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UnitChessGame.h
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//---------------------------------------------------------------------------
/*
SearchAndDestroyChess 2, Kriegspiel/Dark Chess game
Copyright (C) 2008 Richel Bilderbeek
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//---------------------------------------------------------------------------
// From http://www.richelbilderbeek.nl
//---------------------------------------------------------------------------
#ifndef UnitChessGameH
#define UnitChessGameH
//---------------------------------------------------------------------------
#include "UnitEnumChessPieceColor.h"
#include "UnitEnumChessPieceType.h"
#include "UnitChessBoard.h"
#include "UnitChessMove.h"
//---------------------------------------------------------------------------
//Manages the correct use of ChessBoard
struct ChessGame
{
ChessGame();
const bool CanDoMove(const ChessMove& move) const;
void DoMove(const ChessMove& move);
const ChessMove SuggestMove() const;
void CoutGame() const;
void CoutBoard() const;
const ChessBoard& GetBoard() const { return mBoard; }
const EnumChessPieceColor GetWhoseTurn() const { return mWhoseTurn; }
const std::vector<std::vector<bool> > GetInSight() const;
const bool IsGameOver() const;
const EnumChessPieceColor GetWinner() const;
const bool ParseMove(const std::string& s,ChessMove& move) const;
private:
ChessBoard mBoard;
EnumChessPieceColor mWhoseTurn;
const std::vector<double> AttributeValues(
const std::vector<ChessMove>& moves) const;
const double AttributeValue(
const ChessMove& move) const;
};
//---------------------------------------------------------------------------
#endif