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TODO.md

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TODO List for Sprite Editor sped.bas

v1.01 released.

TODO

  • Add SAVE/RESTORE of pallet shortcuts
  • Make this work in a 16 and 4 colour mode

Rejected

  • Implement a Full Help Page "h"
  • Use a sprite map - files are too big for Agon to be useful - give up on this
  • Load BMP files - not useful if no spritemap editing

In v0.9 ... v0.13

  • DONE : Implement a multi frame save / multi frame load
  • DONE : Rearrange screen to allow more than 4 frames
  • DONE : Dynamcally change number of sprite frames active
  • DONE : Use "p" to pick colour under cursor In v0.14
  • DONE : Export data as DATA statements
  • DONE : Opening dialog to choose bitmap size and number of frames In v0.15
  • DONE : Implement a block fill In v0.18
  • DONE : Implement a flood fill
  • DONE : Optimise mem usage (for normal BASIC) - e.g RGB lookup
  • DONE : Optimise to use memory buffer for G% array
  • DONE : Use bitmaps for colour squares instead of rect fill
  • DONE : Improve multiple file loading In v0.21
  • DONE : Further Opt to use ASM copy routines In v1.00
  • removed colour square opt In v1.01
  • Add Transparency Save