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pickthecolor.py
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#Type the colour and not the word
#import the modules we need, for creating a GUI...
import tkinter
#...and for creating random numbers.
import random
#the list of possible colour.
colours = ['Red','Blue','Green','Pink','Black','Yellow','Orange','White','Purple','Brown']
#the player's score, initially 0.
score=0
#the game time left, initially 30 seconds.
timeleft=30
#a function that will start the game.
def startGame(event):
#if there's still time left...
if timeleft == 30:
#start the countdown timer.
countdown()
#run the function to choose the next colour.
nextColour()
#function to choose and display the next colour.
def nextColour():
#use the globally declared 'score' and 'play' variables above.
global score
global timeleft
#if a game is currently in play...
if timeleft > 0:
#...make the text entry box active.
e.focus_set()
#if the colour typed is equal to the colour of the text...
if e.get().lower() == colours[1].lower():
#...add one to the score.
score += 1
#clear the text entry box.
e.delete(0, tkinter.END)
#shuffle the list of colours.
random.shuffle(colours)
#change the colour to type, by changing the text _and_ the colour to a random colour value
label.config(fg=str(colours[1]), text=str(colours[0]))
#update the score.
scoreLabel.config(text="Score: " + str(score))
#a countdown timer function.
def countdown():
#use the globally declared 'play' variable above.
global timeleft
#if a game is in play...
if timeleft > 0:
#decrement the timer.
timeleft -= 1
#update the time left label.
timeLabel.config(text="Time left: " + str(timeleft))
#run the function again after 1 second.
timeLabel.after(1000, countdown)
#create a GUI window.
root = tkinter.Tk()
#set the title.
root.title("PICK THE COLOR")
#set the size.
root.geometry("375x200")
#add an instructions label.
instructions = tkinter.Label(root, text="Type in the colour of the words, and not the word text!", font=('Helvetica', 12))
instructions.pack()
#add a score label.
scoreLabel = tkinter.Label(root, text="Press enter to start", font=('Helvetica', 12))
scoreLabel.pack()
#add a time left label.
timeLabel = tkinter.Label(root, text="Time left: " + str(timeleft), font=('Helvetica', 12))
timeLabel.pack()
#add a label for displaying the colours.
label = tkinter.Label(root, font=('Helvetica', 60))
label.pack()
#add a text entry box for typing in colours.
e = tkinter.Entry(root)
#run the 'startGame' function when the enter key is pressed.
root.bind('<Return>', startGame)
e.pack()
#set focus on the entry box.
e.focus_set()
#start the GUI
root.mainloop()