From fbb6006c57bef9f4b5499b6000af4196720a5e6d Mon Sep 17 00:00:00 2001 From: GitHub Action Date: Thu, 29 Feb 2024 00:45:15 +0000 Subject: [PATCH] [GitHub Action] Update docs --- docs/Mod-Creation/C#-Programming/Networking/UNet.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/Mod-Creation/C#-Programming/Networking/UNet.md b/docs/Mod-Creation/C#-Programming/Networking/UNet.md index 5621ca88..ff9f8d97 100644 --- a/docs/Mod-Creation/C#-Programming/Networking/UNet.md +++ b/docs/Mod-Creation/C#-Programming/Networking/UNet.md @@ -113,7 +113,7 @@ Notably, this only works if the Host has this plugin installed, and any client w 1. **As a Patcher.** -- Download the [archive](https://cdn.discordapp.com/attachments/562704639569428506/1002952834616143922/UNetWeaver.zip) that contains the BepinEx Patcher UNet Weaver. +- Download the [archive](https://github.com/risk-of-thunder/R2Wiki/files/14428540/UNetWeaver.zip) that contains the BepinEx Patcher UNet Weaver. - Extract it in your `Risk of Rain 2\BepInEx\patchers` folder. - If everything went correctly, your assembly will be patched when loading the game. - This automates the need of pointing the weaver towards the right libs, as they will all be loaded by BepInEx already. @@ -122,7 +122,7 @@ Notably, this only works if the Host has this plugin installed, and any client w 2. **As a PostBuild-Event** -- Download the [archive](https://cdn.discordapp.com/attachments/697919673664274563/697919946143039588/NetworkWeaver.zip) that contains the UnetWeaver executable. +- Download the [archive](https://github.com/risk-of-thunder/R2Wiki/files/14428459/NetworkWeaver.zip) that contains the UnetWeaver executable. - You can set it up how you want, but for now we'll assume that you extracted it in a folder called `NetworkWeaver` in your project root and your libraries are there too in a `libs` folder. - In your project's properties, create the following postbuild event - `REM TEXT` is a comment. Batch is not the best for comments, but it'll keep it copypastable.