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CMakeLists.txt
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# CMake entry point
cmake_minimum_required (VERSION 3.0)
project (watersim)
find_package(OpenGL REQUIRED)
if( CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR )
message( FATAL_ERROR "Please select another Build Directory ! (and give it a clever name, like bin_Visual2012_64bits/)" )
endif()
if( CMAKE_SOURCE_DIR MATCHES " " )
message( "Your Source Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
if( CMAKE_BINARY_DIR MATCHES " " )
message( "Your Build Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
# Compile external dependencies
add_subdirectory (external)
# On Visual 2005 and above, this module can set the debug working directory
cmake_policy(SET CMP0026 OLD)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external/rpavlik-cmake-modules-fe2273")
include(CreateLaunchers)
include(MSVCMultipleProcessCompile) # /MP
if(INCLUDE_DISTRIB)
add_subdirectory(distrib)
endif(INCLUDE_DISTRIB)
include_directories(
external/AntTweakBar-1.16/include/
external/glfw-3.1.2/include/GLFW/
external/glm-0.9.7.1/
external/glew-1.13.0/include/
external/assimp-3.0.1270/include/
external/bullet-2.81-rev2613/src/
.
)
set(ALL_LIBS
${OPENGL_LIBRARY}
glfw
GLEW_1130
)
add_definitions(
-DTW_STATIC
-DTW_NO_LIB_PRAGMA
-DTW_NO_DIRECT3D
-DGLEW_STATIC
-D_CRT_SECURE_NO_WARNINGS
)
add_executable(watersim
main.cpp
common/shader.cpp
common/shader.hpp
common/texture.cpp
common/texture.hpp
common/controls.cpp
common/controls.hpp
shaders/Particle.frag
shaders/Particle.vert
common/lodepng.h
common/lodepng.cpp
)
target_link_libraries(watersim
${ALL_LIBS}
)
## Xcode and Visual working directories
set_target_properties(watersim PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/watersim/")
create_target_launcher(watersim WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/watersim/")
SOURCE_GROUP(common REGULAR_EXPRESSION ".*/common/.*" )
SOURCE_GROUP(shaders REGULAR_EXPRESSION ".*/.*shader$" )