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Copy pathBGRSLoupeLayer.h
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BGRSLoupeLayer.h
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/**
* BGRSLoupeLayer.h
* Copyright (c) 2011, Benjamin Guest.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* -Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* -Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* -Neither the name of Benjamin Guest nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
@class RSColorPickerView;
@interface BGRSLoupeLayer : CALayer {
BOOL isReadyToDismiss;
BOOL isRunningInitialAnimation;
}
@property (nonatomic) CGPoint loupeCenter;
@property (nonatomic, weak) RSColorPickerView* colorPicker;
#pragma mark - Drawing
- (void)drawGridInContext:(CGContextRef)ctx;
#pragma mark - Animation
- (void)appearInColorPicker:(RSColorPickerView*)aColorPicker;
- (void)disappear;
- (void)disappearAnimated:(BOOL)anim;
@end