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player_sfml.h
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#ifndef PLAYER_SFML_H
#define PLAYER_SFML_H
#include <SFML/Config.hpp>
#include <SFML/Graphics.hpp>
#include "game.h"
#include "player.h"
#include "sprites_sfml.h"
void draw_player(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
///Indeed, just use a copy of players
void draw_players(
std::vector<player> ps,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_alanine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_arginine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_asparagine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_aspartic_acid(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_cysteine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_glutamic_acid(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_glutamine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_glycine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_histidine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_isoleucine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_leucine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_lysine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_methionine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_phenylalanine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_proline(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_serine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_threonine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_tryptophan(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_tyrosine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_valine(
const player& p,
sf::RenderWindow& w,
Sprites_sfml& sprites
);
void draw_hit_ranges(
sf::CircleShape hit_range,
sf::RenderWindow& w
);
void draw_life_bar(
sf::RectangleShape life_bars,
sf::RenderWindow& w
);
void respond_to_joystick(
std::vector<player>& players,
std::vector<bullet>& bullets,
game& g
);
void respond_to_key(
std::vector<player>& players,
std::vector<bullet>& bullets,
game& g
);
#endif // PLAYER_SFML_H