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final.spi.spi
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final.spi.spi
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sop_cc motion: 0.0
#sop2_cc motion: 0.2
#sop2_cc motion: 0.1
#sop2_on :A2, mode: 4
@align=false
live_loop :Fall_Into_Your_Screen, sync: :metro do
tick
stop
score = (ing
[[[:b3, 2]], 2],
[[[_, 0.25]], 2],
[[[:fs3, 2]], 2],
[[[_, 0.25]], 2],
#, [[[:gS4, 0.25]], 0.5],
#, [[[:CS3, 2], [:E4, 2], [:GS3, 2]], 2],
#, [[[:b3, 0.25]], 0.5],
)
s=score.look
c=s[0]
if spread(1,6).look
eek :Gs3, 10
end
with_transpose -12 {
#midi root(c),100, channel: 5, sustain: 2
}
with_transpose -12*0 do
#harp root(c),10
piano root(c),(ring 35,40).look*1.3, sustain: c[0][-1] #if c.count == 1
c.each{|n|tick(:inner);
sop n[0],1.0*(ing 80, 70, 85, 70,).look(:inner), sustain: ((n[-1])*1)+0.5, mode: 0
}
with_transpose 12*0 do
violin root(c), 127*1.0, mode: 1#, defon: 0.0, at: 0.0 #, sustain: 1 , form: 0.0, shape: 0.0, mul: 4, at: 1.0
end
sleep s[-1]
strings c[0][-2], 35
if spread(1,3).look
with_fx :gverb, room: 200.0, mix: 0.8, release: 8, spread: 0.9 do
with_fx :slicer, phase: 1/8.0 do
smp Drip[/effect/].look, amp: 0.4, cutoff: 100, rate: -0.125, attack: 0.5
end
end
end
sleep (s[-1])*1
end
end
#eek :Cs4, 20, mode: 2, sustain: 4
no do
fn="on"
method("strings_#{fn}").call(:e4, 1)
method("violin_#{fn}").call(:e5, 1)
end
#midi_note_off :a1, channel: 5
live_loop :percussion, sync: :metro do
sync :entry if @align
d1,d2,d3,d4 = *Drip[/cymbal/,[0,2,3,4]]
# with_fx :gverb, room: 10, release: 0.25, mix: 0.2 do
with_fx :echo, mix: 1*(ring 0.025+rand*0.1,0.055+rand*0.1,0.03,0.02,0.01).look, phase: (ring 1/4.0, 1/8.0).look do
s1 = Drip[/snare/,/resin/].tick(:i);
t1 = Tape[/snare/].tick(:i);
c1 = Tape[/cymbal/].tick(:i);
c2 = Tape[/cymbal/].tick(:i);
c3 = Tape[/cymbal/].tick(:i);
d1c = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/c#01.wav";
d1d = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/d01.wav";
d1e = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/e01.wav";
d1f = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/f#01.wav";
d1g = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/g#01.wav";
d1a = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/a-01.wav";
d1b = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/b01.wav";
8.times{
m1 = Mountain[/microperc/,[0,0,7,0,0,7]].look;
with_swing 0.01,2 do
tick
zz=Drip[/fx/,[_,_,_,_,_,_,_,_,_,_,_,42]].look(:pp)
f =(ing :reverb, :reverb, :echo,).look(:pp)
dd = Tape[/_high/,[20,49,49,50,52,56,
20,49,49,50,52,56]].look(:pp)
h1=Tape[/_high/,[50,49]].look(:pp)
pp = (ing
[d1g], d1a, _, dd, _, _, _, _,
_, _, _, _, _, _, _, _,
d1, _, _, _, h1, _, _, _,
_, _, _, _, _, _, _, _,
d1, d1e, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
m1, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, %l{dd},
[d1g], d1a, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
d1, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
d1, d1f, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
m1, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
).look
ppz =(ing #1.5, 12, @, 1/8, -18, /, 19, 20/21, 24, 25/26/27,
_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
h1, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
).look
dripkit(7,1) if pp && pp.is_a?(Integer)
pp=_
if pp
tick(:pp)
fx = :none
cutoff_bump=(pp.is_a?(Array) ? 15 : rand_i(10))
accent = (pp.is_a?(Array) ? 0.7 : 0.4)*1
if pp && pp.is_a?(Hash)
fx = pp.values[0]
pp = pp.keys[0]
end
with_fx(fx, phase: 1/3.0, decay: 1.5, room: 250, spread: 0.8, damp: 0.5,pre_damp:0.5,release:6){
if ppz
with_fx :slicer, phase: 1/4.0 do
smp h1, amp: 1.0, attack: (ing 0.03, 0.01,).look, rate: (ing 0.25, 0.25, 0.125, 0.125,).look(:pp)
end
end
yes do
fuzz = rand(0.09)
if (pp != dd && pp != h1)
with_fx :echo, mix: 0.5, phase: 1/4.0, decay: 2 {
smp pp, amp: accent+5.0, attack: 0.0, start: 0.1-fuzz, rate: (knit
-0.5,32,-0.25,32,
-0.5-fuzz, 1,-0.5,31,
-0.25-fuzz,1,-0.25,31).look
}
end
smp pp, amp: (3+accent+(rand*0.1))*0,
rate: -2*(knit 1.1,4, 1.0,2).look, pan: (ing
0.25, 0.25, -0.25, -0.25, 0.25, -0.25,
0.5, 0.5, -0.25, -0.25, 0.25, -0.5,
0.5, 0.5, -0.25, -0.25, 0.25, -0.5,
).look, cutoff: (ing 110, 80,).look+cutoff_bump #, cutoff: (ramp 40,127,256*4).tick(:aaashoo2t)
end
}
end
sleep 1/8.0
end
}
end
# end
end
live_loop :music, sync: :metro do;z=nil;s=nil;#tick
harp_cc phase: 0.5, mod: 0.0, cutoff: 0.02, bass: 0.0, mode: 0
score = (ing
[_, 3.0],
[:D3, 3.0], [:A3, 3.0], [:E4, 3.0],
[:A3, 1/4.0], [:A3, 1/4.0], [_, 1/4.0], [:A3, 1/4.0],
[_, 1/4.0], [:A3, 1/4.0], [:A3, 1/4.0], [_, 1/4.0],
[:A3, 1/4.0], [_, 1/4.0], [:A3, 1/4.0], [:A3, 1/4.0],
[_, 1/4.0], [:A3, 1/4.0], [_, 1/4.0], [_, 1/4.0], #1.25,
)
#harp_on :D3
#score = (ing [_, 3], [:A3, 3], [:D3, 3], [:E3, 3],)
score = (ing [:A3, 3], [:D3, 3], [:E3, 3], [:B3, 3], [:FS3, 3], [:E3, 3],)
score = (ing [:A2, 3],)
#s = score.tick
#harp s, 0.25*(ring 20,20,20, 30,40,40, 40,60,80).look, sustain: s[-1]*2
score = (knit
[:A3, 3/4.0],3, [:Cs4,1.0],3,
[:A3,2/4.0],3, [:E4,3/4.0],1,
[:A3,1.0],1, [:E4,2/4.0],1
)
#score = space()
s = score.tick
s1 = (ing
:A3, :FS4, :E4, :D4, :A4,
:A3, :FS4, :E4, :D4, :E4,
:A3, :FS4, :E4, :D4, :D3,
:B3, :FS4, :E4, :D4, :D4,
).tick(:s)
#harp s1, 0.2*(ring 15,25).look(:s), sustain: (ring 1/4.0,1.0).look(:s) #0.1*(ring 20,20,20, 30,40,40, 40,60,80).look
sleep s[-1]
sleep 3/4.0
if spread(1,3).look
no do
sharp :E4, 1, sustain: (3*3)#/3
end
end
end
@cp||=nil
live_loop :It_is_Dark_in_here, sync: :sudden do;z,z2,z3,v=nil;tick
live_loop :Fall_Into_Your_Screen {stop}
with_transpose 12*0 do
if spread(1,6).look #spread(1,4).look # 4th? #1/2 * 1-6 3
c2p = (ring
[:A2, :Cs4, :E3, :B4], [:CS3, :E4, :GS3, :D4],
_,
[:A3, [:Cs4,:CS5].choose, :E3, :B4], [:CS3, :E4, :GS4, :D4],
_,
[:A2, :CS3, :E3, :A3], [:E3, :Gs4, :CS4, :Fs4], [:E3, :Fs4, :B3, :Fs4],
#_,
#[:E3, :GS4, :B3, :Fs4], [:D3, :Gs4, :A3, :E4], [:D3, :Fs4, :A3, :E4],
_)
cp = (ring
[:A2, :Cs4, :E3], [:CS3, :E4, :GS3],
_,
[:A3, [:Cs4,:CS4].choose, :E3], [:CS3, :E4, :GS4],
_,
[:A2, :CS3, :E3], [:E3, :A4, :CS4], [:E3, :Fs4, :B4],
_,
[:E3, :GS3, :B4], [:E3, :Fs4, :B3], [:D3, :Fs4, :A3],
_,
[:Fs3, :B3, :D4], [:B3, :Fs4, :D4], [:FS3, :A3, :Cs4],
[:E3, :Gs3, :B3], [:A3, :B3, :E4], [:A3, :D4, :E4],
_,
[:A2, :Cs3, :E3], [:CS3, :E3, :GS3],
_,
[:A2, :Cs4, :E3, :B3], [:CS3, :E4, :FS3, :B3],
_,
[:A2, :CS4, :E3], [:E3, :Gs4, :CS4], [:E3, :Fs4, :B3],
_,
[:E3, :GS4, :B3], [:D3, :Gs4, :A3], [:D3, :Fs3, :A3],
_,
[:Fs3, :B3, :D4], [:B3, :e4, :D4], [:B3, :fs4, :D4],
_,
[:FS3, :A3, :D4], [:FS3, :A3, :Cs4], [:E3, :Gs3, :B3],
[:A3, :D3, :E4], [:A2, :A3, :Cs4, :E3, :B4],
_,
)
tick_reset(:inner)
c=cp.tick(:inner)
@cp ||= c
if !c
eek (ing
:gs3, :e3, :b2, _, :gs0,
:gs3, :fs3, :cs3, _, _, _,
).tick(:missing), (ing 100, 120,).look(:missing), sustain: 3.0, at: 0.0, mod: 0.0
eek_cc at: (ing 0.0, 0.0,).look(:missing)
violin (ing :gs3, :fs3, :E3, :Fs3, :A3, _, _, _, _, _, _,).look(:missing)
end
if c
with_transpose -1*12 do
if c.count > 3
#violin c[0][-1], 1*(ing 30, 10, 30, 50,).look(:inner), sustain: 4
end
end
with_transpose -12*2 do
#bass c[0][0], (ring 120,80,117,85).look(:inner), sustain: 2.0
end
#sop c[0], mode: 10, formant: 0.7, form_amp: 0.0
#c=[]
cue :entry unless c.empty?
#sharp c[0], 2, sustain: 4
#sop c[1], 3, sustain: 4
#sop c[2], 3, sustain: 4
puts "#{Note.resolve_note_name(c[0]) if c[0]} <- [Piano]"
with_transpose 12 do
#violin c[1], 60, sustain: 2
#zero c[0], 80, sustain: 5
#violin2 c[1], 80, sustain: 2
end
with_transpose -12 do
#violin c[1], 88, sustain: 2
end
pf=1.0
with_transpose 12*0 do
zero c[0], (ing 30, 10, 30, 10,).look
#with_transpose 12 { eek c[2], 60, sustain: 4,mode: 2}
i = (method :piano)
i.call(c[0], 60*pf, sustain: 4)
i.call(c[1], 50*pf, sustain: 4)
i.call(c[2], 55*pf, sustain: 4)
i.call(c[3], 65*pf, sustain: 2)
i.call(c[4], 30*pf, sustain: 8)
i.call(c[5], 30*pf, sustain: 8)
puts c
you = (method :sop)
#sop2(c[0], 120, sustain: 2.0, mode: 0)
#with_transpose((ing 12, 7,).look){you.call(c[1], 15, sustain: 2.0, mode: 0)}
#you.call(c[2], 30, sustain: 2.0)
#you.call(c[3], 30, sustain: 2.0)
#you.call(c[4], 34, sustain: 8.0)
#with_transpose 12 {eek c[-2], sustain: (ing 2, 0.125,).look}
#at{sleep 1; sop_cc motion: [0.2,0.1,0.0].choose}
at{sleep 0.25; with_transpose(-12){violin c[1], 10, sustain: 0.5}}
puts "#{@cp[1]} #{c[1]}"
if @cp && @cp[1] != c[1]
puts "HIT IT"
@cp = c
with_transpose -12*0 do
#strings c[1],1, sustain: 2
if spread(1,2).tick(:notall)
violin note(c[0]-12), 20, sustain: 4.0, mode: 1
#violin2 c[-1], 1, sustain: 6.0
end
end
with_transpose -12*1{piano2 c[1], 40, sustain: 2 }
#violin c[1], 100, sustain: 2
end
end
end
end
z=(ing
:D4, :D4, :D4, :D4, _, _, _, _,
:E4, _, _, _, _, _, _, _,
:D4, _, _, _, _, _, _, _,
:B4, _, _, _, _, _, _, _,
:Fs4, _, _, _, _, _, _, _,
:E4, _, _, _, _, _, _, _,
:A3, _, _, _, _, _, _, _,
:A3, _, _, _, _, _, _, _,
).look
z=(ing
_, _, [:GS4, 3], [:GS4, 1], _, _, _, _, [:E4, 3], _, _, _,
_, _, _, _, _, _,
_, _, [:E4, 3], [:E4, 1], _, _, _, _, [:CS4, 3], _, _, _,
_, _, _, _, _, _,
_, _, [:A4, 6], _, _, _, _, _, _, _, _, [:B4, 6], _, _, _, _, _, _,
_, _, _, _, _, _,
_, _, [:Fs4, 2], _, _, _, _, _, [:GS4, 2], _, _, _, _, _, _, _, _, _,
_, _, [:Fs4, 1], _, [:Fs4, 1], _,
_, _, [:Fs4, 2], _, _, _, _, _, [:FS4, 2], _, _, _,
_, _, _, [:Fs4, 2], _, _, _, _, [:A3, 2], _, _, _,
_, _, _, _, _, _, _, _, _, _, _, _,
_, _, _, _, _, _,
).look
z2=(ing
:gs4, :Cs4, _, :A3, _, :E4, _, :A4, :A4, :A4, :A4, :A4,
:gs4, :Cs4, _, :A3, _, :B3, _, :A4, :A4, :A4, :Fs4, :A4,
).look
v=false
#z=_;v=false
if z
puts z if look % 9 == 0
harp z#[0], (ing 60, 60, 60, 50, 50, 40, 60, 60, 60, 50, 50, 40,).look*1.1, sustain: z[1]
piano z, (ing 70, 65, 55,).look * 1.1, sustain: 4/2.0
#zero z, (ing 30, 10, 30, 10,).look
end
if spread(1,9).look
with_transpose (1*12) do
#musicbox z,10, sustain: 1/8.0#*3
end
end
end
#sleep 1
sleep 1/2.0
end
live_loop :kick, sync: :drums do
p=Dust[/perc/, /conga/] #MagicDust[/perc/,/stone/,[4..8]].look #*Dust[/perc/, [7,7]]
k3 = Tape[/tom/,23]
k2 = Tape[/tom/,22]
k7 = Tape[/tom/,24]
k4 = Mountain[/kick/,4]
k5 = Lo[/kick/,15]
k8 = Lo[/kick/,2]
k6 = Drip[/orig_fx_12/,0]
km = Lo[/kick/,/mid/]
d1c = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/c#01.wav";
d1d = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/d01.wav";
d1e = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/e01.wav";
d1f = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/f#01.wav";
d1g = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/g#01.wav";
d1a = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/a-01.wav";
d1b = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/b01.wav";
tc = Tape[/cymbals/]
ts = Tape[/snares/]
tt = Tape[/toms/]
df = Drip[/fx/]
kt = Lo[/kick/,/thin/]
t1 = CineAmbi[/One shots/,/tom/,2]
8.times{
tick
k1,k2,k3 = Frag[/kick/,9], Mountain[/subkick/,0], (knit Dust[/kick/,24],3, Dust[/kick/,25],3).look
kd = Lo[/kick/,/dark/].look
kk = Lo[/kick/,/clicky/].look
kp = Lo[/kick/,/phat/].look
cc = Drip[/cymbal/].look
m1 = Mountain[/microperc/]
dg=Drip[/fx/,/grind/,8]
#k1 = Tape[/drum/,7]
p1,p2,p3,p4 = *Crystal[/cymbal/,[32,18,12,13]]
d1,d2,d3,d4 = *Drip[/cymbal/,[0,2,3,4]]
d5 = Drip[/cymbal/,10]
f3 = Drip[/fx/,/12/,14]
f2 = Drip[/fx/,/88/,0]
f1 = [
#Drip[/Drip_orig_fx_08/,0],
"/Users/josephwilk/Workspace/music/samples/Tuned/Drip_effects/D-01.wav",
"/Users/josephwilk/Workspace/music/samples/Tuned/Drip_effects/D01.wav",
"/Users/josephwilk/Workspace/music/samples/Tuned/Drip_effects/E01.wav"][2]
cs = (0..17).map{|n| Crystal[/cymbal/].tick(:i)}
c=Crystal[/cymbal/]
cf=Crystal[/fx/]
page1=(ing
_, _, _, _, _, _,
_, _, _, _, _, _,
m1[1], _, _, _, _, _,
_, _, _, _, _, _,
_, _, _, [m1[6]], m1[7], _,
_, _, _, _, _, _,)
page2=(ing
_, _, _, _, _, _,
_, _, _, _, _, _,
m1[7], _, _, _, _, _,
_, _, _, _, _, _,
_, _, _, _, _, _,
_, _, _, _, _, _,)
page3=(ing
_, _, _, _, _, _,
_, _, _, _, _, _,
m1[6], _, _, _, _, _,
_, _, _, _, _, _,
_, _, _, _, _, _,
_, m1[1], [m1[1]], m1[1], [m1[3]], _,
_, _, _, _, _, _,
_, _, _, _, _, _,
m1[6], _, _, _, _, _,
_, _, _, _, _, _,
_, _, _, _, _, _,
_, _, [m1[1]], _, [m1[3]], _,)
pp=(knit page1.look, page1.count*2, page2.look, page2.count*2, page3.look, page3.count*2).look
pp=_
if pp
with_fx :lpf, mix: 0.9 do
drum_machine(pp)
end
end
k=(ing
k1, _, _, _, k4, _, _, _, k1, _, _, _, k4, _, _, _,
k1, _, _, _, k4, _, _, _, k1, _, _, _, k4, _, _, t1,
k1, _, k2, _, k4, _, _, _, k1, _, _, _, k4, _, _, t1,
k1, _, k2, _, k3, _, _, _, k1, _, _, _, k4, _, _, _,
k1, _, _, _, k4, _, _, _, k1, _, _, _, k4, _, _, _,
k1, _, _, _, k4, _, _, _, k1, _, _, _, k4, _, _, t1,
k3, _, k2, _, k4, _, _, _, k1, _, _, _, k4, _, _, t1,
k3, _, k3, _, k2, _, _, _, k1, _, _, _, k4, _, _, _,)
k=(ing
[kt[1]], _, k7, _, ts[8], _, _, _, k1, _, _, _, _, _, _, _,
k1, _, _, _, _, _, _, _, k4, _, _, _, _, _, _, k7,
k1, _, _, _, %l{tc[6]}, _, _, _, k4, _, _, _, _, _, _, k7,
k1, _, _, _, _, _, _, _, k5, _, %l{tc[6]}, _, _, _, [f1, 0.99], _,
kt[4], _, k7, _, _, _, _, _, k1, _, _, _, _, _, _, _,
k1, _, _, _, _, _, _, _, k4, _, _, _, _, _, _, k7,
k1, _, _, _, %l{tc[6]}, _, _, _, k4, _, _, _, _, _, _, k7,
k1, _, _, _, _, _, _, _, k5, _, %e{tc[6]}, _, _, _, [f1, 0.99], _,)
# k=(ing
#, [kt[1]], _, k7, _, tc[4], _, tc[1], _, tt[23], _, _, _, tc[4], _, _, _,
#, k1, _, _, _, tc[5], _, tc[1], _, kt[6], _, _, _, tc[4], _, _, _,
#, k1, _, _, _, tc[6], _, _, _, k4, _, _, _, tc[4], _, tc[2], _,
#, )
# k=(ing
#, [kt[1]], _, k7, _, tc[4], _, tc[1], _, tt[23], _, _, _, tc[4], _, _, _,
#, _, _, _, _, _, _, _, _, kt[6], _, _, _, tc[4], _, _, _,
#, _, _, _, _, tc[6], _, _, _, k4, _, _, _, tc[4], _, tc[2], _,
#, )
kz=(ing
kt[6], _, k7, _, tc[4], _, tc[1], _, tt[23], _, _, _, _, _, _, _,
kt[1], _, _, _, tc[4], _, tc[1], _, tt[23], _, _, _, tc[4], _, _, _,
kt[1], _, _, _, tc[4], _, tc[1], _, tc[4], _, _, _, tc[2], _, _, _,
)
kz=(ing
[kt[6]], _, k7, _, tc[4], _, tc[1], _, tt[23], _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
kt[1], _, _, _, _, _, _, _, %l{kt[1]}, _, _, _, _, _, _, _,
%l{tc[5]}, _, _, _, tc[1], _, {tc[2]=>:reverb}, _,
)
d = dice(6) > 4
if d
p1 =tc[5]
p2 =tc[2]
else
p1 =tc[4]
p2 =tc[1]
end
kz=(ing
#1,
[kt[1]], _, k7, _, _, _, _, _, p1, _, p2, _, _, _, _, _, _, _, _, _, _, _, {tc[1]=>:lpf}, _,
kt[1], _, _, _, _, _, _, {tc[1]=>:lpf}, _, _, _, _, _, _, _, _, {tc[1]=>:lpf}, _, _, _, _, _, {tc[4]=>:lpf}, _,
kt[1], _, _, _, _, _, _, _, {tc[23]=>:lpf}, _, _, _, _, _, _, _, {tc[23]=>:lpf}, _, {tc[22]=>:lpf}, _, _, _, {tt[[2, 6].choose]=>:lpf}, _,
)
kz=(ing
[kt[1]], _, k7, _, _, _, _, _, [tt[8]], _, _, _, [tt[8]], _, _, _, _, %h{tt[8]}, _, _, _, _, _, _,
kt[1], _, _, _, _, _, _, _, tt[8], _, _, _, %l{tt[8]}, _, _, _, %h{tt[8]}, _, _, _, _, _, _, f1,
kt[1], _, _, _, _, _, _, _, tt[8], _, _, _, %l{tt[8]}, _, _, _, %e{tt[8]}, _, _, _, _, _, %l{tt[[2, 6].choose]}, _,
[kt[1]], _, k7, _, _, _, _, _, [tt[8]], _, _, _, [tt[8]], _, _, _, %h{tt[8]}, _, _, _, _, _, _, f1,
kt[1], _, _, _, _, _, _, _, tt[8], _, _, _, %l{tt[8]}, _, _, _, %h{tt[8]}, _, _, _, _, _, _, _,
kt[1], _, _, _, _, _, _, _, tt[8], _, %h{tt[8]}, _, %l{tt[8]}, _, _, _, %r{tt[3]}, _, %h{tt[8]}, _, _, _, %l{tt[[2, 6].choose]}, _,)
k=(ing
[kt[1]], _, _, _, _, _, _, _, [tt[8]], _, _, _, [tt[8]], _, _, _, %h{tt[8]}, _, _, _, _, _, _, f1,
%b{kt[1]}, _, _, _, _, _, _, _, tt[8], _, _, _, [tt[8]], _, _, _, %h{tt[8]}, _, _, _, _, _, _, f1,
%p{kt[1]}, _, _, _, _, _, _, _, tt[8], _, %h{tt[8]}, _, %l{tt[8]}, _, _, _, %r{tt[8]}, _, %h{tt[8]}, _, _, _, %l{tt[[2, 6].choose]}, _,)
k=(ing
[kt[1]], _, _, _, tt[8], _, _, _, %h{tt[8]}, _, _, _, %h{tt[8]}, _, _, f1,
%b{kt[1]}, _, _, _, _, _, _, _, _, _, _, _, _, _, _, f1,
)
#p=_
if spread(7*2,11*3).look && p
with_fx :hpf do
#smp tt[8], amp: 0.125
end
#(knit true,48,false,48).look ? tick(:i) : look(:i)
#smp tt.look(:i), amp: (line 0.9, 1.0,128).look, rate: 0.25
end
if spread(4,31).look && p
#(knit true,32,false,0).look ? tick(:i2) : look(:i2)
smp Mountain[/microperc/,5], amp: 0.5
end
dx = Drip[/fx/,/orig/].shuffle.look #24
r = (ing d1a, d1d, d1e, d1f,).look
k2=(ing
_, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
[ts[49]], _, _, ts[12], _, _, _, _,
_, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
ts[7], _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
tt[49], _, _, ts[12], _, _, _, _,
_, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _,
ts[7], _, _, _, _, _, _, _,
)
kp=k2.look
fx=:lpf
accent = (ing 0.2, 0.2, 0.3, 0.5,).look
attack = 0.0
r = 1.0
if kp && kp.is_a?(Array)
kp = kp[0]
accent=accent*1.5
end
if kp && kp.is_a?(Hash)
fx = kp.values[0]
kp = kp.keys[0]
end
if kp==dx
#eek :Gs3
r=[-0.125, 0.125].choose
attack=0.1
fx=:slicer
end
kp=_
# with_swing 0.01 {
with_fx(fx, phase: (ing 1/4.0, 1/4.0, 1/8.0,).look){ smp kp, amp: accent, rate: r, attack: attack if kp}
# }
k=k.look
k=_
yes{
if k && spread(1,64).look
cue(:sudden)
violin_x
strings_x
sync :entry
end
}
sidechain if k && spread(1,4).look
condi = 1
r= 1
fx=:none
accent=1
if k.is_a?(Array) && k.count == 1
accent = 1.1
k=k[0]
end
if k && k.is_a?(Hash)
fx = k.values[0]
k=k.keys[0]
end
if k.is_a?(Array)
condi = k[1]
k = k[0]
r= [1.0].choose
end
if rand(1.0) <= condi
with_fx :krush, mix: dice(6) > 5 ? 0.15 : 0.0 do
if k == f1
r = 0.25
end
with_fx fx, phase: 4/8.0 do
smp k, amp: 1*accent*1.1*(knit 0.8,4, 0.6,4, 0.7,4, 0.6,4).look, finish: 1.0 , rate: r, v: 0.2, attack: (knit 0.0,12, 0.02,4, 0.0,8).look#, rate: (knit 1,(6*4)-4, 0.85,4, 1,(6*4)-4, 0.75,4).look
end
end
end
sleep 1/8.0
}
end
with_fx :none, mix: 0 do
sync :entry if @align
live_loop :drums, sync: :metro do
#stop
with_fx :level, amp: 0.5 do
with_fx :reverb, mix: 0.4, room: 0.5, mix_slide: 0.5 do |r_fx|
8.times{
#sync '18'
tick
#sync "16"
t1 = CineAmbi[/One shots/,/tom/,2]
k1,k2,k3 = Frag[/kick/,9], Mountain[/subkick/,0], (knit Dust[/kick/,24],3, Dust[/kick/,25],3).look
p=Dust[/perc/, /conga/] #MagicDust[/perc/,/stone/,[4..8]].look #*Dust[/perc/, [7,7]]
k3 = Tape[/tom/,23]
k2 = Tape[/tom/,22]
k7 = Tape[/tom/,24]
k4 = Mountain[/kick/,4]
k5 = Lo[/kick/,15]
k6 = Drip[/orig_fx_12/,0]
#k1 = Tape[/drum/,7]
p1,p2,p3,p4 = *Crystal[/cymbal/,[32,18,12,13]]
d1,d2,d3,d4 = *Drip[/cymbal/,[0,2,3,4]]
d5 = Drip[/cymbal/,10]
f3 = Drip[/fx/,/12/,14]
f2 = Drip[/fx/,/88/,0]
f1 = [Drip[/Drip_orig_fx_08/,0]].choose
c1 = CineAmbi[/one shot/,/cymbal/,1]
c3 = CineAmbi[/one shot/,/cymbal/,3]
c2 = CineAmbi[/one shot/,/cymbal/,6]
c4 = CineAmbi[/one shot/,/cymbal/,0]
s1,s2 = Mountain[/stick/,[4,2]]
c1 = CineAmbi[/one shot/,/cymbal/,8]
c4 = CineAmbi[/one shot/,/cymbal/,13]
s1 = Tape[/cymbal/,8]
c4 = Tape[/cymbal/,20]
oc1 = CineAmbi[/one shot/,/cymbal/,5]
t1 = Tape[/tom/,0]
cd1 = Drip[/fx/,/12/,1]
t1 = Tape[/tom/,[28,28,22]].look
if spread(1,16).look
accent = spread(1,32).look ? 30 : 20
#eek (ring :A1, :E2).tick(:in), accent, sustain: 1, at: rand(1.0), mod: rand(1.0), mode: 2
end
s=(ing
d2, d1, _, _, _, d1, _, _, #1,
c4, _, s1, _, s1, _, _, _, #2,
d2, d1, _, _, _, d1, _, _, #3,
c4, _, s1, _, c3, _, _, _, #4,
d2, d1, _, _, _, d1, _, _, #5,
c4, _, s1, _, s1, _, _, _, #6,
d2, d2, _, _, _, d1, _, _, #7,
f1, _, _, d5, s1, _, d5, _, #8,
).look
s=(ing
d2, d1, _, _, _, d1, _, _,
_, _, _, _, _, _, _, _,
d2, d1, _, _, _, d1, _, _,
_, _, _, _, _, _, _, _,
d2, d1, _, _, _, d1, _, _,
_, _, _, _, _, _, _, _,
d2, d1, _, _, _, d1, _, _,
f1, _, _, _, _, _, _, _,
).look
p1=Analog[/click/].look
p1=d1
ffx =(ing :hpf,).look
pp=(ing
[p1], _, _, _, _, _, p1, _,
_, _, p1, _,
_, _, _, _, _, _, {p1=>ffx}, _,
_, _, [p1], _,
).look
zpp=(ing
[p1], _,
p1, _, _, _,
_, p1, _, _,
_, _, p1, _,
_, _, _, p1,
_, _, p1,
_, _, p1,
).look
pp=_
if pp
accent = pp.is_a?(Array) ? 1.0 : 0.8
cutoff_bump = rand_i(5)
fx = :none
if pp && pp.is_a?(Hash)
fx = pp.values[0]
pp = pp.keys[0]
end
with_fx(fx){
smp pp, cutoff: (line 110, 115, 6*4).look, attack: (line 0.02, 0.0,6*2).look, amp: accent*(line 1.0,0.9,6*8).look+10, start: 0.5, rate: -0.25*(knit 1,(6*4)-4, 0.85,4, 1,(6*4)-4, 0.75,4).look, pan: (ing 0.25, 0.25, -0.25, 0.25,).look, cutoff: 110-cutoff_bump#, cutoff: (ramp 40, 120,256*3).tick(:fireandice)
}
if spread(1,6).look
#smp MagicDust[:clack, [0,2,3,6]].tick(:insider), amp: 0.5*1, pan: (ring 0.25,-0.25).look(:inside)
end
end
if pp && spread(3,7).look
#smp Junk[/RedShaker/,18..22].tick(:i), amp: 0.2, pan: (ing 0.25, -0.25,).tick(:ingit)
end
c1 = (knit Analog[/clapraw/].look,8,Analog[/clap1/].look,8,Analog[/clap2/].look,8,Analog[/clap3/].look,16).look
c2 = (knit Frag[/coil/,-31],16).look#, Analog[/clap/,16],16, Analog[/clap/,17],16).look
c2 = #(knit Frag[/coil/,-46],16).look#, Analog[/clap/,16],16, Analog[/clap/,17],16).look
c3 = (knit Frag[/coil/,/f#/,[2,2]].look,16).look#, Analog[/clap/,16],16, Analog[/clap/,17],16).look
c2 = Analog[/click/].look
c3 = Tape[/snare/,9]
c2 = Tape[/snare/,10]
c4 = Tape[/snare/,11]
c5 = Tape[/cymbal/,[7,7,7,7]].look
s=(ing
c5, _, c5, _, c5, _, [c5], c5,
c5, _, c5, _, c5, _, c5, _,
c5, _, c5, _, c5, _, c5, _,
c5, _, c5, _, c5, _, [c5], _,
c5, _, _, _, c5, _, _, _,
c5, _, _, _, _, _, _, _,
c5, _, c5, _, c5, _, _, _,
c5, _, c5, _, c5, _, [c5], _,
).look
accent = 0.5
if s.is_a?(Array)
accent = 0.8
s = s[0]
end
s=_
with_swing 0.02 {
smp s, amp: accent*0.5+(ing
0.5, 0, 0.125, 0, 0.5, 0, 0.8, 0.5,
0.5, 0, 0.125, 0, 0.8, 0, 0.125, 0,
0.125, 0, 0.125, 0, 0.8, 0, 0.125, 0,
0.125, 0, 0.125, 0, 0.125, 0, 0.8, 0,).look, pan: 0.0125, cutoff: (line 100, 127,64).look, pan: Math.sin(vt*13)/1.5
}
s=(ing
_, _, _, _, [c3], c3, _, _, _, _, _, _, c4, _, _, _,
_, _, _, _, c3, _, _, _, _, _, _, _, c2, _, _, _,
_, _, _, _, [c3], _, _, _, _, _, _, _, c2, _, c5, _,
_, _, _, _, c3, _, _, _, _, _, _, _, c4, _, _, _,
_, _, _, _, c3, {path:Analog[/clapraw/, 0], amp:0.125}, _, _,
).look
s=_
accent=(s.is_a?(Array) ? 1.0 : 0.5)
if s.is_a?(Array)
s = s[0]
end
fin=s != c2 ? (line 0.05, 0.01, 64).look : (line 1.0, 0.99, 2*64).look
amp = if (s != _)
s.is_a?(String) ? 1.0 : (s[:amp] || 1.0)
else
0
end
smp s,amp: amp*accent, cutoff: (ine 127, 110, 1024,).look#, finish: fin
h = Crystal[/high/,4..32].look
h = Mountain[/microperc/,[5,5,5,6]].look
p=(ing
_, _, h, _, h, h, [h], h,
_, _, h, _, h, h, h, [h],
_, _, h, _, _, _, h, _,
_, _, h, _, _, _, h, {path:h, amp:0.3},
_, _, h, _, _, _, h, _,
).look
accent = if (p != _)
accent = (p.is_a?(Array) ? 1.0 : 0.8)
if p.is_a?(String) || p.is_a?(Array)
0.5 + accent
else
(p[:amp] || accent+0.5)
end
else
0
end
p = p.is_a?(Array) ? p[0] : p
p=_
if p
#eek (ing :A2, _, :GS3,).look, (line 1,20).look, sustain: 1/12.0, mode: 1, at: (line 0.0,1.0,128).look
end
smp p, amp: accent, attack: (line 0.001,0.0,64).look, sustain: (knit 0.01,4,0.1,4,0.1,4).look#, sustain: (knit 0.1,4,0.0125,16,0.5,4).look
h = Frag[/hat/,8]
p=(ing _, _, h, _, _, _, h, _,
_, _, h, _, _, _, h, _,
_, _, h, _, _, _, h, {path:h, amp:0.1},
_, _, h, _, _, _, h, _,).look
p=_
if(p && dice(6) > 1)
amp = if (p != _)
p.is_a?(String) ? 0.3 : (p[:amp] || 0.3)
else
0
end
with_fx :reverb, mix: 0.5, dry: 1.0 do
#smp h, amp: amp+(line 0, 0.1, 64).look, rate: (knit 0.85, 4*5, 0.5, 4, 0.85,2*4).look, cutoff: (line 120,127,32).look
end
end
sleep 1/8.0
control r_fx, mix: rand(0.5)
}
end
end
end
end
live_loop(:metro) do
tick
cue("16") if look % 16.0 == 0.0
cue("24") if look % 24.0 == 0.0
cue("18") if look % 18.0 == 0.0
cue("32") if look % 32.0 == 0.0
cue("64") if look % 64.0 == 0.0
# midi_start if tick == 0
# midi_clock_beat 1.0, port: :iac_bus_1
sleep 1.0
end
live_loop :sixteen, sync: :drums do
tick
c1 = CineElec[/one shots/,/pepper/]
c1 = Tape[/_high/,49]
s=(ing
_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, c1,
_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
).look
if s
#smp Words[/beaut/], start: 0.0, finish: 1.0, rate: 1.0, amp: 1.5
with_fx (knit :none, 3*128, :echo, 128).look do
smp s, amp: 0.5, rate: (knit 1,2, 0.85,2, 1,2, 0.75,2).tick(:active)
end
end
sleep 1/16.0
end