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react-dom-unstable-native-dependencies.development.js
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react-dom-unstable-native-dependencies.development.js
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/** @license React v16.1.0
* react-dom-unstable-native-dependencies.development.js
*
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('react-dom'), require('react')) :
typeof define === 'function' && define.amd ? define(['react-dom', 'react'], factory) :
(global.ReactDOMUnstableNativeDependencies = factory(global.ReactDOM,global.React));
}(this, (function (ReactDOM,React) { 'use strict';
/**
* WARNING: DO NOT manually require this module.
* This is a replacement for `invariant(...)` used by the error code system
* and will _only_ be required by the corresponding babel pass.
* It always throws.
*/
/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/
/**
* Use invariant() to assert state which your program assumes to be true.
*
* Provide sprintf-style format (only %s is supported) and arguments
* to provide information about what broke and what you were
* expecting.
*
* The invariant message will be stripped in production, but the invariant
* will remain to ensure logic does not differ in production.
*/
var validateFormat = function validateFormat(format) {};
{
validateFormat = function validateFormat(format) {
if (format === undefined) {
throw new Error('invariant requires an error message argument');
}
};
}
function invariant(condition, format, a, b, c, d, e, f) {
validateFormat(format);
if (!condition) {
var error;
if (format === undefined) {
error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');
} else {
var args = [a, b, c, d, e, f];
var argIndex = 0;
error = new Error(format.replace(/%s/g, function () {
return args[argIndex++];
}));
error.name = 'Invariant Violation';
}
error.framesToPop = 1; // we don't care about invariant's own frame
throw error;
}
}
var invariant_1$1 = invariant;
{
// In DEV mode, we swap out invokeGuardedCallback for a special version
// that plays more nicely with the browser's DevTools. The idea is to preserve
// "Pause on exceptions" behavior. Because React wraps all user-provided
// functions in invokeGuardedCallback, and the production version of
// invokeGuardedCallback uses a try-catch, all user exceptions are treated
// like caught exceptions, and the DevTools won't pause unless the developer
// takes the extra step of enabling pause on caught exceptions. This is
// untintuitive, though, because even though React has caught the error, from
// the developer's perspective, the error is uncaught.
//
// To preserve the expected "Pause on exceptions" behavior, we don't use a
// try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake
// DOM node, and call the user-provided callback from inside an event handler
// for that fake event. If the callback throws, the error is "captured" using
// a global event handler. But because the error happens in a different
// event loop context, it does not interrupt the normal program flow.
// Effectively, this gives us try-catch behavior without actually using
// try-catch. Neat!
// Check that the browser supports the APIs we need to implement our special
// DEV version of invokeGuardedCallback
if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {
var fakeNode = document.createElement('react');
}
}
/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*
*/
function makeEmptyFunction(arg) {
return function () {
return arg;
};
}
/**
* This function accepts and discards inputs; it has no side effects. This is
* primarily useful idiomatically for overridable function endpoints which
* always need to be callable, since JS lacks a null-call idiom ala Cocoa.
*/
var emptyFunction = function emptyFunction() {};
emptyFunction.thatReturns = makeEmptyFunction;
emptyFunction.thatReturnsFalse = makeEmptyFunction(false);
emptyFunction.thatReturnsTrue = makeEmptyFunction(true);
emptyFunction.thatReturnsNull = makeEmptyFunction(null);
emptyFunction.thatReturnsThis = function () {
return this;
};
emptyFunction.thatReturnsArgument = function (arg) {
return arg;
};
var emptyFunction_1 = emptyFunction;
/**
* Copyright (c) 2014-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/
/**
* Similar to invariant but only logs a warning if the condition is not met.
* This can be used to log issues in development environments in critical
* paths. Removing the logging code for production environments will keep the
* same logic and follow the same code paths.
*/
var warning = emptyFunction_1;
{
var printWarning = function printWarning(format) {
for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
args[_key - 1] = arguments[_key];
}
var argIndex = 0;
var message = 'Warning: ' + format.replace(/%s/g, function () {
return args[argIndex++];
});
if (typeof console !== 'undefined') {
console.error(message);
}
try {
// --- Welcome to debugging React ---
// This error was thrown as a convenience so that you can use this stack
// to find the callsite that caused this warning to fire.
throw new Error(message);
} catch (x) {}
};
warning = function warning(condition, format) {
if (format === undefined) {
throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument');
}
if (format.indexOf('Failed Composite propType: ') === 0) {
return; // Ignore CompositeComponent proptype check.
}
if (!condition) {
for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {
args[_key2 - 2] = arguments[_key2];
}
printWarning.apply(undefined, [format].concat(args));
}
};
}
var warning_1$1 = warning;
var getFiberCurrentPropsFromNode = null;
var getInstanceFromNode = null;
var getNodeFromInstance = null;
var injection = {
injectComponentTree: function (Injected) {
getFiberCurrentPropsFromNode = Injected.getFiberCurrentPropsFromNode;
getInstanceFromNode = Injected.getInstanceFromNode;
getNodeFromInstance = Injected.getNodeFromInstance;
{
warning_1$1(getNodeFromInstance && getInstanceFromNode, 'EventPluginUtils.injection.injectComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.');
}
}
};
function isEndish(topLevelType) {
return topLevelType === 'topMouseUp' || topLevelType === 'topTouchEnd' || topLevelType === 'topTouchCancel';
}
function isMoveish(topLevelType) {
return topLevelType === 'topMouseMove' || topLevelType === 'topTouchMove';
}
function isStartish(topLevelType) {
return topLevelType === 'topMouseDown' || topLevelType === 'topTouchStart';
}
var validateEventDispatches;
{
validateEventDispatches = function (event) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
var listenersIsArr = Array.isArray(dispatchListeners);
var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;
var instancesIsArr = Array.isArray(dispatchInstances);
var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;
warning_1$1(instancesIsArr === listenersIsArr && instancesLen === listenersLen, 'EventPluginUtils: Invalid `event`.');
};
}
/**
* Standard/simple iteration through an event's collected dispatches.
*/
/**
* Standard/simple iteration through an event's collected dispatches, but stops
* at the first dispatch execution returning true, and returns that id.
*
* @return {?string} id of the first dispatch execution who's listener returns
* true, or null if no listener returned true.
*/
function executeDispatchesInOrderStopAtTrueImpl(event) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
{
validateEventDispatches(event);
}
if (Array.isArray(dispatchListeners)) {
for (var i = 0; i < dispatchListeners.length; i++) {
if (event.isPropagationStopped()) {
break;
}
// Listeners and Instances are two parallel arrays that are always in sync.
if (dispatchListeners[i](event, dispatchInstances[i])) {
return dispatchInstances[i];
}
}
} else if (dispatchListeners) {
if (dispatchListeners(event, dispatchInstances)) {
return dispatchInstances;
}
}
return null;
}
/**
* @see executeDispatchesInOrderStopAtTrueImpl
*/
function executeDispatchesInOrderStopAtTrue(event) {
var ret = executeDispatchesInOrderStopAtTrueImpl(event);
event._dispatchInstances = null;
event._dispatchListeners = null;
return ret;
}
/**
* Execution of a "direct" dispatch - there must be at most one dispatch
* accumulated on the event or it is considered an error. It doesn't really make
* sense for an event with multiple dispatches (bubbled) to keep track of the
* return values at each dispatch execution, but it does tend to make sense when
* dealing with "direct" dispatches.
*
* @return {*} The return value of executing the single dispatch.
*/
function executeDirectDispatch(event) {
{
validateEventDispatches(event);
}
var dispatchListener = event._dispatchListeners;
var dispatchInstance = event._dispatchInstances;
!!Array.isArray(dispatchListener) ? invariant_1$1(false, 'executeDirectDispatch(...): Invalid `event`.') : void 0;
event.currentTarget = dispatchListener ? getNodeFromInstance(dispatchInstance) : null;
var res = dispatchListener ? dispatchListener(event) : null;
event.currentTarget = null;
event._dispatchListeners = null;
event._dispatchInstances = null;
return res;
}
/**
* @param {SyntheticEvent} event
* @return {boolean} True iff number of dispatches accumulated is greater than 0.
*/
function hasDispatches(event) {
return !!event._dispatchListeners;
}
// Before we know whether it is functional or class
// Root of a host tree. Could be nested inside another node.
// A subtree. Could be an entry point to a different renderer.
var HostComponent = 5;
function getParent(inst) {
do {
inst = inst['return'];
// TODO: If this is a HostRoot we might want to bail out.
// That is depending on if we want nested subtrees (layers) to bubble
// events to their parent. We could also go through parentNode on the
// host node but that wouldn't work for React Native and doesn't let us
// do the portal feature.
} while (inst && inst.tag !== HostComponent);
if (inst) {
return inst;
}
return null;
}
/**
* Return the lowest common ancestor of A and B, or null if they are in
* different trees.
*/
function getLowestCommonAncestor(instA, instB) {
var depthA = 0;
for (var tempA = instA; tempA; tempA = getParent(tempA)) {
depthA++;
}
var depthB = 0;
for (var tempB = instB; tempB; tempB = getParent(tempB)) {
depthB++;
}
// If A is deeper, crawl up.
while (depthA - depthB > 0) {
instA = getParent(instA);
depthA--;
}
// If B is deeper, crawl up.
while (depthB - depthA > 0) {
instB = getParent(instB);
depthB--;
}
// Walk in lockstep until we find a match.
var depth = depthA;
while (depth--) {
if (instA === instB || instA === instB.alternate) {
return instA;
}
instA = getParent(instA);
instB = getParent(instB);
}
return null;
}
/**
* Return if A is an ancestor of B.
*/
function isAncestor(instA, instB) {
while (instB) {
if (instA === instB || instA === instB.alternate) {
return true;
}
instB = getParent(instB);
}
return false;
}
/**
* Return the parent instance of the passed-in instance.
*/
function getParentInstance(inst) {
return getParent(inst);
}
/**
* Simulates the traversal of a two-phase, capture/bubble event dispatch.
*/
function traverseTwoPhase(inst, fn, arg) {
var path = [];
while (inst) {
path.push(inst);
inst = getParent(inst);
}
var i;
for (i = path.length; i-- > 0;) {
fn(path[i], 'captured', arg);
}
for (i = 0; i < path.length; i++) {
fn(path[i], 'bubbled', arg);
}
}
/**
* Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that
* should would receive a `mouseEnter` or `mouseLeave` event.
*
* Does not invoke the callback on the nearest common ancestor because nothing
* "entered" or "left" that element.
*/
/**
* Registers plugins so that they can extract and dispatch events.
*
* @see {EventPluginHub}
*/
/**
* Ordered list of injected plugins.
*/
/**
* Mapping from event name to dispatch config
*/
/**
* Mapping from registration name to plugin module
*/
/**
* Mapping from registration name to event name
*/
/**
* Mapping from lowercase registration names to the properly cased version,
* used to warn in the case of missing event handlers. Available
* only in true.
* @type {Object}
*/
// Trust the developer to only use possibleRegistrationNames in true
/**
* Injects an ordering of plugins (by plugin name). This allows the ordering
* to be decoupled from injection of the actual plugins so that ordering is
* always deterministic regardless of packaging, on-the-fly injection, etc.
*
* @param {array} InjectedEventPluginOrder
* @internal
* @see {EventPluginHub.injection.injectEventPluginOrder}
*/
/**
* Injects plugins to be used by `EventPluginHub`. The plugin names must be
* in the ordering injected by `injectEventPluginOrder`.
*
* Plugins can be injected as part of page initialization or on-the-fly.
*
* @param {object} injectedNamesToPlugins Map from names to plugin modules.
* @internal
* @see {EventPluginHub.injection.injectEventPluginsByName}
*/
/**
* Accumulates items that must not be null or undefined into the first one. This
* is used to conserve memory by avoiding array allocations, and thus sacrifices
* API cleanness. Since `current` can be null before being passed in and not
* null after this function, make sure to assign it back to `current`:
*
* `a = accumulateInto(a, b);`
*
* This API should be sparingly used. Try `accumulate` for something cleaner.
*
* @return {*|array<*>} An accumulation of items.
*/
function accumulateInto(current, next) {
!(next != null) ? invariant_1$1(false, 'accumulateInto(...): Accumulated items must not be null or undefined.') : void 0;
if (current == null) {
return next;
}
// Both are not empty. Warning: Never call x.concat(y) when you are not
// certain that x is an Array (x could be a string with concat method).
if (Array.isArray(current)) {
if (Array.isArray(next)) {
current.push.apply(current, next);
return current;
}
current.push(next);
return current;
}
if (Array.isArray(next)) {
// A bit too dangerous to mutate `next`.
return [current].concat(next);
}
return [current, next];
}
/**
* @param {array} arr an "accumulation" of items which is either an Array or
* a single item. Useful when paired with the `accumulate` module. This is a
* simple utility that allows us to reason about a collection of items, but
* handling the case when there is exactly one item (and we do not need to
* allocate an array).
* @param {function} cb Callback invoked with each element or a collection.
* @param {?} [scope] Scope used as `this` in a callback.
*/
function forEachAccumulated(arr, cb, scope) {
if (Array.isArray(arr)) {
arr.forEach(cb, scope);
} else if (arr) {
cb.call(scope, arr);
}
}
function isInteractive(tag) {
return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';
}
function shouldPreventMouseEvent(name, type, props) {
switch (name) {
case 'onClick':
case 'onClickCapture':
case 'onDoubleClick':
case 'onDoubleClickCapture':
case 'onMouseDown':
case 'onMouseDownCapture':
case 'onMouseMove':
case 'onMouseMoveCapture':
case 'onMouseUp':
case 'onMouseUpCapture':
return !!(props.disabled && isInteractive(type));
default:
return false;
}
}
/**
* This is a unified interface for event plugins to be installed and configured.
*
* Event plugins can implement the following properties:
*
* `extractEvents` {function(string, DOMEventTarget, string, object): *}
* Required. When a top-level event is fired, this method is expected to
* extract synthetic events that will in turn be queued and dispatched.
*
* `eventTypes` {object}
* Optional, plugins that fire events must publish a mapping of registration
* names that are used to register listeners. Values of this mapping must
* be objects that contain `registrationName` or `phasedRegistrationNames`.
*
* `executeDispatch` {function(object, function, string)}
* Optional, allows plugins to override how an event gets dispatched. By
* default, the listener is simply invoked.
*
* Each plugin that is injected into `EventsPluginHub` is immediately operable.
*
* @public
*/
/**
* Methods for injecting dependencies.
*/
/**
* @param {object} inst The instance, which is the source of events.
* @param {string} registrationName Name of listener (e.g. `onClick`).
* @return {?function} The stored callback.
*/
function getListener(inst, registrationName) {
var listener;
// TODO: shouldPreventMouseEvent is DOM-specific and definitely should not
// live here; needs to be moved to a better place soon
var stateNode = inst.stateNode;
if (!stateNode) {
// Work in progress (ex: onload events in incremental mode).
return null;
}
var props = getFiberCurrentPropsFromNode(stateNode);
if (!props) {
// Work in progress.
return null;
}
listener = props[registrationName];
if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
return null;
}
!(!listener || typeof listener === 'function') ? invariant_1$1(false, 'Expected `%s` listener to be a function, instead got a value of `%s` type.', registrationName, typeof listener) : void 0;
return listener;
}
/**
* Allows registered plugins an opportunity to extract events from top-level
* native browser events.
*
* @return {*} An accumulation of synthetic events.
* @internal
*/
/**
* Enqueues a synthetic event that should be dispatched when
* `processEventQueue` is invoked.
*
* @param {*} events An accumulation of synthetic events.
* @internal
*/
/**
* Dispatches all synthetic events on the event queue.
*
* @internal
*/
/**
* Some event types have a notion of different registration names for different
* "phases" of propagation. This finds listeners by a given phase.
*/
function listenerAtPhase(inst, event, propagationPhase) {
var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];
return getListener(inst, registrationName);
}
/**
* A small set of propagation patterns, each of which will accept a small amount
* of information, and generate a set of "dispatch ready event objects" - which
* are sets of events that have already been annotated with a set of dispatched
* listener functions/ids. The API is designed this way to discourage these
* propagation strategies from actually executing the dispatches, since we
* always want to collect the entire set of dispatches before executing even a
* single one.
*/
/**
* Tags a `SyntheticEvent` with dispatched listeners. Creating this function
* here, allows us to not have to bind or create functions for each event.
* Mutating the event's members allows us to not have to create a wrapping
* "dispatch" object that pairs the event with the listener.
*/
function accumulateDirectionalDispatches(inst, phase, event) {
{
warning_1$1(inst, 'Dispatching inst must not be null');
}
var listener = listenerAtPhase(inst, event, phase);
if (listener) {
event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);
event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);
}
}
/**
* Collect dispatches (must be entirely collected before dispatching - see unit
* tests). Lazily allocate the array to conserve memory. We must loop through
* each event and perform the traversal for each one. We cannot perform a
* single traversal for the entire collection of events because each event may
* have a different target.
*/
function accumulateTwoPhaseDispatchesSingle(event) {
if (event && event.dispatchConfig.phasedRegistrationNames) {
traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);
}
}
/**
* Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID.
*/
function accumulateTwoPhaseDispatchesSingleSkipTarget(event) {
if (event && event.dispatchConfig.phasedRegistrationNames) {
var targetInst = event._targetInst;
var parentInst = targetInst ? getParentInstance(targetInst) : null;
traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event);
}
}
/**
* Accumulates without regard to direction, does not look for phased
* registration names. Same as `accumulateDirectDispatchesSingle` but without
* requiring that the `dispatchMarker` be the same as the dispatched ID.
*/
function accumulateDispatches(inst, ignoredDirection, event) {
if (inst && event && event.dispatchConfig.registrationName) {
var registrationName = event.dispatchConfig.registrationName;
var listener = getListener(inst, registrationName);
if (listener) {
event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);
event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);
}
}
}
/**
* Accumulates dispatches on an `SyntheticEvent`, but only for the
* `dispatchMarker`.
* @param {SyntheticEvent} event
*/
function accumulateDirectDispatchesSingle(event) {
if (event && event.dispatchConfig.registrationName) {
accumulateDispatches(event._targetInst, null, event);
}
}
function accumulateTwoPhaseDispatches(events) {
forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);
}
function accumulateTwoPhaseDispatchesSkipTarget(events) {
forEachAccumulated(events, accumulateTwoPhaseDispatchesSingleSkipTarget);
}
function accumulateDirectDispatches(events) {
forEachAccumulated(events, accumulateDirectDispatchesSingle);
}
var ReactInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
var _assign = ReactInternals.assign;
/* eslint valid-typeof: 0 */
var didWarnForAddedNewProperty = false;
var isProxySupported = typeof Proxy === 'function';
var EVENT_POOL_SIZE = 10;
var shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances'];
/**
* @interface Event
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var EventInterface = {
type: null,
target: null,
// currentTarget is set when dispatching; no use in copying it here
currentTarget: emptyFunction_1.thatReturnsNull,
eventPhase: null,
bubbles: null,
cancelable: null,
timeStamp: function (event) {
return event.timeStamp || Date.now();
},
defaultPrevented: null,
isTrusted: null
};
/**
* Synthetic events are dispatched by event plugins, typically in response to a
* top-level event delegation handler.
*
* These systems should generally use pooling to reduce the frequency of garbage
* collection. The system should check `isPersistent` to determine whether the
* event should be released into the pool after being dispatched. Users that
* need a persisted event should invoke `persist`.
*
* Synthetic events (and subclasses) implement the DOM Level 3 Events API by
* normalizing browser quirks. Subclasses do not necessarily have to implement a
* DOM interface; custom application-specific events can also subclass this.
*
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {*} targetInst Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @param {DOMEventTarget} nativeEventTarget Target node.
*/
function SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {
{
// these have a getter/setter for warnings
delete this.nativeEvent;
delete this.preventDefault;
delete this.stopPropagation;
}
this.dispatchConfig = dispatchConfig;
this._targetInst = targetInst;
this.nativeEvent = nativeEvent;
var Interface = this.constructor.Interface;
for (var propName in Interface) {
if (!Interface.hasOwnProperty(propName)) {
continue;
}
{
delete this[propName]; // this has a getter/setter for warnings
}
var normalize = Interface[propName];
if (normalize) {
this[propName] = normalize(nativeEvent);
} else {
if (propName === 'target') {
this.target = nativeEventTarget;
} else {
this[propName] = nativeEvent[propName];
}
}
}
var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;
if (defaultPrevented) {
this.isDefaultPrevented = emptyFunction_1.thatReturnsTrue;
} else {
this.isDefaultPrevented = emptyFunction_1.thatReturnsFalse;
}
this.isPropagationStopped = emptyFunction_1.thatReturnsFalse;
return this;
}
_assign(SyntheticEvent.prototype, {
preventDefault: function () {
this.defaultPrevented = true;
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.preventDefault) {
event.preventDefault();
} else if (typeof event.returnValue !== 'unknown') {
event.returnValue = false;
}
this.isDefaultPrevented = emptyFunction_1.thatReturnsTrue;
},
stopPropagation: function () {
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.stopPropagation) {
event.stopPropagation();
} else if (typeof event.cancelBubble !== 'unknown') {
// The ChangeEventPlugin registers a "propertychange" event for
// IE. This event does not support bubbling or cancelling, and
// any references to cancelBubble throw "Member not found". A
// typeof check of "unknown" circumvents this issue (and is also
// IE specific).
event.cancelBubble = true;
}
this.isPropagationStopped = emptyFunction_1.thatReturnsTrue;
},
/**
* We release all dispatched `SyntheticEvent`s after each event loop, adding
* them back into the pool. This allows a way to hold onto a reference that
* won't be added back into the pool.
*/
persist: function () {
this.isPersistent = emptyFunction_1.thatReturnsTrue;
},
/**
* Checks if this event should be released back into the pool.
*
* @return {boolean} True if this should not be released, false otherwise.
*/
isPersistent: emptyFunction_1.thatReturnsFalse,
/**
* `PooledClass` looks for `destructor` on each instance it releases.
*/
destructor: function () {
var Interface = this.constructor.Interface;
for (var propName in Interface) {
{
Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));
}
}
for (var i = 0; i < shouldBeReleasedProperties.length; i++) {
this[shouldBeReleasedProperties[i]] = null;
}
{
Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));
Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction_1));
Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction_1));
}
}
});
SyntheticEvent.Interface = EventInterface;
/**
* Helper to reduce boilerplate when creating subclasses.
*
* @param {function} Class
* @param {?object} Interface
*/
SyntheticEvent.augmentClass = function (Class, Interface) {
var Super = this;
var E = function () {};
E.prototype = Super.prototype;
var prototype = new E();
_assign(prototype, Class.prototype);
Class.prototype = prototype;
Class.prototype.constructor = Class;
Class.Interface = _assign({}, Super.Interface, Interface);
Class.augmentClass = Super.augmentClass;
addEventPoolingTo(Class);
};
/** Proxying after everything set on SyntheticEvent
* to resolve Proxy issue on some WebKit browsers
* in which some Event properties are set to undefined (GH#10010)
*/
{
if (isProxySupported) {
/*eslint-disable no-func-assign */
SyntheticEvent = new Proxy(SyntheticEvent, {
construct: function (target, args) {
return this.apply(target, Object.create(target.prototype), args);
},
apply: function (constructor, that, args) {
return new Proxy(constructor.apply(that, args), {
set: function (target, prop, value) {
if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) {
warning_1$1(didWarnForAddedNewProperty || target.isPersistent(), "This synthetic event is reused for performance reasons. If you're " + "seeing this, you're adding a new property in the synthetic event object. " + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.');
didWarnForAddedNewProperty = true;
}
target[prop] = value;
return true;
}
});
}
});
/*eslint-enable no-func-assign */
}
}
addEventPoolingTo(SyntheticEvent);
/**
* Helper to nullify syntheticEvent instance properties when destructing
*
* @param {String} propName
* @param {?object} getVal
* @return {object} defineProperty object
*/
function getPooledWarningPropertyDefinition(propName, getVal) {
var isFunction = typeof getVal === 'function';
return {
configurable: true,
set: set,
get: get
};
function set(val) {
var action = isFunction ? 'setting the method' : 'setting the property';
warn(action, 'This is effectively a no-op');
return val;
}
function get() {
var action = isFunction ? 'accessing the method' : 'accessing the property';
var result = isFunction ? 'This is a no-op function' : 'This is set to null';
warn(action, result);
return getVal;
}
function warn(action, result) {
var warningCondition = false;
warning_1$1(warningCondition, "This synthetic event is reused for performance reasons. If you're seeing this, " + "you're %s `%s` on a released/nullified synthetic event. %s. " + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result);
}
}