From 8ce9ae2c78c90158ea5650a1ce76e7f25700ea7a Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sun, 7 Jan 2024 21:23:23 -0300 Subject: [PATCH] Specified the effects of B_LURE_BALL_MODIFIER in itsa state its effects in a more specific manner Co-authored-by: Eduardo Quezada D'Ottone --- include/config/battle.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/config/battle.h b/include/config/battle.h index fe044a4186bd..433f29ede05b 100644 --- a/include/config/battle.h +++ b/include/config/battle.h @@ -159,7 +159,7 @@ #define B_TIMER_BALL_MODIFIER GEN_LATEST // In Gen5+, Timer Ball's effectiveness increases by x0.3 per turn instead of x0.1 #define B_DUSK_BALL_MODIFIER GEN_LATEST // In Gen7+, Dusk Ball's catch multiplier is x3 instead of x3.5. #define B_QUICK_BALL_MODIFIER GEN_LATEST // In Gen5+, Quick Ball's catch multiplier is x5 instead of x4. -#define B_LURE_BALL_MODIFIER GEN_LATEST // In Gen7+, Lure Ball's catch multiplier is greater than x3. +#define B_LURE_BALL_MODIFIER GEN_LATEST // In Gen8+, Lure Ball's catch multiplier is x4. In Gen7, it's x5. In Gen6 and earlier, it's x3. #define B_HEAVY_BALL_MODIFIER GEN_LATEST // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow. #define B_DREAM_BALL_MODIFIER GEN_LATEST // In Gen8, Dream Ball's catch multiplier is x4 when the target is asleep or has the ability Comatose. #define B_SPORT_BALL_MODIFIER GEN_LATEST // In Gen8, Sport Ball's catch multiplier was reduced from x1.5 to x1.