwe
[build] REVIEWED: Add build.zig options for individual modules (#3254) by @actondev
[build] REVIEWED: build.zig to work with cross-compiling (#3225) by @yujiri8
[build] REVIEWED: Makefile build on PLATFORM_ANDROID, soname (#3211) by @ndytts
[build] REVIEWED: src/Makefile, fix misleading indentation (#3202) by @ashn-dot-dev
[build] REVIEWED: build.zig: Support for building with PLAFORM_DRM (#3191) by @jakubvf
[build] REVIEWED: Update CMakeOptions.txt by @raysan5
[build] REVIEWED: fix: cmake option "OPENGL_VERSION" doesn't work (#3170) by @royqh1979
[build] REVIEWED: Add error if raylib.h is included in a C++98 program (#3093) by @Peter0x44
[build] REVIEWED: Cross compilation for PLATFORM_DRM (#3091) by @TheLastBilly
[build] REVIEWED: build.zigm fixed cross-compiling from Linux (#3090)by @yujiri8
[build] REVIEWED: Enhanced cmake part for OpenBSD (#3086) by @rayit
[build] REVIEWED: Fixed compile on OpenBSD (#3085)by @rayit
[build] REVIEWED: CMake project example: fix a couple of typos (#3014) by @benjamin-thomas
[build] REVIEWED: Fix warnings in raylib for MSVC (#3004) by @JeffM2501
[build] REVIEWED: Update cmake example project (#3062) by @lesleyrs
[build] REVIEWED: Update build.zig be be able to build with current zig master (#3064) by @ryupold
[build] REVIEWED: VSCode project template (#3048) by @Shoozza
[build] REVIEWED: Fixed broken build.zig files. Now works with latest stable compiler (… by @Gamer-Kold
[build] REVIEWED: Fix missing symbol when rglfw.c on BSD platforms (#2968) by @Koromix
[build] REVIEWED: Update Makefile comment to indicate arm64 as a supported Linux deskto… @ashn-dot-dev
[build] REVIEWED: Update Makefile : clean raygui.c & physac.c (#3296) by @SuperUserNameMan
[build] REVIEWED: Update webassembly.yml and linux.yml
[build] REVIEWED: Update zig build system to zig version 0.11.0 (#3393) by @purple4pur
[build] REVIEWED: Fix for latest zig master (#3037) by @star-tek-mb
[build] REVIEWED: Examples Makefile to use Makefile.Web when building for web (#3449) by @keithstellyes
[build] REVIEWED: build.zig updates for 0.11.0 release. (#3501) by @cabarger
[build] REVIEWED: Support OpenGL ES 3.0 building on Web platform
[build] REVIEWED: Fix warnings in Visual Studio (#3512) by @JeffM2501
[build] REVIEWED: OpenGL ES 3.0 flags on CMakeOptions (#3514) by @awfulcooking
[bindings] ADDED: fortran-raylib
[bindings] ADDED: raylib-raku to bindings (#3299) by @vushu
[bindings] ADDED: claw-raylib to BINDINGS.md (#3310) by @bohonghuang
[bindings] ADDED: vaiorabbit/raylib-bindings (#3318) by @wilsonsilva
[bindings] ADDED: TurboRaylib (#3317) by @turborium
[bindings] ADDED: raylib-ffi to bindings list (#3164) by @ewpratten
[bindings] ADDED: raylib-pkpy-bindings (#3361) by @blueloveTH
[bindings] ADDED: Raylib.lean to BINDINGS.md (#3409) by @KislyjKisel
[bindings] UPDATED: BINDINGS.md (#3217) by @joseph-montanez
[bindings] UPDATED: BINDINGS.md to include rayjs (#3212) by @mode777
[bindings] UPDATED: latest h-raylib version (#3166) by @Anut-py
[bindings] UPDATED: bindbd-raylib3 to raylib 4.5 (#3157) by @o3o
[bindings] UPDATED: Janet bindings supported version update (#3083)by @archydragon
[bindings] UPDATED: BINDINGS.md (raylib-py -> 4.5) (#2992) by @overdev
[bindings] UPDATED: BINDINGS.md (raylib-lua -> 4.5) (#2989) by @TSnake41
[bindings] UPDATED: raylib-d binding version to 4.5 (#2988) by @schveiguy
[bindings] UPDATED: raylib-freebasic to 4.5 (#2986) by @WIITD
[bindings] UPDATED: BINDINGS.md (#2983) by @jarroddavis68
[bindings] UPDATED: BINDINGS.md for raylib Odin 4.5 (#2981) by @gingerBill
[bindings] UPDATED: BINDINGS.md (#2980) by @GuvaCode
[bindings] UPDATED: BINDINGS.md (#3002) by @fubark
[bindings] UPDATED: BINDINGS.md (#3053) by @JupiterRider
[bindings] UPDATED: BINDINGS.md (#3050) by @Its-Kenta
[bindings] UPDATED: CL bindings version (#3049) by @shelvick
[bindings] UPDATED: BINDINGS.md (#3026) by @ChrisDill
[bindings] UPDATED: BINDINGS.md (#3023) by @sDos280
[bindings] UPDATED: BINDINGS.md (#3017) by @Soutaisei
[bindings] UPDATED: Various versions to 4.5 (#2974) by @RobLoach
[bindings] UPDATED: raylib.zig version to 4.5 (#2971) by @ryupold
[bindings] UPDATED: h-raylib version (#2970) by @Anut-py
[bindings] UPDATED: Factor's raylib binding to v4.5 (#3350) by @WraithGlade
[bindings] UPDATED: raylib-ocaml bindings to 4.5 version (#3322) by @tjammer
[bindings] UPDATED: Jaylib binding (#3508) by @glowiak
[external] UPDATED: sdefl and sinfl DEFLATE compression libraries by @raysan5
[external] UPDATED: miniaudio v0.11.12 --> v0.11.19 by @raysan5
[external] UPDATED: rl_gputex.h compressed images loading library by @raysan5
[external] UPDATED: Replaced stb_image_resize.c by stb_image_resize2.h (#3403) by @BabakSamimi
[external] UPDATED: qoi and qoa libraries
[external] UPDATED: stb libraries (required ones)
[external] UPDATED: cgltf and m3d libraries
[external] REVIEWED: msf_gif.h, some warnings
[external] REVIEWED: sinfl external library to avoid ASAN complaints (#3349) by @raysan5
[misc] ADDED: New task point to issue template about checking the wiki (#3169) by @ubkp
[misc] ADDED: CodeQL for static code analysis (#3476) by @b4yuan
[misc] REVIEWED: Update FAQ.md by @raysan5
[misc] REVIEWED: Potential code issues reported by CodeQL (#3476)
[misc] REVIEWED: Fix a link in the FAQ (#3082)by @jasonliang-dev
[misc] REVIEWED: New file formats to FAQ (#3079) by @Luramoth
[misc] REVIEWED: Make assets loading extension case insensitive #3008 by @raysan5
[misc] REVIEWED: Updated web shells open-graph info by @raysan5
-------------------------------------------------------------------------
Release: raylib 4.5 (18 March 2023)
-------------------------------------------------------------------------
KEY CHANGES:
- ADDED: Improved ANGLE support on Desktop platforms
- ADDED: rcamera module, simpler and more extendable
- ADDED: Support for M3D models and M3D/GLTF animations
- ADDED: Support QOA audio format (import/export)
- ADDED: rl_gputex module for compressed textures loading
- REDESIGNED: rlgl module for automatic render-batch limits checking
- REDESIGNED: rshapes module to minimize the rlgl dependency
Detailed changes:
[core] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach
[core] ADDED: Basic gamepad support for Android (#2709) by @deniska
[core] ADDED: Support CAPS/NUM lock keys registering if locked
[core] ADDED: _GNU_SOURCE define on Linux (#2729)
[core] ADDED: SetWindowIcons() to set multiple icon image sizes
[core] `WARNING`: RENAMED: Exported raylib version symbol to raylib_version #2671
[core] REMOVED: Touch points on touch up events on Android (#2711) by @deniska
[core] REVIEWED: Window position setup on InitWindow() (#2732) by @RandomErrorMessage
[core] REVIEWED: Touchscreen input related functions on Android (#2702) by @deniska
[core] REVIEWED: Viewport scaling on Android after context rebind (#2703) by @deniska
[core] REVIEWED: ScanDirectoryFilesRecursively() (#2704)
[core] REVIEWED: Gamepad mappings with latest gamecontrollerdb (#2725)
[core] REVIEWED: Monitor order check on app initialization
[core] REVIEWED: Application monitor when opening (#2728, #2731) by @RandomErrorMessage
[core] REVIEWED: Gestures module to use GetTime() if available (#2733) by @RobLoach
[core] REVIEWED: Resolve GLFW3 some symbols re-definition of windows.h in glfw3native (#2643) by @daipom
[core] REVIEWED: OpenURL(), string buffer too short sometimes
[core] REVIEWED: GetRandomValue() range limit warning (#2800) by @Pere001
[core] REVIEWED: UnloadDirectoryFiles()
[core] REVIEWED: GetKeyPressed(), out of range issue (#2814) by @daipom
[core] REVIEWED: GetTime(), renamed variable 'time' to 'nanoSeconds' (#2816) by @jtainer
[core] REVIEWED: LoadShaderFromMemory(), issue with shader linkage
[core] REVIEWED: Avoid possible gamepad index as -1 (#2839)
[core] REVIEWED: SetShaderValue*(), avoid setup uniforms for invalid locations
[core] REVIEWED: GetClipboardText() on PLATFORM_WEB, permissions issues
[core] REVIEWED: Initial window position for display-sized fullscreen (#2742) by @daipom
[core] REVIEWED: Sticky touches input (#2857) by @ImazighenGhost
[core] REVIEWED: Enable GetWindowHandle() on macOS (#2915) by @Not-Nik
[core] REVIEWED: Window position always inits centered in current monitor
[core] REVIEWED: IsWindowFocused() to consider Android App state (#2935)
[core] REVIEWED: GetMonitorWidth() and GetMonitorHeight() (#2934)
[core] REVIEWED: GetWindowHandle() to return Linux window (#2938)
[core] REVIEWED: WindowDropCallback(), additional security check (#2943)
[core] REVIEWED: Security checks for emscripten_run_script() (#2954)
[utils] REVIEWED: TraceLog() message size limit overflow
[rcamera] REDESIGNED: New implementation from scratch (#2563) by @Crydsch
[rcamera] REVIEWED: Make orbital camera work as expected (#2926) by @JeffM2501
[rcamera] REVIEWED: Multiple reviews on the new implementation
[rcamera] ADDED: UpdateCameraPro(), supporting custom user inputs
[rlgl] ADDED: OpenGL ES 2.0 support on PLATFORM_DESKTOP (#2840) by @wtnbgo
[rlgl] ADDED: Separate blending modes for color and alpha, BLEND_CUSTOM_SEPARATE (#2741)
[rlgl] ADDED: rlSetBlendFactorsSeparate and custom blend mode modification checks (#2741) by @pure01fx
[rlgl] ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to `rlTextureParameters()` for OpenGL 3.3 #2674
[rlgl] ADDED: rlCubemapParameters() (#2862) by @GithubPrankster
[rlgl] ADDED: rlSetCullFace() (#2797) by @jtainer
[rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1
[rlgl] REVIEWED: Check for extensions before enabling them (#2706) by @Not-Nik
[rlgl] REVIEWED: SSBO usage to avoid long long data types
[rlgl] REVIEWED: Enable DXT compression on __APPLE__ targets (#2694) by @Not-Nik
[rlgl] REVIEWED: enums exposed and description comments
[rlgl] REVIEWED: rlBindImageTexture(), correct data types (#2808) by @planetis-m
[rlgl] REVIEWED: rlMultMatrixf(), use const pointer (#2807) by @planetis-m
[rlgl] REVIEWED: Expose OpenGL blending mode factors and functions/equations
[rlgl] REVIEWED: rLoadTextureDepth(), issue with depth textures on WebGL (#2824)
[rlgl] REVIEWED: rlUnloadFramebuffer() (#2937)
[raymath] ADDED: Vector2LineAngle() (#2887)
[raymath] REVIEWED: Vector2Angle() (#2829, #2832) by @AlxHnr, @planetis-m
[shapes] ADDED: CheckCollisionPointPoly() (#2685) by @acejacek
[shapes] REVIEWED: DrawPixel*(), use RL_QUADS/RL_TRIANGLES (#2750) by @hatkidchan
[shapes] REVIEWED: DrawLineBezier*(), fix bezier line breaking (#2735, #2767) by @nobytesgiven
[textures] ADDED: ColorBrightness()
[textures] ADDED: ColorTint()
[textures] ADDED: ColorContrast()
[textures] ADDED: Support for PNM images (.ppm, .pgm)
[textures] ADDED: GenImagePerlinNoise()
[textures] ADDED: GenImageText(), generate grayscale image from text byte data
[textures] ADDED: ImageDrawCircleLines(), ImageDrawCircleLinesV() (#2713) by @RobLoach
[textures] ADDED: ImageBlurGaussian() (#2770) by @nobytesgiven
[textures] REVIEWED: Image fileformat support: PIC, PNM
[textures] REVIEWED: ImageTextEx() and ImageDrawTextEx() scaling (#2756) by @hatkidchan
[textures] `WARNING`: REMOVED: DrawTextureQuad()
[textures] `WARNING`: REMOVED: DrawTexturePoly(), function moved to example: `textures_polygon`
[textures] `WARNING`: REMOVED: DrawTextureTiled(),function implementation moved to the textures_tiled.c
[text] ADDED: GetCodepointPrevious()
[text] ADDED: UnloadUTF8(), aligned with LoadUTF8()
[text] `WARNING`: RENAMED: TextCodepointsToUTF8() to LoadUTF8()
[text] `WARNING`: RENAMED: GetCodepoint() -> GetCodepointNext()
[text] REDESIGNED: GetCodepointNext()
[text] REVIEWED: MeasureTextEx(), avoid crash on bad data
[text] REVIEWED: UnloadFontData(), avoid crash on invalid font data
[models] ADDED: Support M3D model file format (meshes and materials) (#2648) by @bztsrc
[models] ADDED: Support for M3D animations (#2648) by @bztsrc
[models] ADDED: GLTF animation support (#2844) by @charles-l
[models] ADDED: DrawCapsule() and DrawCapsuleWires() (#2761) by @IanBand
[models] ADDED: LoadMaterials(), MTL files loading, same code as OBJ loader (#2872) by @JeffM2501
[models] `WARNING`: REMOVED: UnloadModelKeepMeshes()
[models] `WARNING`: REMOVED: DrawCubeTexture(), DrawCubeTextureRec(), functions moved to new example: `models_draw_cube_texture`
[models] REVIEWED: DrawMesh(), using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) by @haved
[models] REVIEWED: LoadM3D() vertex color support (#2878) by @GithubPrankster, @bztsrc
[models] REVIEWED: GenMeshHeightmap() (#2716)
[models] REVIEWED: LoadIQM() (#2676)
[models] REVIEWED: Simplify .vox signature check (#2752) by @CrezyDud
[models] REVIEWED: LoadIQM(), support bone names loading if available (#2882) by @PencilAmazing
[models] REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data (#2927)
[audio] ADDED: Full support for QOA audio file format
[audio] ADDED: Mixed audio processor (#2929) by @hatkidchan
[audio] ADDED: IsWaveReady()`, IsSoundReady(), IsMusicReady() (#2892) by @RobLoach
[audio] `WARNING`: REMOVED: Multichannel audio API: PlaySoundMulti(), StopSoundMulti()
[audio] REVIEWED: Clear PCM buffer state when closing audio device (#2736) by @veins1
[audio] REVIEWED: Android backend selected (#2118, #2875) by @planetis-m
[audio] REVIEWED: Change default threading model for COM objects in miniaudio
[multi] ADDED: IsShaderReady(), IsImageReady(), IsFontReady() (#2892) by @RobLoach
[multi] ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) by @RobLoach
[multi] REVIEWED: Multiple code/comment typos by @sDos280
[multi] REVIEWED: Grammar mistakes and typos (#2914) by @stickM4N
[multi] REVIEWED: Use TRACELOG() macro instead of TraceLog() in internal modules (#2881) by @RobLoach
[examples] ADDED: textures_textured_curve (#2821) by @JeffM2501
[examples] ADDED: models_draw_cube_texture
[examples] ADDED: models_loading_m3d (#2648) by @bztsrc
[examples] ADDED: shaders_write_depth (#2836) by @BugraAlptekinSari
[examples] ADDED: shaders_hybrid_render (#2919) by @BugraAlptekinSari
[examples] REMOVED: audio_multichannel_sound
[examples] RENAMED: Several shaders for naming consistency (#2707)
[examples] RENAMED: lighting_instanced.fs to lighting_instancing.fs (glsl100) (#2805) by @gtrxAC
[examples] REVIEWED: core_custom_logging.c (#2692) by @hartmannathan
[examples] REVIEWED: core_camera_2d_platformer (#2687) by @skylar779
[examples] REVIEWED: core_input_gamepad.c (#2903) by @planetis-m
[examples] REVIEWED: core_custom_frame_control
[examples] REVIEWED: core_drop_files (#2943)
[examples] REVIEWED: text_rectangle_bounds (#2746) by @SzieberthAdam
[examples] REVIEWED: textures_image_processing, added gaussian blurring (#2775) by @nobytesgiven
[examples] REVIEWED: models_billboard, highlighting rotation and draw order (#2779) by @nobytesgiven
[examples] REVIEWED: core_loading_thread, join thread on completion (#2845) by @planetis-m
[examples] REVIEWED: models_loading_gltf
[examples] REVIEWED: Shader lighting.fs for GLSL120 (#2651)
[examples] REVIEWED: text_codepoints_loading.c
[parser] REVIEWED: raylib-parser Makefile (#2765) by @Peter0x44
[build] ADDED: Packaging for distros with deb-based and rpm-based packages (#2877) by @KOLANICH
[build] ADDED: Linkage library -latomic on Linux (only required for ARM32)
[build] ADDED: Required frameworks on macOS (#2793) by @SpexGuy
[build] ADDED: WASM support for Zig build (#2901) by @Not-Nik
[build] ADDED: New raylib examples as VS2022 project (to raylib solution)
[build] REVIEWED: config.h format and inconsistencies
[build] REVIEWED: Zig build to latest master, avoid deprecated functions (#2910) by @star-tek-mb
[build] REVIEWED: CMake project template to easily target raylib version (#2700) by @RobLoach
[build] REVIEWED: PATH for PLATFORM_WEB target (#2647) by @futureapricot
[build] REVIEWED: build.zig to let user decide how to set build mode and linker fixes by @InKryption
[build] REVIEWED: Deprecation error on Android API higher than 23 (#2778) by @anggape
[build] REVIEWED: Android x86 Architecture name (#2783) by @IsaacTCB
[build] REVIEWED: examples/build.zig for the latest Zig version (#2786) by @RomanAkberov
[utils] REVIEWED: ExportDataAsCode() data types (#2787) by @RGDTAB
[build] REVIEWED: Makefile emscripten path (#2785) by @Julianiolo
[build] REVIEWED: Several compilation warnings (for strict rules)
[build] REVIEWED: All github workflows using deprecated actions
[build] REVIEWED: CMake when compiling for web (#2820) by @object71
[build] REVIEWED: DLL build on Windows (#2951) by @Skaytacium
[build] REVIEWED: Avoid MSVC warnings in raylib project (#2871) by @JeffM2501
[build] REVIEWED: Paths in .bat files to build examples (#2870) by @masoudd
[build] REVIEWED: CMake, use GLVND for old cmake versions (#2826) by @simendsjo
[build] REVIEWED: Makefile, multiple tweaks
[build] REVIEWED: CI action: linux_examples.yml
[build] REVIEWED: CI action: cmake.yml
[bindings] ADDED: h-raylib (Haskell) by @Anut-py
[bindings] ADDED: raylib-c3 (C3) by @Its-Kenta
[bindings] ADDED: raylib-umka (Umka) by @RobLoach
[bindings] ADDED: chez-raylib (Chez Scheme) by @Yunoinsky
[bindings] ADDED: raylib-python-ctypes (Python) by @sDos280
[bindings] ADDED: claylib (Common Lisp) by @shelvick
[bindings] ADDED: raylib-vapi (Vala) by @lxmcf
[bindings] ADDED: TurboRaylib (Object Pascal) by @turborium
[bindings] ADDED: Kaylib (Kotlin/Native) by @Its-Kenta
[bindings] ADDED: Raylib-Nelua (Nelua) by @Its-Kenta
[bindings] ADDED: Cyber (Cyber) by @fubark
[bindings] ADDED: raylib-sunder (Sunder) by @ashn-dot-dev
[bindings] ADDED: raylib BQN (#2962) by @Brian-ED
[misc] REVIEWED: Update external libraries to latest versions
-------------------------------------------------------------------------
Release: raylib 4.2 (11 August 2022)
-------------------------------------------------------------------------
KEY CHANGES:
- REMOVED: extras libraries (raygui, physac, rrem, reasings, raudio.h) moved to independent separate repos
- UPDATED: examples: Added creation and update raylib versions and assigned **DIFFICULTY LEVELS**!
- rres 1.0: A custom resource-processing and packaging file format, including tooling and raylib integration examples
- raygui 3.2: New version of the immediate-mode gui system for tools development with raylib
- raylib_parser: Multiple improvements of the raylib parser to automatize bindings generation
- ADDED: New file system API: Reviewed to be more aligned with raylib conventions and one advance function added
- ADDED: New audio stream processors API (_experimental_): Allowing to add custom audio stream data processors using callbacks
Detailed changes:
[multi] ADDED: Frequently Asked Questions (FAQ.md)
[multi] REVIEWED: Multiple trace log messages
[multi] REVIEWED: Avoid some float to double promotions
[multi] REVIEWED: Some functions input parametes that should be const
[multi] REVIEWED: Variables initialization, all variables are initialized on declaration
[multi] REVIEWED: Static array buffers are always re-initialized with memset()
[multi] `WARNING`: RENAMED: Some function input parameters from "length" to "size"
[core] ADDED: GetApplicatonDirectory() (#2256, #2285, #2290) by @JeffM2501
[core] ADDED: raylibVersion symbol, it could be required by some bindings (#2190)
[core] ADDED: SetWindowOpacity() (#2254) by @tusharsingh09
[core] ADDED: GetRenderWidth() and GetRenderHeight() by @ArnaudValensi
[core] ADDED: EnableEventWaiting() and DisableEventWaiting()
[core] ADDED: GetFileLength()
[core] ADDED: Modules info at initialization
[core] ADDED: Support clipboard copy/paste on web
[core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot
[core] ADDED: Support MOUSE_PASSTHROUGH (#2516)
[core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy
[core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example
[core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
[core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
[core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
[core] `WARNING`: RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()`
[core] `WARNING`: REDESIGNED: WaitTime() argument from milliseconds to seconds (#2506) by @flashback-fx
[core] REVIEWED: GetMonitorWidth()/GetMonitorHeight() by @gulrak
[core] REVIEWED: GetDirectoryFiles(), maximum files allocation (#2126) by @ampers0x26
[core] REVIEWED: Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS (#2127)
[core] REVIEWED: ExportMesh() (#2138)
[core] REVIEWED: Fullscreen switch on PLATFORM_WEB
[core] REVIEWED: GetMouseWheelMove(), fixed bug
[core] REVIEWED: GetApplicationDirectory() on macOS (#2304)
[core] REVIEWED: ToggleFullscreen()
[core] REVIEWED: Initialize/reset CORE.inputs global state (#2360)
[core] REVIEWED: MouseScrollCallback() (#2371)
[core] REVIEWED: SwapScreenBuffers() for PLATFORM_DRM
[core] REVIEWED: WaitTime(), fix regression causing video stuttering (#2503) by @flashback-fx
[core] REVIEWED: Mouse device support on PLATFORM_DRM (#2381)
[core] REVIEWED: Support OpenBSD timming functions
[core] REVIEWED: Improved boolean definitions (#2485) by @noodlecollie
[core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak
[core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch
[core] REVIEWED: IsFileExtension() (#2530)
[camera] REVIEWED: Some camera improvements (#2563)
[rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump
[rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife
[rlgl] REVIEWED: Set rlgl internal framebuffer (#2420)
[rlgl] REVIEWED: rlGetCompressedFormatName()
[rlgl] REVIEWED: Display OpenGL 4.3 capabilities with a compile flag (#2124) by @GithubPrankster
[rlgl] REVIEWED: rlUpdateTexture()
[rlgl] REVIEWED: Minimize buffer overflow probability
[rlgl] REVIEWED: Fix scissor mode on macOS (#2170) by @ArnaudValensi
[rlgl] REVIEWED: Clear SSBO buffers on loading (#2185)
[rlgl] REVIEWED: rlLoadShaderCode(), improved shader loading code
[rlgl] REVIEWED: Comment notes about custom blend modes (#2260) by @glorantq
[rlgl] REVIEWED: rlGenTextureMipmaps()
[rlgl] REVIEWED: rlTextureParameters()
[raymath] ADDED: Wrap() (#2522) by @Tekkitslime
[raymath] ADDED: Vector2Transform()
[raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK
[raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK
[raymath] ADDED: Vector2ClampValue(), Vector3ClampValue() (#2428) by @saccharineboi
[raymath] ADDED: Vector3RotateByAxisAngle() (#2590) by @Crydsch
[raymath] `WARNING`: REDESIGNED: Vector2Angle() returns radians instead of degrees (#2193) by @schveiguy
[raymath] `WARNING`: REMOVED: MatrixNormalize() (#2412)
[raymath] REVIEWED: Fix inverse length in Vector2Normalize() (#2189) by @HarriP
[raymath] REVIEWED: Vector2Angle() not working as expected (#2196) by @jdeokkim
[raymath] REVIEWED: Vector2Angle() and Vector3Angle() (#2203) by @trikko
[raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump
[raymath] REVIEWED: QuaternionScale() (#2419) by @tana
[raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim
[raymath] REVIEWED: QuaternionFromMatrix(), QuaternionEquals() (#2591) by @kirigirihitomi
[raymath] REVIEWED: MatrixRotate*() (#2595, #2599) by @GoodNike
[shapes] REVIEWED: CheckCollision*() consistency
[shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing
[textures] ADDED: Support for QOI image format
[textures] REVIEWED: ImageColorTint(), GetImageColor(), ImageDrawRectangleRec(), optimized functions (#2429) by @AnilBK
[textures] REVIEWED: LoadTextureFromImage(), allow texture loading with no data transfer
[textures] REVIEWED: ImageDraw(), comment to note that f32bit is not supported (#2222)
[textures] REVIEWED: DrawTextureNPatch(), avoid batch overflow (#2401) by @JeffM2501
[textures] REVIEWED: DrawTextureTiled() (#2173)
[textures] REVIEWED: GenImageCellular() (#2178)
[textures] REVIEWED: LoadTextureCubemap() (#2223, #2224)
[textures] REVIEWED: Export format for float 32bit
[textures] REVIEWED: ExportImage(), support export ".jpeg" files
[textures] REVIEWED: ColorAlphaBlend() (#2524) by @royqh1979
[textures] REVIEWED: ImageResize() (#2572)
[textures] REVIEWED: ImageFromImage() (#2594) by @wiertek
[text] ADDED: ExportFontAsCode()
[text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12
[text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras
[text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501