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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
set(PROJECT_AUTHOR "SeaSparrow" CACHE STRING "")
set(NAME "ArcheryRebalance" CACHE STRING "")
set(VERSION 2.2.0 CACHE STRING "")
# ---- Options ----
option(SUPPORT_VR "Build for VR." OFF)
option(BUILD_SKYRIMVR "Build for Skyrim VR" OFF)
option(BUILD_SKYRIMAE "Build for Skyrim AE" OFF)
# ---- Cache build vars ----
macro(set_from_environment VARIABLE)
if(NOT DEFINED ${VARIABLE} AND DEFINED ENV{${VARIABLE}})
set(${VARIABLE} $ENV{${VARIABLE}})
endif()
endmacro()
macro(find_commonlib_path)
if (CommonLibName AND NOT ${CommonLibName} STREQUAL "")
# Check extern
find_path(CommonLibPath
include/REL/Relocation.h
PATHS extern/${CommonLibName})
if (${CommonLibPath} STREQUAL "CommonLibPath-NOTFOUND")
#Check path
set_from_environment(${CommonLibName}Path)
set(CommonLibPath ${${CommonLibName}Path})
endif()
endif()
endmacro()
set_from_environment(VCPKG_ROOT)
set(CommonLibName "CommonLibSSE")
find_commonlib_path()
set(CMAKE_TOOLCHAIN_FILE "${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
set(VCPKG_TARGET_TRIPLET "x64-windows-static" CACHE STRING "")
set(Boost_USE_STATIC_RUNTIME OFF CACHE BOOL "")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>" CACHE STRING "")
if (BUILD_SKYRIMAE)
add_compile_definitions(SKYRIM_AE)
add_compile_definitions(SKYRIM_SUPPORT_AE)
endif()
# ---- Project ----
project(
${NAME}
VERSION ${VERSION}
LANGUAGES CXX
)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/Version.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/Version.h
@ONLY
)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
${CMAKE_CURRENT_BINARY_DIR}/version.rc
@ONLY
)
# ---- Include guards ----
if(PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(
FATAL_ERROR
"In-source builds not allowed. Please make a new directory (called a build directory) and run CMake from there."
)
endif()
# ---- Globals ----
if (MSVC)
if (NOT ${CMAKE_GENERATOR} STREQUAL "Ninja")
add_compile_options(
/MP # Build with Multiple Processes
)
endif ()
endif ()
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF)
set(Boost_USE_STATIC_LIBS ON)
# ---- Dependencies ----
if (DEFINED CommonLibPath AND NOT ${CommonLibPath} STREQUAL "" AND IS_DIRECTORY ${CommonLibPath})
add_subdirectory(${CommonLibPath} ${CommonLibName})
else ()
message(
FATAL_ERROR
"Variable ${CommonLibName} is not set."
)
endif()
find_path(CLIB_UTIL_INCLUDE_DIRS "ClibUtil/utils.hpp")
# ---- Add source files ----
include(cmake/headerlist.cmake)
include(cmake/sourcelist.cmake)
source_group(
TREE
${CMAKE_CURRENT_SOURCE_DIR}
FILES
${headers}
${sources}
)
source_group(
TREE
${CMAKE_CURRENT_BINARY_DIR}
FILES
${CMAKE_CURRENT_BINARY_DIR}/include/Version.h
)
# ---- Create DLL ----
add_library(
${PROJECT_NAME}
SHARED
${headers}
${sources}
${CMAKE_CURRENT_BINARY_DIR}/include/Version.h
${CMAKE_CURRENT_BINARY_DIR}/version.rc
)
target_compile_features(
${PROJECT_NAME}
PRIVATE
cxx_std_23
)
target_compile_definitions(
${PROJECT_NAME}
PRIVATE
_UNICODE
)
target_include_directories(
${PROJECT_NAME}
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/include
${CLIB_UTIL_INCLUDE_DIRS}
)
target_link_libraries(
${PROJECT_NAME}
PRIVATE
${CommonLibName}::${CommonLibName}
)
target_precompile_headers(
${PROJECT_NAME}
PRIVATE
include/PCH.h
)
if (MSVC)
target_compile_options(
${PROJECT_NAME}
PRIVATE
/sdl # Enable Additional Security Checks
/utf-8 # Set Source and Executable character sets to UTF-8
/Zi # Debug Information Format
/permissive- # Standards conformance
/Zc:preprocessor # Enable preprocessor conformance mode
/wd4200 # nonstandard extension used : zero-sized array in struct/union
"$<$<CONFIG:DEBUG>:>"
"$<$<CONFIG:RELEASE>:/Zc:inline;/JMC-;/Ob3>"
)
target_link_options(
${PROJECT_NAME}
PRIVATE
"$<$<CONFIG:DEBUG>:/INCREMENTAL;/OPT:NOREF;/OPT:NOICF>"
"$<$<CONFIG:RELEASE>:/INCREMENTAL:NO;/OPT:REF;/OPT:ICF;/DEBUG:FULL>"
)
endif ()
# ---- Post build ----
if(DEFINED ENV{SKYRIM_MODS_FOLDER} AND IS_DIRECTORY "$ENV{SKYRIM_MODS_FOLDER}")
if(BUILD_SKYRIMAE)
set(OUTPUT_FOLDER "$ENV{SKYRIM_MODS_FOLDER}/${PROJECT_NAME}")
else()
set(OUTPUT_FOLDER "$ENV{SKYRIM_MODS_FOLDER}/${PROJECT_NAME} - Old")
endif()
endif()
if(DEFINED OUTPUT_FOLDER)
set(DLL_FOLDER "${OUTPUT_FOLDER}/SKSE/Plugins")
add_custom_command(
TARGET "${PROJECT_NAME}"
POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_if_different "$<TARGET_FILE:${PROJECT_NAME}>" "${DLL_FOLDER}/$<TARGET_FILE_NAME:${PROJECT_NAME}>"
COMMAND "${CMAKE_COMMAND}" -E copy_if_different "$<TARGET_PDB_FILE:${PROJECT_NAME}>" "${DLL_FOLDER}/$<TARGET_PDB_FILE_NAME:${PROJECT_NAME}>"
VERBATIM
)
endif()
# https://gitlab.kitware.com/cmake/cmake/-/issues/24922#note_1371990
if(MSVC_VERSION GREATER_EQUAL 1936 AND MSVC_IDE) # 17.6+
# When using /std:c++latest, "Build ISO C++23 Standard Library Modules" defaults to "Yes".
# Default to "No" instead.
#
# As of CMake 3.26.4, there isn't a way to control this property
# (https://gitlab.kitware.com/cmake/cmake/-/issues/24922),
# We'll use the MSBuild project system instead
# (https://learn.microsoft.com/en-us/cpp/build/reference/vcxproj-file-structure)
file(CONFIGURE OUTPUT "${CMAKE_BINARY_DIR}/Directory.Build.props" CONTENT [==[
<Project>
<ItemDefinitionGroup>
<ClCompile>
<BuildStlModules>false</BuildStlModules>
</ClCompile>
</ItemDefinitionGroup>
</Project>
]==] @ONLY)
endif()