-
Notifications
You must be signed in to change notification settings - Fork 1
/
S.spi.spi
206 lines (199 loc) · 7.18 KB
/
S.spi.spi
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
live_loop :fake_drums, sync: :slicing do
tick
if spread(1,32).look
#smp Mountain[/subkick/,1], amp: 2, cutoff: 60
#smp Frag[/kick/,6], amp: 2#, cutoff: 60
if spread(1,48).tick(:sindie)
at do
sleep (1/8.0)
#smp Frag[/hat/,4], amp: 0.5, rpitch: (ring 0,12,12).tick(:pi)
#smp A["Fs3/4"][21], amp: 2
smp Mountain[/subkick/,0], amp: 2.0
end
end
end
sleep 1/8.0
end
live_loop :slicing do
tick
s = (ring
1/8.0,1/8.0,1/8.0,1/8.0,
1/8.0,1/8.0,1/8.0,1/8.0,
1/8.0,1/8.0,1/8.0,1/8.0,
1/8.0,1/8.0,1/8.0,1/8.0,
).look
with_fx :hpf, mix: 0, cutoff: (ramp 0,90,128).tick(:i231) do
b = Dust[/perc/,1];a = Dust[/perc/,2]
if (x=(ring *%w{0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 b 0 0 0}).look) != "0"
#smp eval(x),amp: 0.5, rate: (ring -1, 1).look
end
if spread(1,4).look
dd = (knit _,3, Corrupt[/One Shots/, /hum/,2],1).tick(:loopy)
kick_drift = (line,0.0,1/16.0,8).tick(:sloppy)
smp Mountain[/subkick/,1], amp: 1.0*(ring 1.5).tick(:inside2), cutoff: (ring 135).tick(:inside)
at{; sleep kick_drift; smp dd, amp: 0.5, finish: 0.01+rand(0.01) }
if spread(1,16*4).look
# smp Junk[/tom/,2], amp: 0.8, rpitch: 0
end
if spread(1,32).tick(:sindie)
at do
sleep (1/8.0)*2
smp Mountain[/subkick/,0], amp: 0.5
end
end
end
if spread(7,11, rotate: 1).look
with_fx :reverb, mix: 0.2, room: (line 0.0, 0.9, 32).look do
smp Frag[/hat/,[3,5]].look, amp: 0.3, rpitch: (ring 0,12*4,12).tick(:pi), cutoff: (line 110, 135, 32).look
end
at do
if spread(1,64).tick(:sindie)
sleep 1/8.0
smp Frag[/hat/,4], amp: 0.25, rpitch: (ring 0,12,12).tick(:pi)
end
end
end
if spread(1,8).look
smp Dust[/snare/,2], amp: 0.25
if spread(1,16).look
#smp Dust[/snare/,1], amp: 0.25
#smp Dust[/snare/,8], amp: 0.25
else
#smp Dust[/snare/,8], amp: 0.25, rpitch: (line 0,0.5,32).look
end
end
if spread(16,64).look
with_fx :bitcrusher, bits: 16 do
smp Junk[/perc_hit/,/_click_/].take(8).tick(:sn), amp: 0.2, rpitch: 0
end
end
with_fx :pitch_shift, pitch_dis: 0.0, mix: 0 do
if spread(1,32).look
#synth :dark_sea_horn, note: chord(:FS2, :m11), cutoff: 100, decay: 1.0, attack: 0.0001, amp: 1.0
end
d=(spread 7,11).map{|s| s ? :echo : :slicer}
with_fx d.look, decay: 1*2, phase: 0.125, mix: 1, distort: (line 0.0, 0.5,128).look do
#puts (S.slice(:Fs3)).take(1)
ons=[ratio_on((S.slice(:Fs3)).look()), ratio_off((S.slice(:Fs3)).look())].shuffle
#smp ((S.slice(:Fs3))).look, amp: 4.0, rpitch: (ring 0).shuffle.tick(:inner), cutoff: 135 ,cutoff: (ramp 10, 135, 128).tick(:ras5s3am)#, finish: ons[0], start: ons[1]- (knit 0,31,0.01,1).tick(:spand)
#smp (S.slice(:Fs3)).drop(1).look, amp: 4.0, rpitch: (ring 7).shuffle.tick(:inner), cutoff: 135 ,cutoff: (ramp 10, 135, 128).tick(:ra53am)
#smp (S.slice(:Fs3)).drop(1).look, amp: 4.0, rpitch: (ring 3).shuffle.tick(:inner), cutoff: 135 ,cutoff: (ramp 10, 135, 128).tick(:ra53am)
if (S.slice(:Fs3)).look[:path] =~ /vog_strw_sus_oh_f_01_rel/
at do
32.times{|n|
if(true)
#smp A["Fs3/8"].drop(12).take(32).tick(:vocals), amp:(line 1.0, 2.0,32).look(:vocals), pan: (line -0.25, 0.25, 32).look(:vocals)
end
sleep 1/8.0/2.0
}
end
end
end
if spread(7,11).look
fslice = S.slice(:Fs3).drop(1).reverse.look
# smp fslice, amp: 4.0, rpitch: (ring 3).tick(:i), cutoff: 135#, finish_offset: rand(1)*0.0025
end
d=(spread 3,8).map{|s| s ? :pitch_shift : :bitcrusher}#.shuffle
with_fx d.look, decay: 1, phase: 0.25, mix: 1.0, distort: (line 0.0, 0.5, 128).look do
fslice = S.slice(:Fs3).drop(0).reverse.look
smp fslice, amp: 4.0, rpitch: (ring 0).look, cutoff: 80#, finish_offset: ((spread 7, 11).look ? 0.01 : 0.0)
if spread(7,11*5).look# != 0
uncomment do
with_fx :reverb, room: 1.0, mix: 1.0*(line 0.0,1.0,128).tick(:in) do
with_fx :level, amp: 0.8*0 do
# sample (knit Vocals[[2,2]].look,1,_,16).look, amp: 0.1*1.0, pan: (line -0.25,0.25,256).look
sample (ring
A["Fs4/8"][16],A["Fs4/8"][17],
A["Fs4/8"][18],A["E4/8"][15],
A["Fs4/8"][20],A["Fs4/8"][21]).shuffle.tick(:sop), pan: (line -0.25,0.25, 256).look, cutoff: (ramp 50, 135, 256/2.0).tick(:sopit)
end
end
end
end
if s != 1/8.0 # B-7-C#-5-D-4-E-2-F#-2-G#-3-A-5-B-7-C#-8-D-10-E-12-F#
smp fslice, amp: 2.0, rpitch: 0, cutoff: 135, start: 0.8469, finish: 1.0
#smp fslice, amp: 2.0, rpitch: -5, cutoff: 100, start: 0.7, finish: 1.0
end
#puts (fslice[:offset] - fslice[:onset])
if (fslice[:offset] - fslice[:onset]) > 0.1
synth :gpa, note: (knit (chord :Fs4,:m)[0],64, (chord :Cs5,:m)[0],64).look, amp: 1.0, attack: 0.001, decay: fslice[:offset] - fslice[:onset], release: 0.001
end
if spread(1,64).look
#smp (S.slice(:Fs3)).reverse.drop(12).take(12).reverse.look, amp: 4.0,
#rpitch: (ring 12*1).look, cutoff: 100
end
end
if (spread 8, 16).look
with_fx :distortion, mix: (line 0.0, 1.0, 128).look do
with_fx :bitcrusher, bits: (line 8, 32, 1).look do
# smp (S.slice(:D2).take(32)).look, amp: 0.3,rpitch: (knit -5, 32, 0, 32).look
end
end
end
end
end
sleep s
end
live_loop :sop, sync: :slicing do
tick
with_fx :echo, room: 0.9 do
with_fx :distortion do
#synth :chipbass, note: :Fs4, amp: 0.125, decay: 2, pan: (line 0.25, -0.25, 0.001).look
end
end
with_fx :pitch_shift do
#smp Berry[/sustain/,/mm/][14], amp: 1
end
with_fx :pitch_shift, pitch_dis: 0.2 do
#smp Harp.slice("C#3").take(16).look, amp: 4.2
end
sleep (1/8.0)
end
live_loop :breath, sync: :slicing do
tick
sample Vocals[[2,2,2, 2,2,6]].look, amp: 0.05*1.0, pan: (line -0.25,0.25,256).look
sleep (1/2.0)*6
end
live_loop :ambient, sync: :slicing do
tick
with_fx :slicer, phase: (ring 1/4.0).look, invert_wave: 1 do
#synth :dark_ambience, note: (chord :Fs4, :m11), amp: 1, decay: 10, attack: 8.0
#smp Berry[/gaiazone_9/], amp: 10
end
#smp Berry[/ataxicone_10/], amp: 2
#sample S.slice(:Fs3).look()[:path], amp: 1
sleep (1/2.0)*32
end
with_fx :reverb, mix_slide: 2, damp_slide: 2, mix: 1 do |g_fx|
live_loop :harmony, sync: :slicing do
tick
synth :dark_ambience, note: (ring
chord(:FS3,:m), chord(:B3, :sus2),
chord(:B3, :m), chord(:Cs4,:m)).look, decay: 16.2, attack: 1, amp: 0.25
16.times{
control g_fx, mix: rand, damp: rand
sleep 1
}
end
end
live_loop :drum_layer,sync: :slicing do
tick
#smp Dust[/crunchy/,4], amp: 0.5
#smp Dust[/./].look, amp: 4#, beat_stretch: 8, amp: 4
8.times{
if(ring 1,0,0,0,1,0,1,0).look == 1
smp Junk[/lo/,0], amp: 0.2*0
end
if(ring 0,1,0,0,0,0,0,0).look == 1
smp Fraz[/snap/,2], amp: 0.5*0
end
if(ring 0,0,1,0,0,0,0,0).look == 1
smp Fraz[/snap/,4], amp: 1*0
end
tick
sleep 1/2.0
}
end