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init.spi.spi
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init.spi.spi
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require "/Users/josephwilk/Workspace/repl-electric/adventures-in-algorhythm/you_fall_into_your_screen/support/sample_map.rb";use_bpm 63.5
# unity "/alive/light", 0.5
#unity "/sea/spacex", 0.1
#unity "/sea/noise", 20.0
# #unity "/alive/light",0.8
# unity "/logo/person", 1.0
# unity "/camera/4",1.0
# unity "/glitch/block",0.05
# unity "/glitch/slice",0.0
# unity "/glitch/invert",1.0
# #unity "/alive/length", 0.1
# unity "/alive/thick",0.0144
# unity "/alive/length",0.06
unity "/alive/spring", 200.0
unity "/alive/damp", 30.0
unity "/alive/maxtime", 0.006
unity "/postfx",0.0
def modelogo(r=nil)
unity "/alive/light", 0.3
unity "/logo/re",0.0
unity "/logo/person", 0.0
unity "/logo/person", 1.0
unity "/camera/4",1.0
unity "/glitch/block",0.03
unity "/glitch/slice",0.0
unity "/glitch/invert",1.0
viz :sea, popcolor: 0.0
viz :sea, popsize: 1.0
if r
unity "/alive/rotate", 20.0
else
unity "/alive/rotate", 0.0
end
end
def modeend(r=nil)
unity "/alive/light", 0.6
unity "/logo/re", 1.0
unity "/camera/4",1.0
unity "/glitch/block",0.03
unity "/glitch/slice",0.0
unity "/alive/rotate", 0.0
if r && r!=0
unity "/glitch/invert",1.0
else
unity "/glitch/invert",0.0
end
end
def mode0
unity "/alive/light", 0.9
unity "/sea/spacex", 0.1
unity "/sea/height", 1.3
unity "/sea/noise", 0.01
unity "/logo/person",0.0
unity "/camera/0",1.0
unity "/glitch/block",0.0
unity "/glitch/slice",0.0
unity "/glitch/invert",0.0
unity "/alive/rotate", 20.0
viz postfx: 0.0
viz :alive, length: 0.4
viz :alive, thick: 0.05
viz :sea, popcolor: 0.0
viz :sea, popsize: 1.0
end
def mode1
unity "/alive/light", 0.7
unity "/alive/rotate", 0.0
unity "/alive/thick",0.0144
unity "/alive/length",0.06
unity "/glitch/block",0.0
unity "/sea/spacex", 0.2
unity "/sea/height", 1.3
unity "/sea/noise", 20.0
viz :alive, deformrate: 0.0
dviz :alive, deform: 100.0
end
def mode2
viz :alive, light: 0.6
viz camera: 1
viz :alive, deform: 300.0
end
def mode3
viz :alive, light: 0.6
viz camera: 3
unity "/alive/thick",0.0144
unity "/alive/length",0.06
viz :alive, deform: 300.0
end
def mode4
viz :alive, light: 0.6
viz camera: 4
unity "/alive/thick",0.0144
unity "/alive/length",0.06
viz :alive, deform: 300.0
end
#mode0
#viz shard: 0.1
#viz :sea, popcolor: 0.0
#viz :sea, popsize: 1.0
#dviz :alive, deform: 100.0
#viz :alive, deformrate: 0.0
#viz :alive, rotate: 0.2
#viz postfx: 1.0
#viz postfx: 0.0
#p
#viz camera: 0
#viz :alive, deform: 100.0
#sleep 0.5
#live_loop :go do
# tick
#dviz :alive, deform: 0.02
#kick_machine K1, accent: 1.0, def: 0.3# if spread(1,3).look
#smp Mountain[/subkick/,0]
#dviz :postfx, color: (line 0.0,1.0,4).look
#dviz :postfx, color: 0.0
#dviz :sea, popsize: rand(1.5)
#dviz :alive, deformrate: 0.2
#smp Mountain[/subkick/,0]
#dviz :alive, deformrate: 0.1
#dviz :alive, deformrate: 0.0
# sleep 2
#end
#modelogo
#viz :alive, deform: rand()+0.1
#viz :alive, deform: 100.0
#viz :alive, deform: 200.0
#viz :alive, sine: 0.9
#bitsea_on :cs4
#bitsea_cc motion: 0.19
#bitsea_cc octave: 0.56