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test-lua.cpp
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test-lua.cpp
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// Copyright 2015 Red Blob Games <redblobgames@gmail.com>
// https://github.com/redblobgames/cpp-traverse
// License: Apache v2.0 <http://www.apache.org/licenses/LICENSE-2.0.html>
#include <lua.hpp>
#include "traverse.h"
#include "traverse-lua.h"
#include "test.h"
#include "lua-util.h"
/** Test LuaWriter can handle various data types */
void writer_unit_tests() {
lua_State* L = luaL_newstate();
luaL_openlibs(L);
traverse::LuaWriter writer{L};
// Ints
visit(writer, 5);
TEST_EQ(lua_repr(L, -1), "5");
lua_pop(L, 1);
// Floats
visit(writer, 0.5);
TEST_EQ(lua_repr(L, -1), "0.5");
lua_pop(L, 1);
// Strings, including making sure \0 doesn't truncate it
visit(writer, std::string("\0hello\xff", 7));
TEST_EQ(lua_repr(L, -1), std::string("\"\\0hello\xff\"", 10));
lua_pop(L, 1);
// Structs, enums, enum classes, strings with quotes, vectors
visit(writer, Polygon{BLUE, Mood::HULK_SMASH, Charred::END, "UFO\"1942\"", {{3, 5}, {4, 6}, {5, 7}}});
TEST_EQ(lua_repr(L, -1), "{charred = 1, color = 1, mood = 2, name = \"UFO\\\"1942\\\"\", points = {{x = 3, y = 5}, {x = 4, y = 6}, {x = 5, y = 7}}}");
lua_pop(L, 1);
// Each test should leave the stack alone
TEST_EQ(lua_gettop(L), 0);
lua_close(L);
}
/** Test LuaReader can handle various data types */
void reader_unit_tests() {
lua_State* L = luaL_newstate();
luaL_openlibs(L);
traverse::LuaReader reader{L, std::cerr};
// Ints
int i;
lua_eval(L, "5");
visit(reader, i);
TEST_EQ(i, 5);
// Floats
float f;
lua_eval(L, "0.5");
visit(reader, f);
TEST_EQ(f, 0.5);
// Strings
std::string s;
lua_eval(L, "\"hello\"");
visit(reader, s);
TEST_EQ(s, "hello");
// Structs, enums, enum classes, strings with quotes, vectors
Polygon p1;
const Polygon p2 = {BLUE, Mood::HULK_SMASH, Charred::END, "UFO\"1942\"", {{3, 5}, {4, 6}, {5, 7}}};
lua_eval(L, "{charred = 1, color = 1, mood = 2, name = \"UFO\\\"1942\\\"\", points = {{x = 3, y = 5}, {x = 4, y = 6}, {x = 5, y = 7}}}");
visit(reader, p1);
std::stringstream s1, s2;
s1 << p1; s2 << p2;
TEST_EQ(s1.str(), s2.str());
// Each test should leave the stack alone
TEST_EQ(lua_gettop(L), 0);
lua_close(L);
}
/** Test that mismatched Lua/C++ data doesn't silently go through */
void mismatch_unit_tests() {
lua_State* L = luaL_newstate();
luaL_openlibs(L);
std::stringstream errors;
traverse::LuaReader reader{L, errors};
int i; std::string s; std::vector<int> v; Point p;
#define NO(LUA, VAR) { int top = lua_gettop(L); lua_eval(L, LUA); visit(reader, VAR); std::cerr << std::dec; if (errors.str().size() > 0) { std::cout << " PASS " << __FILE__ << ':' << __LINE__ << ' ' << errors.str(); } else { std::cerr << " * FAIL " << __FILE__ << ':' << __LINE__ << std::endl; } errors.str(""); if (lua_gettop(L) != top) { std::cerr << " + FAIL stack not preserved" << std::endl; } }
// Make sure ints and strings don't convert to each other
NO("5", s);
NO("\"5\"", i);
// Catch inappropriate vector indices
NO("{[-3] = 0}", v);
NO("{[100] = 0}", v);
NO("{a = 0}", v);
NO("{[false] = 0}", v);
// Catch extra lua fields
NO("{x=3, y=4, z=5}", p);
NO("{x=3, y=4, [1]=5}", p);
// Catch missing lua fields
NO("{x=3}", p);
// Catch other type mismatches
NO("1", v);
NO("1", p);
NO("\"hi\"", v);
NO("\"hi\"", p);
NO("{}", i);
NO("{}", s);
NO("print", i);
NO("print", s);
NO("print", v);
NO("print", p);
NO("false", i);
NO("false", s);
NO("false", v);
NO("false", p);
NO("nil", i);
NO("nil", s);
NO("nil", v);
NO("nil", p);
#undef NO
lua_close(L);
}
/** Test the ignore_* flags on LuaReader */
void ignore_flag_unit_tests() {
lua_State* L = luaL_newstate();
luaL_openlibs(L);
std::stringstream errors;
traverse::LuaReader reader{L, errors};
int i; std::string s; std::vector<int> v; Point p;
#define YES(LUA, VAR) lua_eval(L, LUA); visit(reader, VAR); std::cerr << std::dec; if (errors.str().size() == 0) { std::cout << " PASS " << __FILE__ << ':' << __LINE__ << std::endl; } else { std::cerr << " * FAIL " << __FILE__ << ':' << __LINE__ << ' ' << errors.str(); } errors.str("")
// Test silencing wrong types
{
reader.ignore_wrong_type = true;
YES("5", s);
YES("\"5\"", i);
YES("1", v);
YES("1", p);
YES("\"hi\"", v);
YES("\"hi\"", p);
YES("{}", i);
YES("{}", s);
YES("print", i);
YES("print", s);
YES("print", v);
YES("print", p);
YES("false", i);
YES("false", s);
YES("false", v);
YES("false", p);
YES("nil", i);
YES("nil", s);
YES("nil", v);
YES("nil", p);
reader.ignore_wrong_type = false;
}
// Test silencing ignore_extra_field
{
reader.ignore_extra_field = true;
YES("{[-3] = 0}", v);
YES("{[100] = 0}", v);
YES("{a = 0}", v);
YES("{[false] = 0}", v);
YES("{x=3, y=4, z=5}", p);
YES("{x=3, y=4, [1]=5}", p);
reader.ignore_extra_field = false;
}
// Test silencing ignore_missing_field
{
reader.ignore_missing_field = true;
YES("{x=3}", p);
reader.ignore_missing_field = false;
}
lua_close(L);
}
int main() {
writer_unit_tests();
reader_unit_tests();
mismatch_unit_tests();
ignore_flag_unit_tests();
}