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Improve behaviour for grid container: because of how Grid container work (they support "holes", and tend to swap instead of reflow items when reordering), some drag operation have additional order side effects within the destination (grid) container.
The end goal is to make the blueprint tree UI contribute positively to the on-boarding experience. Ideally, tt should teach about "stuff", not require prior knowledge to be understood.
A small circle is used as icon for components in the Stream Tree ui. From afar, this looks awfully close to the diamond used for entities, which is confusing.
When an entity is hovered elsewhere in the UI (selection panel, streams, etc.), the visual feedback is currently to hover the corresponding item(s) in the blueprint tree UI, which is visually very strong. A more toned-done approach might be better.
@nikolausWest I'm tagging this 0.10 for consideration we we prepare that release, as I don't believe anything here is a must for 0.9. Let me know if you feel otherwise, we can break out 0.9-tagged issues as required.
@martenbjork feel free to add to the list, especially if you have clarity on the design part
High priority
Workflow:
Selection improvements
Drag and drop improvement:
Live-previews:
Kitchen sink
Design improvement
The end goal is to make the blueprint tree UI contribute positively to the on-boarding experience. Ideally, tt should teach about "stuff", not require prior knowledge to be understood.
Behaviour improvements
Sister issue on Stream Tree UI:
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