Depth is broken on the web due to inverted projection matrix #2166
Labels
🪳 bug
Something isn't working
🔺 re_renderer
affects re_renderer itself
🦟 regression
A thing that used to work in an earlier release
https://demo.rerun.io/version/latest/examples/raw_mesh/
Shows the inside of the mesh. Which is weird because we set cullmode to none. Likely a new WebGL state leaking bug in wgpu. On native everything works as intended
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