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Emergency Exit Issues #4029

Closed
TerraPrograms opened this issue Jan 19, 2024 · 0 comments · Fixed by #4041
Closed

Emergency Exit Issues #4029

TerraPrograms opened this issue Jan 19, 2024 · 0 comments · Fixed by #4041
Labels
bug Bug category: battle-ai Pertains to Battle Engine Upgrade's AI status: unconfirmed This bug has not been reproduced yet

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@TerraPrograms
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Description

The HP value at which Golisopod with odd maximum HP values gets his Emergency Exit activated is wrong by 1.

Example: Golisopod at a maximum HP of 263 takes a hit with puts him into 131 HP (Super Fang for testing if Golispod took 1 damage beforehand).
Expected situation: 131 is under half and therefore it is expected for Golispods Emergency Exit to activate.
Ho
Actual situation: Emergency Exit does not activate, as for some reason, it considers 130 as the Emergency Exit range. (Rounding problem?).

On even HP, Emergency Exit behaves as expected.

Added to that, there is another bug where Golispod gets ejected while getting a Sitrus Heal, which should be impossinble. In the same example, if you give Golispod a Sitrus Berry, it will Eject Out, despite Sitrus Berry healing it out of Emergency Exit range.

Version

upcoming (Edge)

Upcoming/master Version

58102e6

Discord contact info

..terra..

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Labels
bug Bug category: battle-ai Pertains to Battle Engine Upgrade's AI status: unconfirmed This bug has not been reproduced yet
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