v1.01 released.
TODO
- Add SAVE/RESTORE of pallet shortcuts
- Make this work in a 16 and 4 colour mode
Rejected
- Implement a Full Help Page "h"
- Use a sprite map - files are too big for Agon to be useful - give up on this
- Load BMP files - not useful if no spritemap editing
In v0.9 ... v0.13
- DONE : Implement a multi frame save / multi frame load
- DONE : Rearrange screen to allow more than 4 frames
- DONE : Dynamcally change number of sprite frames active
- DONE : Use "p" to pick colour under cursor In v0.14
- DONE : Export data as DATA statements
- DONE : Opening dialog to choose bitmap size and number of frames In v0.15
- DONE : Implement a block fill In v0.18
- DONE : Implement a flood fill
- DONE : Optimise mem usage (for normal BASIC) - e.g RGB lookup
- DONE : Optimise to use memory buffer for G% array
- DONE : Use bitmaps for colour squares instead of rect fill
- DONE : Improve multiple file loading In v0.21
- DONE : Further Opt to use ASM copy routines In v1.00
- removed colour square opt In v1.01
- Add Transparency Save