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events.go
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events.go
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package empire
import (
"fmt"
"log"
"strings"
)
type multiError struct {
Errors []error
}
func (e *multiError) Error() string {
points := make([]string, len(e.Errors))
for i, err := range e.Errors {
points[i] = fmt.Sprintf("* %s", err)
}
return fmt.Sprintf(
"%d error(s) occurred:\n\n%s",
len(e.Errors), strings.Join(points, "\n"))
}
func appendCommitMessage(main, commit string) string {
output := main
if commit != "" {
output = fmt.Sprintf("%s: '%s'", main, commit)
}
return output
}
// RunEvent is triggered when a user starts or stops a one off process.
type RunEvent struct {
User string
App string
Command Command
URL string
Attached bool
Message string
Finished bool
app *App
}
func (e RunEvent) Event() string {
return "run"
}
func (e *RunEvent) Finish() {
e.Finished = true
}
func (e RunEvent) String() string {
attachment := "detached"
if e.Attached {
attachment = "attached"
}
action := "started running"
if e.Finished {
action = "ran"
}
msg := fmt.Sprintf("%s %s `%s` (%s) on %s", e.User, action, e.Command.String(), attachment, e.App)
if e.URL != "" {
msg = fmt.Sprintf("%s (<%s|logs>)", msg, e.URL)
}
return appendCommitMessage(msg, e.Message)
}
func (e RunEvent) GetApp() *App {
return e.app
}
// RestartEvent is triggered when a user restarts an application.
type RestartEvent struct {
User string
App string
PID string
Message string
app *App
}
func (e RestartEvent) Event() string {
return "restart"
}
func (e RestartEvent) String() string {
msg := ""
if e.PID == "" {
msg = fmt.Sprintf("%s restarted %s", e.User, e.App)
} else {
msg = fmt.Sprintf("%s restarted `%s` on %s", e.User, e.PID, e.App)
}
return appendCommitMessage(msg, e.Message)
}
func (e RestartEvent) GetApp() *App {
return e.app
}
type MaintenanceEvent struct {
User string
App string
Maintenance bool
Message string
app *App
}
func (e MaintenanceEvent) Event() string {
return "maintenance"
}
func (e MaintenanceEvent) String() string {
state := "disabled"
if e.Maintenance {
state = "enabled"
}
msg := fmt.Sprintf("%s %s maintenance mode on %s", e.User, state, e.App)
return appendCommitMessage(msg, e.Message)
}
func (e MaintenanceEvent) GetApp() *App {
return e.app
}
type ScaleEventUpdate struct {
Process string
Quantity int
PreviousQuantity int
Constraints Constraints
PreviousConstraints Constraints
}
// ScaleEvent is triggered when a manual scaling event happens.
type ScaleEvent struct {
User string
App string
Updates []*ScaleEventUpdate
Message string
app *App
}
func (e ScaleEvent) Event() string {
return "scale"
}
func (e ScaleEvent) String() string {
var msg, sep string
for _, up := range e.Updates {
// Deal with no new constraints by copying previous constraint settings.
newConstraints := up.Constraints
previousConstraints := up.PreviousConstraints
if newConstraints.CPUShare == 0 {
newConstraints.CPUShare = previousConstraints.CPUShare
}
if newConstraints.Memory == 0 {
newConstraints.Memory = previousConstraints.Memory
}
if newConstraints.Nproc == 0 {
newConstraints.Nproc = previousConstraints.Nproc
}
msg += fmt.Sprintf(
"%s%s scaled `%s` on %s from %d(%s) to %d(%s)",
sep,
e.User,
up.Process,
e.App,
up.PreviousQuantity,
up.PreviousConstraints,
up.Quantity,
newConstraints,
)
sep = "\n"
}
return appendCommitMessage(msg, e.Message)
}
func (e ScaleEvent) GetApp() *App {
return e.app
}
// DeployEvent is triggered when a user deploys a new image to an app.
type DeployEvent struct {
User string
App string
Image string
Environment string
Release int
Message string
app *App
}
func (e DeployEvent) Event() string {
return "deploy"
}
func (e DeployEvent) String() string {
msg := ""
if e.App == "" {
msg = fmt.Sprintf("%s deployed %s", e.User, e.Image)
} else {
msg = fmt.Sprintf("%s deployed %s to %s %s (v%d)", e.User, e.Image, e.App, e.Environment, e.Release)
}
return appendCommitMessage(msg, e.Message)
}
func (e DeployEvent) GetApp() *App {
return e.app
}
// RollbackEvent is triggered when a user rolls back to an old version.
type RollbackEvent struct {
User string
App string
Version int
Message string
app *App
}
func (e RollbackEvent) Event() string {
return "rollback"
}
func (e RollbackEvent) String() string {
msg := fmt.Sprintf("%s rolled back %s to v%d", e.User, e.App, e.Version)
return appendCommitMessage(msg, e.Message)
}
func (e RollbackEvent) GetApp() *App {
return e.app
}
// SetEvent is triggered when environment variables are changed on an
// application.
type SetEvent struct {
User string
App string
Changed []string
Message string
app *App
}
func (e SetEvent) Event() string {
return "set"
}
func (e SetEvent) String() string {
msg := fmt.Sprintf("%s changed environment variables on %s (%s)", e.User, e.App, strings.Join(e.Changed, ", "))
return appendCommitMessage(msg, e.Message)
}
func (e SetEvent) GetApp() *App {
return e.app
}
// CreateEvent is triggered when a user creates a new application.
type CreateEvent struct {
User string
Name string
Message string
}
func (e CreateEvent) Event() string {
return "create"
}
func (e CreateEvent) String() string {
msg := fmt.Sprintf("%s created %s", e.User, e.Name)
return appendCommitMessage(msg, e.Message)
}
// DestroyEvent is triggered when a user destroys an application.
type DestroyEvent struct {
User string
App string
Message string
}
func (e DestroyEvent) Event() string {
return "destroy"
}
func (e DestroyEvent) String() string {
msg := fmt.Sprintf("%s destroyed %s", e.User, e.App)
return appendCommitMessage(msg, e.Message)
}
// Event represents an event triggered within Empire.
type Event interface {
// Returns the name of the event.
Event() string
// Returns a human readable string about the event.
String() string
}
// AppEvent is an Event that relates to a specific App.
type AppEvent interface {
Event
GetApp() *App
}
// EventStream is an interface for publishing events that happen within
// Empire.
type EventStream interface {
PublishEvent(Event) error
}
// EventStreamFunc is a function that implements the Events interface.
type EventStreamFunc func(Event) error
func (fn EventStreamFunc) PublishEvent(event Event) error {
return fn(event)
}
// NullEventStream an events service that does nothing.
var NullEventStream = EventStreamFunc(func(event Event) error {
return nil
})
// MultiEventStream is an EventStream implementation that publishes the event to multiple EventStreams, returning any errors after publishing to all streams.
type MultiEventStream []EventStream
func (streams MultiEventStream) PublishEvent(e Event) error {
result := new(multiError)
for _, s := range streams {
if err := s.PublishEvent(e); err != nil {
result.Errors = append(result.Errors, err)
}
}
if len(result.Errors) == 0 {
return nil
}
return result
}
// asyncEventStream wraps an array of EventStreams to publish events
// asynchronously in a goroutine
type asyncEventStream struct {
e EventStream
events chan Event
}
// AsyncEvents returns a new AsyncEventStream that will buffer upto 100 events
// before applying backpressure.
func AsyncEvents(e EventStream) EventStream {
s := &asyncEventStream{
e: e,
events: make(chan Event, 100),
}
go s.start()
return s
}
func (e *asyncEventStream) PublishEvent(event Event) error {
e.events <- event
return nil
}
func (e *asyncEventStream) start() {
for event := range e.events {
err := e.publishEvent(event)
if err != nil {
log.Printf("event stream error: %v\n", err)
}
}
}
func (e *asyncEventStream) publishEvent(event Event) (err error) {
defer func() {
if v := recover(); v != nil {
var ok bool
if err, ok = v.(error); ok {
return
}
err = fmt.Errorf("panic: %v", v)
}
}()
err = e.e.PublishEvent(event)
return
}