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game_menu.c
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#include "game_menu.h"
struct GameEngine {
Gui* gui;
NotificationApp* notifications;
FuriPubSub* input_pubsub;
FuriThreadId thread_id;
GameEngineSettings settings;
float fps;
};
bool game_menu_game_selected = false;
bool game_menu_tutorial_selected = false;
bool game_menu_settings_selected = false;
bool game_menu_quit_selected = false;
FuriApiLock game_menu_exit_lock = NULL;
void game_settings_menu_button_callback(void* game_manager, uint32_t index) {
UNUSED(game_manager);
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
if(index == 3) {
//TODO Back to main menu or pause menu.
//Return from settings menu
game_menu_tutorial_selected = false;
game_menu_settings_selected = false;
game_menu_game_selected = false;
game_menu_quit_selected = false;
notification_message(notifications, &sequence_success);
api_lock_unlock(game_menu_exit_lock);
//game_menu_open(game_manager, false);
}
UNUSED(index);
}
void game_menu_button_callback(void* game_manager, uint32_t index) {
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
UNUSED(game_manager);
if(index == 0) {
game_menu_settings_selected = false;
game_menu_tutorial_selected = false;
game_menu_quit_selected = false;
game_menu_game_selected = true;
//TODO value for play game.
showBackground = true;
notification_message(notifications, &sequence_success);
api_lock_unlock(game_menu_exit_lock);
} else if(index == 1) {
game_menu_settings_selected = false;
game_menu_quit_selected = false;
game_menu_game_selected = false;
game_menu_tutorial_selected = true;
showBackground = false;
notification_message(notifications, &sequence_success);
api_lock_unlock(game_menu_exit_lock);
} else if(index == 2) {
game_menu_tutorial_selected = false;
game_menu_quit_selected = false;
game_menu_game_selected = false;
game_menu_settings_selected = true;
//Settings menu
notification_message(notifications, &sequence_single_vibro);
api_lock_unlock(game_menu_exit_lock);
} else if(index == 3) {
if(game_menu_settings_selected) {
//Return from settings menu
game_menu_tutorial_selected = false;
game_menu_settings_selected = false;
game_menu_game_selected = false;
game_menu_quit_selected = false;
notification_message(notifications, &sequence_success);
api_lock_unlock(game_menu_exit_lock);
game_menu_open(game_manager, false);
} else {
//Quit
game_menu_tutorial_selected = false;
game_menu_settings_selected = false;
game_menu_game_selected = false;
game_menu_quit_selected = true;
notification_message(notifications, &sequence_single_vibro);
api_lock_unlock(game_menu_exit_lock);
}
} else if(index == 4) {
if(!game_menu_game_selected) {
kills = 0;
}
game_menu_settings_selected = false;
game_menu_tutorial_selected = false;
game_menu_quit_selected = false;
game_menu_game_selected = true;
showBackground = true;
//TODO value for play game.
notification_message(notifications, &sequence_success);
api_lock_unlock(game_menu_exit_lock);
} else if(index == 5) {
if(!game_menu_tutorial_selected) {
kills = 0;
}
game_menu_settings_selected = false;
game_menu_quit_selected = false;
game_menu_game_selected = false;
game_menu_tutorial_selected = true;
showBackground = false;
notification_message(notifications, &sequence_success);
api_lock_unlock(game_menu_exit_lock);
}
}
void game_menu_open(GameManager* game_manager, bool reopen) {
UNUSED(reopen);
game_menu_exit_lock = api_lock_alloc_locked();
Gui* gui = furi_record_open(RECORD_GUI);
Submenu* submenu = submenu_alloc();
submenu_add_item(submenu, "PLAY GAME", 0, game_menu_button_callback, game_manager);
submenu_add_item(submenu, "TUTORIAL", 1, game_menu_button_callback, game_manager);
submenu_add_item(submenu, "SETTINGS", 2, game_menu_button_callback, game_manager);
submenu_add_item(submenu, "QUIT", 3, game_menu_button_callback, game_manager);
ViewHolder* view_holder = view_holder_alloc();
FURI_LOG_I("DEADZONE", "Hey, attaching to gui");
view_holder_attach_to_gui(view_holder, gui);
view_holder_set_view(view_holder, submenu_get_view(submenu));
FURI_LOG_I("DEADZONE", "Hey, setting the view");
if(reopen) {
game_manager_game_stop(game_manager);
}
api_lock_wait_unlock_and_free(game_menu_exit_lock);
FURI_LOG_I("DEADZONE", "Hey, done waiting!");
view_holder_set_view(view_holder, NULL);
// Delete everything to prevent memory leaks.
view_holder_free(view_holder);
submenu_free(submenu);
// End access to the GUI API.
furi_record_close(RECORD_GUI);
FURI_LOG_I("DEADZONE", "Hey, destroyed view!");
}