Reflection of Hazard Moves with Magic Coat or Magic Bounce Only Works if the Reflection Source is in Certain Slots in Double Battles #4458
Labels
bug
Bug
category: battle-mechanic
Pertains to battle mechanics
status: unconfirmed
This bug has not been reproduced yet
Description
Reflecting hazard moves (Stealth Rock, Spikes, Toxic Spikes and Sticky Web) only works if the user of Magic Coat/Bounce is in certain slots depending on if it's a NPC or player trying to reflect the hazard.
For NPCs, only Pokemon in the first slot will reflect hazards.
For players, the NPC must target the reflecting Pokemon despite hazards "targeting" the field.
The moves using the
.target
optionMOVE_TARGET_OPPONENTS_FIELD
are the ones with this behavior.Expected behavior is that the hazards get reflected no matter which slot the Magic Coat/Bounce user is in and which slot the NPC "targets" with the move.
magicCoatSlotPlayer.mp4
magicCoatSlot1.mp4
magicCoatSlot2.mp4
Version
1.8.2 (Latest release)
Upcoming/master Version
No response
Discord contact info
hedara#5073
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