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This repository has been archived by the owner on Jan 17, 2019. It is now read-only.
I've come across an issue where 2x2 sections of tile fail to load (or rather, they load but display only the default grey concrete). It hasn't always happened in the same spots but if you'd like to try reproducing it, I used coordinates (41.193736, -73.323373) with tile size 180. As soon as you spawn, turn 180º and walk forward to follow the road to your left. You should notice the problem as you approach a large grassy area (a 2x2 section of concrete will suddenly interrupt the road and the road will continue on the other side).
I thought it might have something to do with OSM only returning features that fit within the bounding box (and thus depending on how the player moved, blank tiles might be generated and not updated as the player got closer) and this made even more sense when I walked away from an area that failed to render (triggering its destruction) and returned to find that it displayed the road properly upon re-creation. But I also had the road underneath the spawn point fail to load, so I think the issue may lie somewhere else.
The text was updated successfully, but these errors were encountered:
However, ASM is just Proof of Concept and I'm not working on it anymore. Rather than fix issues, I started new project here: https://github.com/reinterpretcat/utymap/
It has slightly different architecture, works faster and supports some new features (e.g. Earth at globe level).
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I've come across an issue where 2x2 sections of tile fail to load (or rather, they load but display only the default grey concrete). It hasn't always happened in the same spots but if you'd like to try reproducing it, I used coordinates (41.193736, -73.323373) with tile size 180. As soon as you spawn, turn 180º and walk forward to follow the road to your left. You should notice the problem as you approach a large grassy area (a 2x2 section of concrete will suddenly interrupt the road and the road will continue on the other side).
I thought it might have something to do with OSM only returning features that fit within the bounding box (and thus depending on how the player moved, blank tiles might be generated and not updated as the player got closer) and this made even more sense when I walked away from an area that failed to render (triggering its destruction) and returned to find that it displayed the road properly upon re-creation. But I also had the road underneath the spawn point fail to load, so I think the issue may lie somewhere else.
The text was updated successfully, but these errors were encountered: