Fixed loading GLTF animations with 1 frame #3804
Merged
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When I was working on my 3D project I found an issue that single frame animations (like T-Pose) are not loaded. Upon investigating the reason I realised that frame count calculated based on animation length (which is 0 apparently).
Using some basic combinatorics I added 1 at the end of frame count calculations. It is easy to think of a veeeery small animation (like 0.01 second) which still has to have minimum 2 frames. Animations with 0 length should have at least 1.
Also fmax is preventing NaN division result when tend and tstart are both 0.