From ecec87c7de4ecea7a9dbaf3c9cadfad16edf64f0 Mon Sep 17 00:00:00 2001 From: Roel Kok Date: Mon, 1 Apr 2019 23:36:45 +0200 Subject: [PATCH] Updated image in README --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index fc08256..0eada90 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Kinect VFX Graph -![kinect-vfx-graph](https://user-images.githubusercontent.com/2318616/54569941-f5623e80-49dc-11e9-8ef6-09e690cb96f9.gif) +![kinect-vfx-graph](https://user-images.githubusercontent.com/2318616/55361243-e6988300-54d6-11e9-881c-43d5d82dfc35.gif) This is an example of how to use the depth camera feed from the Kinect with Unity's VFX Graph. The code in this project is heavily inspired by [Rsvfx](https://github.com/keijiro/Rsvfx) by Keijiro Takahashi.