diff --git a/include/battle_message.h b/include/battle_message.h index 5af31a459ff1..638c363736a4 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -317,9 +317,9 @@ extern const u8 gText_Loss[]; extern const u8 gText_Draw[]; extern const u8 gText_StatSharply[]; extern const u8 gText_StatRose[]; -extern const u8 sText_StatFell[]; -extern const u8 sText_drastically[]; -extern const u8 sText_severely[]; +extern const u8 gText_StatFell[]; +extern const u8 gText_drastically[]; +extern const u8 gText_severely[]; extern const u8 gText_DefendersStatRose[]; extern const u8 gText_PkmnGettingPumped[]; extern const u8 gText_PkmnShroudedInMist[]; diff --git a/src/battle_message.c b/src/battle_message.c index 1cb4816cfb61..7dffa142fc9f 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -60,288 +60,16 @@ EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL; // todo: make some of those names less vague: attacker/target vs pkmn, etc. -static const u8 sText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}"); -static const u8 sText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2} {B_BUFF3} Exp. Points!\p"); static const u8 sText_EmptyString4[] = _(""); -static const u8 sText_ABoosted[] = _(" a boosted"); -static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to Lv. {B_BUFF2}!{WAIT_SE}\p"); -static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned {B_BUFF2}!{WAIT_SE}\p"); -static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} wants to learn the move {B_BUFF2}.\p"); -static const u8 sText_TryToLearnMove2[] = _("However, {B_BUFF1} already knows four moves.\p"); -static const u8 sText_TryToLearnMove3[] = _("Should another move be forgotten and replaced with {B_BUFF2}?"); -static const u8 sText_PkmnForgotMove[] = _("{B_BUFF1} forgot {B_BUFF2}…\p"); -static const u8 sText_StopLearningMove[] = _("{PAUSE 32}Do you want to give up on having {B_BUFF1} learn {B_BUFF2}?"); -static const u8 sText_DidNotLearnMove[] = _("{B_BUFF1} did not learn {B_BUFF2}.\p"); -static const u8 sText_UseNextPkmn[] = _("Use next Pokémon?"); -static const u8 sText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}'s attack missed!"); //this is not in SV for some reason? -static const u8 sText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX} protected itself!"); -static const u8 sText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided damage with {B_DEF_ABILITY}!"); //not in gen 5+, ability popup -static const u8 sText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes Ground-type moves miss with {B_DEF_ABILITY}!"); //not in gen 5+, ability popup -static const u8 sText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided the attack!"); -static const u8 sText_ItDoesntAffect[] = _("It doesn't affect {B_DEF_NAME_WITH_PREFIX2}…"); -static const u8 sText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX} fainted!\p"); -static const u8 sText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX} fainted!\p"); -static const u8 sText_PlayerGotMoney[] = _("You got ¥{B_BUFF1} for winning!\p"); -static const u8 sText_PlayerLostToEnemyTrainer[] = _("You have no more Pokémon that can fight!\pYou lost to {B_TRAINER1_CLASS} {B_TRAINER1_NAME}!{PAUSE_UNTIL_PRESS}"); -static const u8 sText_PlayerPaidPrizeMoney[] = _("You gave ¥{B_BUFF1} to the winner…\pYou were overwhelmed by your defeat!{PAUSE_UNTIL_PRESS}"); -static const u8 sText_PlayerWhiteout[] = _("You have no more Pokémon that can fight!\p"); -#if B_WHITEOUT_MONEY >= GEN_4 -static const u8 sText_PlayerWhiteout2[] = _("You panicked and dropped ¥{B_BUFF1}…\pYou were overwhelmed by your defeat!{PAUSE_UNTIL_PRESS}"); -#else -static const u8 sText_PlayerWhiteout2[] = _("You were overwhelmed by your defeat!{PAUSE_UNTIL_PRESS}"); -#endif -static const u8 sText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents escape with {B_SCR_ACTIVE_ABILITY}!\p"); -static const u8 sText_CantEscape2[] = _("You couldn't get away!\p"); -static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can't escape!"); -static const u8 sText_HitXTimes[] = _("The Pokémon was hit {B_BUFF1} time(s)!"); //SV has dynamic plural here -static const u8 sText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX} fell asleep!"); -static const u8 sText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} made {B_EFF_NAME_WITH_PREFIX2} sleep!"); //not in gen 5+, ability popup -static const u8 sText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is already asleep!"); -static const u8 sText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is already asleep!"); -static const u8 sText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX} wasn't affected!"); //not in gen 5+, ability popup -static const u8 sText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} was poisoned!"); -static const u8 sText_PkmnPoisonedBy[] = _("{B_EFF_NAME_WITH_PREFIX} was poisoned by {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s {B_BUFF1}!"); //not in gen 5+, ability popup -static const u8 sText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt by its poisoning!"); -static const u8 sText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already poisoned!"); -static const u8 sText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} was badly poisoned!"); -static const u8 sText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its energy drained!"); -static const u8 sText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!"); -static const u8 sText_PkmnGotFrostbite[] = _("{B_EFF_NAME_WITH_PREFIX} got frostbite!"); -static const u8 sText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} burned {B_EFF_NAME_WITH_PREFIX2}!"); //not in gen 5+, ability popup -static const u8 sText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt by its burn!"); -static const u8 sText_PkmnHurtByFrostbite[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt by its frostbite!"); -static const u8 sText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} is already burned!"); -static const u8 sText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was frozen solid!"); -static const u8 sText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} froze {B_EFF_NAME_WITH_PREFIX2} solid!"); //not in gen 5+, ability popup -static const u8 sText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is frozen solid!"); -static const u8 sText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} thawed out!"); -static const u8 sText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} thawed out!"); -static const u8 sText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE} melted the ice!"); -static const u8 sText_PkmnFrostbiteHealed[] = _("{B_DEF_NAME_WITH_PREFIX}'s frostbite was cured!"); -static const u8 sText_PkmnFrostbiteHealed2[] = _("{B_ATK_NAME_WITH_PREFIX}'s frostbite was cured!"); -static const u8 sText_PkmnFrostbiteHealedBy[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE} cured its frostbite!"); -static const u8 sText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed, so it may be unable to move!"); -static const u8 sText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} paralyzed {B_EFF_NAME_WITH_PREFIX2}, so it may be unable to move!"); //not in gen 5+, ability popup -static const u8 sText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} couldn't move because it's paralyzed!"); -static const u8 sText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is already paralyzed!"); -static const u8 sText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was cured of paralysis!"); -static const u8 sText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}'s dream was eaten!"); //not in gen 5+, expansion doesn't use anymore -static const u8 sText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} won't go any higher!"); -static const u8 sText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1} won't go any lower!"); -static const u8 sText_TeamStoppedWorking[] = _("Your team's {B_BUFF1} stopped working!"); //unused -static const u8 sText_FoeStoppedWorking[] = _("The foe's {B_BUFF1} stopped working!"); //unused -static const u8 sText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is confused!"); -static const u8 sText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped out of its confusion!"); -static const u8 sText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became confused!"); -static const u8 sText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is already confused!"); -static const u8 sText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX} fell in love!"); -static const u8 sText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love with {B_SCR_ACTIVE_NAME_WITH_PREFIX2}!"); -static const u8 sText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is immobilized by love!"); -static const u8 sText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was blown away!"); //unused -static const u8 sText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed into the {B_BUFF1} type!"); -static const u8 sText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched and couldn't move!"); -static const u8 sText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX}'s HP was restored."); -static const u8 sText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}'s HP is full!"); -static const u8 sText_PkmnRaisedSpDef[] = _("Light Screen made {B_ATK_TEAM2} team stronger against special moves!"); -static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX1}'s {B_CURRENT_MOVE} raised SP. DEF a little!"); //expansion doesn't use anymore -static const u8 sText_PkmnRaisedDef[] = _("Reflect made {B_ATK_TEAM2} team stronger against physical moves!"); -static const u8 sText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX1}'s {B_CURRENT_MOVE} raised DEFENSE a little!"); //expansion doesn't use anymore -static const u8 sText_PkmnCoveredByVeil[] = _("{B_ATK_TEAM1} team cloaked itself in a mystical veil!"); -static const u8 sText_PkmnUsedSafeguard[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected by Safeguard!"); -static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_TEAM1} team is no longer protected by Safeguard!"); -static const u8 sText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went to sleep!"); //not in gen 5+ -static const u8 sText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and restored its HP!"); -static const u8 sText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped up a whirlwind!"); -static const u8 sText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed light!"); -static const u8 sText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} tucked in its head!"); -static const u8 sText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked in a harsh light!"); -static const u8 sText_PkmnIsCloakedInAHarshLight[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked in a harsh light!"); -static const u8 sText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew up high!"); -static const u8 sText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} burrowed its way under the ground!"); -static const u8 sText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid underwater!"); -static const u8 sText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!"); -static const u8 sText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by {B_ATK_NAME_WITH_PREFIX2}!"); -static const u8 sText_PkmnInSnapTrap[] = _("{B_DEF_NAME_WITH_PREFIX} got trapped by a snap trap!"); -static const u8 sText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} became trapped in the vortex!"); -static const u8 sText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} became trapped by the quicksand!"); -static const u8 sText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was wrapped by {B_ATK_NAME_WITH_PREFIX2}!"); -static const u8 sText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} clamped down on {B_DEF_NAME_WITH_PREFIX2}!"); -static const u8 sText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt by {B_BUFF1}!"); -static const u8 sText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed from {B_BUFF1}!"); -static const u8 sText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going and crashed!"); + const u8 gText_PkmnShroudedInMist[] = _("{B_ATK_TEAM1} team became shrouded in mist!"); -static const u8 sText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected by the mist!"); const u8 gText_PkmnGettingPumped[] = _("{B_DEF_NAME_WITH_PREFIX} is getting pumped!"); -static const u8 sText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} was damaged by the recoil!"); -static const u8 sText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected itself!"); -static const u8 sText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted by the sandstorm!"); -static const u8 sText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted by the hail!"); -static const u8 sText_PkmnsXWoreOff[] = _("{B_ATK_TEAM1} team's {B_BUFF1} wore off!"); -static const u8 sText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!"); -static const u8 sText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided the attack!"); -static const u8 sText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}'s health is sapped by Leech Seed!"); -static const u8 sText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast asleep."); -static const u8 sText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!"); -static const u8 sText_PkmnUproarKeptAwake[] = _("But the uproar kept {B_SCR_ACTIVE_NAME_WITH_PREFIX2} awake!"); -static const u8 sText_PkmnWokeUpInUproar[] = _("The uproar woke {B_ATK_NAME_WITH_PREFIX2}!"); -static const u8 sText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused an uproar!"); -static const u8 sText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making an uproar!"); -static const u8 sText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down."); -static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX2} can't sleep in an uproar!"); -static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} stockpiled {B_BUFF1}!"); -static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can't stockpile any more!"); //I think this was replaced with just "But it failed!" -static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX2} can't sleep in an uproar!"); -static const u8 sText_UproarKeptPkmnAwake[] = _("But the uproar kept {B_DEF_NAME_WITH_PREFIX2} awake!"); -static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake using its {B_DEF_ABILITY}!"); //not in gen 5+, ability popup -static const u8 sText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing energy!"); -static const u8 sText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed its energy!"); -static const u8 sText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became confused due to fatigue!"); -static const u8 sText_PlayerPickedUpMoney[] = _("You picked up ¥{B_BUFF1}!\p"); -static const u8 sText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is unaffected!"); -static const u8 sText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed into {B_BUFF1}!"); -static const u8 sText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} put in a substitute!"); -static const u8 sText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already has a substitute!"); -static const u8 sText_SubstituteDamaged[] = _("The substitute took damage for {B_DEF_NAME_WITH_PREFIX2}!\p"); -static const u8 sText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}'s substitute faded!\p"); -static const u8 sText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must recharge!"); -static const u8 sText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}'s rage is building!"); -static const u8 sText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1} was disabled!"); -static const u8 sText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX}'s move is no longer disabled!"); -static const u8 sText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} must do an encore!"); -static const u8 sText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX} ended its encore!"); -static const u8 sText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim at {B_DEF_NAME_WITH_PREFIX2}!"); -static const u8 sText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} sketched {B_BUFF1}!"); -static const u8 sText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is hoping to take its attacker down with it!"); -static const u8 sText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took its attacker down with it!"); -static const u8 sText_PkmnReducedPP[] = _("{B_DEF_NAME_WITH_PREFIX}'s PP was reduced!"); -static const u8 sText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole {B_DEF_NAME_WITH_PREFIX2}'s {B_LAST_ITEM}!"); -static const u8 sText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can no longer escape!"); -static const u8 sText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} began having a nightmare!"); -static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked in a nightmare!"); -static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and put a curse on {B_DEF_NAME_WITH_PREFIX2}!"); -static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted by the curse!"); -static const u8 sText_SpikesScattered[] = _("Spikes were scattered on the ground all around {B_DEF_TEAM2} team!"); -static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was hurt by the spikes!"); -static const u8 sText_PkmnIdentified[] = _("{B_DEF_NAME_WITH_PREFIX} was identified!"); -static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s perish count fell to {B_BUFF1}!"); -static const u8 sText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced itself!"); -static const u8 sText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} endured the hit!"); -static const u8 sText_MagnitudeStrength[] = _("Magnitude {B_BUFF1}!"); -static const u8 sText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and maximized its Attack!"); -static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied {B_DEF_NAME_WITH_PREFIX2}'s stat changes!"); -static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of {B_DEF_NAME_WITH_PREFIX2}'s {B_BUFF1}!"); //not in gen 5+, generic rapid spin? -static const u8 sText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed Leech Seed!"); //not in gen 5+, generic rapid spin? -static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away Spikes!"); //not in gen 5+, generic rapid spin? -static const u8 sText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from battle!"); -static const u8 sText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw an attack!"); -static const u8 sText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the {B_BUFF1} attack!"); -static const u8 sText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose Doom Desire as its destiny!"); -static const u8 sText_PkmnAttack[] = _("{B_BUFF1}'s attack!"); //not in gen 5+, expansion doesn't use anymore -static const u8 sText_PkmnCenterAttention[] = _("{B_DEF_NAME_WITH_PREFIX} became the center of attention!"); -static const u8 sText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began charging power!"); -static const u8 sText_NaturePowerTurnedInto[] = _("Nature Power turned into {B_CURRENT_MOVE}!"); -static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}'s status returned to normal!"); -static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected to torment!"); -static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening its focus!"); -static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for the taunt!"); -static const u8 sText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to help {B_DEF_NAME_WITH_PREFIX2}!"); -static const u8 sText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched items with its target!"); -static const u8 sText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained {B_BUFF1}."); -static const u8 sText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained {B_BUFF2}."); -static const u8 sText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained {B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained {B_BUFF2}."); -static const u8 sText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied {B_DEF_NAME_WITH_PREFIX2}'s Ability!"); -static const u8 sText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a wish!"); //unused -static const u8 sText_PkmnWishCameTrue[] = _("{B_BUFF1}'s wish came true!"); -static const u8 sText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!"); -static const u8 sText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed nutrients with its roots!"); -static const u8 sText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored itself with its roots!"); -static const u8 sText_PkmnWasMadeDrowsy[] = _("{B_DEF_NAME_WITH_PREFIX} grew drowsy!"); -static const u8 sText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off {B_DEF_NAME_WITH_PREFIX2}'s {B_LAST_ITEM}!"); -static const u8 sText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped Abilities with its target!"); -static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed any moves its target shares with it!"); -static const u8 sText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants its target to bear a grudge!"); -static const u8 sText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} lost all its PP due to the grudge!"); -static const u8 sText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded itself with Magic Coat!"); -static const u8 sText_PkmnMoveBounced[] = _("{B_EFF_NAME_WITH_PREFIX} bounced the {B_CURRENT_MOVE} back!"); -static const u8 sText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target to make a move!"); -static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} snatched {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s move!"); -static const u8 sText_ElectricityWeakened[] = _("Electricity's power was weakened!"); -static const u8 sText_FireWeakened[] = _("Fire's power was weakened!"); -static const u8 sText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found one {B_LAST_ITEM}!"); -static const u8 sText_SoothingAroma[] = _("A soothing aroma wafted through the area!"); -static const u8 sText_ItemsCantBeUsedNow[] = _("Items can't be used now.{PAUSE 64}"); //not in gen 5+, i think -static const u8 sText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX2}, {B_LAST_ITEM} {B_BUFF1}"); //not in gen 5+, expansion doesn't use anymore -static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used the {B_LAST_ITEM} to get pumped!"); -static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its focus and couldn't move!"); -static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was dragged out!\p"); -static const u8 sText_TheWallShattered[] = _("The wall shattered!"); //not in gen5+, uses "your teams light screen wore off!" etc instead -static const u8 sText_ButNoEffect[] = _("But it had no effect!"); -static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ATK_NAME_WITH_PREFIX} has no moves left that it can use!\p"); -static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE} is disabled!\p"); -static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ATK_NAME_WITH_PREFIX} can't use the same move twice in a row due to the torment!\p"); -static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ATK_NAME_WITH_PREFIX} can't use {B_CURRENT_MOVE} after the taunt!\p"); -static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ATK_NAME_WITH_PREFIX} can't use its sealed {B_CURRENT_MOVE}!\p"); -static const u8 sText_PkmnCantUseMoveThroatChop[] = _("The effects of Throat Chop prevent {B_ATK_NAME_WITH_PREFIX2} from using certain moves!\p"); -static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} made it rain!"); //not in gen 5+, ability popup -static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} raised its Speed!"); //not in gen 5+, ability popup -static const u8 sText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected by {B_DEF_ABILITY}!"); //not in gen 5+, ability popup -static const u8 sText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevents {B_ATK_NAME_WITH_PREFIX2} from using {B_CURRENT_MOVE}!"); //I don't see this in SV text -static const u8 sText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP using its {B_DEF_ABILITY}!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} made {B_CURRENT_MOVE} useless!"); //not in gen 5+, ability popup -static const u8 sText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} made it the {B_BUFF1} type!"); //not in gen 5+, ability popup -static const u8 sText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevents paralysis!"); //not in gen 5+, ability popup -static const u8 sText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevents romance!"); //not in gen 5+, ability popup -static const u8 sText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevents poisoning!"); //not in gen 5+, ability popup -static const u8 sText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevents confusion!"); //not in gen 5+, ability popup -static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} raised the power of Fire-type moves!"); //not in gen 5+, ability popup -static const u8 sText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors itself with {B_DEF_ABILITY}!"); //not in gen 5+, ability popup -static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} cuts {B_DEF_NAME_WITH_PREFIX2}'s Attack!"); //not in gen 5+, ability popup -static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} prevents stat loss!"); //not in gen 5+, ability popup -static const u8 sText_PkmnHurtsWith[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt by {B_DEF_NAME_WITH_PREFIX2}'s {B_BUFF1}!"); -static const u8 sText_PkmnTraced[] = _("It traced {B_BUFF1}'s {B_BUFF2}!"); -static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY} prevents burns!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} blocks {B_CURRENT_MOVE}!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} blocks {B_CURRENT_MOVE}!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} restored its HP a little!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} whipped up a sandstorm!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} intensified the sun's rays!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} prevents {B_BUFF1} loss!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} infatuated {B_ATK_NAME_WITH_PREFIX2}!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} made {B_CURRENT_MOVE} ineffective!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} cured its {B_BUFF1} problem!"); //not in gen 5+, ability popup -static const u8 sText_ItSuckedLiquidOoze[] = _("{B_ATK_NAME_WITH_PREFIX} sucked up the liquid ooze!"); -static const u8 sText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!"); -static const u8 sText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} took the attack!"); //In gen 5+ but without naming the ability const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1} is preventing switching out with its {B_LAST_ABILITY} Ability!\p"); -static const u8 sText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevented {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s {B_BUFF1} from working!"); //unused -static const u8 sText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} made it ineffective!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY} prevents flinching!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} prevents {B_DEF_NAME_WITH_PREFIX2}'s {B_DEF_ABILITY} from working!"); -static const u8 sText_PkmnsAbilityPreventsAbility[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} prevents {B_DEF_NAME_WITH_PREFIX2}'s {B_DEF_ABILITY} from working!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} cured its {B_BUFF1} problem!"); //not in gen 5+, ability popup -static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} had no effect on {B_EFF_NAME_WITH_PREFIX2}!"); //not in gen 5+, ability popup const u8 gText_StatSharply[] = _("sharply "); const u8 gText_StatRose[] = _("rose!"); -static const u8 sText_StatHarshly[] = _("harshly "); -const u8 sText_StatFell[] = _("fell!"); -static const u8 sText_AttackersStatRose[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} {B_BUFF2}"); +const u8 gText_StatFell[] = _("fell!"); const u8 gText_DefendersStatRose[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1} {B_BUFF2}"); -static const u8 sText_UsingItemTheStatOfPkmnRose[] = _("Using {B_LAST_ITEM}, the {B_BUFF1} of {B_SCR_ACTIVE_NAME_WITH_PREFIX2} {B_BUFF2}"); //todo: update this, will require code changes -static const u8 sText_AttackersStatFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} {B_BUFF2}"); -static const u8 sText_DefendersStatFell[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1} {B_BUFF2}"); -static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats won't go any higher!"); -static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't go any lower!"); -static const u8 sText_CriticalHit[] = _("A critical hit!"); -static const u8 sText_OneHitKO[] = _("It's a one-hit KO!"); -static const u8 sText_123Poof[] = _("One…{PAUSE 10}two…{PAUSE 10}and…{PAUSE 10}{PAUSE 20}{PLAY_SE SE_BALL_BOUNCE_1}ta-da!\p"); -static const u8 sText_AndEllipsis[] = _("And…\p"); -static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can't be forgotten now.\p"); -static const u8 sText_NotVeryEffective[] = _("It's not very effective…"); -static const u8 sText_SuperEffective[] = _("It's super effective!"); static const u8 sText_GotAwaySafely[] = _("{PLAY_SE SE_FLEE}You got away safely!\p"); -static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE SE_FLEE}{B_ATK_NAME_WITH_PREFIX} fled using its {B_LAST_ITEM}!\p"); -static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE SE_FLEE}{B_ATK_NAME_WITH_PREFIX} fled using {B_ATK_ABILITY}!\p"); //not in gen 5+ -static const u8 sText_WildPkmnFled[] = _("{PLAY_SE SE_FLEE}The wild {B_BUFF1} fled!"); static const u8 sText_PlayerDefeatedLinkTrainer[] = _("You defeated {B_LINK_OPPONENT1_NAME}!"); static const u8 sText_TwoLinkTrainersDefeated[] = _("You defeated {B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!"); static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("You lost against {B_LINK_OPPONENT1_NAME}!"); @@ -350,62 +78,7 @@ static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("You battled to a dra static const u8 sText_PlayerBattledToDrawVsTwo[] = _("You battled to a draw against {B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!"); static const u8 sText_WildFled[] = _("{PLAY_SE SE_FLEE}{B_LINK_OPPONENT1_NAME} fled!"); //not in gen 5+, replaced with match was forfeited text static const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_FLEE}{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME} fled!"); //not in gen 5+, replaced with match was forfeited text -static const u8 sText_NoRunningFromTrainers[] = _("No! There's no running from a Trainer battle!\p"); -static const u8 sText_CantEscape[] = _("You can't escape!\p"); -static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don't leave me like this!\p"); //no decapitalize until it is everywhere -static const u8 sText_ButNothingHappened[] = _("But nothing happened!"); -static const u8 sText_ButItFailed[] = _("But it failed!"); -static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its confusion!"); -static const u8 sText_MirrorMoveFailed[] = _("The Mirror Move failed!"); //not in gen 5+, uses "but it failed" -static const u8 sText_StartedToRain[] = _("It started to rain!"); -static const u8 sText_DownpourStarted[] = _("A downpour started!"); // corresponds to DownpourText in pokegold and pokecrystal and is used by Rain Dance in GSC -static const u8 sText_RainContinues[] = _("Rain continues to fall."); //not in gen 5+ -static const u8 sText_DownpourContinues[] = _("The downpour continues."); // unused -static const u8 sText_RainStopped[] = _("The rain stopped."); -static const u8 sText_SandstormBrewed[] = _("A sandstorm kicked up!"); -static const u8 sText_SandstormRages[] = _("The sandstorm is raging."); -static const u8 sText_SandstormSubsided[] = _("The sandstorm subsided."); -static const u8 sText_SunlightGotBright[] = _("The sunlight turned harsh!"); -static const u8 sText_SunlightStrong[] = _("The sunlight is strong."); //not in gen 5+ -static const u8 sText_SunlightFaded[] = _("The sunlight faded."); -static const u8 sText_StartedHail[] = _("It started to hail!"); -static const u8 sText_HailContinues[] = _("The hail is crashing down."); -static const u8 sText_HailStopped[] = _("The hail stopped."); -static const u8 sText_StartedSnow[] = _("It started to snow!"); -static const u8 sText_SnowContinues[] = _("Snow continues to fall."); //not in gen 5+ (lol) -static const u8 sText_SnowStopped[] = _("The snow stopped."); -static const u8 sText_FogCreptUp[] = _("Fog crept up as thick as soup!"); -static const u8 sText_FogIsDeep[] = _("The fog is deep…"); -static const u8 sText_FogLifted[] = _("The fog lifted."); -static const u8 sText_FailedToSpitUp[] = _("But it failed to spit up a thing!"); //not in gen 5+, uses "but it failed" -static const u8 sText_FailedToSwallow[] = _("But it failed to swallow a thing!"); //not in gen 5+, uses "but it failed" -static const u8 sText_WindBecameHeatWave[] = _("The wind turned into a Heat Wave!"); //unused -static const u8 sText_StatChangesGone[] = _("All stat changes were eliminated!"); -static const u8 sText_CoinsScattered[] = _("Coins were scattered everywhere!"); -static const u8 sText_TooWeakForSubstitute[] = _("But it does not have enough HP left to make a substitute!"); -static const u8 sText_SharedPain[] = _("The battlers shared their pain!"); -static const u8 sText_BellChimed[] = _("A bell chimed!"); -static const u8 sText_FaintInThree[] = _("All Pokémon that heard the song will faint in three turns!"); -static const u8 sText_NoPPLeft[] = _("There's no PP left for this move!\p"); //not in gen 5+ -static const u8 sText_ButNoPPLeft[] = _("But there was no PP left for the move!"); -static const u8 sText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored orders and kept sleeping!"); -static const u8 sText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored orders!"); -static const u8 sText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!"); -static const u8 sText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is loafing around!"); -static const u8 sText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won't obey!"); -static const u8 sText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!"); -static const u8 sText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended not to notice!"); -static const u8 sText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is about to send out {B_BUFF2}.\pWill you switch your Pokémon?"); -static const u8 sText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned {B_BUFF1}!"); static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("You defeated {B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p"); -static const u8 sText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to {B_OPPONENT_MON1_NAME}!"); //safari -static const u8 sText_CantGetCloser[] = _("{B_PLAYER_NAME} can't get any closer!"); //safari -static const u8 sText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching carefully!"); //safari -static const u8 sText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about the {B_BUFF1}!"); //safari -static const u8 sText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by the {B_BUFF1}!"); //safari -static const u8 sText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored the {B_BUFF1}!"); //safari -static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK} at the {B_OPPONENT_MON1_NAME}!"); //safari -static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE SE_DING_DONG}ANNOUNCER: You're out of Safari Balls! Game over!\p"); //safari static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p"); static const u8 sText_WildPkmnAppeared[] = _("You encountered a wild {B_OPPONENT_MON1_NAME}!\p"); static const u8 sText_LegendaryPkmnAppeared[] = _("You encountered a wild {B_OPPONENT_MON1_NAME}!\p"); @@ -470,1121 +143,747 @@ const u8 *const gStatNamesTable[NUM_BATTLE_STATS] = sText_Speed, sText_SpAttack, sText_SpDefense, sText_Accuracy, sText_Evasiveness }; - -static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!"); -static const u8 sText_PokeblockWasTooDry[] = _("was too dry!"); -static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!"); -static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!"); -static const u8 sText_PokeblockWasTooSour[] = _("was too sour!"); - const u8 *const gPokeblockWasTooXStringTable[FLAVOR_COUNT] = { - [FLAVOR_SPICY] = sText_PokeblockWasTooSpicy, - [FLAVOR_DRY] = sText_PokeblockWasTooDry, - [FLAVOR_SWEET] = sText_PokeblockWasTooSweet, - [FLAVOR_BITTER] = sText_PokeblockWasTooBitter, - [FLAVOR_SOUR] = sText_PokeblockWasTooSour + [FLAVOR_SPICY] = COMPOUND_STRING("was too spicy!"), + [FLAVOR_DRY] = COMPOUND_STRING("was too dry!"), + [FLAVOR_SWEET] = COMPOUND_STRING("was too sweet!"), + [FLAVOR_BITTER] = COMPOUND_STRING("was too bitter!"), + [FLAVOR_SOUR] = COMPOUND_STRING("was too sour!"), }; -static const u8 sText_PlayerUsedItem[] = _("You used {B_LAST_ITEM}!"); -static const u8 sText_WallyUsedItem[] = _("WALLY used {B_LAST_ITEM}!"); //no decapitalize until it is everywhere -static const u8 sText_Trainer1UsedItem[] = _("{B_ATK_TRAINER_CLASS} {B_ATK_TRAINER_NAME} used {B_LAST_ITEM}!"); -static const u8 sText_TrainerBlockedBall[] = _("The Trainer blocked your Poké Ball!"); -static const u8 sText_DontBeAThief[] = _("Don't be a thief!"); -static const u8 sText_ItDodgedBall[] = _("It dodged your thrown Poké Ball! This Pokémon can't be caught!"); -static const u8 sText_YouMissedPkmn[] = _("You missed the Pokémon!"); -static const u8 sText_PkmnBrokeFree[] = _("Oh no! The Pokémon broke free!"); -static const u8 sText_ItAppearedCaught[] = _("Aww! It appeared to be caught!"); -static const u8 sText_AarghAlmostHadIt[] = _("Aargh! Almost had it!"); -static const u8 sText_ShootSoClose[] = _("Gah! It was so close, too!"); -static const u8 sText_GotchaPkmnCaughtPlayer[] = _("Gotcha! {B_DEF_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}\p"); -static const u8 sText_GotchaPkmnCaughtWally[] = _("Gotcha! {B_DEF_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}{PAUSE 127}"); -static const u8 sText_GiveNicknameCaptured[] = _("Would you like to give {B_DEF_NAME} a nickname?"); -static const u8 sText_PkmnSentToPC[] = _("{B_DEF_NAME} has been sent to {B_PC_CREATOR_NAME} PC!"); //Still used lanette's pc since terminology is different static const u8 sText_Someones[] = _("someone's"); static const u8 sText_Lanettes[] = _("LANETTE's"); //no decapitalize until it is everywhere -static const u8 sText_PkmnDataAddedToDex[] = _("{B_DEF_NAME}'s data has been added to the Pokédex!\p"); -static const u8 sText_ItIsRaining[] = _("It's raining!"); -static const u8 sText_SandstormIsRaging[] = _("The sandstorm is raging!"); -static const u8 sText_SunlightIsHarsh[] = _("The sunlight is harsh!"); -static const u8 sText_ItIsHailing[] = _("It's hailing!"); -static const u8 sText_ItIsSnowing[] = _("It's snowing!"); -static const u8 sText_IsCoveredWithGrass[] = _("The battlefield is covered with grass!"); -static const u8 sText_MistSwirlsAround[] = _("Mist swirls around the battlefield!"); -static const u8 sText_ElectricCurrentIsRunning[] = _("An electric current is running across the battlefield!"); -static const u8 sText_SeemsWeird[] = _("The battlefield seems weird!"); -static const u8 sText_BoxIsFull[] = _("The Box is full! You can't catch any more!\p"); static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY"); //no decapitalize until it is everywhere static const u8 sText_BerrySuffix[] = _(" BERRY"); //no decapitalize until it is everywhere -static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} cured its paralysis!"); -static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} cured its poison!"); -static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} cured its burn!"); -static const u8 sText_PkmnsItemHealedFrostbite[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} cured its frostbite!"); -static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} defrosted it!"); -static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} woke it up!"); -static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} snapped it out of its confusion!"); -static const u8 sText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} cured its {B_BUFF1} problem!"); -static const u8 sText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} normalized its status!"); -static const u8 sText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} restored its health using its {B_LAST_ITEM}!"); -static const u8 sText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} restored PP to its move {B_BUFF1} using its {B_LAST_ITEM}!"); -static const u8 sText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} returned its stats to normal using its {B_LAST_ITEM}!"); -static const u8 sText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} restored a little HP using its {B_LAST_ITEM}!"); -static const u8 sText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} only allows the use of {B_CURRENT_MOVE}!\p"); -static const u8 sText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on using its {B_LAST_ITEM}!"); const u8 gText_EmptyString3[] = _(""); -static const u8 sText_PlayedFluteCatchyTune[] = _("{B_PLAYER_NAME} played the {B_LAST_ITEM}.\pNow, that's a catchy tune!"); -static const u8 sText_PlayedThe[] = _("{B_PLAYER_NAME} played the {B_LAST_ITEM}."); -static const u8 sText_PkmnHearingFluteAwoke[] = _("The Pokémon hearing the flute awoke!"); -static const u8 sText_YouThrowABallNowRight[] = _("You throw a Ball now, right? I… I'll do my best!"); - -// early declaration of strings -static const u8 sText_PkmnIncapableOfPower[]; -static const u8 sText_GlintAppearsInEye[]; -static const u8 sText_PkmnGettingIntoPosition[]; -static const u8 sText_PkmnBeganGrowlingDeeply[]; -static const u8 sText_PkmnEagerForMore[]; -static const u8 sText_DefeatedOpponentByReferee[]; -static const u8 sText_LostToOpponentByReferee[]; -static const u8 sText_TiedOpponentByReferee[]; -static const u8 sText_QuestionForfeitMatch[]; -static const u8 sText_ForfeitedMatch[]; -static const u8 sText_Trainer1WinText[]; -static const u8 sText_Trainer2WinText[]; -static const u8 sText_TwoInGameTrainersDefeated[]; -static const u8 sText_Trainer2LoseText[]; + +static const u8 sText_TwoInGameTrainersDefeated[] = _("You defeated {B_TRAINER1_CLASS} {B_TRAINER1_NAME} and {B_TRAINER2_CLASS} {B_TRAINER2_NAME}!\p"); // New battle strings. -static const u8 sText_EnduredViaSturdy[] = _("{B_DEF_NAME_WITH_PREFIX} endured the hit using {B_DEF_ABILITY}!"); -static const u8 sText_PowerHerbActivation[] = _("{B_ATK_NAME_WITH_PREFIX} became fully charged due to its {B_LAST_ITEM}!"); -static const u8 sText_HurtByItem[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt by the {B_LAST_ITEM}!"); -static const u8 sText_BadlyPoisonedByItem[] = _("{B_EFF_NAME_WITH_PREFIX} was badly poisoned by the {B_LAST_ITEM}!"); -static const u8 sText_BurnedByItem[] = _("{B_EFF_NAME_WITH_PREFIX} was burned by the {B_LAST_ITEM}!"); -static const u8 sText_TargetAbilityActivates[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} activates!"); -static const u8 sText_GravityIntensified[] = _("Gravity intensified!"); -static const u8 sText_TargetIdentified[] = _("{B_DEF_NAME_WITH_PREFIX} was identified!"); -static const u8 sText_TargetWokeUp[] = _("{B_DEF_NAME_WITH_PREFIX} woke up!"); -static const u8 sText_PkmnStoleAndAteItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole and ate its target's {B_LAST_ITEM}!"); -static const u8 sText_TailWindBlew[] = _("The Tailwind blew from behind {B_ATK_TEAM2} team!"); -static const u8 sText_PkmnWentBack[] = _("{B_ATK_NAME_WITH_PREFIX} went back to {B_ATK_TRAINER_NAME}!"); -static const u8 sText_PkmnCantUseItemsAnymore[] = _("{B_DEF_NAME_WITH_PREFIX} can't use items anymore!"); -static const u8 sText_PkmnFlung[] = _("{B_ATK_NAME_WITH_PREFIX} flung its {B_LAST_ITEM}!"); -static const u8 sText_PkmnPreventedFromHealing[] = _("{B_DEF_NAME_WITH_PREFIX} was prevented from healing!"); -static const u8 sText_PkmnSwitchedAtkAndDef[] = _("{B_ATK_NAME_WITH_PREFIX} switched its Attack and Defense!"); -static const u8 sText_PkmnsAbilitySuppressed[] = _("{B_DEF_NAME_WITH_PREFIX}'s Ability was suppressed!"); -static const u8 sText_ShieldedFromCriticalHits[] = _("Lucky Chant shielded {B_ATK_TEAM2} team from critical hits!"); -static const u8 sText_SwitchedAtkAndSpAtk[] = _("{B_ATK_NAME_WITH_PREFIX} switched all changes to its Attack and Sp. Atk\pwith its target!"); -static const u8 sText_SwitchedDefAndSpDef[] = _("{B_ATK_NAME_WITH_PREFIX} switched all changes to its Defense and Sp. Def\pwith its target!"); -static const u8 sText_PkmnAcquiredAbility[] = _("{B_DEF_NAME_WITH_PREFIX} acquired {B_DEF_ABILITY}!"); -static const u8 sText_PoisonSpikesScattered[] = _("Poison spikes were scattered on the ground all around {B_DEF_TEAM2} team!"); -static const u8 sText_PkmnSwitchedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} switched stat changes with its target!"); -static const u8 sText_PkmnSurroundedWithVeilOfWater[] = _("{B_ATK_NAME_WITH_PREFIX} surrounded itself with a veil of water!"); -static const u8 sText_PkmnLevitatedOnElectromagnetism[] = _("{B_ATK_NAME_WITH_PREFIX} levitated with electromagnetism!"); -static const u8 sText_PkmnTwistedDimensions[] = _("{B_ATK_NAME_WITH_PREFIX} twisted the dimensions!"); -static const u8 sText_DimensionsWereTwisted[] = _("The dimensions were twisted!"); -static const u8 sText_PointedStonesFloat[] =_("Pointed stones float in the air around {B_DEF_TEAM2} team!"); -static const u8 sText_CloakedInMysticalMoonlight[] =_("{B_ATK_NAME_WITH_PREFIX} became cloaked in mystical moonlight!"); -static const u8 sText_TrappedBySwirlingMagma[] =_("{B_DEF_NAME_WITH_PREFIX} became trapped by swirling magma!"); -static const u8 sText_VanishedInstantly[] =_("{B_ATK_NAME_WITH_PREFIX} vanished instantly!"); -static const u8 sText_ProtectedTeam[] =_("{B_CURRENT_MOVE} protected {B_ATK_TEAM2} team!"); -static const u8 sText_SharedItsGuard[] =_("{B_ATK_NAME_WITH_PREFIX} shared its guard with the target!"); -static const u8 sText_SharedItsPower[] =_("{B_ATK_NAME_WITH_PREFIX} shared its power with the target!"); -static const u8 sText_SwapsDefAndSpDefOfAllPkmn[] =_("It created a bizarre area in which Defense and Sp. Def stats are swapped!"); -static const u8 sText_BizzareAreaCreated[] =_("A bizarre area was created in which Defense and Sp. Def stats are swapped!"); -static const u8 sText_BecameNimble[] =_("{B_ATK_NAME_WITH_PREFIX} became nimble!"); -static const u8 sText_HurledIntoTheAir[] =_("{B_DEF_NAME_WITH_PREFIX} was hurled into the air!"); -static const u8 sText_HeldItemsLoseEffects[] =_("It created a bizarre area in which Pokémon's held items lose their effects!"); -static const u8 sText_BizarreArenaCreated[] =_("A bizarre area was created in which Pokémon's held items lose their effects!"); -static const u8 sText_FellStraightDown[] =_("{B_DEF_NAME_WITH_PREFIX} fell straight down!"); -static const u8 sText_TargetChangedType[] =_("{B_DEF_NAME_WITH_PREFIX} transformed into the {B_BUFF1} type!"); -static const u8 sText_PkmnAcquiredSimple[] =_("{B_DEF_NAME_WITH_PREFIX} acquired Simple!"); //shouldn't directly use the name -static const u8 sText_KindOffer[] =_("{B_DEF_NAME_WITH_PREFIX} took the kind offer!"); -static const u8 sText_ResetsTargetsStatLevels[] =_("{B_DEF_NAME_WITH_PREFIX}'s stat changes were removed!"); -static const u8 sText_AllySwitchPosition[] =_("{B_ATK_NAME_WITH_PREFIX} and {B_SCR_ACTIVE_NAME_WITH_PREFIX2} switched places!"); -static const u8 sText_RestoreTargetsHealth[] =_("{B_DEF_NAME_WITH_PREFIX}'s HP was restored!"); -static const u8 sText_TookPkmnIntoTheSky[] =_("{B_ATK_NAME_WITH_PREFIX} took {B_DEF_NAME_WITH_PREFIX2} into the sky!"); -static const u8 sText_FreedFromSkyDrop[] =_("{B_DEF_NAME_WITH_PREFIX} was freed from the Sky Drop!"); -static const u8 sText_PostponeTargetMove[] =_("{B_DEF_NAME_WITH_PREFIX}'s move was postponed!"); -static const u8 sText_ReflectTargetsType[] =_("{B_ATK_NAME_WITH_PREFIX} became the same type as {B_DEF_NAME_WITH_PREFIX2}!"); -static const u8 sText_TransferHeldItem[] =_("{B_DEF_NAME_WITH_PREFIX} received {B_LAST_ITEM} from {B_ATK_NAME_WITH_PREFIX2}"); -static const u8 sText_EmbargoEnds[] = _("{B_ATK_NAME_WITH_PREFIX} can use items again!"); -static const u8 sText_Electromagnetism[] = _("electromagnetism"); -static const u8 sText_BufferEnds[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} wore off!"); -static const u8 sText_ThroatChopEnds[] = _("{B_ATK_NAME_WITH_PREFIX} can use sound-based moves again!"); -static const u8 sText_TelekinesisEnds[] = _("{B_ATK_NAME_WITH_PREFIX} was freed from the telekinesis!"); -static const u8 sText_TailwindEnds[] = _("{B_ATK_TEAM1} team's Tailwind petered out!"); -static const u8 sText_LuckyChantEnds[] = _("{B_ATK_TEAM1} team's Lucky Chant wore off!"); -static const u8 sText_TrickRoomEnds[] = _("The twisted dimensions returned to normal!"); -static const u8 sText_WonderRoomEnds[] = _("Wonder Room wore off, and Defense and Sp. Def stats returned to normal!"); -static const u8 sText_MagicRoomEnds[] = _("Magic Room wore off, and held items' effects returned to normal!"); -static const u8 sText_MudSportEnds[] = _("The effects of Mud Sport have faded."); -static const u8 sText_WaterSportEnds[] = _("The effects of Water Sport have faded."); -static const u8 sText_GravityEnds[] = _("Gravity returned to normal!"); -static const u8 sText_AquaRingHeal[] = _("A veil of water restored {B_ATK_NAME_WITH_PREFIX2}'s HP!"); -static const u8 sText_TargetAbilityRaisedStat[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} raised its {B_BUFF1}!"); -static const u8 sText_TargetAbilityLoweredStat[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} lowered its {B_BUFF1}!"); -static const u8 sText_AttackerAbilityRaisedStat[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} raised its {B_BUFF1}!"); -static const u8 sText_ScriptingAbilityRaisedStat[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} raised its {B_BUFF1}!"); -static const u8 sText_ElectricTerrainEnds[] = _("The electricity disappeared from the battlefield."); -static const u8 sText_MistyTerrainEnds[] = _("The mist disappeared from the battlefield."); -static const u8 sText_PsychicTerrainEnds[] = _("The weirdness disappeared from the battlefield!"); -static const u8 sText_GrassyTerrainEnds[] = _("The grass disappeared from the battlefield."); -static const u8 sText_TargetsStatWasMaxedOut[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} maxed its {B_BUFF1}!"); -static const u8 sText_PoisonHealHpUp[] = _("The poisoning healed {B_ATK_NAME_WITH_PREFIX2} a little bit!"); //don't think this message is displayed anymore -static const u8 sText_BadDreamsDmg[] = _("{B_DEF_NAME_WITH_PREFIX} is tormented!"); -static const u8 sText_MoldBreakerEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} breaks the mold!"); -static const u8 sText_TeravoltEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating a bursting aura!"); -static const u8 sText_TurboblazeEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating a blazing aura!"); -static const u8 sText_SlowStartEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is slow to get going!"); -static const u8 sText_SlowStartEnd[] = _("{B_ATK_NAME_WITH_PREFIX} finally got its act together!"); -static const u8 sText_SolarPowerHpDrop[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} takes its toll!"); //don't think this message is displayed anymore -static const u8 sText_AftermathDmg[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt!"); -static const u8 sText_AnticipationActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} shuddered!"); -static const u8 sText_ForewarnActivates[] = _("{B_SCR_ACTIVE_ABILITY} alerted {B_SCR_ACTIVE_NAME_WITH_PREFIX2} to {B_DEF_NAME_WITH_PREFIX2}'s {B_BUFF1}!"); -static const u8 sText_IceBodyHpGain[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} healed it a little bit!"); //don't think this message is displayed anymore -static const u8 sText_SnowWarningHail[] = _("It started to hail!"); -static const u8 sText_SnowWarningSnow[] = _("It started to snow!"); -static const u8 sText_FriskActivates[] = _("{B_ATK_NAME_WITH_PREFIX} frisked {B_DEF_NAME_WITH_PREFIX2} and found its {B_LAST_ITEM}!"); -static const u8 sText_UnnerveEnters[] = _("{B_DEF_TEAM1} team is too nervous to eat Berries!"); -static const u8 sText_HarvestBerry[] = _("{B_ATK_NAME_WITH_PREFIX} harvested its {B_LAST_ITEM}!"); -static const u8 sText_LastAbilityRaisedBuff1[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ABILITY} raised its {B_BUFF1}!"); -static const u8 sText_MagicBounceActivates[] = _("{B_DEF_NAME_WITH_PREFIX} bounced the {B_ATK_NAME_WITH_PREFIX2} back!"); -static const u8 sText_ProteanTypeChange[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} transformed it into the {B_BUFF1} type!"); -static const u8 sText_SymbiosisItemPass[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} passed its {B_LAST_ITEM} to {B_ATK_NAME_WITH_PREFIX2} through {B_LAST_ABILITY}!"); -static const u8 sText_StealthRockDmg[] = _("Pointed stones dug into {B_SCR_ACTIVE_NAME_WITH_PREFIX2}!"); -static const u8 sText_ToxicSpikesAbsorbed[] = _("The poison spikes disappeared from the ground around {B_ATK_TEAM2} team!"); -static const u8 sText_ToxicSpikesPoisoned[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was poisoned!"); -static const u8 sText_StickyWebSwitchIn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was caught in a sticky web!"); -static const u8 sText_HealingWishCameTrue[] = _("The healing wish came true for {B_ATK_NAME_WITH_PREFIX2}!"); -static const u8 sText_HealingWishHealed[] = _("{B_ATK_NAME_WITH_PREFIX} regained health!"); -static const u8 sText_LunarDanceCameTrue[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked in mystical moonlight!"); -static const u8 sText_CursedBodyDisabled[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} was disabled by {B_DEF_NAME_WITH_PREFIX2}'s {B_DEF_ABILITY}!"); -static const u8 sText_AttackerAcquiredAbility[] = _("{B_ATK_NAME_WITH_PREFIX} acquired {B_ATK_ABILITY}!"); -static const u8 sText_TargetStatWontGoHigher[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1} won't go any higher!"); -static const u8 sText_PkmnMoveBouncedViaAbility[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE} was bounced back by {B_DEF_NAME_WITH_PREFIX2}'s {B_DEF_ABILITY}!"); -static const u8 sText_ImposterTransform[] = _("{B_ATK_NAME_WITH_PREFIX} transformed into {B_DEF_NAME_WITH_PREFIX2} using {B_LAST_ABILITY}!"); -static const u8 sText_NotDoneYet[] = _("This move effect is not done yet!\p"); -static const u8 sText_PkmnBlewAwayToxicSpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away Toxic Spikes!"); -static const u8 sText_PkmnBlewAwayStickyWeb[] = _("{B_ATK_NAME_WITH_PREFIX} blew away Sticky Web!"); -static const u8 sText_PkmnBlewAwayStealthRock[] = _("{B_ATK_NAME_WITH_PREFIX} blew away Stealth Rock!"); -static const u8 sText_SpikesDisappearedFromTeam[] = _("The spikes disappeared from the ground around {B_ATK_TEAM2} team!"); -static const u8 sText_ToxicSpikesDisappearedFromTeam[] = _("The poison spikes disappeared from the ground around {B_ATK_TEAM2} team!"); -static const u8 sText_StealthRockDisappearedFromTeam[] = _("The pointed stones disappeared from around {B_ATK_TEAM2} team!"); -static const u8 sText_StickyWebDisappearedFromTeam[] = _("The sticky web has disappeared from the ground around {B_ATK_TEAM2} team!"); -static const u8 sText_StickyWebUsed[] = _("A sticky web has been laid out on the ground around {B_DEF_TEAM2} team!"); -static const u8 sText_QuashSuccess[] = _("{B_DEF_NAME_WITH_PREFIX}'s move was postponed!"); -static const u8 sText_IonDelugeOn[] = _("A deluge of ions showers the battlefield!"); -static const u8 sText_TopsyTurvySwitchedStats[] = _("All stat changes on {B_DEF_NAME_WITH_PREFIX2} were inverted!"); -static const u8 sText_TerrainBecomesMisty[] = _("Mist swirled around the battlefield!"); -static const u8 sText_TerrainBecomesGrassy[] = _("Grass grew to cover the battlefield!"); -static const u8 sText_TerrainBecomesElectric[] = _("An electric current ran across the battlefield!"); -static const u8 sText_TerrainBecomesPsychic[] = _("The battlefield got weird!"); -static const u8 sText_TargetElectrified[] = _("{B_DEF_NAME_WITH_PREFIX}'s moves have been electrified!"); -static const u8 sText_AssaultVestDoesntAllow[] = _("The effects of the {B_LAST_ITEM} prevent status moves from being used!\p"); -static const u8 sText_GravityPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} can't use {B_CURRENT_MOVE} because of gravity!\p"); -static const u8 sText_HealBlockPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} was prevented from healing!\p"); -static const u8 sText_MegaEvoReacting[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ITEM} is reacting to {B_ATK_TRAINER_NAME}'s Mega Ring!"); //actually displays the type of mega ring in inventory, but we didnt implement them :( -static const u8 sText_FerventWishReached[] = _("{B_ATK_TRAINER_NAME}'s fervent wish has reached {B_ATK_NAME_WITH_PREFIX2}!"); -static const u8 sText_MegaEvoEvolved[] = _("{B_ATK_NAME_WITH_PREFIX} has Mega Evolved into Mega {B_BUFF1}!"); -const u8 sText_drastically[] = _("drastically "); -const u8 sText_severely[] = _("severely "); -static const u8 sText_Infestation[] = _("{B_DEF_NAME_WITH_PREFIX} has been afflicted with an infestation by {B_ATK_NAME_WITH_PREFIX2}!"); -static const u8 sText_NoEffectOnTarget[] = _("It won't have any effect on {B_DEF_NAME_WITH_PREFIX2}!"); -static const u8 sText_BurstingFlames[] = _("The bursting flames hit {B_SCR_ACTIVE_NAME_WITH_PREFIX2}!"); -static const u8 sText_BestowItemGiving[] = _("{B_DEF_NAME_WITH_PREFIX} received {B_LAST_ITEM} from {B_ATK_NAME_WITH_PREFIX2}!"); -static const u8 sText_ThirdTypeAdded[] = _("{B_BUFF1} type was added to {B_DEF_NAME_WITH_PREFIX2}!"); -static const u8 sText_FellForFeint[] = _("{B_DEF_NAME_WITH_PREFIX} fell for the feint!"); -static const u8 sText_PokemonCannotUseMove[] = _("{B_ATK_NAME_WITH_PREFIX} cannot use {B_CURRENT_MOVE}!"); -static const u8 sText_CoveredInPowder[] = _("{B_DEF_NAME_WITH_PREFIX} is covered in powder!"); -static const u8 sText_PowderExplodes[] = _("When the flame touched the powder on the Pokémon, it exploded!"); -static const u8 sText_BelchCantUse[] = _("{B_ATK_NAME_WITH_PREFIX} hasn't eaten any held Berries, so it can't possibly belch!\p"); -static const u8 sText_SpectralThiefSteal[] = _("{B_ATK_NAME_WITH_PREFIX} stole the target's boosted stats!"); -static const u8 sText_GravityGrounding[] = _("{B_DEF_NAME_WITH_PREFIX} fell from the sky due to the gravity!"); -static const u8 sText_MistyTerrainPreventsStatus[] = _("{B_DEF_NAME_WITH_PREFIX} surrounds itself with a protective mist!"); -static const u8 sText_GrassyTerrainHeals[] = _("{B_ATK_NAME_WITH_PREFIX} is healed by the grassy terrain!"); -static const u8 sText_ElectricTerrainPreventsSleep[] = _("{B_DEF_NAME_WITH_PREFIX} surrounds itself with electrified terrain!"); -static const u8 sText_PsychicTerrainPreventsPriority[] = _("{B_DEF_NAME_WITH_PREFIX} surrounds itself with psychic terrain!"); -static const u8 sText_SafetyGogglesProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is not affected thanks to its {B_LAST_ITEM}!"); -static const u8 sText_FlowerVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} surrounded itself with a veil of petals!"); -static const u8 sText_SweetVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} can't fall asleep due to a veil of sweetness!"); -static const u8 sText_AromaVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected by an aromatic veil!"); -static const u8 sText_CelebrateMessage[] = _("Congratulations, {B_PLAYER_NAME}!"); -static const u8 sText_UsedInstructedMove[] = _("{B_ATK_NAME_WITH_PREFIX} followed {B_BUFF1}'s instructions!"); -static const u8 sText_LaserFocusMessage[] = _("{B_ATK_NAME_WITH_PREFIX} concentrated intensely!"); -static const u8 sText_GemActivates[] = _("The {B_LAST_ITEM} strengthened {B_ATK_NAME_WITH_PREFIX2}'s power!"); -static const u8 sText_BerryDmgReducing[] = _("The {B_LAST_ITEM} weakened the damage to {B_DEF_NAME_WITH_PREFIX2}!"); -static const u8 sText_TargetAteItem[] = _("{B_DEF_NAME_WITH_PREFIX} ate its {B_LAST_ITEM}!"); -static const u8 sText_AirBalloonFloat[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} floats in the air with its Air Balloon!"); -static const u8 sText_AirBalloonPop[] = _("{B_DEF_NAME_WITH_PREFIX}'s Air Balloon popped!"); -static const u8 sText_IncinerateBurn[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_LAST_ITEM} was burnt up!"); -static const u8 sText_BugBite[] = _("{B_ATK_NAME_WITH_PREFIX} stole and ate its target's {B_LAST_ITEM}!"); -static const u8 sText_IllusionWoreOff[] = _("{B_DEF_NAME_WITH_PREFIX}'s illusion wore off!"); -static const u8 sText_AttackerCuredTargetStatus[] = _("{B_ATK_NAME_WITH_PREFIX} cured {B_DEF_NAME_WITH_PREFIX2}'s problem!"); -static const u8 sText_AttackerLostFireType[] = _("{B_ATK_NAME_WITH_PREFIX} burned itself out!"); -static const u8 sText_HealerCure[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ABILITY} cured {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s problem!"); -static const u8 sText_ReceiverAbilityTakeOver[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} was taken over!"); -static const u8 sText_PkmnAbsorbingPower[] = _("{B_ATK_NAME_WITH_PREFIX} is absorbing power!"); -static const u8 sText_NoOneWillBeAbleToRun[] = _("No one will be able to run away during the next turn!"); -static const u8 sText_DestinyKnotActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} fell in love because of the {B_LAST_ITEM}!"); -static const u8 sText_CloakedInAFreezingLight[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked in a freezing light!"); -static const u8 sText_ClearAmuletWontLowerStats[] = _("The effects of the {B_LAST_ITEM} held by {B_DEF_NAME_WITH_PREFIX2} prevents its stats from being lowered!"); -static const u8 sText_AuraFlaredToLife[] = _("{B_DEF_NAME_WITH_PREFIX}'s aura flared to life!"); -static const u8 sText_AirLockActivates[] = _("The effects of the weather disappeared."); -static const u8 sText_PressureActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is exerting its pressure!"); -static const u8 sText_DarkAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating a dark aura!"); -static const u8 sText_FairyAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating a fairy aura!"); -static const u8 sText_AuraBreakActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} reversed all other Pokémon's auras!"); -static const u8 sText_ComatoseActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is drowsing!"); -static const u8 sText_ScreenCleanerActivates[] = _("All screens on the field were cleansed!"); -static const u8 sText_FetchedPokeBall[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} found a {B_LAST_ITEM}!"); -static const u8 sText_BattlerAbilityRaisedStat[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} raised its {B_BUFF1}!"); -static const u8 sText_ASandstormKickedUp[] = _("A sandstorm kicked up!"); -static const u8 sText_PkmnsWillPerishIn3Turns[] = _("Both Pokémon will perish in three turns!"); //don't think this message is displayed anymore -static const u8 sText_AbilityRaisedStatDrastically[] = _("{B_DEF_ABILITY} raised {B_DEF_NAME_WITH_PREFIX2}'s {B_BUFF1} drastically!"); -static const u8 sText_AsOneEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} has two Abilities!"); -static const u8 sText_PkmnMadeShellGleam[] = _("{B_DEF_NAME_WITH_PREFIX} made its shell gleam! It's distorting type matchups!"); -static const u8 sText_CuriousMedicineEnters[] = _("{B_EFF_NAME_WITH_PREFIX}'s stat changes were removed!"); -static const u8 sText_CanActFaster[] = _("{B_ATK_NAME_WITH_PREFIX} can act faster than normal, thanks to its {B_BUFF1}!"); -static const u8 sText_MicleBerryActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted the accuracy of its next move using {B_LAST_ITEM}!"); -static const u8 sText_PkmnShookOffTheTaunt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} shook off the taunt!"); -static const u8 sText_PkmnGotOverItsInfatuation[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} got over its infatuation!"); -static const u8 sText_ZPowerSurrounds[] = _("{B_ATK_NAME_WITH_PREFIX} surrounded itself with its Z-Power!"); -static const u8 sText_ZPowerUnleashed[] = _("{B_ATK_NAME_WITH_PREFIX} unleashes its full-force Z-Move!"); -static const u8 sText_ZMoveResetsStats[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} returned its decreased stats to normal using its Z-Power!"); -static const u8 sText_ZMoveAllStatsUp[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted its stats using its Z-Power!"); -static const u8 sText_ZMoveBoostCrit[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted its critical-hit ratio using its Z-Power!"); -static const u8 sText_ZMoveRestoreHp[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} restored its HP using its Z-Power!"); -static const u8 sText_ZMoveStatUp[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted its stats using its Z-Power!"); -static const u8 sText_ZMoveHpSwitchInTrap[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s HP was restored by the Z-Power!"); -static const u8 sText_TerrainReturnedToNormal[] = _("The terrain returned to normal!"); -static const u8 sText_ItemCannotBeRemoved[] = _("{B_ATK_NAME_WITH_PREFIX}'s item cannot be removed!"); -static const u8 sText_StickyBarbTransfer[] = _("The {B_LAST_ITEM} attached itself to {B_ATK_NAME_WITH_PREFIX2}!"); -static const u8 sText_PkmnBurnHealed[] = _("{B_DEF_NAME_WITH_PREFIX}'s burn was cured!"); -static const u8 sText_RedCardActivate[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} held up its Red Card against {B_ATK_NAME_WITH_PREFIX2}!"); -static const u8 sText_EjectButtonActivate[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is switched out with the {B_LAST_ITEM}!"); -static const u8 sText_AttackerGotOverInfatuation[] =_("{B_ATK_NAME_WITH_PREFIX} got over its infatuation!"); -static const u8 sText_TormentedNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is no longer tormented!"); -static const u8 sText_HealBlockedNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is cured of its heal block!"); -static const u8 sText_AttackerBecameFullyCharged[] = _("{B_ATK_NAME_WITH_PREFIX} became fully charged due to its bond with its trainer!\p"); -static const u8 sText_AttackerBecameAshSpecies[] = _("{B_ATK_NAME_WITH_PREFIX} became Ash-Greninja!\p"); -static const u8 sText_ExtremelyHarshSunlight[] = _("The sunlight turned extremely harsh!"); -static const u8 sText_ExtremeSunlightFaded[] = _("The extremely harsh sunlight faded!"); -static const u8 sText_MoveEvaporatedInTheHarshSunlight[] = _("The Water-type attack evaporated in the extremely harsh sunlight!"); -static const u8 sText_ExtremelyHarshSunlightWasNotLessened[] = _("The extremely harsh sunlight was not lessened at all!"); -static const u8 sText_HeavyRain[] = _("A heavy rain began to fall!"); -static const u8 sText_HeavyRainLifted[] = _("The heavy rain has lifted!"); -static const u8 sText_MoveFizzledOutInTheHeavyRain[] = _("The Fire-type attack fizzled out in the heavy rain!"); -static const u8 sText_NoReliefFromHeavyRain[] = _("There is no relief from this heavy rain!"); -static const u8 sText_MysteriousAirCurrent[] = _("Mysterious strong winds are protecting Flying-type Pokémon!"); -static const u8 sText_StrongWindsDissipated[] = _("The mysterious strong winds have dissipated!"); -static const u8 sText_MysteriousAirCurrentBlowsOn[] = _("The mysterious strong winds blow on regardless!"); -static const u8 sText_AttackWeakenedByStrongWinds[] = _("The mysterious strong winds weakened the attack!"); -static const u8 sText_StuffCheeksCantSelect[] = _("It can't use the move because it doesn't have a Berry!\p"); -static const u8 sText_PkmnRevertedToPrimal[] = _("{B_ATK_NAME_WITH_PREFIX}'s Primal Reversion! It reverted to its primal state!"); -static const u8 sText_ButPokemonCantUseTheMove[] = _("But {B_ATK_NAME_WITH_PREFIX2} can't use the move!"); -static const u8 sText_ButHoopaCantUseIt[] = _("But {B_ATK_NAME_WITH_PREFIX2} can't use it the way it is now!"); -static const u8 sText_BrokeThroughProtection[] = _("It broke through {B_DEF_NAME_WITH_PREFIX2}'s protection!"); -static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} only allows the use of {B_CURRENT_MOVE}!\p"); -static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities with its target!"); -static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected by a pastel veil!"); -static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured of its poisoning!"); -static const u8 sText_BattlerTypeChangedTo[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s type changed to {B_BUFF1}!"); -static const u8 sText_BothCanNoLongerEscape[] = _("Neither Pokémon can run away!"); -static const u8 sText_CantEscapeDueToUsedMove[] = _("{B_ATK_NAME_WITH_PREFIX} can no longer escape because it used No Retreat!"); -static const u8 sText_PkmnBecameWeakerToFire[] = _("{B_DEF_NAME_WITH_PREFIX} became weaker to fire!"); -static const u8 sText_PkmnAboutToBeAttackedByItsItem[] = _("{B_DEF_NAME_WITH_PREFIX} is about to be attacked by its {B_BUFF1}!"); -static const u8 sText_CantEscapeBecauseOfCurrentMove[] = _("{B_DEF_NAME_WITH_PREFIX} can no longer escape because of Octolock!"); -static const u8 sText_NeutralizingGasEnters[] = _("Neutralizing gas filled the area!"); -static const u8 sText_NeutralizingGasOver[] = _("The effects of the neutralizing gas wore off!"); -static const u8 sText_PkmnTookTargetHigh[] = _("{B_ATK_NAME_WITH_PREFIX} took {B_DEF_NAME_WITH_PREFIX2} into the sky!"); -static const u8 sText_TargetTooHeavy[] = _("{B_DEF_NAME_WITH_PREFIX} is too heavy to be lifted!"); -static const u8 sText_MeteorBeamCharging[] = _("{B_ATK_NAME_WITH_PREFIX} is overflowing with space power!"); -static const u8 sText_HeatingUpBeak[] = _("{B_ATK_NAME_WITH_PREFIX} started heating up its beak!"); -static const u8 sText_CourtChange[] = _("{B_ATK_NAME_WITH_PREFIX} swapped the battle effects affecting each side of the field!"); -static const u8 sText_AttackerExpelledThePoison[] = _("{B_ATK_NAME_WITH_PREFIX} managed to expel the poison so you wouldn't worry!"); -static const u8 sText_AttackerShookItselfAwake[] = _("{B_ATK_NAME_WITH_PREFIX} shook itself awake so you wouldn't worry!"); -static const u8 sText_AttackerBrokeThroughParalysis[] = _("{B_ATK_NAME_WITH_PREFIX} gathered all its energy to break through its paralysis so you wouldn't worry!"); -static const u8 sText_AttackerHealedItsBurn[] = _("{B_ATK_NAME_WITH_PREFIX} cured its burn through sheer determination so you wouldn't worry!"); -static const u8 sText_AttackerHealedItsFrostbite[] = _("{B_ATK_NAME_WITH_PREFIX} cured its frostbite through sheer determination so you wouldn't worry!"); -static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melted the ice with its fiery determination so you wouldn't worry!"); -static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out so you wouldn't feel sad!"); -static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all its electricity!"); -static const u8 sText_AttackerSwitchedStatWithTarget[] = _("{B_ATK_NAME_WITH_PREFIX} switched {B_BUFF1} with its target!"); -static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE} charged {B_DEF_NAME_WITH_PREFIX2} with power!"); -static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s Protosynthesis!"); -static const u8 sText_StatWasHeightened[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!"); -static const u8 sText_BoosterEnergyActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used its {B_LAST_ITEM} to activate {B_SCR_ACTIVE_ABILITY}!"); -static const u8 sText_ElectricTerrainActivatedAbility[] = _("The Electric Terrain activated {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s Quark Drive!"); -static const u8 sText_AbilityWeakenedSurroundingMonsStat[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} weakened the {B_BUFF1} of all surrounding Pokémon!\p"); -static const u8 sText_AttackerGainedStrengthFromTheFallen[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} gained strength from the fallen!"); -static const u8 sText_PrepareShellTrap[] = _("{B_ATK_NAME_WITH_PREFIX} set a shell trap!"); -static const u8 sText_ShellTrapDidntWork[] = _("{B_ATK_NAME_WITH_PREFIX}'s shell trap didn't work!"); -static const u8 sText_SharpSteelFloats[] = _("Sharp-pointed pieces of steel started floating around {B_DEF_TEAM2} Pokémon!"); -static const u8 sText_SharpSteelDmg[] = _("The sharp steel bit into {B_DEF_NAME_WITH_PREFIX2}!"); -static const u8 sText_PkmnBlewAwaySharpSteel[] = _("{B_ATK_NAME_WITH_PREFIX} blew away sharp steel!"); -static const u8 sText_SharpSteelDisappearedFromTeam[] = _("The pieces of steel surrounding {B_ATK_TEAM2} Pokémon disappeared!"); -static const u8 sText_TeamTrappedWithVines[] = _("{B_DEF_TEAM1} Pokémon got trapped with vines!"); -static const u8 sText_PkmnHurtByVines[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt by G-Max Vine Lash's ferocious beating!"); -static const u8 sText_TeamCaughtInVortex[] = _("{B_DEF_TEAM1} Pokémon got caught in a vortex of water!"); -static const u8 sText_PkmnHurtByVortex[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt by G-Max Cannonade's vortex!"); -static const u8 sText_TeamSurroundedByFire[] = _("{B_DEF_TEAM1} Pokémon were surrounded by fire!"); -static const u8 sText_PkmnBurningUp[] = _("{B_ATK_NAME_WITH_PREFIX} is burning up within G-Max Wildfire's flames!"); -static const u8 sText_TeamSurroundedByRocks[] = _("{B_DEF_TEAM1} Pokémon became surrounded by rocks!"); -static const u8 sText_PkmnHurtByRocksThrown[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt by rocks thrown out by G-Max Volcalith!"); -static const u8 sText_CouldntFullyProtect[] = _("{B_DEF_NAME_WITH_PREFIX} couldn't fully protect itself and got hurt!"); -static const u8 sText_StockpiledEffectWoreOff[] = _("{B_ATK_NAME_WITH_PREFIX}'s stockpiled effect wore off!"); -static const u8 sText_MoveBlockedByDynamax[] = _("The move was blocked by the power of Dynamax!"); -static const u8 sText_PkmnRevivedReadyToFight[] = _("{B_BUFF1} was revived and is ready to fight again!"); -static const u8 sText_ItemRestoredSpeciesHealth[] = _("{B_BUFF1} had its HP restored."); -static const u8 sText_ItemCuredSpeciesStatus[] = _("{B_BUFF1} had its status healed!"); -static const u8 sText_ItemRestoredSpeciesPP[] = _("{B_BUFF1} had its PP restored!"); -static const u8 sText_AtkTrappedDef[] = _("{B_ATK_NAME_WITH_PREFIX} trapped {B_DEF_NAME_WITH_PREFIX2}!"); -static const u8 sText_MirrorHerbCopied[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used its Mirror Herb to mirror its opponent's stat changes!"); -static const u8 sText_PkmnItemMelted[] = _("{B_ATK_NAME_WITH_PREFIX} corroded {B_DEF_NAME_WITH_PREFIX2}'s {B_LAST_ITEM}!"); -static const u8 sText_UltraBurstReacting[] = _("Bright light is about to burst out of {B_ATK_NAME_WITH_PREFIX2}!"); -static const u8 sText_UltraBurstCompleted[] = _("{B_ATK_NAME_WITH_PREFIX} regained its true power through Ultra Burst!"); -static const u8 sText_TeamGainedEXP[] = _("The rest of your team gained Exp. Points thanks to the Exp. Share!\p"); -static const u8 sText_CurrentMoveCantSelect[] = _("{B_BUFF1} cannot be used!\p"); -static const u8 sText_TargetIsBeingSaltCured[] = _("{B_DEF_NAME_WITH_PREFIX} is being salt cured!"); -static const u8 sText_TargetIsHurtBySaltCure[] = _("{B_DEF_NAME_WITH_PREFIX} is hurt by {B_BUFF1}!"); -static const u8 sText_TargetCoveredInStickyCandySyrup[] = _("{B_DEF_NAME_WITH_PREFIX} got covered in sticky candy syrup!"); -static const u8 sText_PkmnTellChillingReceptionJoke[] = _("{B_ATK_NAME_WITH_PREFIX} is preparing to tell a chillingly bad joke!"); -static const u8 sText_ZeroToHeroTransformation[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} underwent a heroic transformation!"); -static const u8 sText_CommanderActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was swallowed by Dondozo and became Dondozo's commander!"); -static const u8 sText_TheTwoMovesBecomeOne[] = _("The two moves have become one! It's a combined move!{PAUSE 16}"); -static const u8 sText_ARainbowAppearedOnSide[] = _("A rainbow appeared in the sky on {B_ATK_TEAM2} team's side!"); -static const u8 sText_TheRainbowDisappeared[] = _("The rainbow on {B_ATK_TEAM2} team's side disappeared!"); -static const u8 sText_WaitingForPartnersMove[] = _("{B_ATK_NAME_WITH_PREFIX} is waiting for {B_ATK_PARTNER_NAME}'s move…{PAUSE 16}"); -static const u8 sText_SeaOfFireEnvelopedSide[] = _("A sea of fire enveloped {B_DEF_TEAM2} team!"); -static const u8 sText_HurtByTheSeaOfFire[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt by the sea of fire!"); -static const u8 sText_TheSeaOfFireDisappeared[] = _("The sea of fire around {B_ATK_TEAM2} team disappeared!"); -static const u8 sText_SwampEnvelopedSide[] = _("A swamp enveloped {B_DEF_TEAM2} team!"); -static const u8 sText_TheSwampDisappeared[] = _("The swamp around {B_ATK_TEAM2} team disappeared!"); -static const u8 sText_HospitalityRestoration[] = _("{B_ATK_PARTNER_NAME} drank down all the matcha that {B_ATK_NAME_WITH_PREFIX2} made!"); -static const u8 sText_ElectroShotCharging[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed electricity!"); -static const u8 sText_ItemWasUsedUp[] = _("The {B_LAST_ITEM} was used up…"); -static const u8 sText_AttackerLostItsType[] = _("{B_ATK_NAME_WITH_PREFIX} lost its {B_BUFF1} type!"); -static const u8 sText_ShedItsTail[] = _("{B_ATK_NAME_WITH_PREFIX} shed its tail to create a decoy!"); -static const u8 sText_PkmnTerastallizedInto[] = _("{B_ATK_NAME_WITH_PREFIX} terastallized into the {B_BUFF1} type!"); -static const u8 sText_SupersweetAromaWafts[] = _("A supersweet aroma is wafting from the syrup covering {B_ATK_NAME_WITH_PREFIX2}!"); -static const u8 sText_TidyingUpComplete[] = _("Tidying up complete!"); -static const u8 sText_FickleBeamDoubled[] = _("{B_ATK_NAME_WITH_PREFIX} is going all out for this attack!"); -static const u8 sText_WagglingAFinger[] = _("Waggling a finger let it use {B_CURRENT_MOVE}!"); +const u8 gText_drastically[] = _("drastically "); +const u8 gText_severely[] = _("severely "); +static const u8 sText_TerrainReturnedToNormal[] = _("The terrain returned to normal!"); // Unused const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] = { - [STRINGID_FICKLEBEAMDOUBLED - BATTLESTRINGS_TABLE_START] = sText_FickleBeamDoubled, - [STRINGID_PKMNTERASTALLIZEDINTO - BATTLESTRINGS_TABLE_START] = sText_PkmnTerastallizedInto, - [STRINGID_TIDYINGUPCOMPLETE - BATTLESTRINGS_TABLE_START] = sText_TidyingUpComplete, - [STRINGID_SUPERSWEETAROMAWAFTS - BATTLESTRINGS_TABLE_START] = sText_SupersweetAromaWafts, - [STRINGID_SHEDITSTAIL - BATTLESTRINGS_TABLE_START] = sText_ShedItsTail, - [STRINGID_ELECTROSHOTCHARGING - BATTLESTRINGS_TABLE_START] = sText_ElectroShotCharging, - [STRINGID_HOSPITALITYRESTORATION - BATTLESTRINGS_TABLE_START] = sText_HospitalityRestoration, - [STRINGID_THESWAMPDISAPPEARED - BATTLESTRINGS_TABLE_START] = sText_TheSwampDisappeared, - [STRINGID_SWAMPENVELOPEDSIDE - BATTLESTRINGS_TABLE_START] = sText_SwampEnvelopedSide, - [STRINGID_THESEAOFFIREDISAPPEARED - BATTLESTRINGS_TABLE_START] = sText_TheSeaOfFireDisappeared, - [STRINGID_HURTBYTHESEAOFFIRE - BATTLESTRINGS_TABLE_START] = sText_HurtByTheSeaOfFire, - [STRINGID_SEAOFFIREENVELOPEDSIDE - BATTLESTRINGS_TABLE_START] = sText_SeaOfFireEnvelopedSide, - [STRINGID_WAITINGFORPARTNERSMOVE - BATTLESTRINGS_TABLE_START] = sText_WaitingForPartnersMove, - [STRINGID_THERAINBOWDISAPPEARED - BATTLESTRINGS_TABLE_START] = sText_TheRainbowDisappeared, - [STRINGID_ARAINBOWAPPEAREDONSIDE - BATTLESTRINGS_TABLE_START] = sText_ARainbowAppearedOnSide, - [STRINGID_THETWOMOVESBECOMEONE - BATTLESTRINGS_TABLE_START] = sText_TheTwoMovesBecomeOne, - [STRINGID_ZEROTOHEROTRANSFORMATION - BATTLESTRINGS_TABLE_START] = sText_ZeroToHeroTransformation, - [STRINGID_COMMANDERACTIVATES - BATTLESTRINGS_TABLE_START] = sText_CommanderActivates, - [STRINGID_PKMNTELLCHILLINGRECEPTIONJOKE - BATTLESTRINGS_TABLE_START] = sText_PkmnTellChillingReceptionJoke, - [STRINGID_MOVEBLOCKEDBYDYNAMAX - BATTLESTRINGS_TABLE_START] = sText_MoveBlockedByDynamax, - [STRINGID_TARGETISHURTBYSALTCURE - BATTLESTRINGS_TABLE_START] = sText_TargetIsHurtBySaltCure, - [STRINGID_TARGETISBEINGSALTCURED - BATTLESTRINGS_TABLE_START] = sText_TargetIsBeingSaltCured, - [STRINGID_CURRENTMOVECANTSELECT - BATTLESTRINGS_TABLE_START] = sText_CurrentMoveCantSelect, - [STRINGID_PKMNITEMMELTED - BATTLESTRINGS_TABLE_START] = sText_PkmnItemMelted, - [STRINGID_MIRRORHERBCOPIED - BATTLESTRINGS_TABLE_START] = sText_MirrorHerbCopied, - [STRINGID_THUNDERCAGETRAPPED - BATTLESTRINGS_TABLE_START] = sText_AtkTrappedDef, - [STRINGID_ITEMRESTOREDSPECIESHEALTH - BATTLESTRINGS_TABLE_START] = sText_ItemRestoredSpeciesHealth, - [STRINGID_ITEMCUREDSPECIESSTATUS - BATTLESTRINGS_TABLE_START] = sText_ItemCuredSpeciesStatus, - [STRINGID_ITEMRESTOREDSPECIESPP - BATTLESTRINGS_TABLE_START] = sText_ItemRestoredSpeciesPP, - [STRINGID_PKMNREVIVEDREADYTOFIGHT - BATTLESTRINGS_TABLE_START] = sText_PkmnRevivedReadyToFight, - [STRINGID_STOCKPILEDEFFECTWOREOFF - BATTLESTRINGS_TABLE_START] = sText_StockpiledEffectWoreOff, - [STRINGID_COULDNTFULLYPROTECT - BATTLESTRINGS_TABLE_START] = sText_CouldntFullyProtect, - [STRINGID_PKMNHURTBYROCKSTHROWN - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByRocksThrown, - [STRINGID_TEAMSURROUNDEDBYROCKS - BATTLESTRINGS_TABLE_START] = sText_TeamSurroundedByRocks, - [STRINGID_PKMNBURNINGUP - BATTLESTRINGS_TABLE_START] = sText_PkmnBurningUp, - [STRINGID_TEAMSURROUNDEDBYFIRE - BATTLESTRINGS_TABLE_START] = sText_TeamSurroundedByFire, - [STRINGID_PKMNHURTBYVORTEX - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByVortex, - [STRINGID_TEAMCAUGHTINVORTEX - BATTLESTRINGS_TABLE_START] = sText_TeamCaughtInVortex, - [STRINGID_PKMNHURTBYVINES - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByVines, - [STRINGID_TEAMTRAPPEDWITHVINES - BATTLESTRINGS_TABLE_START] = sText_TeamTrappedWithVines, - [STRINGID_PKMNBLEWAWAYSHARPSTEEL - BATTLESTRINGS_TABLE_START] = sText_PkmnBlewAwaySharpSteel, - [STRINGID_SHARPSTEELDMG - BATTLESTRINGS_TABLE_START] = sText_SharpSteelDmg, - [STRINGID_SHARPSTEELFLOATS - BATTLESTRINGS_TABLE_START] = sText_SharpSteelFloats, - [STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN - BATTLESTRINGS_TABLE_START] = sText_AttackerGainedStrengthFromTheFallen, - [STRINGID_ABILITYWEAKENEDSURROUNDINGMONSSTAT - BATTLESTRINGS_TABLE_START] = sText_AbilityWeakenedSurroundingMonsStat, - [STRINGID_ELECTRICTERRAINACTIVATEDABILITY - BATTLESTRINGS_TABLE_START] = sText_ElectricTerrainActivatedAbility, - [STRINGID_STATWASHEIGHTENED - BATTLESTRINGS_TABLE_START] = sText_StatWasHeightened, - [STRINGID_BOOSTERENERGYACTIVATES - BATTLESTRINGS_TABLE_START] = sText_BoosterEnergyActivates, - [STRINGID_SUNLIGHTACTIVATEDABILITY - BATTLESTRINGS_TABLE_START] = sText_SunlightActivatedAbility, - [STRINGID_BEINGHITCHARGEDPKMNWITHPOWER - BATTLESTRINGS_TABLE_START] = sText_BeingHitChargedPkmnWithPower, - [STRINGID_ATTACKERSWITCHEDSTATWITHTARGET - BATTLESTRINGS_TABLE_START] = sText_AttackerSwitchedStatWithTarget, - [STRINGID_TARGETTOUGHEDITOUT - BATTLESTRINGS_TABLE_START] = sText_TargetToughedItOut, - [STRINGID_ATTACKERMELTEDTHEICE - BATTLESTRINGS_TABLE_START] = sText_AttackerMeltedTheIce, - [STRINGID_ATTACKERHEALEDITSBURN - BATTLESTRINGS_TABLE_START] = sText_AttackerHealedItsBurn, - [STRINGID_ATTACKERBROKETHROUGHPARALYSIS - BATTLESTRINGS_TABLE_START] = sText_AttackerBrokeThroughParalysis, - [STRINGID_ATTACKERSHOOKITSELFAWAKE - BATTLESTRINGS_TABLE_START] = sText_AttackerShookItselfAwake, - [STRINGID_ATTACKEREXPELLEDTHEPOISON - BATTLESTRINGS_TABLE_START] = sText_AttackerExpelledThePoison, - [STRINGID_ZPOWERSURROUNDS - BATTLESTRINGS_TABLE_START] = sText_ZPowerSurrounds, - [STRINGID_ZMOVEUNLEASHED - BATTLESTRINGS_TABLE_START] = sText_ZPowerUnleashed, - [STRINGID_ZMOVERESETSSTATS - BATTLESTRINGS_TABLE_START] = sText_ZMoveResetsStats, - [STRINGID_ZMOVEALLSTATSUP - BATTLESTRINGS_TABLE_START] = sText_ZMoveAllStatsUp, - [STRINGID_ZMOVEZBOOSTCRIT - BATTLESTRINGS_TABLE_START] = sText_ZMoveBoostCrit, - [STRINGID_ZMOVERESTOREHP - BATTLESTRINGS_TABLE_START] = sText_ZMoveRestoreHp, - [STRINGID_ZMOVESTATUP - BATTLESTRINGS_TABLE_START] = sText_ZMoveStatUp, - [STRINGID_ZMOVEHPTRAP - BATTLESTRINGS_TABLE_START] = sText_ZMoveHpSwitchInTrap, - [STRINGID_PLAYERLOSTTOENEMYTRAINER - BATTLESTRINGS_TABLE_START] = sText_PlayerLostToEnemyTrainer, - [STRINGID_PLAYERPAIDPRIZEMONEY - BATTLESTRINGS_TABLE_START] = sText_PlayerPaidPrizeMoney, - [STRINGID_SHELLTRAPDIDNTWORK - BATTLESTRINGS_TABLE_START] = sText_ShellTrapDidntWork, - [STRINGID_PREPARESHELLTRAP - BATTLESTRINGS_TABLE_START] = sText_PrepareShellTrap, - [STRINGID_COURTCHANGE - BATTLESTRINGS_TABLE_START] = sText_CourtChange, - [STRINGID_HEATUPBEAK - BATTLESTRINGS_TABLE_START] = sText_HeatingUpBeak, - [STRINGID_METEORBEAMCHARGING - BATTLESTRINGS_TABLE_START] = sText_MeteorBeamCharging, - [STRINGID_PKMNINSNAPTRAP - BATTLESTRINGS_TABLE_START] = sText_PkmnInSnapTrap, - [STRINGID_NEUTRALIZINGGASOVER - BATTLESTRINGS_TABLE_START] = sText_NeutralizingGasOver, - [STRINGID_NEUTRALIZINGGASENTERS - BATTLESTRINGS_TABLE_START] = sText_NeutralizingGasEnters, - [STRINGID_BATTLERTYPECHANGEDTO - BATTLESTRINGS_TABLE_START] = sText_BattlerTypeChangedTo, - [STRINGID_PASTELVEILENTERS - BATTLESTRINGS_TABLE_START] = sText_PastelVeilEnters, - [STRINGID_PASTELVEILPROTECTED - BATTLESTRINGS_TABLE_START] = sText_PastelVeilProtected, - [STRINGID_SWAPPEDABILITIES - BATTLESTRINGS_TABLE_START] = sText_SwappedAbilities, - [STRINGID_ABILITYALLOWSONLYMOVE - BATTLESTRINGS_TABLE_START] = sText_AbilityAllowsOnlyMove, - [STRINGID_BROKETHROUGHPROTECTION - BATTLESTRINGS_TABLE_START] = sText_BrokeThroughProtection, - [STRINGID_BUTPOKEMONCANTUSETHEMOVE - BATTLESTRINGS_TABLE_START] = sText_ButPokemonCantUseTheMove, - [STRINGID_BUTHOOPACANTUSEIT - BATTLESTRINGS_TABLE_START] = sText_ButHoopaCantUseIt, - [STRINGID_PKMNREVERTEDTOPRIMAL - BATTLESTRINGS_TABLE_START] = sText_PkmnRevertedToPrimal, - [STRINGID_STUFFCHEEKSCANTSELECT - BATTLESTRINGS_TABLE_START] = sText_StuffCheeksCantSelect, - [STRINGID_ATTACKWEAKENEDBSTRONGWINDS - BATTLESTRINGS_TABLE_START] = sText_AttackWeakenedByStrongWinds, - [STRINGID_MYSTERIOUSAIRCURRENTBLOWSON - BATTLESTRINGS_TABLE_START] = sText_MysteriousAirCurrentBlowsOn, - [STRINGID_STRONGWINDSDISSIPATED - BATTLESTRINGS_TABLE_START] = sText_StrongWindsDissipated, - [STRINGID_MYSTERIOUSAIRCURRENT - BATTLESTRINGS_TABLE_START] = sText_MysteriousAirCurrent, - [STRINGID_NORELIEFROMHEAVYRAIN - BATTLESTRINGS_TABLE_START] = sText_NoReliefFromHeavyRain, - [STRINGID_MOVEFIZZLEDOUTINTHEHEAVYRAIN - BATTLESTRINGS_TABLE_START] = sText_MoveFizzledOutInTheHeavyRain, - [STRINGID_HEAVYRAINLIFTED - BATTLESTRINGS_TABLE_START] = sText_HeavyRainLifted, - [STRINGID_HEAVYRAIN - BATTLESTRINGS_TABLE_START] = sText_HeavyRain, - [STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED - BATTLESTRINGS_TABLE_START] = sText_ExtremelyHarshSunlightWasNotLessened, - [STRINGID_MOVEEVAPORATEDINTHEHARSHSUNLIGHT - BATTLESTRINGS_TABLE_START] = sText_MoveEvaporatedInTheHarshSunlight, - [STRINGID_EXTREMESUNLIGHTFADED - BATTLESTRINGS_TABLE_START] = sText_ExtremeSunlightFaded, - [STRINGID_EXTREMELYHARSHSUNLIGHT - BATTLESTRINGS_TABLE_START] = sText_ExtremelyHarshSunlight, - [STRINGID_ATTACKERBECAMEASHSPECIES - BATTLESTRINGS_TABLE_START] = sText_AttackerBecameAshSpecies, - [STRINGID_ATTACKERBECAMEFULLYCHARGED - BATTLESTRINGS_TABLE_START] = sText_AttackerBecameFullyCharged, - [STRINGID_HEALBLOCKEDNOMORE - BATTLESTRINGS_TABLE_START] = sText_HealBlockedNoMore, - [STRINGID_TORMENTEDNOMORE - BATTLESTRINGS_TABLE_START] = sText_TormentedNoMore, - [STRINGID_ATKGOTOVERINFATUATION - BATTLESTRINGS_TABLE_START] = sText_AttackerGotOverInfatuation, - [STRINGID_EJECTBUTTONACTIVATE - BATTLESTRINGS_TABLE_START] = sText_EjectButtonActivate, - [STRINGID_REDCARDACTIVATE - BATTLESTRINGS_TABLE_START] = sText_RedCardActivate, - [STRINGID_PKMNBURNHEALED - BATTLESTRINGS_TABLE_START] = sText_PkmnBurnHealed, - [STRINGID_STICKYBARBTRANSFER - BATTLESTRINGS_TABLE_START] = sText_StickyBarbTransfer, - [STRINGID_ITEMCANNOTBEREMOVED - BATTLESTRINGS_TABLE_START] = sText_ItemCannotBeRemoved, - [STRINGID_PKMNGOTOVERITSINFATUATION - BATTLESTRINGS_TABLE_START] = sText_PkmnGotOverItsInfatuation, - [STRINGID_PKMNSHOOKOFFTHETAUNT - BATTLESTRINGS_TABLE_START] = sText_PkmnShookOffTheTaunt, - [STRINGID_MICLEBERRYACTIVATES - BATTLESTRINGS_TABLE_START] = sText_MicleBerryActivates, - [STRINGID_CANACTFASTERTHANKSTO - BATTLESTRINGS_TABLE_START] = sText_CanActFaster, - [STRINGID_CURIOUSMEDICINEENTERS - BATTLESTRINGS_TABLE_START] = sText_CuriousMedicineEnters, - [STRINGID_ASONEENTERS - BATTLESTRINGS_TABLE_START] = sText_AsOneEnters, - [STRINGID_PKMNMADESHELLGLEAM - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeShellGleam, - [STRINGID_ABILITYRAISEDSTATDRASTICALLY - BATTLESTRINGS_TABLE_START] = sText_AbilityRaisedStatDrastically, - [STRINGID_PKMNSWILLPERISHIN3TURNS - BATTLESTRINGS_TABLE_START] = sText_PkmnsWillPerishIn3Turns, - [STRINGID_ASANDSTORMKICKEDUP - BATTLESTRINGS_TABLE_START] = sText_ASandstormKickedUp, - [STRINGID_BATTLERABILITYRAISEDSTAT - BATTLESTRINGS_TABLE_START] = sText_BattlerAbilityRaisedStat, - [STRINGID_FETCHEDPOKEBALL - BATTLESTRINGS_TABLE_START] = sText_FetchedPokeBall, - [STRINGID_CLEARAMULETWONTLOWERSTATS - BATTLESTRINGS_TABLE_START] = sText_ClearAmuletWontLowerStats, - [STRINGID_CLOAKEDINAFREEZINGLIGHT - BATTLESTRINGS_TABLE_START] = sText_CloakedInAFreezingLight, - [STRINGID_DESTINYKNOTACTIVATES - BATTLESTRINGS_TABLE_START] = sText_DestinyKnotActivates, - [STRINGID_NOONEWILLBEABLETORUNAWAY - BATTLESTRINGS_TABLE_START] = sText_NoOneWillBeAbleToRun, - [STRINGID_PKNMABSORBINGPOWER - BATTLESTRINGS_TABLE_START] = sText_PkmnAbsorbingPower, - [STRINGID_RECEIVERABILITYTAKEOVER - BATTLESTRINGS_TABLE_START] = sText_ReceiverAbilityTakeOver, - [STRINGID_SCRIPTINGABILITYSTATRAISE - BATTLESTRINGS_TABLE_START] = sText_ScriptingAbilityRaisedStat, - [STRINGID_HEALERCURE - BATTLESTRINGS_TABLE_START] = sText_HealerCure, - [STRINGID_ATTACKERLOSTFIRETYPE - BATTLESTRINGS_TABLE_START] = sText_AttackerLostFireType, - [STRINGID_ATTACKERCUREDTARGETSTATUS - BATTLESTRINGS_TABLE_START] = sText_AttackerCuredTargetStatus, - [STRINGID_ILLUSIONWOREOFF - BATTLESTRINGS_TABLE_START] = sText_IllusionWoreOff, - [STRINGID_BUGBITE - BATTLESTRINGS_TABLE_START] = sText_BugBite, - [STRINGID_INCINERATEBURN - BATTLESTRINGS_TABLE_START] = sText_IncinerateBurn, - [STRINGID_AIRBALLOONPOP - BATTLESTRINGS_TABLE_START] = sText_AirBalloonPop, - [STRINGID_AIRBALLOONFLOAT - BATTLESTRINGS_TABLE_START] = sText_AirBalloonFloat, - [STRINGID_TARGETATEITEM - BATTLESTRINGS_TABLE_START] = sText_TargetAteItem, - [STRINGID_BERRYDMGREDUCES - BATTLESTRINGS_TABLE_START] = sText_BerryDmgReducing, - [STRINGID_GEMACTIVATES - BATTLESTRINGS_TABLE_START] = sText_GemActivates, - [STRINGID_LASERFOCUS - BATTLESTRINGS_TABLE_START] = sText_LaserFocusMessage, - [STRINGID_THROATCHOPENDS - BATTLESTRINGS_TABLE_START] = sText_ThroatChopEnds, - [STRINGID_PKMNCANTUSEMOVETHROATCHOP - BATTLESTRINGS_TABLE_START] = sText_PkmnCantUseMoveThroatChop, - [STRINGID_USEDINSTRUCTEDMOVE - BATTLESTRINGS_TABLE_START] = sText_UsedInstructedMove, - [STRINGID_CELEBRATEMESSAGE - BATTLESTRINGS_TABLE_START] = sText_CelebrateMessage, - [STRINGID_AROMAVEILPROTECTED - BATTLESTRINGS_TABLE_START] = sText_AromaVeilProtected, - [STRINGID_SWEETVEILPROTECTED - BATTLESTRINGS_TABLE_START] = sText_SweetVeilProtected, - [STRINGID_FLOWERVEILPROTECTED - BATTLESTRINGS_TABLE_START] = sText_FlowerVeilProtected, - [STRINGID_SAFETYGOGGLESPROTECTED - BATTLESTRINGS_TABLE_START] = sText_SafetyGogglesProtected, - [STRINGID_SPECTRALTHIEFSTEAL - BATTLESTRINGS_TABLE_START] = sText_SpectralThiefSteal, - [STRINGID_BELCHCANTSELECT - BATTLESTRINGS_TABLE_START] = sText_BelchCantUse, - [STRINGID_TRAINER1LOSETEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer1LoseText, - [STRINGID_PKMNGAINEDEXP - BATTLESTRINGS_TABLE_START] = sText_PkmnGainedEXP, - [STRINGID_PKMNGREWTOLV - BATTLESTRINGS_TABLE_START] = sText_PkmnGrewToLv, - [STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnLearnedMove, - [STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_TABLE_START] = sText_TryToLearnMove1, - [STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_TABLE_START] = sText_TryToLearnMove2, - [STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_TABLE_START] = sText_TryToLearnMove3, - [STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnForgotMove, - [STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_TABLE_START] = sText_StopLearningMove, - [STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_TABLE_START] = sText_DidNotLearnMove, - [STRINGID_PKMNLEARNEDMOVE2 - BATTLESTRINGS_TABLE_START] = sText_PkmnLearnedMove2, - [STRINGID_ATTACKMISSED - BATTLESTRINGS_TABLE_START] = sText_AttackMissed, - [STRINGID_PKMNPROTECTEDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedItself, - [STRINGID_STATSWONTINCREASE2 - BATTLESTRINGS_TABLE_START] = sText_StatsWontIncrease2, - [STRINGID_AVOIDEDDAMAGE - BATTLESTRINGS_TABLE_START] = sText_AvoidedDamage, - [STRINGID_ITDOESNTAFFECT - BATTLESTRINGS_TABLE_START] = sText_ItDoesntAffect, - [STRINGID_ATTACKERFAINTED - BATTLESTRINGS_TABLE_START] = sText_AttackerFainted, - [STRINGID_TARGETFAINTED - BATTLESTRINGS_TABLE_START] = sText_TargetFainted, - [STRINGID_PLAYERGOTMONEY - BATTLESTRINGS_TABLE_START] = sText_PlayerGotMoney, - [STRINGID_PLAYERWHITEOUT - BATTLESTRINGS_TABLE_START] = sText_PlayerWhiteout, - [STRINGID_PLAYERWHITEOUT2 - BATTLESTRINGS_TABLE_START] = sText_PlayerWhiteout2, - [STRINGID_PREVENTSESCAPE - BATTLESTRINGS_TABLE_START] = sText_PreventsEscape, - [STRINGID_HITXTIMES - BATTLESTRINGS_TABLE_START] = sText_HitXTimes, - [STRINGID_PKMNFELLASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnFellAsleep, - [STRINGID_PKMNMADESLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeSleep, - [STRINGID_PKMNALREADYASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyAsleep, - [STRINGID_PKMNALREADYASLEEP2 - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyAsleep2, - [STRINGID_PKMNWASNTAFFECTED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasntAffected, - [STRINGID_PKMNWASPOISONED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasPoisoned, - [STRINGID_PKMNPOISONEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnPoisonedBy, - [STRINGID_PKMNHURTBYPOISON - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByPoison, - [STRINGID_PKMNALREADYPOISONED - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyPoisoned, - [STRINGID_PKMNBADLYPOISONED - BATTLESTRINGS_TABLE_START] = sText_PkmnBadlyPoisoned, - [STRINGID_PKMNENERGYDRAINED - BATTLESTRINGS_TABLE_START] = sText_PkmnEnergyDrained, - [STRINGID_PKMNWASBURNED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasBurned, - [STRINGID_PKMNBURNEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnBurnedBy, - [STRINGID_PKMNHURTBYBURN - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByBurn, - [STRINGID_PKMNWASFROZEN - BATTLESTRINGS_TABLE_START] = sText_PkmnWasFrozen, - [STRINGID_PKMNFROZENBY - BATTLESTRINGS_TABLE_START] = sText_PkmnFrozenBy, - [STRINGID_PKMNISFROZEN - BATTLESTRINGS_TABLE_START] = sText_PkmnIsFrozen, - [STRINGID_PKMNWASDEFROSTED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDefrosted, - [STRINGID_PKMNWASDEFROSTED2 - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDefrosted2, - [STRINGID_PKMNWASDEFROSTEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDefrostedBy, - [STRINGID_PKMNWASPARALYZED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasParalyzed, - [STRINGID_PKMNWASPARALYZEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnWasParalyzedBy, - [STRINGID_PKMNISPARALYZED - BATTLESTRINGS_TABLE_START] = sText_PkmnIsParalyzed, - [STRINGID_PKMNISALREADYPARALYZED - BATTLESTRINGS_TABLE_START] = sText_PkmnIsAlreadyParalyzed, - [STRINGID_PKMNHEALEDPARALYSIS - BATTLESTRINGS_TABLE_START] = sText_PkmnHealedParalysis, - [STRINGID_PKMNDREAMEATEN - BATTLESTRINGS_TABLE_START] = sText_PkmnDreamEaten, - [STRINGID_STATSWONTINCREASE - BATTLESTRINGS_TABLE_START] = sText_StatsWontIncrease, - [STRINGID_STATSWONTDECREASE - BATTLESTRINGS_TABLE_START] = sText_StatsWontDecrease, - [STRINGID_TEAMSTOPPEDWORKING - BATTLESTRINGS_TABLE_START] = sText_TeamStoppedWorking, - [STRINGID_FOESTOPPEDWORKING - BATTLESTRINGS_TABLE_START] = sText_FoeStoppedWorking, - [STRINGID_PKMNISCONFUSED - BATTLESTRINGS_TABLE_START] = sText_PkmnIsConfused, - [STRINGID_PKMNHEALEDCONFUSION - BATTLESTRINGS_TABLE_START] = sText_PkmnHealedConfusion, - [STRINGID_PKMNWASCONFUSED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasConfused, - [STRINGID_PKMNALREADYCONFUSED - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyConfused, - [STRINGID_PKMNFELLINLOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnFellInLove, - [STRINGID_PKMNINLOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnInLove, - [STRINGID_PKMNIMMOBILIZEDBYLOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnImmobilizedByLove, - [STRINGID_PKMNBLOWNAWAY - BATTLESTRINGS_TABLE_START] = sText_PkmnBlownAway, - [STRINGID_PKMNCHANGEDTYPE - BATTLESTRINGS_TABLE_START] = sText_PkmnChangedType, - [STRINGID_PKMNFLINCHED - BATTLESTRINGS_TABLE_START] = sText_PkmnFlinched, - [STRINGID_PKMNREGAINEDHEALTH - BATTLESTRINGS_TABLE_START] = sText_PkmnRegainedHealth, - [STRINGID_PKMNHPFULL - BATTLESTRINGS_TABLE_START] = sText_PkmnHPFull, - [STRINGID_PKMNRAISEDSPDEF - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedSpDef, - [STRINGID_PKMNRAISEDDEF - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedDef, - [STRINGID_PKMNCOVEREDBYVEIL - BATTLESTRINGS_TABLE_START] = sText_PkmnCoveredByVeil, - [STRINGID_PKMNUSEDSAFEGUARD - BATTLESTRINGS_TABLE_START] = sText_PkmnUsedSafeguard, - [STRINGID_PKMNSAFEGUARDEXPIRED - BATTLESTRINGS_TABLE_START] = sText_PkmnSafeguardExpired, - [STRINGID_PKMNWENTTOSLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnWentToSleep, - [STRINGID_PKMNSLEPTHEALTHY - BATTLESTRINGS_TABLE_START] = sText_PkmnSleptHealthy, - [STRINGID_PKMNWHIPPEDWHIRLWIND - BATTLESTRINGS_TABLE_START] = sText_PkmnWhippedWhirlwind, - [STRINGID_PKMNTOOKSUNLIGHT - BATTLESTRINGS_TABLE_START] = sText_PkmnTookSunlight, - [STRINGID_PKMNLOWEREDHEAD - BATTLESTRINGS_TABLE_START] = sText_PkmnLoweredHead, - [STRINGID_PKMNISGLOWING - BATTLESTRINGS_TABLE_START] = sText_PkmnIsGlowing, - [STRINGID_PKMNFLEWHIGH - BATTLESTRINGS_TABLE_START] = sText_PkmnFlewHigh, - [STRINGID_PKMNDUGHOLE - BATTLESTRINGS_TABLE_START] = sText_PkmnDugHole, - [STRINGID_PKMNSQUEEZEDBYBIND - BATTLESTRINGS_TABLE_START] = sText_PkmnSqueezedByBind, - [STRINGID_PKMNTRAPPEDINVORTEX - BATTLESTRINGS_TABLE_START] = sText_PkmnTrappedInVortex, - [STRINGID_PKMNWRAPPEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnWrappedBy, - [STRINGID_PKMNCLAMPED - BATTLESTRINGS_TABLE_START] = sText_PkmnClamped, - [STRINGID_PKMNHURTBY - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtBy, - [STRINGID_PKMNFREEDFROM - BATTLESTRINGS_TABLE_START] = sText_PkmnFreedFrom, - [STRINGID_PKMNCRASHED - BATTLESTRINGS_TABLE_START] = sText_PkmnCrashed, - [STRINGID_PKMNSHROUDEDINMIST - BATTLESTRINGS_TABLE_START] = gText_PkmnShroudedInMist, - [STRINGID_PKMNPROTECTEDBYMIST - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedByMist, - [STRINGID_PKMNGETTINGPUMPED - BATTLESTRINGS_TABLE_START] = gText_PkmnGettingPumped, - [STRINGID_PKMNHITWITHRECOIL - BATTLESTRINGS_TABLE_START] = sText_PkmnHitWithRecoil, - [STRINGID_PKMNPROTECTEDITSELF2 - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedItself2, - [STRINGID_PKMNBUFFETEDBYSANDSTORM - BATTLESTRINGS_TABLE_START] = sText_PkmnBuffetedBySandstorm, - [STRINGID_PKMNPELTEDBYHAIL - BATTLESTRINGS_TABLE_START] = sText_PkmnPeltedByHail, - [STRINGID_PKMNSEEDED - BATTLESTRINGS_TABLE_START] = sText_PkmnSeeded, - [STRINGID_PKMNEVADEDATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnEvadedAttack, - [STRINGID_PKMNSAPPEDBYLEECHSEED - BATTLESTRINGS_TABLE_START] = sText_PkmnSappedByLeechSeed, - [STRINGID_PKMNFASTASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnFastAsleep, - [STRINGID_PKMNWOKEUP - BATTLESTRINGS_TABLE_START] = sText_PkmnWokeUp, - [STRINGID_PKMNUPROARKEPTAWAKE - BATTLESTRINGS_TABLE_START] = sText_PkmnUproarKeptAwake, - [STRINGID_PKMNWOKEUPINUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnWokeUpInUproar, - [STRINGID_PKMNCAUSEDUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnCausedUproar, - [STRINGID_PKMNMAKINGUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnMakingUproar, - [STRINGID_PKMNCALMEDDOWN - BATTLESTRINGS_TABLE_START] = sText_PkmnCalmedDown, - [STRINGID_PKMNCANTSLEEPINUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnCantSleepInUproar, - [STRINGID_PKMNSTOCKPILED - BATTLESTRINGS_TABLE_START] = sText_PkmnStockpiled, - [STRINGID_PKMNCANTSTOCKPILE - BATTLESTRINGS_TABLE_START] = sText_PkmnCantStockpile, - [STRINGID_PKMNCANTSLEEPINUPROAR2 - BATTLESTRINGS_TABLE_START] = sText_PkmnCantSleepInUproar2, - [STRINGID_UPROARKEPTPKMNAWAKE - BATTLESTRINGS_TABLE_START] = sText_UproarKeptPkmnAwake, - [STRINGID_PKMNSTAYEDAWAKEUSING - BATTLESTRINGS_TABLE_START] = sText_PkmnStayedAwakeUsing, - [STRINGID_PKMNSTORINGENERGY - BATTLESTRINGS_TABLE_START] = sText_PkmnStoringEnergy, - [STRINGID_PKMNUNLEASHEDENERGY - BATTLESTRINGS_TABLE_START] = sText_PkmnUnleashedEnergy, - [STRINGID_PKMNFATIGUECONFUSION - BATTLESTRINGS_TABLE_START] = sText_PkmnFatigueConfusion, - [STRINGID_PLAYERPICKEDUPMONEY - BATTLESTRINGS_TABLE_START] = sText_PlayerPickedUpMoney, - [STRINGID_PKMNUNAFFECTED - BATTLESTRINGS_TABLE_START] = sText_PkmnUnaffected, - [STRINGID_PKMNTRANSFORMEDINTO - BATTLESTRINGS_TABLE_START] = sText_PkmnTransformedInto, - [STRINGID_PKMNMADESUBSTITUTE - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeSubstitute, - [STRINGID_PKMNHASSUBSTITUTE - BATTLESTRINGS_TABLE_START] = sText_PkmnHasSubstitute, - [STRINGID_SUBSTITUTEDAMAGED - BATTLESTRINGS_TABLE_START] = sText_SubstituteDamaged, - [STRINGID_PKMNSUBSTITUTEFADED - BATTLESTRINGS_TABLE_START] = sText_PkmnSubstituteFaded, - [STRINGID_PKMNMUSTRECHARGE - BATTLESTRINGS_TABLE_START] = sText_PkmnMustRecharge, - [STRINGID_PKMNRAGEBUILDING - BATTLESTRINGS_TABLE_START] = sText_PkmnRageBuilding, - [STRINGID_PKMNMOVEWASDISABLED - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveWasDisabled, - [STRINGID_PKMNMOVEISDISABLED - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveIsDisabled, - [STRINGID_PKMNMOVEDISABLEDNOMORE - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveDisabledNoMore, - [STRINGID_PKMNGOTENCORE - BATTLESTRINGS_TABLE_START] = sText_PkmnGotEncore, - [STRINGID_PKMNENCOREENDED - BATTLESTRINGS_TABLE_START] = sText_PkmnEncoreEnded, - [STRINGID_PKMNTOOKAIM - BATTLESTRINGS_TABLE_START] = sText_PkmnTookAim, - [STRINGID_PKMNSKETCHEDMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnSketchedMove, - [STRINGID_PKMNTRYINGTOTAKEFOE - BATTLESTRINGS_TABLE_START] = sText_PkmnTryingToTakeFoe, - [STRINGID_PKMNTOOKFOE - BATTLESTRINGS_TABLE_START] = sText_PkmnTookFoe, - [STRINGID_PKMNREDUCEDPP - BATTLESTRINGS_TABLE_START] = sText_PkmnReducedPP, - [STRINGID_PKMNSTOLEITEM - BATTLESTRINGS_TABLE_START] = sText_PkmnStoleItem, - [STRINGID_TARGETCANTESCAPENOW - BATTLESTRINGS_TABLE_START] = sText_TargetCantEscapeNow, - [STRINGID_PKMNFELLINTONIGHTMARE - BATTLESTRINGS_TABLE_START] = sText_PkmnFellIntoNightmare, - [STRINGID_PKMNLOCKEDINNIGHTMARE - BATTLESTRINGS_TABLE_START] = sText_PkmnLockedInNightmare, - [STRINGID_PKMNLAIDCURSE - BATTLESTRINGS_TABLE_START] = sText_PkmnLaidCurse, - [STRINGID_PKMNAFFLICTEDBYCURSE - BATTLESTRINGS_TABLE_START] = sText_PkmnAfflictedByCurse, - [STRINGID_SPIKESSCATTERED - BATTLESTRINGS_TABLE_START] = sText_SpikesScattered, - [STRINGID_PKMNHURTBYSPIKES - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtBySpikes, - [STRINGID_PKMNIDENTIFIED - BATTLESTRINGS_TABLE_START] = sText_PkmnIdentified, - [STRINGID_PKMNPERISHCOUNTFELL - BATTLESTRINGS_TABLE_START] = sText_PkmnPerishCountFell, - [STRINGID_PKMNBRACEDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnBracedItself, - [STRINGID_PKMNENDUREDHIT - BATTLESTRINGS_TABLE_START] = sText_PkmnEnduredHit, - [STRINGID_MAGNITUDESTRENGTH - BATTLESTRINGS_TABLE_START] = sText_MagnitudeStrength, - [STRINGID_PKMNCUTHPMAXEDATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnCutHPMaxedAttack, - [STRINGID_PKMNCOPIEDSTATCHANGES - BATTLESTRINGS_TABLE_START] = sText_PkmnCopiedStatChanges, - [STRINGID_PKMNGOTFREE - BATTLESTRINGS_TABLE_START] = sText_PkmnGotFree, - [STRINGID_PKMNSHEDLEECHSEED - BATTLESTRINGS_TABLE_START] = sText_PkmnShedLeechSeed, - [STRINGID_PKMNBLEWAWAYSPIKES - BATTLESTRINGS_TABLE_START] = sText_PkmnBlewAwaySpikes, - [STRINGID_PKMNFLEDFROMBATTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnFledFromBattle, - [STRINGID_PKMNFORESAWATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnForesawAttack, - [STRINGID_PKMNTOOKATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnTookAttack, - [STRINGID_PKMNATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnAttack, - [STRINGID_PKMNCENTERATTENTION - BATTLESTRINGS_TABLE_START] = sText_PkmnCenterAttention, - [STRINGID_PKMNCHARGINGPOWER - BATTLESTRINGS_TABLE_START] = sText_PkmnChargingPower, - [STRINGID_NATUREPOWERTURNEDINTO - BATTLESTRINGS_TABLE_START] = sText_NaturePowerTurnedInto, - [STRINGID_PKMNSTATUSNORMAL - BATTLESTRINGS_TABLE_START] = sText_PkmnStatusNormal, - [STRINGID_PKMNHASNOMOVESLEFT - BATTLESTRINGS_TABLE_START] = sText_PkmnHasNoMovesLeft, - [STRINGID_PKMNSUBJECTEDTOTORMENT - BATTLESTRINGS_TABLE_START] = sText_PkmnSubjectedToTorment, - [STRINGID_PKMNCANTUSEMOVETORMENT - BATTLESTRINGS_TABLE_START] = sText_PkmnCantUseMoveTorment, - [STRINGID_PKMNTIGHTENINGFOCUS - BATTLESTRINGS_TABLE_START] = sText_PkmnTighteningFocus, - [STRINGID_PKMNFELLFORTAUNT - BATTLESTRINGS_TABLE_START] = sText_PkmnFellForTaunt, - [STRINGID_PKMNCANTUSEMOVETAUNT - BATTLESTRINGS_TABLE_START] = sText_PkmnCantUseMoveTaunt, - [STRINGID_PKMNREADYTOHELP - BATTLESTRINGS_TABLE_START] = sText_PkmnReadyToHelp, - [STRINGID_PKMNSWITCHEDITEMS - BATTLESTRINGS_TABLE_START] = sText_PkmnSwitchedItems, - [STRINGID_PKMNCOPIEDFOE - BATTLESTRINGS_TABLE_START] = sText_PkmnCopiedFoe, - [STRINGID_PKMNMADEWISH - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeWish, - [STRINGID_PKMNWISHCAMETRUE - BATTLESTRINGS_TABLE_START] = sText_PkmnWishCameTrue, - [STRINGID_PKMNPLANTEDROOTS - BATTLESTRINGS_TABLE_START] = sText_PkmnPlantedRoots, - [STRINGID_PKMNABSORBEDNUTRIENTS - BATTLESTRINGS_TABLE_START] = sText_PkmnAbsorbedNutrients, - [STRINGID_PKMNANCHOREDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnAnchoredItself, - [STRINGID_PKMNWASMADEDROWSY - BATTLESTRINGS_TABLE_START] = sText_PkmnWasMadeDrowsy, - [STRINGID_PKMNKNOCKEDOFF - BATTLESTRINGS_TABLE_START] = sText_PkmnKnockedOff, - [STRINGID_PKMNSWAPPEDABILITIES - BATTLESTRINGS_TABLE_START] = sText_PkmnSwappedAbilities, - [STRINGID_PKMNSEALEDOPPONENTMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnSealedOpponentMove, - [STRINGID_PKMNCANTUSEMOVESEALED - BATTLESTRINGS_TABLE_START] = sText_PkmnCantUseMoveSealed, - [STRINGID_PKMNWANTSGRUDGE - BATTLESTRINGS_TABLE_START] = sText_PkmnWantsGrudge, - [STRINGID_PKMNLOSTPPGRUDGE - BATTLESTRINGS_TABLE_START] = sText_PkmnLostPPGrudge, - [STRINGID_PKMNSHROUDEDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnShroudedItself, - [STRINGID_PKMNMOVEBOUNCED - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveBounced, - [STRINGID_PKMNWAITSFORTARGET - BATTLESTRINGS_TABLE_START] = sText_PkmnWaitsForTarget, - [STRINGID_PKMNSNATCHEDMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnSnatchedMove, - [STRINGID_PKMNMADEITRAIN - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeItRain, - [STRINGID_PKMNRAISEDSPEED - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedSpeed, - [STRINGID_PKMNPROTECTEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedBy, - [STRINGID_PKMNPREVENTSUSAGE - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsUsage, - [STRINGID_PKMNRESTOREDHPUSING - BATTLESTRINGS_TABLE_START] = sText_PkmnRestoredHPUsing, - [STRINGID_PKMNCHANGEDTYPEWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnChangedTypeWith, - [STRINGID_PKMNPREVENTSPARALYSISWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsParalysisWith, - [STRINGID_PKMNPREVENTSROMANCEWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsRomanceWith, - [STRINGID_PKMNPREVENTSPOISONINGWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsPoisoningWith, - [STRINGID_PKMNPREVENTSCONFUSIONWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsConfusionWith, - [STRINGID_PKMNRAISEDFIREPOWERWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedFirePowerWith, - [STRINGID_PKMNANCHORSITSELFWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnAnchorsItselfWith, - [STRINGID_PKMNCUTSATTACKWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnCutsAttackWith, - [STRINGID_PKMNPREVENTSSTATLOSSWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsStatLossWith, - [STRINGID_PKMNHURTSWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtsWith, - [STRINGID_PKMNTRACED - BATTLESTRINGS_TABLE_START] = sText_PkmnTraced, - [STRINGID_STATSHARPLY - BATTLESTRINGS_TABLE_START] = gText_StatSharply, - [STRINGID_STATROSE - BATTLESTRINGS_TABLE_START] = gText_StatRose, - [STRINGID_STATHARSHLY - BATTLESTRINGS_TABLE_START] = sText_StatHarshly, - [STRINGID_STATFELL - BATTLESTRINGS_TABLE_START] = sText_StatFell, - [STRINGID_ATTACKERSSTATROSE - BATTLESTRINGS_TABLE_START] = sText_AttackersStatRose, - [STRINGID_DEFENDERSSTATROSE - BATTLESTRINGS_TABLE_START] = gText_DefendersStatRose, - [STRINGID_ATTACKERSSTATFELL - BATTLESTRINGS_TABLE_START] = sText_AttackersStatFell, - [STRINGID_DEFENDERSSTATFELL - BATTLESTRINGS_TABLE_START] = sText_DefendersStatFell, - [STRINGID_CRITICALHIT - BATTLESTRINGS_TABLE_START] = sText_CriticalHit, - [STRINGID_ONEHITKO - BATTLESTRINGS_TABLE_START] = sText_OneHitKO, - [STRINGID_123POOF - BATTLESTRINGS_TABLE_START] = sText_123Poof, - [STRINGID_ANDELLIPSIS - BATTLESTRINGS_TABLE_START] = sText_AndEllipsis, - [STRINGID_NOTVERYEFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_NotVeryEffective, - [STRINGID_SUPEREFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_SuperEffective, - [STRINGID_GOTAWAYSAFELY - BATTLESTRINGS_TABLE_START] = sText_GotAwaySafely, - [STRINGID_WILDPKMNFLED - BATTLESTRINGS_TABLE_START] = sText_WildPkmnFled, - [STRINGID_NORUNNINGFROMTRAINERS - BATTLESTRINGS_TABLE_START] = sText_NoRunningFromTrainers, - [STRINGID_CANTESCAPE - BATTLESTRINGS_TABLE_START] = sText_CantEscape, - [STRINGID_DONTLEAVEBIRCH - BATTLESTRINGS_TABLE_START] = sText_DontLeaveBirch, - [STRINGID_BUTNOTHINGHAPPENED - BATTLESTRINGS_TABLE_START] = sText_ButNothingHappened, - [STRINGID_BUTITFAILED - BATTLESTRINGS_TABLE_START] = sText_ButItFailed, - [STRINGID_ITHURTCONFUSION - BATTLESTRINGS_TABLE_START] = sText_ItHurtConfusion, - [STRINGID_MIRRORMOVEFAILED - BATTLESTRINGS_TABLE_START] = sText_MirrorMoveFailed, - [STRINGID_STARTEDTORAIN - BATTLESTRINGS_TABLE_START] = sText_StartedToRain, - [STRINGID_DOWNPOURSTARTED - BATTLESTRINGS_TABLE_START] = sText_DownpourStarted, - [STRINGID_RAINCONTINUES - BATTLESTRINGS_TABLE_START] = sText_RainContinues, - [STRINGID_DOWNPOURCONTINUES - BATTLESTRINGS_TABLE_START] = sText_DownpourContinues, - [STRINGID_RAINSTOPPED - BATTLESTRINGS_TABLE_START] = sText_RainStopped, - [STRINGID_SANDSTORMBREWED - BATTLESTRINGS_TABLE_START] = sText_SandstormBrewed, - [STRINGID_SANDSTORMRAGES - BATTLESTRINGS_TABLE_START] = sText_SandstormRages, - [STRINGID_SANDSTORMSUBSIDED - BATTLESTRINGS_TABLE_START] = sText_SandstormSubsided, - [STRINGID_SUNLIGHTGOTBRIGHT - BATTLESTRINGS_TABLE_START] = sText_SunlightGotBright, - [STRINGID_SUNLIGHTSTRONG - BATTLESTRINGS_TABLE_START] = sText_SunlightStrong, - [STRINGID_SUNLIGHTFADED - BATTLESTRINGS_TABLE_START] = sText_SunlightFaded, - [STRINGID_STARTEDHAIL - BATTLESTRINGS_TABLE_START] = sText_StartedHail, - [STRINGID_HAILCONTINUES - BATTLESTRINGS_TABLE_START] = sText_HailContinues, - [STRINGID_HAILSTOPPED - BATTLESTRINGS_TABLE_START] = sText_HailStopped, - [STRINGID_STARTEDSNOW - BATTLESTRINGS_TABLE_START] = sText_StartedSnow, - [STRINGID_SNOWCONTINUES -BATTLESTRINGS_TABLE_START] = sText_SnowContinues, - [STRINGID_SNOWSTOPPED - BATTLESTRINGS_TABLE_START] = sText_SnowStopped, - [STRINGID_FOGCREPTUP - BATTLESTRINGS_TABLE_START] = sText_FogCreptUp, - [STRINGID_FOGISDEEP - BATTLESTRINGS_TABLE_START] = sText_FogIsDeep, - [STRINGID_FOGLIFTED - BATTLESTRINGS_TABLE_START] = sText_FogLifted, - [STRINGID_FAILEDTOSPITUP - BATTLESTRINGS_TABLE_START] = sText_FailedToSpitUp, - [STRINGID_FAILEDTOSWALLOW - BATTLESTRINGS_TABLE_START] = sText_FailedToSwallow, - [STRINGID_WINDBECAMEHEATWAVE - BATTLESTRINGS_TABLE_START] = sText_WindBecameHeatWave, - [STRINGID_STATCHANGESGONE - BATTLESTRINGS_TABLE_START] = sText_StatChangesGone, - [STRINGID_COINSSCATTERED - BATTLESTRINGS_TABLE_START] = sText_CoinsScattered, - [STRINGID_TOOWEAKFORSUBSTITUTE - BATTLESTRINGS_TABLE_START] = sText_TooWeakForSubstitute, - [STRINGID_SHAREDPAIN - BATTLESTRINGS_TABLE_START] = sText_SharedPain, - [STRINGID_BELLCHIMED - BATTLESTRINGS_TABLE_START] = sText_BellChimed, - [STRINGID_FAINTINTHREE - BATTLESTRINGS_TABLE_START] = sText_FaintInThree, - [STRINGID_NOPPLEFT - BATTLESTRINGS_TABLE_START] = sText_NoPPLeft, - [STRINGID_BUTNOPPLEFT - BATTLESTRINGS_TABLE_START] = sText_ButNoPPLeft, - [STRINGID_PLAYERUSEDITEM - BATTLESTRINGS_TABLE_START] = sText_PlayerUsedItem, - [STRINGID_WALLYUSEDITEM - BATTLESTRINGS_TABLE_START] = sText_WallyUsedItem, - [STRINGID_TRAINERBLOCKEDBALL - BATTLESTRINGS_TABLE_START] = sText_TrainerBlockedBall, - [STRINGID_DONTBEATHIEF - BATTLESTRINGS_TABLE_START] = sText_DontBeAThief, - [STRINGID_ITDODGEDBALL - BATTLESTRINGS_TABLE_START] = sText_ItDodgedBall, - [STRINGID_YOUMISSEDPKMN - BATTLESTRINGS_TABLE_START] = sText_YouMissedPkmn, - [STRINGID_PKMNBROKEFREE - BATTLESTRINGS_TABLE_START] = sText_PkmnBrokeFree, - [STRINGID_ITAPPEAREDCAUGHT - BATTLESTRINGS_TABLE_START] = sText_ItAppearedCaught, - [STRINGID_AARGHALMOSTHADIT - BATTLESTRINGS_TABLE_START] = sText_AarghAlmostHadIt, - [STRINGID_SHOOTSOCLOSE - BATTLESTRINGS_TABLE_START] = sText_ShootSoClose, - [STRINGID_GOTCHAPKMNCAUGHTPLAYER - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaughtPlayer, - [STRINGID_GOTCHAPKMNCAUGHTWALLY - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaughtWally, - [STRINGID_GIVENICKNAMECAPTURED - BATTLESTRINGS_TABLE_START] = sText_GiveNicknameCaptured, - [STRINGID_PKMNSENTTOPC - BATTLESTRINGS_TABLE_START] = sText_PkmnSentToPC, - [STRINGID_PKMNDATAADDEDTODEX - BATTLESTRINGS_TABLE_START] = sText_PkmnDataAddedToDex, - [STRINGID_ITISRAINING - BATTLESTRINGS_TABLE_START] = sText_ItIsRaining, - [STRINGID_SANDSTORMISRAGING - BATTLESTRINGS_TABLE_START] = sText_SandstormIsRaging, - [STRINGID_CANTESCAPE2 - BATTLESTRINGS_TABLE_START] = sText_CantEscape2, - [STRINGID_PKMNIGNORESASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnIgnoresAsleep, - [STRINGID_PKMNIGNOREDORDERS - BATTLESTRINGS_TABLE_START] = sText_PkmnIgnoredOrders, - [STRINGID_PKMNBEGANTONAP - BATTLESTRINGS_TABLE_START] = sText_PkmnBeganToNap, - [STRINGID_PKMNLOAFING - BATTLESTRINGS_TABLE_START] = sText_PkmnLoafing, - [STRINGID_PKMNWONTOBEY - BATTLESTRINGS_TABLE_START] = sText_PkmnWontObey, - [STRINGID_PKMNTURNEDAWAY - BATTLESTRINGS_TABLE_START] = sText_PkmnTurnedAway, - [STRINGID_PKMNPRETENDNOTNOTICE - BATTLESTRINGS_TABLE_START] = sText_PkmnPretendNotNotice, - [STRINGID_ENEMYABOUTTOSWITCHPKMN - BATTLESTRINGS_TABLE_START] = sText_EnemyAboutToSwitchPkmn, - [STRINGID_CREPTCLOSER - BATTLESTRINGS_TABLE_START] = sText_CreptCloser, - [STRINGID_CANTGETCLOSER - BATTLESTRINGS_TABLE_START] = sText_CantGetCloser, - [STRINGID_PKMNWATCHINGCAREFULLY - BATTLESTRINGS_TABLE_START] = sText_PkmnWatchingCarefully, - [STRINGID_PKMNCURIOUSABOUTX - BATTLESTRINGS_TABLE_START] = sText_PkmnCuriousAboutX, - [STRINGID_PKMNENTHRALLEDBYX - BATTLESTRINGS_TABLE_START] = sText_PkmnEnthralledByX, - [STRINGID_PKMNIGNOREDX - BATTLESTRINGS_TABLE_START] = sText_PkmnIgnoredX, - [STRINGID_THREWPOKEBLOCKATPKMN - BATTLESTRINGS_TABLE_START] = sText_ThrewPokeblockAtPkmn, - [STRINGID_OUTOFSAFARIBALLS - BATTLESTRINGS_TABLE_START] = sText_OutOfSafariBalls, - [STRINGID_PKMNSITEMCUREDPARALYSIS - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemCuredParalysis, - [STRINGID_PKMNSITEMCUREDPOISON - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemCuredPoison, - [STRINGID_PKMNSITEMHEALEDBURN - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemHealedBurn, - [STRINGID_PKMNSITEMDEFROSTEDIT - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemDefrostedIt, - [STRINGID_PKMNSITEMWOKEIT - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemWokeIt, - [STRINGID_PKMNSITEMSNAPPEDOUT - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemSnappedOut, - [STRINGID_PKMNSITEMCUREDPROBLEM - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemCuredProblem, - [STRINGID_PKMNSITEMRESTOREDHEALTH - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredHealth, - [STRINGID_PKMNSITEMRESTOREDPP - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredPP, - [STRINGID_PKMNSITEMRESTOREDSTATUS - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredStatus, - [STRINGID_PKMNSITEMRESTOREDHPALITTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredHPALittle, - [STRINGID_ITEMALLOWSONLYYMOVE - BATTLESTRINGS_TABLE_START] = sText_ItemAllowsOnlyYMove, - [STRINGID_PKMNHUNGONWITHX - BATTLESTRINGS_TABLE_START] = sText_PkmnHungOnWithX, - [STRINGID_EMPTYSTRING3 - BATTLESTRINGS_TABLE_START] = gText_EmptyString3, - [STRINGID_PKMNSXPREVENTSBURNS - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsBurns, - [STRINGID_PKMNSXBLOCKSY - BATTLESTRINGS_TABLE_START] = sText_PkmnsXBlocksY, - [STRINGID_PKMNSXRESTOREDHPALITTLE2 - BATTLESTRINGS_TABLE_START] = sText_PkmnsXRestoredHPALittle2, - [STRINGID_PKMNSXWHIPPEDUPSANDSTORM - BATTLESTRINGS_TABLE_START] = sText_PkmnsXWhippedUpSandstorm, - [STRINGID_PKMNSXPREVENTSYLOSS - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsYLoss, - [STRINGID_PKMNSXINFATUATEDY - BATTLESTRINGS_TABLE_START] = sText_PkmnsXInfatuatedY, - [STRINGID_PKMNSXMADEYINEFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_PkmnsXMadeYIneffective, - [STRINGID_PKMNSXCUREDYPROBLEM - BATTLESTRINGS_TABLE_START] = sText_PkmnsXCuredYProblem, - [STRINGID_ITSUCKEDLIQUIDOOZE - BATTLESTRINGS_TABLE_START] = sText_ItSuckedLiquidOoze, - [STRINGID_PKMNTRANSFORMED - BATTLESTRINGS_TABLE_START] = sText_PkmnTransformed, - [STRINGID_ELECTRICITYWEAKENED - BATTLESTRINGS_TABLE_START] = sText_ElectricityWeakened, - [STRINGID_FIREWEAKENED - BATTLESTRINGS_TABLE_START] = sText_FireWeakened, - [STRINGID_PKMNHIDUNDERWATER - BATTLESTRINGS_TABLE_START] = sText_PkmnHidUnderwater, - [STRINGID_PKMNSPRANGUP - BATTLESTRINGS_TABLE_START] = sText_PkmnSprangUp, - [STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_TABLE_START] = sText_HMMovesCantBeForgotten, - [STRINGID_XFOUNDONEY - BATTLESTRINGS_TABLE_START] = sText_XFoundOneY, - [STRINGID_PLAYERDEFEATEDTRAINER1 - BATTLESTRINGS_TABLE_START] = sText_PlayerDefeatedLinkTrainerTrainer1, - [STRINGID_SOOTHINGAROMA - BATTLESTRINGS_TABLE_START] = sText_SoothingAroma, - [STRINGID_ITEMSCANTBEUSEDNOW - BATTLESTRINGS_TABLE_START] = sText_ItemsCantBeUsedNow, - [STRINGID_FORXCOMMAYZ - BATTLESTRINGS_TABLE_START] = sText_ForXCommaYZ, - [STRINGID_USINGITEMSTATOFPKMNROSE - BATTLESTRINGS_TABLE_START] = sText_UsingItemTheStatOfPkmnRose, - [STRINGID_PKMNUSEDXTOGETPUMPED - BATTLESTRINGS_TABLE_START] = sText_PkmnUsedXToGetPumped, - [STRINGID_PKMNSXMADEYUSELESS - BATTLESTRINGS_TABLE_START] = sText_PkmnsXMadeYUseless, - [STRINGID_PKMNTRAPPEDBYSANDTOMB - BATTLESTRINGS_TABLE_START] = sText_PkmnTrappedBySandTomb, - [STRINGID_EMPTYSTRING4 - BATTLESTRINGS_TABLE_START] = sText_EmptyString4, - [STRINGID_ABOOSTED - BATTLESTRINGS_TABLE_START] = sText_ABoosted, - [STRINGID_PKMNSXINTENSIFIEDSUN - BATTLESTRINGS_TABLE_START] = sText_PkmnsXIntensifiedSun, - [STRINGID_PKMNMAKESGROUNDMISS - BATTLESTRINGS_TABLE_START] = sText_PkmnMakesGroundMiss, - [STRINGID_YOUTHROWABALLNOWRIGHT - BATTLESTRINGS_TABLE_START] = sText_YouThrowABallNowRight, - [STRINGID_PKMNSXTOOKATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnsXTookAttack, - [STRINGID_PKMNCHOSEXASDESTINY - BATTLESTRINGS_TABLE_START] = sText_PkmnChoseXAsDestiny, - [STRINGID_PKMNLOSTFOCUS - BATTLESTRINGS_TABLE_START] = sText_PkmnLostFocus, - [STRINGID_USENEXTPKMN - BATTLESTRINGS_TABLE_START] = sText_UseNextPkmn, - [STRINGID_PKMNFLEDUSINGITS - BATTLESTRINGS_TABLE_START] = sText_PkmnFledUsingIts, - [STRINGID_PKMNFLEDUSING - BATTLESTRINGS_TABLE_START] = sText_PkmnFledUsing, - [STRINGID_PKMNWASDRAGGEDOUT - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDraggedOut, - [STRINGID_PREVENTEDFROMWORKING - BATTLESTRINGS_TABLE_START] = sText_PreventedFromWorking, - [STRINGID_PKMNSITEMNORMALIZEDSTATUS - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemNormalizedStatus, - [STRINGID_TRAINER1USEDITEM - BATTLESTRINGS_TABLE_START] = sText_Trainer1UsedItem, - [STRINGID_BOXISFULL - BATTLESTRINGS_TABLE_START] = sText_BoxIsFull, - [STRINGID_PKMNAVOIDEDATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnAvoidedAttack, - [STRINGID_PKMNSXMADEITINEFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_PkmnsXMadeItIneffective, - [STRINGID_PKMNSXPREVENTSFLINCHING - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsFlinching, - [STRINGID_PKMNALREADYHASBURN - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyHasBurn, - [STRINGID_STATSWONTDECREASE2 - BATTLESTRINGS_TABLE_START] = sText_StatsWontDecrease2, - [STRINGID_PKMNSXBLOCKSY2 - BATTLESTRINGS_TABLE_START] = sText_PkmnsXBlocksY2, - [STRINGID_PKMNSXWOREOFF - BATTLESTRINGS_TABLE_START] = sText_PkmnsXWoreOff, - [STRINGID_PKMNRAISEDDEFALITTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedDefALittle, - [STRINGID_PKMNRAISEDSPDEFALITTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedSpDefALittle, - [STRINGID_THEWALLSHATTERED - BATTLESTRINGS_TABLE_START] = sText_TheWallShattered, - [STRINGID_PKMNSXPREVENTSYSZ - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsYsZ, - [STRINGID_PKMNSXCUREDITSYPROBLEM - BATTLESTRINGS_TABLE_START] = sText_PkmnsXCuredItsYProblem, - [STRINGID_ATTACKERCANTESCAPE - BATTLESTRINGS_TABLE_START] = sText_AttackerCantEscape, - [STRINGID_PKMNOBTAINEDX - BATTLESTRINGS_TABLE_START] = sText_PkmnObtainedX, - [STRINGID_PKMNOBTAINEDX2 - BATTLESTRINGS_TABLE_START] = sText_PkmnObtainedX2, - [STRINGID_PKMNOBTAINEDXYOBTAINEDZ - BATTLESTRINGS_TABLE_START] = sText_PkmnObtainedXYObtainedZ, - [STRINGID_BUTNOEFFECT - BATTLESTRINGS_TABLE_START] = sText_ButNoEffect, - [STRINGID_PKMNSXHADNOEFFECTONY - BATTLESTRINGS_TABLE_START] = sText_PkmnsXHadNoEffectOnY, - [STRINGID_TWOENEMIESDEFEATED - BATTLESTRINGS_TABLE_START] = sText_TwoInGameTrainersDefeated, - [STRINGID_TRAINER2LOSETEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer2LoseText, - [STRINGID_PKMNINCAPABLEOFPOWER - BATTLESTRINGS_TABLE_START] = sText_PkmnIncapableOfPower, - [STRINGID_GLINTAPPEARSINEYE - BATTLESTRINGS_TABLE_START] = sText_GlintAppearsInEye, - [STRINGID_PKMNGETTINGINTOPOSITION - BATTLESTRINGS_TABLE_START] = sText_PkmnGettingIntoPosition, - [STRINGID_PKMNBEGANGROWLINGDEEPLY - BATTLESTRINGS_TABLE_START] = sText_PkmnBeganGrowlingDeeply, - [STRINGID_PKMNEAGERFORMORE - BATTLESTRINGS_TABLE_START] = sText_PkmnEagerForMore, - [STRINGID_DEFEATEDOPPONENTBYREFEREE - BATTLESTRINGS_TABLE_START] = sText_DefeatedOpponentByReferee, - [STRINGID_LOSTTOOPPONENTBYREFEREE - BATTLESTRINGS_TABLE_START] = sText_LostToOpponentByReferee, - [STRINGID_TIEDOPPONENTBYREFEREE - BATTLESTRINGS_TABLE_START] = sText_TiedOpponentByReferee, - [STRINGID_QUESTIONFORFEITMATCH - BATTLESTRINGS_TABLE_START] = sText_QuestionForfeitMatch, - [STRINGID_FORFEITEDMATCH - BATTLESTRINGS_TABLE_START] = sText_ForfeitedMatch, - [STRINGID_PKMNTRANSFERREDSOMEONESPC - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredSomeonesPC, - [STRINGID_PKMNTRANSFERREDLANETTESPC - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredLanettesPC, - [STRINGID_PKMNBOXSOMEONESPCFULL - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredSomeonesPCBoxFull, - [STRINGID_PKMNBOXLANETTESPCFULL - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredLanettesPCBoxFull, - [STRINGID_TRAINER1WINTEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer1WinText, - [STRINGID_TRAINER2WINTEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer2WinText, - [STRINGID_ENDUREDSTURDY - BATTLESTRINGS_TABLE_START] = sText_EnduredViaSturdy, - [STRINGID_POWERHERB - BATTLESTRINGS_TABLE_START] = sText_PowerHerbActivation, - [STRINGID_HURTBYITEM - BATTLESTRINGS_TABLE_START] = sText_HurtByItem, - [STRINGID_PSNBYITEM - BATTLESTRINGS_TABLE_START] = sText_BadlyPoisonedByItem, - [STRINGID_BRNBYITEM - BATTLESTRINGS_TABLE_START] = sText_BurnedByItem, - [STRINGID_DEFABILITYIN - BATTLESTRINGS_TABLE_START] = sText_TargetAbilityActivates, - [STRINGID_GRAVITYINTENSIFIED - BATTLESTRINGS_TABLE_START] = sText_GravityIntensified, - [STRINGID_TARGETIDENTIFIED - BATTLESTRINGS_TABLE_START] = sText_TargetIdentified, - [STRINGID_TARGETWOKEUP - BATTLESTRINGS_TABLE_START] = sText_TargetWokeUp, - [STRINGID_PKMNSTOLEANDATEITEM - BATTLESTRINGS_TABLE_START] = sText_PkmnStoleAndAteItem, - [STRINGID_TAILWINDBLEW - BATTLESTRINGS_TABLE_START] = sText_TailWindBlew, - [STRINGID_PKMNWENTBACK - BATTLESTRINGS_TABLE_START] = sText_PkmnWentBack, - [STRINGID_PKMNCANTUSEITEMSANYMORE - BATTLESTRINGS_TABLE_START] = sText_PkmnCantUseItemsAnymore, - [STRINGID_PKMNFLUNG - BATTLESTRINGS_TABLE_START] = sText_PkmnFlung, - [STRINGID_PKMNPREVENTEDFROMHEALING - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventedFromHealing, - [STRINGID_PKMNSWITCHEDATKANDDEF - BATTLESTRINGS_TABLE_START] = sText_PkmnSwitchedAtkAndDef, - [STRINGID_PKMNSABILITYSUPPRESSED - BATTLESTRINGS_TABLE_START] = sText_PkmnsAbilitySuppressed, - [STRINGID_SHIELDEDFROMCRITICALHITS - BATTLESTRINGS_TABLE_START] = sText_ShieldedFromCriticalHits, - [STRINGID_SWITCHEDATKANDSPATK - BATTLESTRINGS_TABLE_START] = sText_SwitchedAtkAndSpAtk, - [STRINGID_SWITCHEDDEFANDSPDEF - BATTLESTRINGS_TABLE_START] = sText_SwitchedDefAndSpDef, - [STRINGID_PKMNACQUIREDABILITY - BATTLESTRINGS_TABLE_START] = sText_PkmnAcquiredAbility, - [STRINGID_POISONSPIKESSCATTERED - BATTLESTRINGS_TABLE_START] = sText_PoisonSpikesScattered, - [STRINGID_PKMNSWITCHEDSTATCHANGES - BATTLESTRINGS_TABLE_START] = sText_PkmnSwitchedStatChanges, - [STRINGID_PKMNSURROUNDEDWITHVEILOFWATER - BATTLESTRINGS_TABLE_START] = sText_PkmnSurroundedWithVeilOfWater, - [STRINGID_PKMNLEVITATEDONELECTROMAGNETISM - BATTLESTRINGS_TABLE_START] = sText_PkmnLevitatedOnElectromagnetism, - [STRINGID_PKMNTWISTEDDIMENSIONS - BATTLESTRINGS_TABLE_START] = sText_PkmnTwistedDimensions, - [STRINGID_DIMENSIONSWERETWISTED - BATTLESTRINGS_TABLE_START] = sText_DimensionsWereTwisted, - [STRINGID_POINTEDSTONESFLOAT - BATTLESTRINGS_TABLE_START] = sText_PointedStonesFloat, - [STRINGID_CLOAKEDINMYSTICALMOONLIGHT - BATTLESTRINGS_TABLE_START] = sText_CloakedInMysticalMoonlight, - [STRINGID_TRAPPEDBYSWIRLINGMAGMA - BATTLESTRINGS_TABLE_START] = sText_TrappedBySwirlingMagma, - [STRINGID_VANISHEDINSTANTLY - BATTLESTRINGS_TABLE_START] = sText_VanishedInstantly, - [STRINGID_PROTECTEDTEAM - BATTLESTRINGS_TABLE_START] = sText_ProtectedTeam, - [STRINGID_SHAREDITSGUARD - BATTLESTRINGS_TABLE_START] = sText_SharedItsGuard, - [STRINGID_SHAREDITSPOWER - BATTLESTRINGS_TABLE_START] = sText_SharedItsPower, - [STRINGID_SWAPSDEFANDSPDEFOFALLPOKEMON - BATTLESTRINGS_TABLE_START] = sText_SwapsDefAndSpDefOfAllPkmn, - [STRINGID_BIZARREAREACREATED - BATTLESTRINGS_TABLE_START] = sText_BizzareAreaCreated, - [STRINGID_BECAMENIMBLE - BATTLESTRINGS_TABLE_START] = sText_BecameNimble, - [STRINGID_HURLEDINTOTHEAIR - BATTLESTRINGS_TABLE_START] = sText_HurledIntoTheAir, - [STRINGID_HELDITEMSLOSEEFFECTS - BATTLESTRINGS_TABLE_START] = sText_HeldItemsLoseEffects, - [STRINGID_BIZARREARENACREATED - BATTLESTRINGS_TABLE_START] = sText_BizarreArenaCreated, - [STRINGID_FELLSTRAIGHTDOWN - BATTLESTRINGS_TABLE_START] = sText_FellStraightDown, - [STRINGID_TARGETCHANGEDTYPE - BATTLESTRINGS_TABLE_START] = sText_TargetChangedType, - [STRINGID_PKMNACQUIREDSIMPLE - BATTLESTRINGS_TABLE_START] = sText_PkmnAcquiredSimple, - [STRINGID_EMPTYSTRING5 - BATTLESTRINGS_TABLE_START] = sText_EmptyString4, - [STRINGID_KINDOFFER - BATTLESTRINGS_TABLE_START] = sText_KindOffer, - [STRINGID_RESETSTARGETSSTATLEVELS - BATTLESTRINGS_TABLE_START] = sText_ResetsTargetsStatLevels, - [STRINGID_EMPTYSTRING6 - BATTLESTRINGS_TABLE_START] = sText_EmptyString4, - [STRINGID_ALLYSWITCHPOSITION - BATTLESTRINGS_TABLE_START] = sText_AllySwitchPosition, - [STRINGID_RESTORETARGETSHEALTH - BATTLESTRINGS_TABLE_START] = sText_RestoreTargetsHealth, - [STRINGID_TOOKPJMNINTOTHESKY - BATTLESTRINGS_TABLE_START] = sText_TookPkmnIntoTheSky, - [STRINGID_FREEDFROMSKYDROP - BATTLESTRINGS_TABLE_START] = sText_FreedFromSkyDrop, - [STRINGID_POSTPONETARGETMOVE - BATTLESTRINGS_TABLE_START] = sText_PostponeTargetMove, - [STRINGID_REFLECTTARGETSTYPE - BATTLESTRINGS_TABLE_START] = sText_ReflectTargetsType, - [STRINGID_TRANSFERHELDITEM - BATTLESTRINGS_TABLE_START] = sText_TransferHeldItem, - [STRINGID_EMBARGOENDS - BATTLESTRINGS_TABLE_START] = sText_EmbargoEnds, - [STRINGID_ELECTROMAGNETISM - BATTLESTRINGS_TABLE_START] = sText_Electromagnetism, - [STRINGID_BUFFERENDS - BATTLESTRINGS_TABLE_START] = sText_BufferEnds, - [STRINGID_TELEKINESISENDS - BATTLESTRINGS_TABLE_START] = sText_TelekinesisEnds, - [STRINGID_TAILWINDENDS - BATTLESTRINGS_TABLE_START] = sText_TailwindEnds, - [STRINGID_LUCKYCHANTENDS - BATTLESTRINGS_TABLE_START] = sText_LuckyChantEnds, - [STRINGID_TRICKROOMENDS - BATTLESTRINGS_TABLE_START] = sText_TrickRoomEnds, - [STRINGID_WONDERROOMENDS - BATTLESTRINGS_TABLE_START] = sText_WonderRoomEnds, - [STRINGID_MAGICROOMENDS - BATTLESTRINGS_TABLE_START] = sText_MagicRoomEnds, - [STRINGID_MUDSPORTENDS - BATTLESTRINGS_TABLE_START] = sText_MudSportEnds, - [STRINGID_WATERSPORTENDS - BATTLESTRINGS_TABLE_START] = sText_WaterSportEnds, - [STRINGID_GRAVITYENDS - BATTLESTRINGS_TABLE_START] = sText_GravityEnds, - [STRINGID_AQUARINGHEAL - BATTLESTRINGS_TABLE_START] = sText_AquaRingHeal, - [STRINGID_ELECTRICTERRAINENDS - BATTLESTRINGS_TABLE_START] = sText_ElectricTerrainEnds, - [STRINGID_MISTYTERRAINENDS - BATTLESTRINGS_TABLE_START] = sText_MistyTerrainEnds, - [STRINGID_PSYCHICTERRAINENDS - BATTLESTRINGS_TABLE_START] = sText_PsychicTerrainEnds, - [STRINGID_GRASSYTERRAINENDS - BATTLESTRINGS_TABLE_START] = sText_GrassyTerrainEnds, - [STRINGID_TARGETABILITYSTATRAISE - BATTLESTRINGS_TABLE_START] = sText_TargetAbilityRaisedStat, - [STRINGID_TARGETSSTATWASMAXEDOUT - BATTLESTRINGS_TABLE_START] = sText_TargetsStatWasMaxedOut, - [STRINGID_ATTACKERABILITYSTATRAISE - BATTLESTRINGS_TABLE_START] = sText_AttackerAbilityRaisedStat, - [STRINGID_POISONHEALHPUP - BATTLESTRINGS_TABLE_START] = sText_PoisonHealHpUp, - [STRINGID_BADDREAMSDMG - BATTLESTRINGS_TABLE_START] = sText_BadDreamsDmg, - [STRINGID_MOLDBREAKERENTERS - BATTLESTRINGS_TABLE_START] = sText_MoldBreakerEnters, - [STRINGID_TERAVOLTENTERS - BATTLESTRINGS_TABLE_START] = sText_TeravoltEnters, - [STRINGID_TURBOBLAZEENTERS - BATTLESTRINGS_TABLE_START] = sText_TurboblazeEnters, - [STRINGID_SLOWSTARTENTERS - BATTLESTRINGS_TABLE_START] = sText_SlowStartEnters, - [STRINGID_SLOWSTARTEND - BATTLESTRINGS_TABLE_START] = sText_SlowStartEnd, - [STRINGID_SOLARPOWERHPDROP - BATTLESTRINGS_TABLE_START] = sText_SolarPowerHpDrop, - [STRINGID_AFTERMATHDMG - BATTLESTRINGS_TABLE_START] = sText_AftermathDmg, - [STRINGID_ANTICIPATIONACTIVATES - BATTLESTRINGS_TABLE_START] = sText_AnticipationActivates, - [STRINGID_FOREWARNACTIVATES - BATTLESTRINGS_TABLE_START] = sText_ForewarnActivates, - [STRINGID_ICEBODYHPGAIN - BATTLESTRINGS_TABLE_START] = sText_IceBodyHpGain, - [STRINGID_SNOWWARNINGHAIL - BATTLESTRINGS_TABLE_START] = sText_SnowWarningHail, - [STRINGID_SNOWWARNINGSNOW - BATTLESTRINGS_TABLE_START] = sText_SnowWarningSnow, - [STRINGID_FRISKACTIVATES - BATTLESTRINGS_TABLE_START] = sText_FriskActivates, - [STRINGID_UNNERVEENTERS - BATTLESTRINGS_TABLE_START] = sText_UnnerveEnters, - [STRINGID_HARVESTBERRY - BATTLESTRINGS_TABLE_START] = sText_HarvestBerry, - [STRINGID_LASTABILITYRAISEDSTAT - BATTLESTRINGS_TABLE_START] = sText_LastAbilityRaisedBuff1, - [STRINGID_MAGICBOUNCEACTIVATES - BATTLESTRINGS_TABLE_START] = sText_MagicBounceActivates, - [STRINGID_PROTEANTYPECHANGE - BATTLESTRINGS_TABLE_START] = sText_ProteanTypeChange, - [STRINGID_SYMBIOSISITEMPASS - BATTLESTRINGS_TABLE_START] = sText_SymbiosisItemPass, - [STRINGID_STEALTHROCKDMG - BATTLESTRINGS_TABLE_START] = sText_StealthRockDmg, - [STRINGID_TOXICSPIKESABSORBED - BATTLESTRINGS_TABLE_START] = sText_ToxicSpikesAbsorbed, - [STRINGID_TOXICSPIKESPOISONED - BATTLESTRINGS_TABLE_START] = sText_ToxicSpikesPoisoned, - [STRINGID_STICKYWEBSWITCHIN - BATTLESTRINGS_TABLE_START] = sText_StickyWebSwitchIn, - [STRINGID_HEALINGWISHCAMETRUE - BATTLESTRINGS_TABLE_START] = sText_HealingWishCameTrue, - [STRINGID_HEALINGWISHHEALED - BATTLESTRINGS_TABLE_START] = sText_HealingWishHealed, - [STRINGID_LUNARDANCECAMETRUE - BATTLESTRINGS_TABLE_START] = sText_LunarDanceCameTrue, - [STRINGID_CUSEDBODYDISABLED - BATTLESTRINGS_TABLE_START] = sText_CursedBodyDisabled, - [STRINGID_ATTACKERACQUIREDABILITY - BATTLESTRINGS_TABLE_START] = sText_AttackerAcquiredAbility, - [STRINGID_TARGETABILITYSTATLOWER - BATTLESTRINGS_TABLE_START] = sText_TargetAbilityLoweredStat, - [STRINGID_TARGETSTATWONTGOHIGHER - BATTLESTRINGS_TABLE_START] = sText_TargetStatWontGoHigher, - [STRINGID_PKMNMOVEBOUNCEDABILITY - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveBouncedViaAbility, - [STRINGID_IMPOSTERTRANSFORM - BATTLESTRINGS_TABLE_START] = sText_ImposterTransform, - [STRINGID_ASSAULTVESTDOESNTALLOW - BATTLESTRINGS_TABLE_START] = sText_AssaultVestDoesntAllow, - [STRINGID_GRAVITYPREVENTSUSAGE - BATTLESTRINGS_TABLE_START] = sText_GravityPreventsUsage, - [STRINGID_HEALBLOCKPREVENTSUSAGE - BATTLESTRINGS_TABLE_START] = sText_HealBlockPreventsUsage, - [STRINGID_NOTDONEYET - BATTLESTRINGS_TABLE_START] = sText_NotDoneYet, - [STRINGID_STICKYWEBUSED - BATTLESTRINGS_TABLE_START] = sText_StickyWebUsed, - [STRINGID_QUASHSUCCESS - BATTLESTRINGS_TABLE_START] = sText_QuashSuccess, - [STRINGID_PKMNBLEWAWAYTOXICSPIKES - BATTLESTRINGS_TABLE_START] = sText_PkmnBlewAwayToxicSpikes, - [STRINGID_PKMNBLEWAWAYSTICKYWEB - BATTLESTRINGS_TABLE_START] = sText_PkmnBlewAwayStickyWeb, - [STRINGID_PKMNBLEWAWAYSTEALTHROCK - BATTLESTRINGS_TABLE_START] = sText_PkmnBlewAwayStealthRock, - [STRINGID_SPIKESDISAPPEAREDFROMTEAM - BATTLESTRINGS_TABLE_START] = sText_SpikesDisappearedFromTeam, - [STRINGID_TOXICSPIKESDISAPPEAREDFROMTEAM - BATTLESTRINGS_TABLE_START] = sText_ToxicSpikesDisappearedFromTeam, - [STRINGID_STEALTHROCKDISAPPEAREDFROMTEAM - BATTLESTRINGS_TABLE_START] = sText_StealthRockDisappearedFromTeam, - [STRINGID_STICKYWEBDISAPPEAREDFROMTEAM - BATTLESTRINGS_TABLE_START] = sText_StickyWebDisappearedFromTeam, - [STRINGID_SHARPSTEELDISAPPEAREDFROMTEAM - BATTLESTRINGS_TABLE_START] = sText_SharpSteelDisappearedFromTeam, - [STRINGID_IONDELUGEON - BATTLESTRINGS_TABLE_START] = sText_IonDelugeOn, - [STRINGID_TOPSYTURVYSWITCHEDSTATS - BATTLESTRINGS_TABLE_START] = sText_TopsyTurvySwitchedStats, - [STRINGID_TERRAINBECOMESMISTY - BATTLESTRINGS_TABLE_START] = sText_TerrainBecomesMisty, - [STRINGID_TERRAINBECOMESGRASSY - BATTLESTRINGS_TABLE_START] = sText_TerrainBecomesGrassy, - [STRINGID_TERRAINBECOMESELECTRIC - BATTLESTRINGS_TABLE_START] = sText_TerrainBecomesElectric, - [STRINGID_TERRAINBECOMESPSYCHIC - BATTLESTRINGS_TABLE_START] = sText_TerrainBecomesPsychic, - [STRINGID_TARGETELECTRIFIED - BATTLESTRINGS_TABLE_START] = sText_TargetElectrified, - [STRINGID_MEGAEVOREACTING - BATTLESTRINGS_TABLE_START] = sText_MegaEvoReacting, - [STRINGID_FERVENTWISHREACHED - BATTLESTRINGS_TABLE_START] = sText_FerventWishReached, - [STRINGID_MEGAEVOEVOLVED - BATTLESTRINGS_TABLE_START] = sText_MegaEvoEvolved, - [STRINGID_DRASTICALLY - BATTLESTRINGS_TABLE_START] = sText_drastically, - [STRINGID_SEVERELY - BATTLESTRINGS_TABLE_START] = sText_severely, - [STRINGID_INFESTATION - BATTLESTRINGS_TABLE_START] = sText_Infestation, - [STRINGID_NOEFFECTONTARGET - BATTLESTRINGS_TABLE_START] = sText_NoEffectOnTarget, - [STRINGID_BURSTINGFLAMESHIT - BATTLESTRINGS_TABLE_START] = sText_BurstingFlames, - [STRINGID_BESTOWITEMGIVING - BATTLESTRINGS_TABLE_START] = sText_BestowItemGiving, - [STRINGID_THIRDTYPEADDED - BATTLESTRINGS_TABLE_START] = sText_ThirdTypeAdded, - [STRINGID_FELLFORFEINT - BATTLESTRINGS_TABLE_START] = sText_FellForFeint, - [STRINGID_POKEMONCANNOTUSEMOVE - BATTLESTRINGS_TABLE_START] = sText_PokemonCannotUseMove, - [STRINGID_COVEREDINPOWDER - BATTLESTRINGS_TABLE_START] = sText_CoveredInPowder, - [STRINGID_POWDEREXPLODES - BATTLESTRINGS_TABLE_START] = sText_PowderExplodes, - [STRINGID_GRAVITYGROUNDING - BATTLESTRINGS_TABLE_START] = sText_GravityGrounding, - [STRINGID_MISTYTERRAINPREVENTS - BATTLESTRINGS_TABLE_START] = sText_MistyTerrainPreventsStatus, - [STRINGID_GRASSYTERRAINHEALS - BATTLESTRINGS_TABLE_START] = sText_GrassyTerrainHeals, - [STRINGID_ELECTRICTERRAINPREVENTS - BATTLESTRINGS_TABLE_START] = sText_ElectricTerrainPreventsSleep, - [STRINGID_PSYCHICTERRAINPREVENTS - BATTLESTRINGS_TABLE_START] = sText_PsychicTerrainPreventsPriority, - [STRINGID_AURAFLAREDTOLIFE - BATTLESTRINGS_TABLE_START] = sText_AuraFlaredToLife, - [STRINGID_AIRLOCKACTIVATES - BATTLESTRINGS_TABLE_START] = sText_AirLockActivates, - [STRINGID_PRESSUREENTERS - BATTLESTRINGS_TABLE_START] = sText_PressureActivates, - [STRINGID_DARKAURAENTERS - BATTLESTRINGS_TABLE_START] = sText_DarkAuraActivates, - [STRINGID_FAIRYAURAENTERS - BATTLESTRINGS_TABLE_START] = sText_FairyAuraActivates, - [STRINGID_AURABREAKENTERS - BATTLESTRINGS_TABLE_START] = sText_AuraBreakActivates, - [STRINGID_COMATOSEENTERS - BATTLESTRINGS_TABLE_START] = sText_ComatoseActivates, - [STRINGID_SCREENCLEANERENTERS - BATTLESTRINGS_TABLE_START] = sText_ScreenCleanerActivates, - [STRINGID_BOTHCANNOLONGERESCAPE - BATTLESTRINGS_TABLE_START] = sText_BothCanNoLongerEscape, - [STRINGID_CANTESCAPEDUETOUSEDMOVE - BATTLESTRINGS_TABLE_START] = sText_CantEscapeDueToUsedMove, - [STRINGID_PKMNBECAMEWEAKERTOFIRE - BATTLESTRINGS_TABLE_START] = sText_PkmnBecameWeakerToFire, - [STRINGID_ABOUTTOUSEPOLTERGEIST - BATTLESTRINGS_TABLE_START] = sText_PkmnAboutToBeAttackedByItsItem, - [STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE - BATTLESTRINGS_TABLE_START] = sText_CantEscapeBecauseOfCurrentMove, - [STRINGID_PKMNTOOKTARGETHIGH - BATTLESTRINGS_TABLE_START] = sText_PkmnTookTargetHigh, - [STRINGID_TARGETTOOHEAVY - BATTLESTRINGS_TABLE_START] = sText_TargetTooHeavy, - [STRINGID_ATTACKERLOSTELECTRICTYPE - BATTLESTRINGS_TABLE_START] = sText_AttackerLostElectricType, - [STRINGID_PKMNSABILITYPREVENTSABILITY - BATTLESTRINGS_TABLE_START] = sText_PkmnsAbilityPreventsAbility, - [STRINGID_PKMNHURTBYFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByFrostbite, - [STRINGID_PKMNGOTFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_PkmnGotFrostbite, - [STRINGID_PKMNSITEMHEALEDFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemHealedFrostbite, - [STRINGID_ATTACKERHEALEDITSFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_AttackerHealedItsFrostbite, - [STRINGID_PKMNFROSTBITEHEALED - BATTLESTRINGS_TABLE_START] = sText_PkmnFrostbiteHealed, - [STRINGID_PKMNFROSTBITEHEALED2 - BATTLESTRINGS_TABLE_START] = sText_PkmnFrostbiteHealed2, - [STRINGID_PKMNFROSTBITEHEALEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnFrostbiteHealedBy, - [STRINGID_ULTRABURSTREACTING - BATTLESTRINGS_TABLE_START] = sText_UltraBurstReacting, - [STRINGID_ULTRABURSTCOMPLETED - BATTLESTRINGS_TABLE_START] = sText_UltraBurstCompleted, - [STRINGID_TEAMGAINEDEXP - BATTLESTRINGS_TABLE_START] = sText_TeamGainedEXP, - [STRINGID_TARGETCOVEREDINSTICKYCANDYSYRUP - BATTLESTRINGS_TABLE_START] = sText_TargetCoveredInStickyCandySyrup, - [STRINGID_ITEMWASUSEDUP - BATTLESTRINGS_TABLE_START] = sText_ItemWasUsedUp, - [STRINGID_ATTACKERLOSTITSTYPE - BATTLESTRINGS_TABLE_START] = sText_AttackerLostItsType, - [STRINGID_CLOAKEDINAHARSHLIGHT - BATTLESTRINGS_TABLE_START] = sText_PkmnIsCloakedInAHarshLight, - [STRINGID_POKEFLUTECATCHY - BATTLESTRINGS_TABLE_START] = sText_PlayedFluteCatchyTune, - [STRINGID_POKEFLUTE - BATTLESTRINGS_TABLE_START] = sText_PlayedThe, - [STRINGID_MONHEARINGFLUTEAWOKE - BATTLESTRINGS_TABLE_START] = sText_PkmnHearingFluteAwoke, - [STRINGID_SUNLIGHTISHARSH - BATTLESTRINGS_TABLE_START] = sText_SunlightIsHarsh, - [STRINGID_ITISHAILING - BATTLESTRINGS_TABLE_START] = sText_ItIsHailing, - [STRINGID_ITISSNOWING - BATTLESTRINGS_TABLE_START] = sText_ItIsSnowing, - [STRINGID_ISCOVEREDWITHGRASS - BATTLESTRINGS_TABLE_START] = sText_IsCoveredWithGrass, - [STRINGID_MISTSWIRLSAROUND - BATTLESTRINGS_TABLE_START] = sText_MistSwirlsAround, - [STRINGID_ELECTRICCURRENTISRUNNING - BATTLESTRINGS_TABLE_START] = sText_ElectricCurrentIsRunning, - [STRINGID_SEEMSWEIRD - BATTLESTRINGS_TABLE_START] = sText_SeemsWeird, - [STRINGID_WAGGLINGAFINGER - BATTLESTRINGS_TABLE_START] = sText_WagglingAFinger, + [STRINGID_TRAINER1LOSETEXT] = COMPOUND_STRING("{B_TRAINER1_LOSE_TEXT}"), + [STRINGID_PKMNGAINEDEXP] = COMPOUND_STRING("{B_BUFF1} gained{B_BUFF2} {B_BUFF3} Exp. Points!\p"), + [STRINGID_PKMNGREWTOLV] = COMPOUND_STRING("{B_BUFF1} grew to Lv. {B_BUFF2}!{WAIT_SE}\p"), + [STRINGID_PKMNLEARNEDMOVE] = COMPOUND_STRING("{B_BUFF1} learned {B_BUFF2}!{WAIT_SE}\p"), + [STRINGID_TRYTOLEARNMOVE1] = COMPOUND_STRING("{B_BUFF1} wants to learn the move {B_BUFF2}.\p"), + [STRINGID_TRYTOLEARNMOVE2] = COMPOUND_STRING("However, {B_BUFF1} already knows four moves.\p"), + [STRINGID_TRYTOLEARNMOVE3] = COMPOUND_STRING("Should another move be forgotten and replaced with {B_BUFF2}?"), + [STRINGID_PKMNFORGOTMOVE] = COMPOUND_STRING("{B_BUFF1} forgot {B_BUFF2}…\p"), + [STRINGID_STOPLEARNINGMOVE] = COMPOUND_STRING("{PAUSE 32}Do you want to give up on having {B_BUFF1} learn {B_BUFF2}?"), + [STRINGID_DIDNOTLEARNMOVE] = COMPOUND_STRING("{B_BUFF1} did not learn {B_BUFF2}.\p"), + [STRINGID_PKMNLEARNEDMOVE2] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} learned {B_BUFF1}!"), + [STRINGID_ATTACKMISSED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s attack missed!"), + [STRINGID_PKMNPROTECTEDITSELF] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} protected itself!"), + [STRINGID_STATSWONTINCREASE2] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s stats won't go any higher!"), + [STRINGID_AVOIDEDDAMAGE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} avoided damage with {B_DEF_ABILITY}!"), //not in gen 5+, ability popup + [STRINGID_ITDOESNTAFFECT] = COMPOUND_STRING("It doesn't affect {B_DEF_NAME_WITH_PREFIX2}…"), + [STRINGID_ATTACKERFAINTED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} fainted!\p"), + [STRINGID_TARGETFAINTED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} fainted!\p"), + [STRINGID_PLAYERGOTMONEY] = COMPOUND_STRING("You got ¥{B_BUFF1} for winning!\p"), + [STRINGID_PLAYERWHITEOUT] = COMPOUND_STRING("You have no more Pokémon that can fight!\p"), +#if B_WHITEOUT_MONEY >= GEN_4 + [STRINGID_PLAYERWHITEOUT2] = COMPOUND_STRING("You panicked and dropped ¥{B_BUFF1}…\pYou were overwhelmed by your defeat!{PAUSE_UNTIL_PRESS}"), +#else + [STRINGID_PLAYERWHITEOUT2] = COMPOUND_STRING("You were overwhelmed by your defeat!{PAUSE_UNTIL_PRESS}"), +#endif + [STRINGID_PREVENTSESCAPE] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents escape with {B_SCR_ACTIVE_ABILITY}!\p"), + [STRINGID_HITXTIMES] = COMPOUND_STRING("The Pokémon was hit {B_BUFF1} time(s)!"), //SV has dynamic plural here + [STRINGID_PKMNFELLASLEEP] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} fell asleep!"), + [STRINGID_PKMNMADESLEEP] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} made {B_EFF_NAME_WITH_PREFIX2} sleep!"), //not in gen 5+, ability popup + [STRINGID_PKMNALREADYASLEEP] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is already asleep!"), + [STRINGID_PKMNALREADYASLEEP2] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is already asleep!"), + [STRINGID_PKMNWASNTAFFECTED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} wasn't affected!"), //not in gen 5+, ability popup + [STRINGID_PKMNWASPOISONED] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} was poisoned!"), + [STRINGID_PKMNPOISONEDBY] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} was poisoned by {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s {B_BUFF1}!"), //not in gen 5+, ability popup + [STRINGID_PKMNHURTBYPOISON] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} was hurt by its poisoning!"), + [STRINGID_PKMNALREADYPOISONED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is already poisoned!"), + [STRINGID_PKMNBADLYPOISONED] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} was badly poisoned!"), + [STRINGID_PKMNENERGYDRAINED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} had its energy drained!"), + [STRINGID_PKMNWASBURNED] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} was burned!"), + [STRINGID_PKMNBURNEDBY] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} burned {B_EFF_NAME_WITH_PREFIX2}!"), //not in gen 5+, ability popup + [STRINGID_PKMNHURTBYBURN] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} was hurt by its burn!"), + [STRINGID_PKMNWASFROZEN] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} was frozen solid!"), + [STRINGID_PKMNFROZENBY] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} froze {B_EFF_NAME_WITH_PREFIX2} solid!"), //not in gen 5+, ability popup + [STRINGID_PKMNISFROZEN] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is frozen solid!"), + [STRINGID_PKMNWASDEFROSTED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} thawed out!"), + [STRINGID_PKMNWASDEFROSTED2] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} thawed out!"), + [STRINGID_PKMNWASDEFROSTEDBY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE} melted the ice!"), + [STRINGID_PKMNWASPARALYZED] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} is paralyzed, so it may be unable to move!"), + [STRINGID_PKMNWASPARALYZEDBY] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} paralyzed {B_EFF_NAME_WITH_PREFIX2}, so it may be unable to move!"), //not in gen 5+, ability popup + [STRINGID_PKMNISPARALYZED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} couldn't move because it's paralyzed!"), + [STRINGID_PKMNISALREADYPARALYZED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is already paralyzed!"), + [STRINGID_PKMNHEALEDPARALYSIS] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was cured of paralysis!"), + [STRINGID_PKMNDREAMEATEN] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s dream was eaten!"), //not in gen 5+, expansion doesn't use anymore + [STRINGID_STATSWONTINCREASE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} won't go any higher!"), + [STRINGID_STATSWONTDECREASE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1} won't go any lower!"), + [STRINGID_TEAMSTOPPEDWORKING] = COMPOUND_STRING("Your team's {B_BUFF1} stopped working!"), //unused + [STRINGID_FOESTOPPEDWORKING] = COMPOUND_STRING("The foe's {B_BUFF1} stopped working!"), //unused + [STRINGID_PKMNISCONFUSED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is confused!"), + [STRINGID_PKMNHEALEDCONFUSION] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} snapped out of its confusion!"), + [STRINGID_PKMNWASCONFUSED] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} became confused!"), + [STRINGID_PKMNALREADYCONFUSED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is already confused!"), + [STRINGID_PKMNFELLINLOVE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} fell in love!"), + [STRINGID_PKMNINLOVE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is in love with {B_SCR_ACTIVE_NAME_WITH_PREFIX2}!"), + [STRINGID_PKMNIMMOBILIZEDBYLOVE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is immobilized by love!"), + [STRINGID_PKMNBLOWNAWAY] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was blown away!"), //unused + [STRINGID_PKMNCHANGEDTYPE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} transformed into the {B_BUFF1} type!"), + [STRINGID_PKMNFLINCHED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} flinched and couldn't move!"), + [STRINGID_PKMNREGAINEDHEALTH] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s HP was restored."), + [STRINGID_PKMNHPFULL] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s HP is full!"), + [STRINGID_PKMNRAISEDSPDEF] = COMPOUND_STRING("Light Screen made {B_ATK_TEAM2} team stronger against special moves!"), + [STRINGID_PKMNRAISEDDEF] = COMPOUND_STRING("Reflect made {B_ATK_TEAM2} team stronger against physical moves!"), + [STRINGID_PKMNCOVEREDBYVEIL] = COMPOUND_STRING("{B_ATK_TEAM1} team cloaked itself in a mystical veil!"), + [STRINGID_PKMNUSEDSAFEGUARD] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected by Safeguard!"), + [STRINGID_PKMNSAFEGUARDEXPIRED] = COMPOUND_STRING("{B_ATK_TEAM1} team is no longer protected by Safeguard!"), + [STRINGID_PKMNWENTTOSLEEP] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} went to sleep!"), //not in gen 5+ + [STRINGID_PKMNSLEPTHEALTHY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} slept and restored its HP!"), + [STRINGID_PKMNWHIPPEDWHIRLWIND] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} whipped up a whirlwind!"), + [STRINGID_PKMNTOOKSUNLIGHT] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} absorbed light!"), + [STRINGID_PKMNLOWEREDHEAD] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} tucked in its head!"), + [STRINGID_PKMNISGLOWING] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became cloaked in a harsh light!"), + [STRINGID_PKMNFLEWHIGH] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} flew up high!"), + [STRINGID_PKMNDUGHOLE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} burrowed its way under the ground!"), + [STRINGID_PKMNSQUEEZEDBYBIND] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was squeezed by {B_ATK_NAME_WITH_PREFIX2}!"), + [STRINGID_PKMNTRAPPEDINVORTEX] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} became trapped in the vortex!"), + [STRINGID_PKMNWRAPPEDBY] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was wrapped by {B_ATK_NAME_WITH_PREFIX2}!"), + [STRINGID_PKMNCLAMPED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} clamped down on {B_DEF_NAME_WITH_PREFIX2}!"), + [STRINGID_PKMNHURTBY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is hurt by {B_BUFF1}!"), + [STRINGID_PKMNFREEDFROM] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} was freed from {B_BUFF1}!"), + [STRINGID_PKMNCRASHED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} kept going and crashed!"), + [STRINGID_PKMNSHROUDEDINMIST] = gText_PkmnShroudedInMist, + [STRINGID_PKMNPROTECTEDBYMIST] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected by the mist!"), + [STRINGID_PKMNGETTINGPUMPED] = gText_PkmnGettingPumped, + [STRINGID_PKMNHITWITHRECOIL] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} was damaged by the recoil!"), + [STRINGID_PKMNPROTECTEDITSELF2] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} protected itself!"), + [STRINGID_PKMNBUFFETEDBYSANDSTORM] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is buffeted by the sandstorm!"), + [STRINGID_PKMNPELTEDBYHAIL] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is buffeted by the hail!"), + [STRINGID_PKMNSEEDED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was seeded!"), + [STRINGID_PKMNEVADEDATTACK] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} avoided the attack!"), + [STRINGID_PKMNSAPPEDBYLEECHSEED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s health is sapped by Leech Seed!"), + [STRINGID_PKMNFASTASLEEP] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is fast asleep."), + [STRINGID_PKMNWOKEUP] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} woke up!"), + [STRINGID_PKMNUPROARKEPTAWAKE] = COMPOUND_STRING("But the uproar kept {B_SCR_ACTIVE_NAME_WITH_PREFIX2} awake!"), + [STRINGID_PKMNWOKEUPINUPROAR] = COMPOUND_STRING("The uproar woke {B_ATK_NAME_WITH_PREFIX2}!"), + [STRINGID_PKMNCAUSEDUPROAR] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} caused an uproar!"), + [STRINGID_PKMNMAKINGUPROAR] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is making an uproar!"), + [STRINGID_PKMNCALMEDDOWN] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} calmed down."), + [STRINGID_PKMNCANTSLEEPINUPROAR] = COMPOUND_STRING("But {B_DEF_NAME_WITH_PREFIX2} can't sleep in an uproar!"), + [STRINGID_PKMNSTOCKPILED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} stockpiled {B_BUFF1}!"), + [STRINGID_PKMNCANTSTOCKPILE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} can't stockpile any more!"), //I think this was replaced with just "But it failed!" + [STRINGID_PKMNCANTSLEEPINUPROAR2] = COMPOUND_STRING("But {B_DEF_NAME_WITH_PREFIX2} can't sleep in an uproar!"), + [STRINGID_UPROARKEPTPKMNAWAKE] = COMPOUND_STRING("But the uproar kept {B_DEF_NAME_WITH_PREFIX2} awake!"), + [STRINGID_PKMNSTAYEDAWAKEUSING] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} stayed awake using its {B_DEF_ABILITY}!"), //not in gen 5+, ability popup + [STRINGID_PKMNSTORINGENERGY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is storing energy!"), + [STRINGID_PKMNUNLEASHEDENERGY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} unleashed its energy!"), + [STRINGID_PKMNFATIGUECONFUSION] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became confused due to fatigue!"), + [STRINGID_PLAYERPICKEDUPMONEY] = COMPOUND_STRING("You picked up ¥{B_BUFF1}!\p"), + [STRINGID_PKMNUNAFFECTED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is unaffected!"), + [STRINGID_PKMNTRANSFORMEDINTO] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} transformed into {B_BUFF1}!"), + [STRINGID_PKMNMADESUBSTITUTE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} put in a substitute!"), + [STRINGID_PKMNHASSUBSTITUTE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} already has a substitute!"), + [STRINGID_SUBSTITUTEDAMAGED] = COMPOUND_STRING("The substitute took damage for {B_DEF_NAME_WITH_PREFIX2}!\p"), + [STRINGID_PKMNSUBSTITUTEFADED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s substitute faded!\p"), + [STRINGID_PKMNMUSTRECHARGE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} must recharge!"), + [STRINGID_PKMNRAGEBUILDING] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s rage is building!"), + [STRINGID_PKMNMOVEWASDISABLED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1} was disabled!"), + [STRINGID_PKMNMOVEISDISABLED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE} is disabled!\p"), + [STRINGID_PKMNMOVEDISABLEDNOMORE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s move is no longer disabled!"), + [STRINGID_PKMNGOTENCORE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} must do an encore!"), + [STRINGID_PKMNENCOREENDED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} ended its encore!"), + [STRINGID_PKMNTOOKAIM] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} took aim at {B_DEF_NAME_WITH_PREFIX2}!"), + [STRINGID_PKMNSKETCHEDMOVE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} sketched {B_BUFF1}!"), + [STRINGID_PKMNTRYINGTOTAKEFOE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is hoping to take its attacker down with it!"), + [STRINGID_PKMNTOOKFOE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} took its attacker down with it!"), + [STRINGID_PKMNREDUCEDPP] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s PP was reduced!"), + [STRINGID_PKMNSTOLEITEM] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} stole {B_DEF_NAME_WITH_PREFIX2}'s {B_LAST_ITEM}!"), + [STRINGID_TARGETCANTESCAPENOW] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} can no longer escape!"), + [STRINGID_PKMNFELLINTONIGHTMARE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} began having a nightmare!"), + [STRINGID_PKMNLOCKEDINNIGHTMARE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is locked in a nightmare!"), + [STRINGID_PKMNLAIDCURSE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} cut its own HP and put a curse on {B_DEF_NAME_WITH_PREFIX2}!"), + [STRINGID_PKMNAFFLICTEDBYCURSE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is afflicted by the curse!"), + [STRINGID_SPIKESSCATTERED] = COMPOUND_STRING("Spikes were scattered on the ground all around {B_DEF_TEAM2} team!"), + [STRINGID_PKMNHURTBYSPIKES] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was hurt by the spikes!"), + [STRINGID_PKMNIDENTIFIED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was identified!"), + [STRINGID_PKMNPERISHCOUNTFELL] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s perish count fell to {B_BUFF1}!"), + [STRINGID_PKMNBRACEDITSELF] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} braced itself!"), + [STRINGID_PKMNENDUREDHIT] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} endured the hit!"), + [STRINGID_MAGNITUDESTRENGTH] = COMPOUND_STRING("Magnitude {B_BUFF1}!"), + [STRINGID_PKMNCUTHPMAXEDATTACK] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} cut its own HP and maximized its Attack!"), + [STRINGID_PKMNCOPIEDSTATCHANGES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} copied {B_DEF_NAME_WITH_PREFIX2}'s stat changes!"), + [STRINGID_PKMNGOTFREE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} got free of {B_DEF_NAME_WITH_PREFIX2}'s {B_BUFF1}!"), //not in gen 5+, generic rapid spin? + [STRINGID_PKMNSHEDLEECHSEED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} shed Leech Seed!"), //not in gen 5+, generic rapid spin? + [STRINGID_PKMNBLEWAWAYSPIKES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} blew away Spikes!"), //not in gen 5+, generic rapid spin? + [STRINGID_PKMNFLEDFROMBATTLE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} fled from battle!"), + [STRINGID_PKMNFORESAWATTACK] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} foresaw an attack!"), + [STRINGID_PKMNTOOKATTACK] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} took the {B_BUFF1} attack!"), + [STRINGID_PKMNATTACK] = COMPOUND_STRING("{B_BUFF1}'s attack!"), //not in gen 5+, expansion doesn't use anymore + [STRINGID_PKMNCENTERATTENTION] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} became the center of attention!"), + [STRINGID_PKMNCHARGINGPOWER] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} began charging power!"), + [STRINGID_NATUREPOWERTURNEDINTO] = COMPOUND_STRING("Nature Power turned into {B_CURRENT_MOVE}!"), + [STRINGID_PKMNSTATUSNORMAL] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s status returned to normal!"), + [STRINGID_PKMNHASNOMOVESLEFT] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} has no moves left that it can use!\p"), + [STRINGID_PKMNSUBJECTEDTOTORMENT] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was subjected to torment!"), + [STRINGID_PKMNCANTUSEMOVETORMENT] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} can't use the same move twice in a row due to the torment!\p"), + [STRINGID_PKMNTIGHTENINGFOCUS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is tightening its focus!"), + [STRINGID_PKMNFELLFORTAUNT] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} fell for the taunt!"), + [STRINGID_PKMNCANTUSEMOVETAUNT] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} can't use {B_CURRENT_MOVE} after the taunt!\p"), + [STRINGID_PKMNREADYTOHELP] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is ready to help {B_DEF_NAME_WITH_PREFIX2}!"), + [STRINGID_PKMNSWITCHEDITEMS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} switched items with its target!"), + [STRINGID_PKMNCOPIEDFOE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} copied {B_DEF_NAME_WITH_PREFIX2}'s Ability!"), + [STRINGID_PKMNMADEWISH] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} made a wish!"), //unused + [STRINGID_PKMNWISHCAMETRUE] = COMPOUND_STRING("{B_BUFF1}'s wish came true!"), + [STRINGID_PKMNPLANTEDROOTS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} planted its roots!"), + [STRINGID_PKMNABSORBEDNUTRIENTS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} absorbed nutrients with its roots!"), + [STRINGID_PKMNANCHOREDITSELF] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} anchored itself with its roots!"), + [STRINGID_PKMNWASMADEDROWSY] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} grew drowsy!"), + [STRINGID_PKMNKNOCKEDOFF] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} knocked off {B_DEF_NAME_WITH_PREFIX2}'s {B_LAST_ITEM}!"), + [STRINGID_PKMNSWAPPEDABILITIES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} swapped Abilities with its target!"), + [STRINGID_PKMNSEALEDOPPONENTMOVE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} sealed any moves its target shares with it!"), + [STRINGID_PKMNCANTUSEMOVESEALED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} can't use its sealed {B_CURRENT_MOVE}!\p"), + [STRINGID_PKMNWANTSGRUDGE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} wants its target to bear a grudge!"), + [STRINGID_PKMNLOSTPPGRUDGE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} lost all its PP due to the grudge!"), + [STRINGID_PKMNSHROUDEDITSELF] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} shrouded itself with Magic Coat!"), + [STRINGID_PKMNMOVEBOUNCED] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} bounced the {B_CURRENT_MOVE} back!"), + [STRINGID_PKMNWAITSFORTARGET] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} waits for a target to make a move!"), + [STRINGID_PKMNSNATCHEDMOVE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} snatched {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s move!"), + [STRINGID_PKMNMADEITRAIN] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} made it rain!"), //not in gen 5+, ability popup + [STRINGID_PKMNRAISEDSPEED] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} raised its Speed!"), //not in gen 5+, ability popup + [STRINGID_PKMNPROTECTEDBY] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was protected by {B_DEF_ABILITY}!"), //not in gen 5+, ability popup + [STRINGID_PKMNPREVENTSUSAGE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevents {B_ATK_NAME_WITH_PREFIX2} from using {B_CURRENT_MOVE}!"), //I don't see this in SV text + [STRINGID_PKMNRESTOREDHPUSING] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} restored HP using its {B_DEF_ABILITY}!"), //not in gen 5+, ability popup + [STRINGID_PKMNCHANGEDTYPEWITH] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} made it the {B_BUFF1} type!"), //not in gen 5+, ability popup + [STRINGID_PKMNPREVENTSPARALYSISWITH] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevents paralysis!"), //not in gen 5+, ability popup + [STRINGID_PKMNPREVENTSROMANCEWITH] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevents romance!"), //not in gen 5+, ability popup + [STRINGID_PKMNPREVENTSPOISONINGWITH] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevents poisoning!"), //not in gen 5+, ability popup + [STRINGID_PKMNPREVENTSCONFUSIONWITH] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevents confusion!"), //not in gen 5+, ability popup + [STRINGID_PKMNRAISEDFIREPOWERWITH] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} raised the power of Fire-type moves!"), //not in gen 5+, ability popup + [STRINGID_PKMNANCHORSITSELFWITH] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} anchors itself with {B_DEF_ABILITY}!"), //not in gen 5+, ability popup + [STRINGID_PKMNCUTSATTACKWITH] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} cuts {B_DEF_NAME_WITH_PREFIX2}'s Attack!"), //not in gen 5+, ability popup + [STRINGID_PKMNPREVENTSSTATLOSSWITH] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} prevents stat loss!"), //not in gen 5+, ability popup + [STRINGID_PKMNHURTSWITH] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} was hurt by {B_DEF_NAME_WITH_PREFIX2}'s {B_BUFF1}!"), + [STRINGID_PKMNTRACED] = COMPOUND_STRING("It traced {B_BUFF1}'s {B_BUFF2}!"), + [STRINGID_STATSHARPLY] = gText_StatSharply, + [STRINGID_STATROSE] = gText_StatRose, + [STRINGID_STATHARSHLY] = COMPOUND_STRING("harshly "), + [STRINGID_STATFELL] = gText_StatFell, + [STRINGID_ATTACKERSSTATROSE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} {B_BUFF2}"), + [STRINGID_DEFENDERSSTATROSE] = gText_DefendersStatRose, + [STRINGID_ATTACKERSSTATFELL] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} {B_BUFF2}"), + [STRINGID_DEFENDERSSTATFELL] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1} {B_BUFF2}"), + [STRINGID_CRITICALHIT] = COMPOUND_STRING("A critical hit!"), + [STRINGID_ONEHITKO] = COMPOUND_STRING("It's a one-hit KO!"), + [STRINGID_123POOF] = COMPOUND_STRING("One…{PAUSE 10}two…{PAUSE 10}and…{PAUSE 10}{PAUSE 20}{PLAY_SE SE_BALL_BOUNCE_1}ta-da!\p"), + [STRINGID_ANDELLIPSIS] = COMPOUND_STRING("And…\p"), + [STRINGID_NOTVERYEFFECTIVE] = COMPOUND_STRING("It's not very effective…"), + [STRINGID_SUPEREFFECTIVE] = COMPOUND_STRING("It's super effective!"), + [STRINGID_GOTAWAYSAFELY] = sText_GotAwaySafely, + [STRINGID_WILDPKMNFLED] = COMPOUND_STRING("{PLAY_SE SE_FLEE}The wild {B_BUFF1} fled!"), + [STRINGID_NORUNNINGFROMTRAINERS] = COMPOUND_STRING("No! There's no running from a Trainer battle!\p"), + [STRINGID_CANTESCAPE] = COMPOUND_STRING("You can't escape!\p"), + [STRINGID_DONTLEAVEBIRCH] = COMPOUND_STRING("PROF. BIRCH: Don't leave me like this!\p"), //no decapitalize until it is everywhere + [STRINGID_BUTNOTHINGHAPPENED] = COMPOUND_STRING("But nothing happened!"), + [STRINGID_BUTITFAILED] = COMPOUND_STRING("But it failed!"), + [STRINGID_ITHURTCONFUSION] = COMPOUND_STRING("It hurt itself in its confusion!"), + [STRINGID_MIRRORMOVEFAILED] = COMPOUND_STRING("The Mirror Move failed!"), //not in gen 5+, uses "but it failed" + [STRINGID_STARTEDTORAIN] = COMPOUND_STRING("It started to rain!"), + [STRINGID_DOWNPOURSTARTED] = COMPOUND_STRING("A downpour started!"), // corresponds to DownpourText in pokegold and pokecrystal and is used by Rain Dance in GSC + [STRINGID_RAINCONTINUES] = COMPOUND_STRING("Rain continues to fall."), //not in gen 5+ + [STRINGID_DOWNPOURCONTINUES] = COMPOUND_STRING("The downpour continues."), // unused + [STRINGID_RAINSTOPPED] = COMPOUND_STRING("The rain stopped."), + [STRINGID_SANDSTORMBREWED] = COMPOUND_STRING("A sandstorm kicked up!"), + [STRINGID_SANDSTORMRAGES] = COMPOUND_STRING("The sandstorm is raging."), + [STRINGID_SANDSTORMSUBSIDED] = COMPOUND_STRING("The sandstorm subsided."), + [STRINGID_SUNLIGHTGOTBRIGHT] = COMPOUND_STRING("The sunlight turned harsh!"), + [STRINGID_SUNLIGHTSTRONG] = COMPOUND_STRING("The sunlight is strong."), //not in gen 5+ + [STRINGID_SUNLIGHTFADED] = COMPOUND_STRING("The sunlight faded."), + [STRINGID_STARTEDHAIL] = COMPOUND_STRING("It started to hail!"), + [STRINGID_HAILCONTINUES] = COMPOUND_STRING("The hail is crashing down."), + [STRINGID_HAILSTOPPED] = COMPOUND_STRING("The hail stopped."), + [STRINGID_FAILEDTOSPITUP] = COMPOUND_STRING("But it failed to spit up a thing!"), //not in gen 5+, uses "but it failed" + [STRINGID_FAILEDTOSWALLOW] = COMPOUND_STRING("But it failed to swallow a thing!"), //not in gen 5+, uses "but it failed" + [STRINGID_WINDBECAMEHEATWAVE] = COMPOUND_STRING("The wind turned into a Heat Wave!"), //unused + [STRINGID_STATCHANGESGONE] = COMPOUND_STRING("All stat changes were eliminated!"), + [STRINGID_COINSSCATTERED] = COMPOUND_STRING("Coins were scattered everywhere!"), + [STRINGID_TOOWEAKFORSUBSTITUTE] = COMPOUND_STRING("But it does not have enough HP left to make a substitute!"), + [STRINGID_SHAREDPAIN] = COMPOUND_STRING("The battlers shared their pain!"), + [STRINGID_BELLCHIMED] = COMPOUND_STRING("A bell chimed!"), + [STRINGID_FAINTINTHREE] = COMPOUND_STRING("All Pokémon that heard the song will faint in three turns!"), + [STRINGID_NOPPLEFT] = COMPOUND_STRING("There's no PP left for this move!\p"), //not in gen 5+ + [STRINGID_BUTNOPPLEFT] = COMPOUND_STRING("But there was no PP left for the move!"), + [STRINGID_PLAYERUSEDITEM] = COMPOUND_STRING("You used {B_LAST_ITEM}!"), + [STRINGID_WALLYUSEDITEM] = COMPOUND_STRING("WALLY used {B_LAST_ITEM}!"), //no decapitalize until it is everywhere + [STRINGID_TRAINERBLOCKEDBALL] = COMPOUND_STRING("The Trainer blocked your Poké Ball!"), + [STRINGID_DONTBEATHIEF] = COMPOUND_STRING("Don't be a thief!"), + [STRINGID_ITDODGEDBALL] = COMPOUND_STRING("It dodged your thrown Poké Ball! This Pokémon can't be caught!"), + [STRINGID_YOUMISSEDPKMN] = COMPOUND_STRING("You missed the Pokémon!"), + [STRINGID_PKMNBROKEFREE] = COMPOUND_STRING("Oh no! The Pokémon broke free!"), + [STRINGID_ITAPPEAREDCAUGHT] = COMPOUND_STRING("Aww! It appeared to be caught!"), + [STRINGID_AARGHALMOSTHADIT] = COMPOUND_STRING("Aargh! Almost had it!"), + [STRINGID_SHOOTSOCLOSE] = COMPOUND_STRING("Gah! It was so close, too!"), + [STRINGID_GOTCHAPKMNCAUGHTPLAYER] = COMPOUND_STRING("Gotcha! {B_DEF_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}\p"), + [STRINGID_GOTCHAPKMNCAUGHTWALLY] = COMPOUND_STRING("Gotcha! {B_DEF_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}{PAUSE 127}"), + [STRINGID_GIVENICKNAMECAPTURED] = COMPOUND_STRING("Would you like to give {B_DEF_NAME} a nickname?"), + [STRINGID_PKMNSENTTOPC] = COMPOUND_STRING("{B_DEF_NAME} has been sent to {B_PC_CREATOR_NAME} PC!"), //Still used lanette's pc since terminology is different + [STRINGID_PKMNDATAADDEDTODEX] = COMPOUND_STRING("{B_DEF_NAME}'s data has been added to the Pokédex!\p"), + [STRINGID_ITISRAINING] = COMPOUND_STRING("It's raining!"), + [STRINGID_SANDSTORMISRAGING] = COMPOUND_STRING("The sandstorm is raging!"), + [STRINGID_CANTESCAPE2] = COMPOUND_STRING("You couldn't get away!\p"), + [STRINGID_PKMNIGNORESASLEEP] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} ignored orders and kept sleeping!"), + [STRINGID_PKMNIGNOREDORDERS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} ignored orders!"), + [STRINGID_PKMNBEGANTONAP] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} began to nap!"), + [STRINGID_PKMNLOAFING] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is loafing around!"), + [STRINGID_PKMNWONTOBEY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} won't obey!"), + [STRINGID_PKMNTURNEDAWAY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} turned away!"), + [STRINGID_PKMNPRETENDNOTNOTICE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} pretended not to notice!"), + [STRINGID_ENEMYABOUTTOSWITCHPKMN] = COMPOUND_STRING("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is about to send out {B_BUFF2}.\pWill you switch your Pokémon?"), + [STRINGID_CREPTCLOSER] = COMPOUND_STRING("{B_PLAYER_NAME} crept closer to {B_OPPONENT_MON1_NAME}!"), //safari + [STRINGID_CANTGETCLOSER] = COMPOUND_STRING("{B_PLAYER_NAME} can't get any closer!"), //safari + [STRINGID_PKMNWATCHINGCAREFULLY] = COMPOUND_STRING("{B_OPPONENT_MON1_NAME} is watching carefully!"), //safari + [STRINGID_PKMNCURIOUSABOUTX] = COMPOUND_STRING("{B_OPPONENT_MON1_NAME} is curious about the {B_BUFF1}!"), //safari + [STRINGID_PKMNENTHRALLEDBYX] = COMPOUND_STRING("{B_OPPONENT_MON1_NAME} is enthralled by the {B_BUFF1}!"), //safari + [STRINGID_PKMNIGNOREDX] = COMPOUND_STRING("{B_OPPONENT_MON1_NAME} completely ignored the {B_BUFF1}!"), //safari + [STRINGID_THREWPOKEBLOCKATPKMN] = COMPOUND_STRING("{B_PLAYER_NAME} threw a {POKEBLOCK} at the {B_OPPONENT_MON1_NAME}!"), //safari + [STRINGID_OUTOFSAFARIBALLS] = COMPOUND_STRING("{PLAY_SE SE_DING_DONG}ANNOUNCER: You're out of Safari Balls! Game over!\p"), //safari + [STRINGID_PKMNSITEMCUREDPARALYSIS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} cured its paralysis!"), + [STRINGID_PKMNSITEMCUREDPOISON] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} cured its poison!"), + [STRINGID_PKMNSITEMHEALEDBURN] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} cured its burn!"), + [STRINGID_PKMNSITEMDEFROSTEDIT] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} defrosted it!"), + [STRINGID_PKMNSITEMWOKEIT] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} woke it up!"), + [STRINGID_PKMNSITEMSNAPPEDOUT] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} snapped it out of its confusion!"), + [STRINGID_PKMNSITEMCUREDPROBLEM] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} cured its {B_BUFF1} problem!"), + [STRINGID_PKMNSITEMRESTOREDHEALTH] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} restored its health using its {B_LAST_ITEM}!"), + [STRINGID_PKMNSITEMRESTOREDPP] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} restored PP to its move {B_BUFF1} using its {B_LAST_ITEM}!"), + [STRINGID_PKMNSITEMRESTOREDSTATUS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} returned its stats to normal using its {B_LAST_ITEM}!"), + [STRINGID_PKMNSITEMRESTOREDHPALITTLE] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} restored a little HP using its {B_LAST_ITEM}!"), + [STRINGID_ITEMALLOWSONLYYMOVE] = COMPOUND_STRING("{B_LAST_ITEM} only allows the use of {B_CURRENT_MOVE}!\p"), + [STRINGID_PKMNHUNGONWITHX] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} hung on using its {B_LAST_ITEM}!"), + [STRINGID_EMPTYSTRING3] = gText_EmptyString3, + [STRINGID_PKMNSXPREVENTSBURNS] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY} prevents burns!"), //not in gen 5+, ability popup + [STRINGID_PKMNSXBLOCKSY] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} blocks {B_CURRENT_MOVE}!"), //not in gen 5+, ability popup + [STRINGID_PKMNSXRESTOREDHPALITTLE2] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} restored its HP a little!"), //not in gen 5+, ability popup + [STRINGID_PKMNSXWHIPPEDUPSANDSTORM] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} whipped up a sandstorm!"), //not in gen 5+, ability popup + [STRINGID_PKMNSXPREVENTSYLOSS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} prevents {B_BUFF1} loss!"), //not in gen 5+, ability popup + [STRINGID_PKMNSXINFATUATEDY] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} infatuated {B_ATK_NAME_WITH_PREFIX2}!"), //not in gen 5+, ability popup + [STRINGID_PKMNSXMADEYINEFFECTIVE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} made {B_CURRENT_MOVE} ineffective!"), //not in gen 5+, ability popup + [STRINGID_PKMNSXCUREDYPROBLEM] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} cured its {B_BUFF1} problem!"), //not in gen 5+, ability popup + [STRINGID_ITSUCKEDLIQUIDOOZE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} sucked up the liquid ooze!"), + [STRINGID_PKMNTRANSFORMED] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!"), + [STRINGID_ELECTRICITYWEAKENED] = COMPOUND_STRING("Electricity's power was weakened!"), + [STRINGID_FIREWEAKENED] = COMPOUND_STRING("Fire's power was weakened!"), + [STRINGID_PKMNHIDUNDERWATER] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} hid underwater!"), + [STRINGID_PKMNSPRANGUP] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} sprang up!"), + [STRINGID_HMMOVESCANTBEFORGOTTEN] = COMPOUND_STRING("HM moves can't be forgotten now.\p"), + [STRINGID_XFOUNDONEY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} found one {B_LAST_ITEM}!"), + [STRINGID_PLAYERDEFEATEDTRAINER1] = sText_PlayerDefeatedLinkTrainerTrainer1, + [STRINGID_SOOTHINGAROMA] = COMPOUND_STRING("A soothing aroma wafted through the area!"), + [STRINGID_ITEMSCANTBEUSEDNOW] = COMPOUND_STRING("Items can't be used now.{PAUSE 64}"), //not in gen 5+, i think + [STRINGID_FORXCOMMAYZ] = COMPOUND_STRING("For {B_SCR_ACTIVE_NAME_WITH_PREFIX2}, {B_LAST_ITEM} {B_BUFF1}"), //not in gen 5+, expansion doesn't use anymore + [STRINGID_USINGITEMSTATOFPKMNROSE] = COMPOUND_STRING("Using {B_LAST_ITEM}, the {B_BUFF1} of {B_SCR_ACTIVE_NAME_WITH_PREFIX2} {B_BUFF2}"), //todo: update this, will require code changes + [STRINGID_PKMNUSEDXTOGETPUMPED] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used the {B_LAST_ITEM} to get pumped!"), + [STRINGID_PKMNSXMADEYUSELESS] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} made {B_CURRENT_MOVE} useless!"), //not in gen 5+, ability popup + [STRINGID_PKMNTRAPPEDBYSANDTOMB] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} became trapped by the quicksand!"), + [STRINGID_EMPTYSTRING4] = COMPOUND_STRING(""), + [STRINGID_ABOOSTED] = COMPOUND_STRING(" a boosted"), + [STRINGID_PKMNSXINTENSIFIEDSUN] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} intensified the sun's rays!"), //not in gen 5+, ability popup + [STRINGID_PKMNMAKESGROUNDMISS] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} makes Ground-type moves miss with {B_DEF_ABILITY}!"), //not in gen 5+, ability popup + [STRINGID_YOUTHROWABALLNOWRIGHT] = COMPOUND_STRING("You throw a Ball now, right? I… I'll do my best!"), + [STRINGID_PKMNSXTOOKATTACK] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} took the attack!"), //In gen 5+ but without naming the ability + [STRINGID_PKMNCHOSEXASDESTINY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} chose Doom Desire as its destiny!"), + [STRINGID_PKMNLOSTFOCUS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} lost its focus and couldn't move!"), + [STRINGID_USENEXTPKMN] = COMPOUND_STRING("Use next Pokémon?"), + [STRINGID_PKMNFLEDUSINGITS] = COMPOUND_STRING("{PLAY_SE SE_FLEE}{B_ATK_NAME_WITH_PREFIX} fled using its {B_LAST_ITEM}!\p"), + [STRINGID_PKMNFLEDUSING] = COMPOUND_STRING("{PLAY_SE SE_FLEE}{B_ATK_NAME_WITH_PREFIX} fled using {B_ATK_ABILITY}!\p"), //not in gen 5+ + [STRINGID_PKMNWASDRAGGEDOUT] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was dragged out!\p"), + [STRINGID_PREVENTEDFROMWORKING] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} prevented {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s {B_BUFF1} from working!"), //unused + [STRINGID_PKMNSITEMNORMALIZEDSTATUS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} normalized its status!"), + [STRINGID_TRAINER1USEDITEM] = COMPOUND_STRING("{B_ATK_TRAINER_CLASS} {B_ATK_TRAINER_NAME} used {B_LAST_ITEM}!"), + [STRINGID_BOXISFULL] = COMPOUND_STRING("The Box is full! You can't catch any more!\p"), + [STRINGID_PKMNAVOIDEDATTACK] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} avoided the attack!"), + [STRINGID_PKMNSXMADEITINEFFECTIVE] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} made it ineffective!"), //not in gen 5+, ability popup + [STRINGID_PKMNSXPREVENTSFLINCHING] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY} prevents flinching!"), //not in gen 5+, ability popup + [STRINGID_PKMNALREADYHASBURN] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is already burned!"), + [STRINGID_STATSWONTDECREASE2] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s stats won't go any lower!"), + [STRINGID_PKMNSXBLOCKSY2] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} blocks {B_CURRENT_MOVE}!"), //not in gen 5+, ability popup + [STRINGID_PKMNSXWOREOFF] = COMPOUND_STRING("{B_ATK_TEAM1} team's {B_BUFF1} wore off!"), + [STRINGID_PKMNRAISEDDEFALITTLE] = COMPOUND_STRING("{B_ATK_PREFIX1}'s {B_CURRENT_MOVE} raised DEFENSE a little!"), //expansion doesn't use anymore + [STRINGID_PKMNRAISEDSPDEFALITTLE] = COMPOUND_STRING("{B_ATK_PREFIX1}'s {B_CURRENT_MOVE} raised SP. DEF a little!"), //expansion doesn't use anymore + [STRINGID_THEWALLSHATTERED] = COMPOUND_STRING("The wall shattered!"), //not in gen5+, uses "your teams light screen wore off!" etc instead + [STRINGID_PKMNSXPREVENTSYSZ] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} prevents {B_DEF_NAME_WITH_PREFIX2}'s {B_DEF_ABILITY} from working!"), + [STRINGID_PKMNSXCUREDITSYPROBLEM] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} cured its {B_BUFF1} problem!"), //not in gen 5+, ability popup + [STRINGID_ATTACKERCANTESCAPE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} can't escape!"), + [STRINGID_PKMNOBTAINEDX] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} obtained {B_BUFF1}."), + [STRINGID_PKMNOBTAINEDX2] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} obtained {B_BUFF2}."), + [STRINGID_PKMNOBTAINEDXYOBTAINEDZ] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} obtained {B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained {B_BUFF2}."), + [STRINGID_BUTNOEFFECT] = COMPOUND_STRING("But it had no effect!"), + [STRINGID_PKMNSXHADNOEFFECTONY] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} had no effect on {B_EFF_NAME_WITH_PREFIX2}!"), //not in gen 5+, ability popup + [STRINGID_TWOENEMIESDEFEATED] = sText_TwoInGameTrainersDefeated, + [STRINGID_TRAINER2LOSETEXT] = COMPOUND_STRING("{B_TRAINER2_LOSE_TEXT}"), + [STRINGID_PKMNINCAPABLEOFPOWER] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} appears incapable of using its power!"), + [STRINGID_GLINTAPPEARSINEYE] = COMPOUND_STRING("A glint appears in {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s eyes!"), + [STRINGID_PKMNGETTINGINTOPOSITION] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into position!"), + [STRINGID_PKMNBEGANGROWLINGDEEPLY] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!"), + [STRINGID_PKMNEAGERFORMORE] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!"), + [STRINGID_DEFEATEDOPPONENTBYREFEREE] = COMPOUND_STRING("{B_PLAYER_MON1_NAME} defeated the opponent {B_OPPONENT_MON1_NAME} in a REFEREE's decision!"), + [STRINGID_LOSTTOOPPONENTBYREFEREE] = COMPOUND_STRING("{B_PLAYER_MON1_NAME} lost to the opponent {B_OPPONENT_MON1_NAME} in a REFEREE's decision!"), + [STRINGID_TIEDOPPONENTBYREFEREE] = COMPOUND_STRING("{B_PLAYER_MON1_NAME} tied the opponent {B_OPPONENT_MON1_NAME} in a REFEREE's decision!"), + [STRINGID_QUESTIONFORFEITMATCH] = COMPOUND_STRING("Would you like to forfeit the match and quit now?"), + [STRINGID_FORFEITEDMATCH] = COMPOUND_STRING("The match was forfeited."), + [STRINGID_PKMNTRANSFERREDSOMEONESPC] = gText_PkmnTransferredSomeonesPC, + [STRINGID_PKMNTRANSFERREDLANETTESPC] = gText_PkmnTransferredLanettesPC, + [STRINGID_PKMNBOXSOMEONESPCFULL] = gText_PkmnTransferredSomeonesPCBoxFull, + [STRINGID_PKMNBOXLANETTESPCFULL] = gText_PkmnTransferredLanettesPCBoxFull, + [STRINGID_TRAINER1WINTEXT] = COMPOUND_STRING("{B_TRAINER1_WIN_TEXT}"), + [STRINGID_TRAINER2WINTEXT] = COMPOUND_STRING("{B_TRAINER2_WIN_TEXT}"), + [STRINGID_ENDUREDSTURDY] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} endured the hit using {B_DEF_ABILITY}!"), + [STRINGID_POWERHERB] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became fully charged due to its {B_LAST_ITEM}!"), + [STRINGID_HURTBYITEM] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} was hurt by the {B_LAST_ITEM}!"), + [STRINGID_PSNBYITEM] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} was badly poisoned by the {B_LAST_ITEM}!"), + [STRINGID_BRNBYITEM] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} was burned by the {B_LAST_ITEM}!"), + [STRINGID_DEFABILITYIN] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} activates!"), + [STRINGID_GRAVITYINTENSIFIED] = COMPOUND_STRING("Gravity intensified!"), + [STRINGID_TARGETIDENTIFIED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was identified!"), + [STRINGID_TARGETWOKEUP] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} woke up!"), + [STRINGID_PKMNSTOLEANDATEITEM] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} stole and ate its target's {B_LAST_ITEM}!"), + [STRINGID_TAILWINDBLEW] = COMPOUND_STRING("The Tailwind blew from behind {B_ATK_TEAM2} team!"), + [STRINGID_PKMNWENTBACK] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} went back to {B_ATK_TRAINER_NAME}!"), + [STRINGID_PKMNCANTUSEITEMSANYMORE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} can't use items anymore!"), + [STRINGID_PKMNFLUNG] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} flung its {B_LAST_ITEM}!"), + [STRINGID_PKMNPREVENTEDFROMHEALING] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was prevented from healing!"), + [STRINGID_PKMNSWITCHEDATKANDDEF] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} switched its Attack and Defense!"), + [STRINGID_PKMNSABILITYSUPPRESSED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s Ability was suppressed!"), + [STRINGID_SHIELDEDFROMCRITICALHITS] = COMPOUND_STRING("Lucky Chant shielded {B_ATK_TEAM2} team from critical hits!"), + [STRINGID_SWITCHEDATKANDSPATK] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} switched all changes to its Attack and Sp. Atk\pwith its target!"), + [STRINGID_SWITCHEDDEFANDSPDEF] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} switched all changes to its Defense and Sp. Def\pwith its target!"), + [STRINGID_PKMNACQUIREDABILITY] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} acquired {B_DEF_ABILITY}!"), + [STRINGID_POISONSPIKESSCATTERED] = COMPOUND_STRING("Poison spikes were scattered on the ground all around {B_DEF_TEAM2} team!"), + [STRINGID_PKMNSWITCHEDSTATCHANGES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} switched stat changes with its target!"), + [STRINGID_PKMNSURROUNDEDWITHVEILOFWATER] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} surrounded itself with a veil of water!"), + [STRINGID_PKMNLEVITATEDONELECTROMAGNETISM] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} levitated with electromagnetism!"), + [STRINGID_PKMNTWISTEDDIMENSIONS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} twisted the dimensions!"), + [STRINGID_POINTEDSTONESFLOAT] = COMPOUND_STRING("Pointed stones float in the air around {B_DEF_TEAM2} team!"), + [STRINGID_CLOAKEDINMYSTICALMOONLIGHT] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became cloaked in mystical moonlight!"), + [STRINGID_TRAPPEDBYSWIRLINGMAGMA] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} became trapped by swirling magma!"), + [STRINGID_VANISHEDINSTANTLY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} vanished instantly!"), + [STRINGID_PROTECTEDTEAM] = COMPOUND_STRING("{B_CURRENT_MOVE} protected {B_ATK_TEAM2} team!"), + [STRINGID_SHAREDITSGUARD] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} shared its guard with the target!"), + [STRINGID_SHAREDITSPOWER] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} shared its power with the target!"), + [STRINGID_SWAPSDEFANDSPDEFOFALLPOKEMON] = COMPOUND_STRING("It created a bizarre area in which Defense and Sp. Def stats are swapped!"), + [STRINGID_BECAMENIMBLE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became nimble!"), + [STRINGID_HURLEDINTOTHEAIR] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was hurled into the air!"), + [STRINGID_HELDITEMSLOSEEFFECTS] = COMPOUND_STRING("It created a bizarre area in which Pokémon's held items lose their effects!"), + [STRINGID_FELLSTRAIGHTDOWN] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} fell straight down!"), + [STRINGID_TARGETCHANGEDTYPE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} transformed into the {B_BUFF1} type!"), + [STRINGID_PKMNACQUIREDSIMPLE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} acquired Simple!"), //shouldn't directly use the name + [STRINGID_EMPTYSTRING5] = sText_EmptyString4, + [STRINGID_KINDOFFER] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} took the kind offer!"), + [STRINGID_RESETSTARGETSSTATLEVELS] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s stat changes were removed!"), + [STRINGID_EMPTYSTRING6] = sText_EmptyString4, + [STRINGID_ALLYSWITCHPOSITION] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} and {B_SCR_ACTIVE_NAME_WITH_PREFIX2} switched places!"), + [STRINGID_RESTORETARGETSHEALTH] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s HP was restored!"), + [STRINGID_TOOKPJMNINTOTHESKY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} took {B_DEF_NAME_WITH_PREFIX2} into the sky!"), + [STRINGID_FREEDFROMSKYDROP] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was freed from the Sky Drop!"), + [STRINGID_POSTPONETARGETMOVE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s move was postponed!"), + [STRINGID_REFLECTTARGETSTYPE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became the same type as {B_DEF_NAME_WITH_PREFIX2}!"), + [STRINGID_TRANSFERHELDITEM] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} received {B_LAST_ITEM} from {B_ATK_NAME_WITH_PREFIX2}"), + [STRINGID_EMBARGOENDS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} can use items again!"), + [STRINGID_ELECTROMAGNETISM] = COMPOUND_STRING("electromagnetism"), + [STRINGID_BUFFERENDS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} wore off!"), + [STRINGID_TELEKINESISENDS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} was freed from the telekinesis!"), + [STRINGID_TAILWINDENDS] = COMPOUND_STRING("{B_ATK_TEAM1} team's Tailwind petered out!"), + [STRINGID_LUCKYCHANTENDS] = COMPOUND_STRING("{B_ATK_TEAM1} team's Lucky Chant wore off!"), + [STRINGID_TRICKROOMENDS] = COMPOUND_STRING("The twisted dimensions returned to normal!"), + [STRINGID_WONDERROOMENDS] = COMPOUND_STRING("Wonder Room wore off, and Defense and Sp. Def stats returned to normal!"), + [STRINGID_MAGICROOMENDS] = COMPOUND_STRING("Magic Room wore off, and held items' effects returned to normal!"), + [STRINGID_MUDSPORTENDS] = COMPOUND_STRING("The effects of Mud Sport have faded."), + [STRINGID_WATERSPORTENDS] = COMPOUND_STRING("The effects of Water Sport have faded."), + [STRINGID_GRAVITYENDS] = COMPOUND_STRING("Gravity returned to normal!"), + [STRINGID_AQUARINGHEAL] = COMPOUND_STRING("A veil of water restored {B_ATK_NAME_WITH_PREFIX2}'s HP!"), + [STRINGID_ELECTRICTERRAINENDS] = COMPOUND_STRING("The electricity disappeared from the battlefield."), + [STRINGID_MISTYTERRAINENDS] = COMPOUND_STRING("The mist disappeared from the battlefield."), + [STRINGID_PSYCHICTERRAINENDS] = COMPOUND_STRING("The weirdness disappeared from the battlefield!"), + [STRINGID_GRASSYTERRAINENDS] = COMPOUND_STRING("The grass disappeared from the battlefield."), + [STRINGID_TARGETABILITYSTATRAISE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} raised its {B_BUFF1}!"), + [STRINGID_TARGETSSTATWASMAXEDOUT] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} maxed its {B_BUFF1}!"), + [STRINGID_ATTACKERABILITYSTATRAISE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} raised its {B_BUFF1}!"), + [STRINGID_POISONHEALHPUP] = COMPOUND_STRING("The poisoning healed {B_ATK_NAME_WITH_PREFIX2} a little bit!"), //don't think this message is displayed anymore + [STRINGID_BADDREAMSDMG] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is tormented!"), + [STRINGID_MOLDBREAKERENTERS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} breaks the mold!"), + [STRINGID_TERAVOLTENTERS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating a bursting aura!"), + [STRINGID_TURBOBLAZEENTERS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating a blazing aura!"), + [STRINGID_SLOWSTARTENTERS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is slow to get going!"), + [STRINGID_SLOWSTARTEND] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} finally got its act together!"), + [STRINGID_SOLARPOWERHPDROP] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} takes its toll!"), //don't think this message is displayed anymore + [STRINGID_AFTERMATHDMG] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} was hurt!"), + [STRINGID_ANTICIPATIONACTIVATES] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} shuddered!"), + [STRINGID_FOREWARNACTIVATES] = COMPOUND_STRING("{B_SCR_ACTIVE_ABILITY} alerted {B_SCR_ACTIVE_NAME_WITH_PREFIX2} to {B_DEF_NAME_WITH_PREFIX2}'s {B_BUFF1}!"), + [STRINGID_ICEBODYHPGAIN] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} healed it a little bit!"), //don't think this message is displayed anymore + [STRINGID_SNOWWARNINGHAIL] = COMPOUND_STRING("It started to hail!"), + [STRINGID_FRISKACTIVATES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} frisked {B_DEF_NAME_WITH_PREFIX2} and found its {B_LAST_ITEM}!"), + [STRINGID_UNNERVEENTERS] = COMPOUND_STRING("{B_DEF_TEAM1} team is too nervous to eat Berries!"), + [STRINGID_HARVESTBERRY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} harvested its {B_LAST_ITEM}!"), + [STRINGID_LASTABILITYRAISEDSTAT] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ABILITY} raised its {B_BUFF1}!"), + [STRINGID_MAGICBOUNCEACTIVATES] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} bounced the {B_ATK_NAME_WITH_PREFIX2} back!"), + [STRINGID_PROTEANTYPECHANGE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} transformed it into the {B_BUFF1} type!"), + [STRINGID_SYMBIOSISITEMPASS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} passed its {B_LAST_ITEM} to {B_ATK_NAME_WITH_PREFIX2} through {B_LAST_ABILITY}!"), + [STRINGID_STEALTHROCKDMG] = COMPOUND_STRING("Pointed stones dug into {B_SCR_ACTIVE_NAME_WITH_PREFIX2}!"), + [STRINGID_TOXICSPIKESABSORBED] = COMPOUND_STRING("The poison spikes disappeared from the ground around {B_ATK_TEAM2} team!"), + [STRINGID_TOXICSPIKESPOISONED] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was poisoned!"), + [STRINGID_STICKYWEBSWITCHIN] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was caught in a sticky web!"), + [STRINGID_HEALINGWISHCAMETRUE] = COMPOUND_STRING("The healing wish came true for {B_ATK_NAME_WITH_PREFIX2}!"), + [STRINGID_HEALINGWISHHEALED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} regained health!"), + [STRINGID_LUNARDANCECAMETRUE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became cloaked in mystical moonlight!"), + [STRINGID_CUSEDBODYDISABLED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} was disabled by {B_DEF_NAME_WITH_PREFIX2}'s {B_DEF_ABILITY}!"), + [STRINGID_ATTACKERACQUIREDABILITY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} acquired {B_ATK_ABILITY}!"), + [STRINGID_TARGETABILITYSTATLOWER] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} lowered its {B_BUFF1}!"), + [STRINGID_TARGETSTATWONTGOHIGHER] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1} won't go any higher!"), + [STRINGID_PKMNMOVEBOUNCEDABILITY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE} was bounced back by {B_DEF_NAME_WITH_PREFIX2}'s {B_DEF_ABILITY}!"), + [STRINGID_IMPOSTERTRANSFORM] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} transformed into {B_DEF_NAME_WITH_PREFIX2} using {B_LAST_ABILITY}!"), + [STRINGID_ASSAULTVESTDOESNTALLOW] = COMPOUND_STRING("The effects of the {B_LAST_ITEM} prevent status moves from being used!\p"), + [STRINGID_GRAVITYPREVENTSUSAGE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} can't use {B_CURRENT_MOVE} because of gravity!\p"), + [STRINGID_HEALBLOCKPREVENTSUSAGE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} was prevented from healing!\p"), + [STRINGID_NOTDONEYET] = COMPOUND_STRING("This move effect is not done yet!\p"), + [STRINGID_STICKYWEBUSED] = COMPOUND_STRING("A sticky web has been laid out on the ground around {B_DEF_TEAM2} team!"), + [STRINGID_QUASHSUCCESS] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s move was postponed!"), + [STRINGID_PKMNBLEWAWAYTOXICSPIKES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} blew away Toxic Spikes!"), + [STRINGID_PKMNBLEWAWAYSTICKYWEB] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} blew away Sticky Web!"), + [STRINGID_PKMNBLEWAWAYSTEALTHROCK] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} blew away Stealth Rock!"), + [STRINGID_IONDELUGEON] = COMPOUND_STRING("A deluge of ions showers the battlefield!"), + [STRINGID_TOPSYTURVYSWITCHEDSTATS] = COMPOUND_STRING("All stat changes on {B_DEF_NAME_WITH_PREFIX2} were inverted!"), + [STRINGID_TERRAINBECOMESMISTY] = COMPOUND_STRING("Mist swirled around the battlefield!"), + [STRINGID_TERRAINBECOMESGRASSY] = COMPOUND_STRING("Grass grew to cover the battlefield!"), + [STRINGID_TERRAINBECOMESELECTRIC] = COMPOUND_STRING("An electric current ran across the battlefield!"), + [STRINGID_TERRAINBECOMESPSYCHIC] = COMPOUND_STRING("The battlefield got weird!"), + [STRINGID_TARGETELECTRIFIED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s moves have been electrified!"), + [STRINGID_MEGAEVOREACTING] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ITEM} is reacting to {B_ATK_TRAINER_NAME}'s Mega Ring!"), //actually displays the type of mega ring in inventory, but we didnt implement them :( + [STRINGID_MEGAEVOEVOLVED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} has Mega Evolved into Mega {B_BUFF1}!"), + [STRINGID_DRASTICALLY] = gText_drastically, + [STRINGID_SEVERELY] = gText_severely, + [STRINGID_INFESTATION] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} has been afflicted with an infestation by {B_ATK_NAME_WITH_PREFIX2}!"), + [STRINGID_NOEFFECTONTARGET] = COMPOUND_STRING("It won't have any effect on {B_DEF_NAME_WITH_PREFIX2}!"), + [STRINGID_BURSTINGFLAMESHIT] = COMPOUND_STRING("The bursting flames hit {B_SCR_ACTIVE_NAME_WITH_PREFIX2}!"), + [STRINGID_BESTOWITEMGIVING] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} received {B_LAST_ITEM} from {B_ATK_NAME_WITH_PREFIX2}!"), + [STRINGID_THIRDTYPEADDED] = COMPOUND_STRING("{B_BUFF1} type was added to {B_DEF_NAME_WITH_PREFIX2}!"), + [STRINGID_FELLFORFEINT] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} fell for the feint!"), + [STRINGID_POKEMONCANNOTUSEMOVE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} cannot use {B_CURRENT_MOVE}!"), + [STRINGID_COVEREDINPOWDER] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is covered in powder!"), + [STRINGID_POWDEREXPLODES] = COMPOUND_STRING("When the flame touched the powder on the Pokémon, it exploded!"), + [STRINGID_BELCHCANTSELECT] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} hasn't eaten any held Berries, so it can't possibly belch!\p"), + [STRINGID_SPECTRALTHIEFSTEAL] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} stole the target's boosted stats!"), + [STRINGID_GRAVITYGROUNDING] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} fell from the sky due to the gravity!"), + [STRINGID_MISTYTERRAINPREVENTS] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} surrounds itself with a protective mist!"), + [STRINGID_GRASSYTERRAINHEALS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is healed by the grassy terrain!"), + [STRINGID_ELECTRICTERRAINPREVENTS] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} surrounds itself with electrified terrain!"), + [STRINGID_PSYCHICTERRAINPREVENTS] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} surrounds itself with psychic terrain!"), + [STRINGID_SAFETYGOGGLESPROTECTED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is not affected thanks to its {B_LAST_ITEM}!"), + [STRINGID_FLOWERVEILPROTECTED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} surrounded itself with a veil of petals!"), + [STRINGID_SWEETVEILPROTECTED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} can't fall asleep due to a veil of sweetness!"), + [STRINGID_AROMAVEILPROTECTED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is protected by an aromatic veil!"), + [STRINGID_CELEBRATEMESSAGE] = COMPOUND_STRING("Congratulations, {B_PLAYER_NAME}!"), + [STRINGID_USEDINSTRUCTEDMOVE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} followed {B_BUFF1}'s instructions!"), + [STRINGID_THROATCHOPENDS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} can use sound-based moves again!"), + [STRINGID_PKMNCANTUSEMOVETHROATCHOP] = COMPOUND_STRING("The effects of Throat Chop prevent {B_ATK_NAME_WITH_PREFIX2} from using certain moves!\p"), + [STRINGID_LASERFOCUS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} concentrated intensely!"), + [STRINGID_GEMACTIVATES] = COMPOUND_STRING("The {B_LAST_ITEM} strengthened {B_ATK_NAME_WITH_PREFIX2}'s power!"), + [STRINGID_BERRYDMGREDUCES] = COMPOUND_STRING("The {B_LAST_ITEM} weakened the damage to {B_DEF_NAME_WITH_PREFIX2}!"), + [STRINGID_TARGETATEITEM] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} ate its {B_LAST_ITEM}!"), + [STRINGID_AIRBALLOONFLOAT] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} floats in the air with its Air Balloon!"), + [STRINGID_AIRBALLOONPOP] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s Air Balloon popped!"), + [STRINGID_INCINERATEBURN] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX}'s {B_LAST_ITEM} was burnt up!"), + [STRINGID_BUGBITE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} stole and ate its target's {B_LAST_ITEM}!"), + [STRINGID_ILLUSIONWOREOFF] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s illusion wore off!"), + [STRINGID_ATTACKERCUREDTARGETSTATUS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} cured {B_DEF_NAME_WITH_PREFIX2}'s problem!"), + [STRINGID_ATTACKERLOSTFIRETYPE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} burned itself out!"), + [STRINGID_HEALERCURE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ABILITY} cured {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s problem!"), + [STRINGID_SCRIPTINGABILITYSTATRAISE] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} raised its {B_BUFF1}!"), + [STRINGID_RECEIVERABILITYTAKEOVER] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} was taken over!"), + [STRINGID_PKNMABSORBINGPOWER] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is absorbing power!"), + [STRINGID_NOONEWILLBEABLETORUNAWAY] = COMPOUND_STRING("No one will be able to run away during the next turn!"), + [STRINGID_DESTINYKNOTACTIVATES] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} fell in love because of the {B_LAST_ITEM}!"), + [STRINGID_CLOAKEDINAFREEZINGLIGHT] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became cloaked in a freezing light!"), + [STRINGID_CLEARAMULETWONTLOWERSTATS] = COMPOUND_STRING("The effects of the {B_LAST_ITEM} held by {B_DEF_NAME_WITH_PREFIX2} prevents its stats from being lowered!"), + [STRINGID_FERVENTWISHREACHED] = COMPOUND_STRING("{B_ATK_TRAINER_NAME}'s fervent wish has reached {B_ATK_NAME_WITH_PREFIX2}!"), + [STRINGID_AIRLOCKACTIVATES] = COMPOUND_STRING("The effects of the weather disappeared."), + [STRINGID_PRESSUREENTERS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is exerting its pressure!"), + [STRINGID_DARKAURAENTERS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating a dark aura!"), + [STRINGID_FAIRYAURAENTERS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating a fairy aura!"), + [STRINGID_AURABREAKENTERS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} reversed all other Pokémon's auras!"), + [STRINGID_COMATOSEENTERS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is drowsing!"), + [STRINGID_SCREENCLEANERENTERS] = COMPOUND_STRING("All screens on the field were cleansed!"), + [STRINGID_FETCHEDPOKEBALL] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} found a {B_LAST_ITEM}!"), + [STRINGID_BATTLERABILITYRAISEDSTAT] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} raised its {B_BUFF1}!"), + [STRINGID_ASANDSTORMKICKEDUP] = COMPOUND_STRING("A sandstorm kicked up!"), + [STRINGID_PKMNSWILLPERISHIN3TURNS] = COMPOUND_STRING("Both Pokémon will perish in three turns!"), //don't think this message is displayed anymore + [STRINGID_ABILITYRAISEDSTATDRASTICALLY] = COMPOUND_STRING("{B_DEF_ABILITY} raised {B_DEF_NAME_WITH_PREFIX2}'s {B_BUFF1} drastically!"), + [STRINGID_AURAFLAREDTOLIFE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s aura flared to life!"), + [STRINGID_ASONEENTERS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} has two Abilities!"), + [STRINGID_CURIOUSMEDICINEENTERS] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX}'s stat changes were removed!"), + [STRINGID_CANACTFASTERTHANKSTO] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} can act faster than normal, thanks to its {B_BUFF1}!"), + [STRINGID_MICLEBERRYACTIVATES] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted the accuracy of its next move using {B_LAST_ITEM}!"), + [STRINGID_PKMNSHOOKOFFTHETAUNT] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} shook off the taunt!"), + [STRINGID_PKMNGOTOVERITSINFATUATION] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} got over its infatuation!"), + [STRINGID_ITEMCANNOTBEREMOVED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s item cannot be removed!"), + [STRINGID_STICKYBARBTRANSFER] = COMPOUND_STRING("The {B_LAST_ITEM} attached itself to {B_ATK_NAME_WITH_PREFIX2}!"), + [STRINGID_PKMNBURNHEALED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s burn was cured!"), + [STRINGID_REDCARDACTIVATE] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} held up its Red Card against {B_ATK_NAME_WITH_PREFIX2}!"), + [STRINGID_EJECTBUTTONACTIVATE] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is switched out with the {B_LAST_ITEM}!"), + [STRINGID_ATKGOTOVERINFATUATION] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} got over its infatuation!"), + [STRINGID_TORMENTEDNOMORE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is no longer tormented!"), + [STRINGID_HEALBLOCKEDNOMORE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is cured of its heal block!"), + [STRINGID_ATTACKERBECAMEFULLYCHARGED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became fully charged due to its bond with its trainer!\p"), + [STRINGID_ATTACKERBECAMEASHSPECIES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became Ash-Greninja!\p"), + [STRINGID_EXTREMELYHARSHSUNLIGHT] = COMPOUND_STRING("The sunlight turned extremely harsh!"), + [STRINGID_EXTREMESUNLIGHTFADED] = COMPOUND_STRING("The extremely harsh sunlight faded!"), + [STRINGID_MOVEEVAPORATEDINTHEHARSHSUNLIGHT] = COMPOUND_STRING("The Water-type attack evaporated in the extremely harsh sunlight!"), + [STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED] = COMPOUND_STRING("The extremely harsh sunlight was not lessened at all!"), + [STRINGID_HEAVYRAIN] = COMPOUND_STRING("A heavy rain began to fall!"), + [STRINGID_HEAVYRAINLIFTED] = COMPOUND_STRING("The heavy rain has lifted!"), + [STRINGID_MOVEFIZZLEDOUTINTHEHEAVYRAIN] = COMPOUND_STRING("The Fire-type attack fizzled out in the heavy rain!"), + [STRINGID_NORELIEFROMHEAVYRAIN] = COMPOUND_STRING("There is no relief from this heavy rain!"), + [STRINGID_MYSTERIOUSAIRCURRENT] = COMPOUND_STRING("Mysterious strong winds are protecting Flying-type Pokémon!"), + [STRINGID_STRONGWINDSDISSIPATED] = COMPOUND_STRING("The mysterious strong winds have dissipated!"), + [STRINGID_MYSTERIOUSAIRCURRENTBLOWSON] = COMPOUND_STRING("The mysterious strong winds blow on regardless!"), + [STRINGID_ATTACKWEAKENEDBSTRONGWINDS] = COMPOUND_STRING("The mysterious strong winds weakened the attack!"), + [STRINGID_STUFFCHEEKSCANTSELECT] = COMPOUND_STRING("It can't use the move because it doesn't have a Berry!\p"), + [STRINGID_PKMNREVERTEDTOPRIMAL] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s Primal Reversion! It reverted to its primal state!"), + [STRINGID_BUTPOKEMONCANTUSETHEMOVE] = COMPOUND_STRING("But {B_ATK_NAME_WITH_PREFIX2} can't use the move!"), + [STRINGID_BUTHOOPACANTUSEIT] = COMPOUND_STRING("But {B_ATK_NAME_WITH_PREFIX2} can't use it the way it is now!"), + [STRINGID_BROKETHROUGHPROTECTION] = COMPOUND_STRING("It broke through {B_DEF_NAME_WITH_PREFIX2}'s protection!"), + [STRINGID_ABILITYALLOWSONLYMOVE] = COMPOUND_STRING("{B_ATK_ABILITY} only allows the use of {B_CURRENT_MOVE}!\p"), + [STRINGID_SWAPPEDABILITIES] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} swapped Abilities with its target!"), + [STRINGID_PASTELVEILPROTECTED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is protected by a pastel veil!"), + [STRINGID_PASTELVEILENTERS] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} was cured of its poisoning!"), + [STRINGID_BATTLERTYPECHANGEDTO] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s type changed to {B_BUFF1}!"), + [STRINGID_BOTHCANNOLONGERESCAPE] = COMPOUND_STRING("Neither Pokémon can run away!"), + [STRINGID_CANTESCAPEDUETOUSEDMOVE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} can no longer escape because it used No Retreat!"), + [STRINGID_PKMNBECAMEWEAKERTOFIRE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} became weaker to fire!"), + [STRINGID_ABOUTTOUSEPOLTERGEIST] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is about to be attacked by its {B_BUFF1}!"), + [STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} can no longer escape because of Octolock!"), + [STRINGID_NEUTRALIZINGGASENTERS] = COMPOUND_STRING("Neutralizing gas filled the area!"), + [STRINGID_NEUTRALIZINGGASOVER] = COMPOUND_STRING("The effects of the neutralizing gas wore off!"), + [STRINGID_TARGETTOOHEAVY] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is too heavy to be lifted!"), + [STRINGID_PKMNTOOKTARGETHIGH] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} took {B_DEF_NAME_WITH_PREFIX2} into the sky!"), + [STRINGID_PKMNINSNAPTRAP] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} got trapped by a snap trap!"), + [STRINGID_METEORBEAMCHARGING] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is overflowing with space power!"), + [STRINGID_HEATUPBEAK] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} started heating up its beak!"), + [STRINGID_COURTCHANGE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} swapped the battle effects affecting each side of the field!"), + [STRINGID_PLAYERLOSTTOENEMYTRAINER] = COMPOUND_STRING("You have no more Pokémon that can fight!\pYou lost to {B_TRAINER1_CLASS} {B_TRAINER1_NAME}!{PAUSE_UNTIL_PRESS}"), + [STRINGID_PLAYERPAIDPRIZEMONEY] = COMPOUND_STRING("You gave ¥{B_BUFF1} to the winner…\pYou were overwhelmed by your defeat!{PAUSE_UNTIL_PRESS}"), + [STRINGID_ZPOWERSURROUNDS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} surrounded itself with its Z-Power!"), + [STRINGID_ZMOVEUNLEASHED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} unleashes its full-force Z-Move!"), + [STRINGID_ZMOVERESETSSTATS] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} returned its decreased stats to normal using its Z-Power!"), + [STRINGID_ZMOVEALLSTATSUP] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted its stats using its Z-Power!"), + [STRINGID_ZMOVEZBOOSTCRIT] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted its critical-hit ratio using its Z-Power!"), + [STRINGID_ZMOVERESTOREHP] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} restored its HP using its Z-Power!"), + [STRINGID_ZMOVESTATUP] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted its stats using its Z-Power!"), + [STRINGID_ZMOVEHPTRAP] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s HP was restored by the Z-Power!"), + [STRINGID_ATTACKEREXPELLEDTHEPOISON] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} managed to expel the poison so you wouldn't worry!"), + [STRINGID_ATTACKERSHOOKITSELFAWAKE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} shook itself awake so you wouldn't worry!"), + [STRINGID_ATTACKERBROKETHROUGHPARALYSIS] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} gathered all its energy to break through its paralysis so you wouldn't worry!"), + [STRINGID_ATTACKERHEALEDITSBURN] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} cured its burn through sheer determination so you wouldn't worry!"), + [STRINGID_ATTACKERMELTEDTHEICE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} melted the ice with its fiery determination so you wouldn't worry!"), + [STRINGID_TARGETTOUGHEDITOUT] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} toughed it out so you wouldn't feel sad!"), + [STRINGID_ATTACKERLOSTELECTRICTYPE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} used up all its electricity!"), + [STRINGID_ATTACKERSWITCHEDSTATWITHTARGET] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} switched {B_BUFF1} with its target!"), + [STRINGID_BEINGHITCHARGEDPKMNWITHPOWER] = COMPOUND_STRING("Being hit by {B_CURRENT_MOVE} charged {B_DEF_NAME_WITH_PREFIX2} with power!"), + [STRINGID_SUNLIGHTACTIVATEDABILITY] = COMPOUND_STRING("The harsh sunlight activated {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s Protosynthesis!"), + [STRINGID_STATWASHEIGHTENED] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!"), + [STRINGID_ELECTRICTERRAINACTIVATEDABILITY] = COMPOUND_STRING("The Electric Terrain activated {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s Quark Drive!"), + [STRINGID_ABILITYWEAKENEDSURROUNDINGMONSSTAT] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} weakened the {B_BUFF1} of all surrounding Pokémon!\p"), + [STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} gained strength from the fallen!"), + [STRINGID_PKMNSABILITYPREVENTSABILITY] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY} prevents {B_DEF_NAME_WITH_PREFIX2}'s {B_DEF_ABILITY} from working!"), //not in gen 5+, ability popup + [STRINGID_PREPARESHELLTRAP] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} set a shell trap!"), + [STRINGID_SHELLTRAPDIDNTWORK] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s shell trap didn't work!"), + [STRINGID_SPIKESDISAPPEAREDFROMTEAM] = COMPOUND_STRING("The spikes disappeared from the ground around {B_ATK_TEAM2} team!"), + [STRINGID_TOXICSPIKESDISAPPEAREDFROMTEAM] = COMPOUND_STRING("The poison spikes disappeared from the ground around {B_ATK_TEAM2} team!"), + [STRINGID_STICKYWEBDISAPPEAREDFROMTEAM] = COMPOUND_STRING("The sticky web has disappeared from the ground around {B_ATK_TEAM2} team!"), + [STRINGID_STEALTHROCKDISAPPEAREDFROMTEAM] = COMPOUND_STRING("The pointed stones disappeared from around {B_ATK_TEAM2} team!"), + [STRINGID_COULDNTFULLYPROTECT] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} couldn't fully protect itself and got hurt!"), + [STRINGID_STOCKPILEDEFFECTWOREOFF] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s stockpiled effect wore off!"), + [STRINGID_PKMNREVIVEDREADYTOFIGHT] = COMPOUND_STRING("{B_BUFF1} was revived and is ready to fight again!"), + [STRINGID_ITEMRESTOREDSPECIESHEALTH] = COMPOUND_STRING("{B_BUFF1} had its HP restored."), + [STRINGID_ITEMCUREDSPECIESSTATUS] = COMPOUND_STRING("{B_BUFF1} had its status healed!"), + [STRINGID_ITEMRESTOREDSPECIESPP] = COMPOUND_STRING("{B_BUFF1} had its PP restored!"), + [STRINGID_THUNDERCAGETRAPPED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} trapped {B_DEF_NAME_WITH_PREFIX2}!"), + [STRINGID_PKMNHURTBYFROSTBITE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} was hurt by its frostbite!"), + [STRINGID_PKMNGOTFROSTBITE] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} got frostbite!"), + [STRINGID_PKMNSITEMHEALEDFROSTBITE] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM} cured its frostbite!"), + [STRINGID_ATTACKERHEALEDITSFROSTBITE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} cured its frostbite through sheer determination so you wouldn't worry!"), + [STRINGID_PKMNFROSTBITEHEALED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}'s frostbite was cured!"), + [STRINGID_PKMNFROSTBITEHEALED2] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s frostbite was cured!"), + [STRINGID_PKMNFROSTBITEHEALEDBY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE} cured its frostbite!"), + [STRINGID_MIRRORHERBCOPIED] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used its Mirror Herb to mirror its opponent's stat changes!"), + [STRINGID_STARTEDSNOW] = COMPOUND_STRING("It started to snow!"), + [STRINGID_SNOWCONTINUES] = COMPOUND_STRING("Snow continues to fall."), //not in gen 5+ (lol) + [STRINGID_SNOWSTOPPED] = COMPOUND_STRING("The snow stopped."), + [STRINGID_SNOWWARNINGSNOW] = COMPOUND_STRING("It started to snow!"), + [STRINGID_PKMNITEMMELTED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} corroded {B_DEF_NAME_WITH_PREFIX2}'s {B_LAST_ITEM}!"), + [STRINGID_ULTRABURSTREACTING] = COMPOUND_STRING("Bright light is about to burst out of {B_ATK_NAME_WITH_PREFIX2}!"), + [STRINGID_ULTRABURSTCOMPLETED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} regained its true power through Ultra Burst!"), + [STRINGID_TEAMGAINEDEXP] = COMPOUND_STRING("The rest of your team gained Exp. Points thanks to the Exp. Share!\p"), + [STRINGID_CURRENTMOVECANTSELECT] = COMPOUND_STRING("{B_BUFF1} cannot be used!\p"), + [STRINGID_TARGETISBEINGSALTCURED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is being salt cured!"), + [STRINGID_TARGETISHURTBYSALTCURE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is hurt by {B_BUFF1}!"), + [STRINGID_TARGETCOVEREDINSTICKYCANDYSYRUP] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} got covered in sticky candy syrup!"), + [STRINGID_SHARPSTEELFLOATS] = COMPOUND_STRING("Sharp-pointed pieces of steel started floating around {B_DEF_TEAM2} Pokémon!"), + [STRINGID_SHARPSTEELDMG] = COMPOUND_STRING("The sharp steel bit into {B_DEF_NAME_WITH_PREFIX2}!"), + [STRINGID_PKMNBLEWAWAYSHARPSTEEL] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} blew away sharp steel!"), + [STRINGID_SHARPSTEELDISAPPEAREDFROMTEAM] = COMPOUND_STRING("The pieces of steel surrounding {B_ATK_TEAM2} Pokémon disappeared!"), + [STRINGID_TEAMTRAPPEDWITHVINES] = COMPOUND_STRING("{B_DEF_TEAM1} Pokémon got trapped with vines!"), + [STRINGID_PKMNHURTBYVINES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is hurt by G-Max Vine Lash's ferocious beating!"), + [STRINGID_TEAMCAUGHTINVORTEX] = COMPOUND_STRING("{B_DEF_TEAM1} Pokémon got caught in a vortex of water!"), + [STRINGID_PKMNHURTBYVORTEX] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is hurt by G-Max Cannonade's vortex!"), + [STRINGID_TEAMSURROUNDEDBYFIRE] = COMPOUND_STRING("{B_DEF_TEAM1} Pokémon were surrounded by fire!"), + [STRINGID_PKMNBURNINGUP] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is burning up within G-Max Wildfire's flames!"), + [STRINGID_TEAMSURROUNDEDBYROCKS] = COMPOUND_STRING("{B_DEF_TEAM1} Pokémon became surrounded by rocks!"), + [STRINGID_PKMNHURTBYROCKSTHROWN] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is hurt by rocks thrown out by G-Max Volcalith!"), + [STRINGID_MOVEBLOCKEDBYDYNAMAX] = COMPOUND_STRING("The move was blocked by the power of Dynamax!"), + [STRINGID_ZEROTOHEROTRANSFORMATION] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} underwent a heroic transformation!"), + [STRINGID_THETWOMOVESBECOMEONE] = COMPOUND_STRING("The two moves have become one! It's a combined move!{PAUSE 16}"), + [STRINGID_ARAINBOWAPPEAREDONSIDE] = COMPOUND_STRING("A rainbow appeared in the sky on {B_ATK_TEAM2} team's side!"), + [STRINGID_THERAINBOWDISAPPEARED] = COMPOUND_STRING("The rainbow on {B_ATK_TEAM2} team's side disappeared!"), + [STRINGID_WAITINGFORPARTNERSMOVE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is waiting for {B_ATK_PARTNER_NAME}'s move…{PAUSE 16}"), + [STRINGID_SEAOFFIREENVELOPEDSIDE] = COMPOUND_STRING("A sea of fire enveloped {B_DEF_TEAM2} team!"), + [STRINGID_HURTBYTHESEAOFFIRE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} was hurt by the sea of fire!"), + [STRINGID_THESEAOFFIREDISAPPEARED] = COMPOUND_STRING("The sea of fire around {B_ATK_TEAM2} team disappeared!"), + [STRINGID_SWAMPENVELOPEDSIDE] = COMPOUND_STRING("A swamp enveloped {B_DEF_TEAM2} team!"), + [STRINGID_THESWAMPDISAPPEARED] = COMPOUND_STRING("The swamp around {B_ATK_TEAM2} team disappeared!"), + [STRINGID_PKMNTELLCHILLINGRECEPTIONJOKE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is preparing to tell a chillingly bad joke!"), + [STRINGID_HOSPITALITYRESTORATION] = COMPOUND_STRING("{B_ATK_PARTNER_NAME} drank down all the matcha that {B_ATK_NAME_WITH_PREFIX2} made!"), + [STRINGID_ELECTROSHOTCHARGING] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} absorbed electricity!"), + [STRINGID_ITEMWASUSEDUP] = COMPOUND_STRING("The {B_LAST_ITEM} was used up…"), + [STRINGID_ATTACKERLOSTITSTYPE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} lost its {B_BUFF1} type!"), + [STRINGID_SHEDITSTAIL] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} shed its tail to create a decoy!"), + [STRINGID_CLOAKEDINAHARSHLIGHT] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became cloaked in a harsh light!"), + [STRINGID_SUPERSWEETAROMAWAFTS] = COMPOUND_STRING("A supersweet aroma is wafting from the syrup covering {B_ATK_NAME_WITH_PREFIX2}!"), + [STRINGID_DIMENSIONSWERETWISTED] = COMPOUND_STRING("The dimensions were twisted!"), + [STRINGID_BIZARREARENACREATED] = COMPOUND_STRING("A bizarre area was created in which Pokémon's held items lose their effects!"), + [STRINGID_BIZARREAREACREATED] = COMPOUND_STRING("A bizarre area was created in which Defense and Sp. Def stats are swapped!"), + [STRINGID_TIDYINGUPCOMPLETE] = COMPOUND_STRING("Tidying up complete!"), + [STRINGID_PKMNTERASTALLIZEDINTO] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} terastallized into the {B_BUFF1} type!"), + [STRINGID_BOOSTERENERGYACTIVATES] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used its {B_LAST_ITEM} to activate {B_SCR_ACTIVE_ABILITY}!"), + [STRINGID_FOGCREPTUP] = COMPOUND_STRING("Fog crept up as thick as soup!"), + [STRINGID_FOGISDEEP] = COMPOUND_STRING("The fog is deep…"), + [STRINGID_FOGLIFTED] = COMPOUND_STRING("The fog lifted."), + [STRINGID_PKMNMADESHELLGLEAM] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} made its shell gleam! It's distorting type matchups!"), + [STRINGID_FICKLEBEAMDOUBLED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is going all out for this attack!"), + [STRINGID_COMMANDERACTIVATES] = COMPOUND_STRING("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was swallowed by Dondozo and became Dondozo's commander!"), + [STRINGID_POKEFLUTECATCHY] = COMPOUND_STRING("{B_PLAYER_NAME} played the {B_LAST_ITEM}.\pNow, that's a catchy tune!"), + [STRINGID_POKEFLUTE] = COMPOUND_STRING("{B_PLAYER_NAME} played the {B_LAST_ITEM}."), + [STRINGID_MONHEARINGFLUTEAWOKE] = COMPOUND_STRING("The Pokémon hearing the flute awoke!"), + [STRINGID_SUNLIGHTISHARSH] = COMPOUND_STRING("The sunlight is harsh!"), + [STRINGID_ITISHAILING] = COMPOUND_STRING("It's hailing!"), + [STRINGID_ITISSNOWING] = COMPOUND_STRING("It's snowing!"), + [STRINGID_ISCOVEREDWITHGRASS] = COMPOUND_STRING("The battlefield is covered with grass!"), + [STRINGID_MISTSWIRLSAROUND] = COMPOUND_STRING("Mist swirls around the battlefield!"), + [STRINGID_ELECTRICCURRENTISRUNNING] = COMPOUND_STRING("An electric current is running across the battlefield!"), + [STRINGID_SEEMSWEIRD] = COMPOUND_STRING("The battlefield seems weird!"), + [STRINGID_WAGGLINGAFINGER] = COMPOUND_STRING("Waggling a finger let it use {B_CURRENT_MOVE}!"), }; const u16 gTrainerUsedItemStringIds[] = @@ -2120,14 +1419,6 @@ const u8 gText_BattleSwitchWhich2[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNA const u8 gText_BattleSwitchWhich3[] = _("{UP_ARROW}"); const u8 gText_BattleSwitchWhich4[] = _("{ESCAPE 4}"); const u8 gText_BattleSwitchWhich5[] = _("-"); - -// Unused -static const u8 *const sStatNamesTable2[] = -{ - gText_HP3, gText_SpAtk, gText_Attack, - gText_SpDef, gText_Defense, gText_Speed -}; - const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GRAY}Safari Balls"); const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GRAY}Left: $" "{HIGHLIGHT DARK_GRAY}"); const u8 gText_Sleep[] = _("sleep"); @@ -2152,17 +1443,13 @@ const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw"); static const u8 sText_SpaceIs[] = _(" is"); static const u8 sText_ApostropheS[] = _("'s"); const u8 gText_BattleTourney[] = _("BATTLE TOURNEY"); -static const u8 sText_Round1[] = _("Round 1"); -static const u8 sText_Round2[] = _("Round 2"); -static const u8 sText_Semifinal[] = _("Semifinal"); -static const u8 sText_Final[] = _("Final"); const u8 *const gRoundsStringTable[DOME_ROUNDS_COUNT] = { - [DOME_ROUND1] = sText_Round1, - [DOME_ROUND2] = sText_Round2, - [DOME_SEMIFINAL] = sText_Semifinal, - [DOME_FINAL] = sText_Final + [DOME_ROUND1] = COMPOUND_STRING("Round 1"), + [DOME_ROUND2] = COMPOUND_STRING("Round 2"), + [DOME_SEMIFINAL] = COMPOUND_STRING("Semifinal"), + [DOME_FINAL] = COMPOUND_STRING("Final"), }; const u8 gText_TheGreatNewHope[] = _("The great new hope!\p"); @@ -2181,13 +1468,6 @@ static const u8 sText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_ static const u8 sText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent out {B_BUFF1}!"); static const u8 sText_TwoTrainersWantToBattle[] = _("You are challenged by {B_TRAINER1_CLASS} {B_TRAINER1_NAME} and {B_TRAINER2_CLASS} {B_TRAINER2_NAME}!\p"); static const u8 sText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTNER_NAME} sent out {B_PLAYER_MON2_NAME}! Go, {B_PLAYER_MON1_NAME}!"); -static const u8 sText_TwoInGameTrainersDefeated[] = _("You defeated {B_TRAINER1_CLASS} {B_TRAINER1_NAME} and {B_TRAINER2_CLASS} {B_TRAINER2_NAME}!\p"); -static const u8 sText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}"); -static const u8 sText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable of using its power!"); -static const u8 sText_GlintAppearsInEye[] = _("A glint appears in {B_SCR_ACTIVE_NAME_WITH_PREFIX2}'s eyes!"); -static const u8 sText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into position!"); -static const u8 sText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!"); -static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!"); const u16 gBattlePalaceFlavorTextTable[] = { @@ -2197,36 +1477,19 @@ const u16 gBattlePalaceFlavorTextTable[] = [B_MSG_EAGER_FOR_MORE] = STRINGID_PKMNEAGERFORMORE, }; -static const u8 sText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in 3 turns, we will go to judging!"); -static const u8 sText_RefThatsIt[] = _("REFEREE: That's it! We will now go to judging to determine the winner!"); -static const u8 sText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind! The POKéMON showing the most guts!\p"); -static const u8 sText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill! The POKéMON using moves the best!\p"); -static const u8 sText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body! The POKéMON with the most vitality!\p"); -static const u8 sText_RefPlayerWon[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}! The winner is {B_PLAYER_NAME}'s {B_PLAYER_MON1_NAME}!\p"); -static const u8 sText_RefOpponentWon[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}! The winner is {B_TRAINER1_NAME}'s {B_OPPONENT_MON1_NAME}!\p"); -static const u8 sText_RefDraw[] = _("REFEREE: Judgment: 3 to 3! We have a draw!\p"); -static const u8 sText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent {B_OPPONENT_MON1_NAME} in a REFEREE's decision!"); -static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent {B_OPPONENT_MON1_NAME} in a REFEREE's decision!"); -static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent {B_OPPONENT_MON1_NAME} in a REFEREE's decision!"); -static const u8 sText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}! Commence battling!"); - const u8 *const gRefereeStringsTable[] = { - [B_MSG_REF_NOTHING_IS_DECIDED] = sText_RefIfNothingIsDecided, - [B_MSG_REF_THATS_IT] = sText_RefThatsIt, - [B_MSG_REF_JUDGE_MIND] = sText_RefJudgeMind, - [B_MSG_REF_JUDGE_SKILL] = sText_RefJudgeSkill, - [B_MSG_REF_JUDGE_BODY] = sText_RefJudgeBody, - [B_MSG_REF_PLAYER_WON] = sText_RefPlayerWon, - [B_MSG_REF_OPPONENT_WON] = sText_RefOpponentWon, - [B_MSG_REF_DRAW] = sText_RefDraw, - [B_MSG_REF_COMMENCE_BATTLE] = sText_RefCommenceBattle, + [B_MSG_REF_NOTHING_IS_DECIDED] = COMPOUND_STRING("REFEREE: If nothing is decided in 3 turns, we will go to judging!"), + [B_MSG_REF_THATS_IT] = COMPOUND_STRING("REFEREE: That's it! We will now go to judging to determine the winner!"), + [B_MSG_REF_JUDGE_MIND] = COMPOUND_STRING("REFEREE: Judging category 1, Mind! The POKéMON showing the most guts!\p"), + [B_MSG_REF_JUDGE_SKILL] = COMPOUND_STRING("REFEREE: Judging category 2, Skill! The POKéMON using moves the best!\p"), + [B_MSG_REF_JUDGE_BODY] = COMPOUND_STRING("REFEREE: Judging category 3, Body! The POKéMON with the most vitality!\p"), + [B_MSG_REF_PLAYER_WON] = COMPOUND_STRING("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}! The winner is {B_PLAYER_NAME}'s {B_PLAYER_MON1_NAME}!\p"), + [B_MSG_REF_OPPONENT_WON] = COMPOUND_STRING("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}! The winner is {B_TRAINER1_NAME}'s {B_OPPONENT_MON1_NAME}!\p"), + [B_MSG_REF_DRAW] = COMPOUND_STRING("REFEREE: Judgment: 3 to 3! We have a draw!\p"), + [B_MSG_REF_COMMENCE_BATTLE] = COMPOUND_STRING("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}! Commence battling!"), }; -static const u8 sText_QuestionForfeitMatch[] = _("Would you like to forfeit the match and quit now?"); -static const u8 sText_ForfeitedMatch[] = _("The match was forfeited."); -static const u8 sText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}"); -static const u8 sText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}"); static const u8 sText_Trainer1Fled[] = _( "{PLAY_SE SE_FLEE}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!"); static const u8 sText_PlayerLostAgainstTrainer1[] = _("You lost to {B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); static const u8 sText_PlayerBattledToDrawTrainer1[] = _("You battled to a draw against {B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); @@ -3077,7 +2340,7 @@ void BufferStringBattle(u16 stringID, u32 battler) } else { - stringPtr = gBattleStringsTable[stringID - BATTLESTRINGS_TABLE_START]; + stringPtr = gBattleStringsTable[stringID]; } break; } @@ -3857,7 +3120,7 @@ void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) { case B_BUFF_STRING: // battle string hword = T1_READ_16(&src[srcID + 1]); - StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_TABLE_START]); + StringAppend(dst, gBattleStringsTable[hword]); srcID += 3; break; case B_BUFF_NUMBER: // int to string diff --git a/src/evolution_scene.c b/src/evolution_scene.c index 24f31fb43b38..20eb136f39fb 100644 --- a/src/evolution_scene.c +++ b/src/evolution_scene.c @@ -862,7 +862,7 @@ static void Task_EvolutionScene(u8 taskId) { BufferMoveToLearnIntoBattleTextBuff2(); PlayFanfare(MUS_LEVEL_UP); - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE]); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gTasks[taskId].tLearnsFirstMove = 0x40; // re-used as a counter gTasks[taskId].tState++; @@ -880,7 +880,7 @@ static void Task_EvolutionScene(u8 taskId) { // "{mon} is trying to learn {move}" BufferMoveToLearnIntoBattleTextBuff2(); - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1]); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gTasks[taskId].tLearnMoveState++; } @@ -889,7 +889,7 @@ static void Task_EvolutionScene(u8 taskId) if (!IsTextPrinterActive(0) && !IsSEPlaying()) { // "But, {mon} can't learn more than four moves" - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2]); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gTasks[taskId].tLearnMoveState++; } @@ -898,7 +898,7 @@ static void Task_EvolutionScene(u8 taskId) if (!IsTextPrinterActive(0) && !IsSEPlaying()) { // "Delete a move to make room for {move}?" - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3]); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gTasks[taskId].tLearnMoveYesState = MVSTATE_SHOW_MOVE_SELECT; gTasks[taskId].tLearnMoveNoState = MVSTATE_ASK_CANCEL; @@ -986,7 +986,7 @@ static void Task_EvolutionScene(u8 taskId) if (IsMoveHM(move)) { // Can't forget HMs - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN]); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gTasks[taskId].tLearnMoveState = MVSTATE_RETRY_AFTER_HM; } @@ -1003,14 +1003,14 @@ static void Task_EvolutionScene(u8 taskId) } break; case MVSTATE_FORGET_MSG_1: - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF]); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gTasks[taskId].tLearnMoveState++; break; case MVSTATE_FORGET_MSG_2: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE]); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gTasks[taskId].tLearnMoveState++; } @@ -1018,20 +1018,20 @@ static void Task_EvolutionScene(u8 taskId) case MVSTATE_LEARNED_MOVE: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS]); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gTasks[taskId].tState = EVOSTATE_LEARNED_MOVE; } break; case MVSTATE_ASK_CANCEL: - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE]); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gTasks[taskId].tLearnMoveYesState = MVSTATE_CANCEL; gTasks[taskId].tLearnMoveNoState = MVSTATE_INTRO_MSG_1; gTasks[taskId].tLearnMoveState = MVSTATE_PRINT_YES_NO; break; case MVSTATE_CANCEL: - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE]); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE; break; @@ -1265,7 +1265,7 @@ static void Task_TradeEvolutionScene(u8 taskId) { BufferMoveToLearnIntoBattleTextBuff2(); PlayFanfare(MUS_LEVEL_UP); - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tLearnsFirstMove = 0x40; // re-used as a counter gTasks[taskId].tState++; @@ -1283,7 +1283,7 @@ static void Task_TradeEvolutionScene(u8 taskId) { // "{mon} is trying to learn {move}" BufferMoveToLearnIntoBattleTextBuff2(); - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tLearnMoveState++; } @@ -1292,7 +1292,7 @@ static void Task_TradeEvolutionScene(u8 taskId) if (!IsTextPrinterActive(0) && !IsSEPlaying()) { // "But, {mon} can't learn more than four moves" - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tLearnMoveState++; } @@ -1301,7 +1301,7 @@ static void Task_TradeEvolutionScene(u8 taskId) if (!IsTextPrinterActive(0) && !IsSEPlaying()) { // "Delete a move to make room for {move}?" - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tLearnMoveYesState = T_MVSTATE_SHOW_MOVE_SELECT; gTasks[taskId].tLearnMoveNoState = T_MVSTATE_ASK_CANCEL; @@ -1322,7 +1322,7 @@ static void Task_TradeEvolutionScene(u8 taskId) { case 0: // YES sEvoCursorPos = 0; - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveYesState; if (gTasks[taskId].tLearnMoveState == T_MVSTATE_SHOW_MOVE_SELECT) @@ -1331,7 +1331,7 @@ static void Task_TradeEvolutionScene(u8 taskId) case 1: // NO case MENU_B_PRESSED: sEvoCursorPos = 1; - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveNoState; break; @@ -1370,7 +1370,7 @@ static void Task_TradeEvolutionScene(u8 taskId) if (IsMoveHM(move)) { // Can't forget HMs - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tLearnMoveState = T_MVSTATE_RETRY_AFTER_HM; } @@ -1381,7 +1381,7 @@ static void Task_TradeEvolutionScene(u8 taskId) RemoveMonPPBonus(mon, var); SetMonMoveSlot(mon, gMoveToLearn, var); - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tLearnMoveState++; } @@ -1391,7 +1391,7 @@ static void Task_TradeEvolutionScene(u8 taskId) case T_MVSTATE_FORGET_MSG: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tLearnMoveState++; } @@ -1399,20 +1399,20 @@ static void Task_TradeEvolutionScene(u8 taskId) case T_MVSTATE_LEARNED_MOVE: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tState = T_EVOSTATE_LEARNED_MOVE; } break; case T_MVSTATE_ASK_CANCEL: - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tLearnMoveYesState = T_MVSTATE_CANCEL; gTasks[taskId].tLearnMoveNoState = T_MVSTATE_INTRO_MSG_1; gTasks[taskId].tLearnMoveState = T_MVSTATE_PRINT_YES_NO; break; case T_MVSTATE_CANCEL: - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_TABLE_START]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE]); DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1); gTasks[taskId].tState = T_EVOSTATE_TRY_LEARN_MOVE; break; diff --git a/test/text.c b/test/text.c index 3a592b10d142..17d9ab0ee969 100644 --- a/test/text.c +++ b/test/text.c @@ -664,7 +664,7 @@ TEST("Battle strings fit on the battle message window") for (i = start; i <= end; i++) { - PARAMETRIZE_LABEL("%S", gBattleStringsTable[i - BATTLESTRINGS_TABLE_START]) { battleStringId = i - BATTLESTRINGS_TABLE_START; } + PARAMETRIZE_LABEL("%S", gBattleStringsTable[i]) { battleStringId = i; } } // Clear buffers @@ -706,7 +706,7 @@ TEST("Battle strings fit on the battle message window") // In cases where a buffer is used with multiple contexts, the widest string is used. // Eg. STRINGID_CANACTFASTERTHANKSTO is used for both with abilities and items, // so ability is chosen because it's longer. - switch (battleStringId + BATTLESTRINGS_TABLE_START) + switch (battleStringId) { // Testing Trainer messages is out of the current scope for this test. case STRINGID_TRAINER1LOSETEXT: @@ -858,15 +858,15 @@ TEST("Battle strings fit on the battle message window") case STRINGID_DEFENDERSSTATROSE: case STRINGID_USINGITEMSTATOFPKMNROSE: StringCopy(gBattleTextBuff1, gStatNamesTable[longStatName]); - StringCopy(gBattleTextBuff2, sText_drastically); + StringCopy(gBattleTextBuff2, gText_drastically); StringAppend(gBattleTextBuff2, gText_StatRose); break; // Buffer Stat name to B_BUFF1, "severely fell" to B_BUFF2 case STRINGID_ATTACKERSSTATFELL: case STRINGID_DEFENDERSSTATFELL: StringCopy(gBattleTextBuff1, gStatNamesTable[longStatName]); - StringCopy(gBattleTextBuff2, sText_severely); - StringAppend(gBattleTextBuff2, sText_StatFell); + StringCopy(gBattleTextBuff2, gText_severely); + StringAppend(gBattleTextBuff2, gText_StatFell); break; // Buffer Status name to B_BUFF2 case STRINGID_PKMNSITEMCUREDPROBLEM: @@ -887,7 +887,7 @@ TEST("Battle strings fit on the battle message window") break; } BattleStringExpandPlaceholders(gBattleStringsTable[battleStringId], battleString, BATTLE_STRING_BUFFER_SIZE); - DebugPrintf("Battle String ID %d: %S", battleStringId + BATTLESTRINGS_TABLE_START, battleString); + DebugPrintf("Battle String ID %d: %S", battleStringId, battleString); for (j = 1;; j++) { strWidth = GetStringLineWidth(fontId, battleString, 0, j, BATTLE_STRING_BUFFER_SIZE);