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* feat(Autofocus): new effect * fix1 * fix2: mdx doc * tweaks * fixes review drcmda
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--- | ||
title: Autofocus | ||
nav: 1 | ||
--- | ||
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An auto-focus effect, that extends `<DepthOfField>`. | ||
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Based on [ektogamat/AutoFocusDOF](https://github.com/ektogamat/AutoFocusDOF). | ||
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```tsx | ||
export type AutofocusProps = typeof DepthOfField & { | ||
target?: [number, number, number] // undefined | ||
mouse?: boolean // false | ||
debug?: number // undefined | ||
manual?: boolean // false | ||
smoothTime?: number // .25 | ||
} | ||
``` | ||
```tsx | ||
<EffectComposer> | ||
<Autofocus /> | ||
</EffectComposer> | ||
``` | ||
Ref-api: | ||
```tsx | ||
type AutofocusApi = { | ||
dofRef: RefObject<DepthOfFieldEffect> | ||
hitpoint: THREE.Vector3 | ||
update: (delta: number, updateTarget: boolean) => void | ||
} | ||
``` | ||
```tsx | ||
<Autofocus ref={autofocusRef} /> | ||
``` | ||
Associated with `manual` prop, you can for example, animate the DOF target yourself: | ||
```tsx | ||
useFrame((_, delta) => { | ||
const api = autofocusRef.current | ||
api.update(delta, false) // update hitpoint only | ||
easing.damp3(api.dofRef.curent.target, api.hitpoint, 0.5, delta) // custom easing | ||
}) | ||
``` | ||
## Example | ||
<Codesandbox id="dfw6w4" /> |
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import * as THREE from 'three' | ||
import React, { | ||
useRef, | ||
useContext, | ||
useState, | ||
useEffect, | ||
useCallback, | ||
forwardRef, | ||
useImperativeHandle, | ||
RefObject, | ||
} from 'react' | ||
import { useThree, useFrame, createPortal } from '@react-three/fiber' | ||
import { CopyPass, DepthPickingPass, DepthOfFieldEffect } from 'postprocessing' | ||
import { DepthOfField, EffectComposerContext } from './index' | ||
import { easing } from 'maath' | ||
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export type AutofocusProps = typeof DepthOfField & { | ||
target?: [number, number, number] | ||
mouse?: boolean | ||
debug?: number | ||
manual?: boolean | ||
smoothTime?: number | ||
} | ||
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export type AutofocusApi = { | ||
dofRef: RefObject<DepthOfFieldEffect> | ||
hitpoint: THREE.Vector3 | ||
update: (delta: number, updateTarget: boolean) => void | ||
} | ||
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export const Autofocus = forwardRef<AutofocusApi, AutofocusProps>( | ||
( | ||
{ target = undefined, mouse: followMouse = false, debug = undefined, manual = false, smoothTime = 0, ...props }, | ||
fref | ||
) => { | ||
const dofRef = useRef<DepthOfFieldEffect>(null) | ||
const hitpointRef = useRef<THREE.Mesh>(null) | ||
const targetRef = useRef<THREE.Mesh>(null) | ||
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const scene = useThree(({ scene }) => scene) | ||
const pointer = useThree(({ pointer }) => pointer) | ||
const { composer, camera } = useContext(EffectComposerContext) | ||
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// see: https://codesandbox.io/s/depthpickingpass-x130hg | ||
const [depthPickingPass] = useState(new DepthPickingPass()) | ||
const [copyPass] = useState(new CopyPass()) | ||
useEffect(() => { | ||
composer.addPass(depthPickingPass) | ||
composer.addPass(copyPass) | ||
return () => { | ||
composer.removePass(depthPickingPass) | ||
composer.removePass(copyPass) | ||
} | ||
}, [composer, depthPickingPass, copyPass]) | ||
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const [hitpoint] = useState(new THREE.Vector3(0, 0, 0)) | ||
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const [ndc] = useState(new THREE.Vector3(0, 0, 0)) | ||
const getHit = useCallback( | ||
async (x: number, y: number) => { | ||
ndc.x = x | ||
ndc.y = y | ||
ndc.z = await depthPickingPass.readDepth(ndc) | ||
ndc.z = ndc.z * 2.0 - 1.0 | ||
const hit = 1 - ndc.z > 0.0000001 // it is missed if ndc.z is close to 1 | ||
return hit ? ndc.unproject(camera) : false | ||
}, | ||
[ndc, depthPickingPass, camera] | ||
) | ||
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const update = useCallback( | ||
async (delta: number, updateTarget = true) => { | ||
// Update hitpoint | ||
if (target) { | ||
hitpoint.set(...target) | ||
} else { | ||
const { x, y } = followMouse ? pointer : { x: 0, y: 0 } | ||
const hit = await getHit(x, y) | ||
if (hit) hitpoint.copy(hit) | ||
} | ||
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// Update target | ||
if (updateTarget && dofRef.current?.target) { | ||
if (smoothTime > 0 && delta > 0) { | ||
easing.damp3(dofRef.current.target, hitpoint, smoothTime, delta) | ||
} else { | ||
dofRef.current.target.copy(hitpoint) | ||
} | ||
} | ||
}, | ||
[target, hitpoint, followMouse, getHit, smoothTime, pointer] | ||
) | ||
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useFrame(async (_, delta) => { | ||
if (!manual) { | ||
update(delta) | ||
} | ||
if (hitpointRef.current) { | ||
hitpointRef.current.position.copy(hitpoint) | ||
} | ||
if (targetRef.current && dofRef.current?.target) { | ||
targetRef.current.position.copy(dofRef.current.target) | ||
} | ||
}) | ||
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// Ref API | ||
useImperativeHandle( | ||
fref, | ||
() => ({ | ||
dofRef, | ||
hitpoint, | ||
update, | ||
}), | ||
[hitpoint, update] | ||
) | ||
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return ( | ||
<> | ||
{debug | ||
? createPortal( | ||
<> | ||
<mesh ref={hitpointRef}> | ||
<sphereGeometry args={[debug, 16, 16]} /> | ||
<meshBasicMaterial color="#00ff00" opacity={1} transparent depthWrite={false} /> | ||
</mesh> | ||
<mesh ref={targetRef}> | ||
<sphereGeometry args={[debug / 2, 16, 16]} /> | ||
<meshBasicMaterial color="#00ff00" opacity={0.5} transparent depthWrite={false} /> | ||
</mesh> | ||
</>, | ||
scene | ||
) | ||
: null} | ||
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<DepthOfField ref={dofRef} {...props} target={hitpoint} /> | ||
</> | ||
) | ||
} | ||
) |
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