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Right now we expose only pinhole transforms and rigid transforms (== rotation+ translation).
Since our transform hierarchy internally deals with affine transformations it should be relatively easy to add those.
Caveat here is ofc that there are various ways of representing them. Straight forward and most flexible (too flexible?) is a 3x3 matrix + translation (this is what glam does), but users may want to specify rotation+translation+scale (careful: Need to define the order of these operations!). Making this ticket related to #1882
The text was updated successfully, but these errors were encountered:
Right now we expose only pinhole transforms and rigid transforms (== rotation+ translation).
Since our transform hierarchy internally deals with affine transformations it should be relatively easy to add those.
Caveat here is ofc that there are various ways of representing them. Straight forward and most flexible (too flexible?) is a 3x3 matrix + translation (this is what glam does), but users may want to specify rotation+translation+scale (careful: Need to define the order of these operations!). Making this ticket related to #1882
The text was updated successfully, but these errors were encountered: