forked from facebookresearch/rebel
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathliars_dice.cc
59 lines (53 loc) · 1.97 KB
/
liars_dice.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
// Copyright (c) Facebook, Inc. and its affiliates.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "liars_dice.h"
#include "real_net.h"
#include <sstream>
namespace liars_dice {
std::string Game::action_to_string(Action action) const {
if (action == liar_call()) {
return "liar";
}
std::ostringstream ss;
const auto unpacked = unpack_action(action);
ss << "bid(quantity=" << unpacked.quantity << ",face=" << unpacked.face
<< ")";
return ss.str();
}
std::string Game::state_to_string(const PartialPublicState& state) const {
std::ostringstream ss;
const std::string last_bid = state.last_bid == kInitialAction
? "start"
: action_to_string(state.last_bid);
ss << "(pid=" << state.player_id << ",last=" << last_bid << ")";
return ss.str();
}
std::string Game::action_to_string_short(Action action) const {
if (action == liar_call()) {
return "liar";
}
std::ostringstream ss;
const auto unpacked = unpack_action(action);
ss << unpacked.quantity << "x" << unpacked.face << "f";
return ss.str();
}
std::string Game::state_to_string_short(const PartialPublicState& state) const {
std::ostringstream ss;
const std::string last_bid = state.last_bid == kInitialAction
? "beg"
: action_to_string_short(state.last_bid);
ss << "p" << state.player_id << "," << last_bid;
return ss.str();
}
} // namespace liars_dice