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tic-tac-toe-GUI.py
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tic-tac-toe-GUI.py
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from tkinter import *
from threading import Thread
from tkinter import messagebox
import time, random
class App(Tk):
is_won = True
value = []
def __init__(self):
super().__init__()
self.title('Tic Tac Toe')
self.geometry('470x265')
self.turn = 'X'
# game frame
self.game_frame = Frame(self, bg='white')
self.game_frame.place(relx=.0, rely=.0, relwidth=.5, relheight=1)
#button
self.btn1 = Button(self.game_frame, text='', command=lambda :self.onclick(1), height=2, width=4, font='time 20 bold')
self.btn1.grid(column=0, row=0)
self.btn2 = Button(self.game_frame, text='', command=lambda :self.onclick(2), height=2, width=4, font='time 20 bold')
self.btn2.grid(column=1, row=0)
self.btn3 = Button(self.game_frame, text='', command=lambda :self.onclick(3), height=2, width=4, font='time 20 bold')
self.btn3.grid(column=2, row=0)
self.btn4 = Button(self.game_frame, text='', command=lambda :self.onclick(4), height=2, width=4, font='time 20 bold')
self.btn4.grid(column=0, row=1)
self.btn5 = Button(self.game_frame, text='', command=lambda :self.onclick(5), height=2, width=4, font='time 20 bold')
self.btn5.grid(column=1, row=1)
self.btn6 = Button(self.game_frame, text='', command=lambda :self.onclick(6), height=2, width=4, font='time 20 bold')
self.btn6.grid(column=2, row=1)
self.btn7 = Button(self.game_frame, text='', command=lambda :self.onclick(7), height=2, width=4, font='time 20 bold')
self.btn7.grid(column=0, row=2)
self.btn8 = Button(self.game_frame, text='', command=lambda :self.onclick(8), height=2, width=4, font='time 20 bold')
self.btn8.grid(column=1, row=2)
self.btn9 = Button(self.game_frame, text='', command=lambda :self.onclick(9), height=2, width=4, font='time 20 bold')
self.btn9.grid(column=2, row=2)
#output frame
self.output = Frame(self, bg='black')
self.output.place(relx=.5, rely=.2, relwidth=.5, relheight=1)
#response of turn check box
self.turn_box = Label(self, bg='black', fg='green', font=20, justify=CENTER)
self.turn_box.place(relx=.5, rely=.2, relwidth=.4, relheight=.1)
# turn label x
self.check_box1 = IntVar()
self.x_label = Checkbutton(self, variable=self.check_box1, text='X-player')
self.x_label.place(relx=.5)
# turn label o
self.check_box2 = IntVar()
self.o_label = Checkbutton(self, variable=self.check_box2, text='O-player')
self.o_label.place(relx=.7)
# computer check box
self.computer_box = IntVar()
self.computer_label = Checkbutton(self, variable=self.computer_box, text='Play with computer.', fg='red')
self.computer_label.place(relx=.5, rely=.1)
# static name of o and x point
static_x = Label(self, bg='black', text='X - points =>', font=30, fg='green', anchor='nw', justify=CENTER)
static_x.place(relx=.5, rely=.4, relwidth=.2, relheight=.1)
static_o = Label(self, bg='black', text='O - points =>', fg='green', font=30, anchor='nw', justify=CENTER)
static_o.place(relx=.5, rely=.7, relwidth=.2, relheight=.1)
# dynamic x and o points
self.x_points = Label(self, bg='black', fg='red',text='0', font=30, anchor='nw', justify=CENTER)
self.x_points.place(relx=.7, rely=.4, relwidth=.1, relheight=.1)
self.o_points = Label(self, bg='black',text='0', fg='red', font=30, anchor='nw', justify=CENTER)
self.o_points.place(relx=.7, rely=.7, relwidth=.1, relheight=.1)
def erase_after(self):
self.btn1['text'] = ''
self.btn2['text'] = ''
self.btn3['text'] = ''
self.btn4['text'] = ''
self.btn5['text'] = ''
self.btn6['text'] = ''
self.btn7['text'] = ''
self.btn8['text'] = ''
self.btn9['text'] = ''
def onclick(self, args):
def turn_choice():
if self.computer_box.get() == 0 and (self.check_box1.get() == 1 or self.check_box2.get() == 1):
if self.turn=='X':
self.turn='O'
else: self.turn = 'X'
turn_choice()
if self.check_box2.get() == self.check_box1.get() == self.computer_box.get():
self.turn_box['text'] = 'Select one player!'
def rub(text):
time.sleep(2)
self.turn_box['text'] = text
Thread(target=rub, args=('',)).start()
elif self.is_won and (self.check_box2.get()==1 or self.check_box1.get()==1):
if self.btn1['text'] == '' and args==1: self.btn1['text'] = self.turn
elif self.btn2['text'] == '' and args==2: self.btn2['text'] = self.turn
elif self.btn3['text'] == '' and args==3: self.btn3['text'] = self.turn
elif self.btn4['text'] == '' and args==4: self.btn4['text'] = self.turn
elif self.btn5['text'] == '' and args==5: self.btn5['text'] = self.turn
elif self.btn6['text'] == '' and args==6: self.btn6['text'] = self.turn
elif self.btn7['text'] == '' and args == 7: self.btn7['text'] = self.turn
elif self.btn8['text'] == '' and args == 8: self.btn8['text'] = self.turn
elif self.btn9['text'] == '' and args == 9: self.btn9['text'] = self.turn
# grab all data
self.value = [self.btn1['text'], self.btn2['text'], self.btn3['text'], self.btn4['text'], self.btn5['text'],
self.btn6['text'], self.btn7['text'], self.btn8['text'], self.btn9['text']]
Thread(target=self.all_call, args=(self.value,)).start()
def all_call(self, value):
# computer player
computer_thread = Thread(target=self.computer, args=(value,))
computer_thread.start()
# winning calculator
winner_thread = Thread(target=self.winner_checker, args=(self.turn_box, value,))
winner_thread.start()
# this for tie checker
tie_thread = Thread(target=self.tie_checker, args=(value,))
tie_thread.start()
def winner_checker(self, turn_box, btn_value):
check1 = self.btn1['text'] == self.btn2['text'] == self.btn3['text'] != ''
check2 = self.btn4['text'] == self.btn5['text'] == self.btn6['text'] != ''
check3 = self.btn7['text'] == self.btn8['text'] == self.btn9['text'] != ''
check4 = self.btn1['text'] == self.btn4['text'] == self.btn7['text'] != ''
check5 = self.btn2['text'] == self.btn5['text'] == self.btn8['text'] != ''
check6 = self.btn3['text'] == self.btn6['text'] == self.btn9['text'] != ''
check7 = self.btn1['text'] == self.btn5['text'] == self.btn9['text'] != ''
check8 = self.btn3['text'] == self.btn5['text'] == self.btn7['text'] != ''
def add_points(value):
o = self.o_points['text']
x = self.x_points['text']
win_x = str(int(x)+10)
win_o = str(int(o)+10)
if check1:
if 'O' in [self.btn1['text'] , self.btn2['text'] ,self.btn3['text']]:
self.o_points['text'] = win_o
else: self.x_points['text'] = win_x
elif check2:
if 'O' in [self.btn4['text'], self.btn5['text'], self.btn6['text']]:
self.o_points['text'] = win_o
else: self.x_points['text'] = win_x
elif check3:
if 'O' in [self.btn7['text'], self.btn8['text'], self.btn9['text']]:
self.o_points['text'] = win_o
else: self.x_points['text'] = win_x
elif check4:
if 'O' in [self.btn1['text'], self.btn4['text'], self.btn7['text']]:
self.o_points['text'] = win_o
else: self.x_points['text'] = win_x
elif check5:
if 'O' in [self.btn2['text'], self.btn5['text'], self.btn8['text']]:
self.o_points['text'] = win_o
else: self.x_points['text'] = win_x
elif check6:
if 'O' in [self.btn3['text'], self.btn6['text'], self.btn9['text']]:
self.o_points['text'] = win_o
else: self.x_points['text'] = win_x
elif check7:
if 'O' in [self.btn1['text'], self.btn5['text'], self.btn9['text']]:
self.o_points['text'] = win_o
else: self.x_points['text'] = win_x
elif check8:
if 'O' in [self.btn3['text'], self.btn5['text'], self.btn7['text']]:
self.o_points['text'] = win_o
else: self.x_points['text'] = win_x
if self.is_won:
if check1:
turn_box['text']='Congratulation, You Won.'
messagebox.showinfo('Tic-Tac-Toe', 'Wins!')
add_points(btn_value)
self.erase_after()
elif check2:
turn_box['text']='Congratulation, You Won.'
messagebox.showinfo('Tic-Tac-Toe', 'Wins!')
add_points(btn_value)
self.erase_after()
elif check3:
turn_box['text']='Congratulation, You Won.'
messagebox.showinfo('Tic-Tac-Toe', 'Wins!')
add_points(btn_value)
self.erase_after()
elif check4:
turn_box['text']='Congratulation, You Won.'
messagebox.showinfo('Tic-Tac-Toe', 'Wins!')
add_points(btn_value)
self.erase_after()
elif check5:
turn_box['text']='Congratulation, You Won.'
messagebox.showinfo('Tic-Tac-Toe', 'Wins!')
add_points(btn_value)
self.erase_after()
elif check6:
turn_box['text']='Congratulation, You Won.'
messagebox.showinfo('Tic-Tac-Toe', 'Wins!')
add_points(btn_value)
self.erase_after()
elif check7:
turn_box['text']='Congratulation, You Won.'
messagebox.showinfo('Tic-Tac-Toe', 'Wins!')
add_points(btn_value)
self.erase_after()
elif check8:
turn_box['text']='Congratulation, You Won.'
messagebox.showinfo('Tic-Tac-Toe', 'Wins!')
add_points(btn_value)
self.erase_after()
Thread(target=self.tie_checker, args=(self.value,)).start()
def tie_checker(self, check):
if self.is_won:
if ('X' in check) and ('O' in check) and ('' not in check):
messagebox.showinfo('Tic-Tac-Toe', 'Tie!')
self.erase_after()
def computer(self, value):
if self.computer_box.get()==1 and (self.check_box2.get()!=self.check_box1.get()):
comp_turn = ''
if True:
if self.turn=='X': comp_turn = 'O'
else: comp_turn = 'X'
if (value[0] == value[1] != '') and value[2] == '': self.btn3['text'] = comp_turn
elif (value[1] == value[2] != '') and value[0] == '': self.btn1['text'] = comp_turn
elif (value[0] == value[2] != '') and value[1] == '': self.btn2['text'] = comp_turn
elif (value[3] == value[4] != '') and value[5] == '': self.btn6['text'] = comp_turn
elif (value[4] == value[5] != '') and value[3] == '': self.btn4['text'] = comp_turn
elif (value[3] == value[5] != '') and value[4] == '': self.btn5['text'] = comp_turn
elif (value[5] == value[7] != '') and value[8] == '': self.btn9['text'] = comp_turn
elif (value[7] == value[8] != '') and value[6] == '': self.btn7['text'] = comp_turn
elif (value[5] == value[8] != '') and value[7] == '': self.btn8['text'] = comp_turn
elif (value[0] == value[3] != '') and value[6] == '': self.btn7['text'] = comp_turn
elif (value[3] == value[6] != '') and value[0] == '': self.btn1['text'] = comp_turn
elif (value[0] == value[6] != '') and value[3] == '': self.btn4['text'] = comp_turn
elif (value[1] == value[4] != '') and value[7] == '': self.btn8['text'] = comp_turn
elif (value[4] == value[7] != '') and value[1] == '': self.btn2['text'] = comp_turn
elif (value[1] == value[7] != '') and value[4] == '': self.btn5['text'] = comp_turn
elif (value[2] == value[5] != '') and value[8] == '': self.btn9['text'] = comp_turn
elif (value[5] == value[8] != '') and value[2] == '': self.btn3['text'] = comp_turn
elif (value[2] == value[8] != '') and value[5] == '': self.btn6['text'] = comp_turn
elif (value[0] == value[4] != '') and value[8] == '': self.btn9['text'] = comp_turn
elif (value[4] == value[8] != '') and value[0] == '': self.btn1['text'] = comp_turn
elif (value[0] == value[8] != '') and value[4] == '': self.btn5['text'] = comp_turn
elif (value[2] == value[4] != '') and value[6] == '': self.btn7['text'] = comp_turn
elif (value[4] == value[6] != '') and value[2] == '': self.btn3['text'] = comp_turn
elif (value[2] == value[6] != '') and value[4] == '': self.btn5['text'] = comp_turn
else:
try:
index = value.index('X')
except ValueError:
index = value.index('O')
if index == 0:
select = random.choice([2, 4, 3])
if select == 2 and value[2] == '':
self.btn3['text'] = comp_turn
elif select == 4 and value[4] == '':
self.btn5['text'] = comp_turn
elif select==3 and value[3]=='':
self.btn4['text'] = comp_turn
elif index == 1:
select = random.choice([6, 4, 8])
if select == 6 and value[6]=='':
self.btn7['text'] = comp_turn
elif select == 4 and value[4]=='':
self.btn5['text'] = comp_turn
elif select==8 and value[8]=='':
self.btn9['text'] = comp_turn
elif index == 2:
select = random.choice([8, 4, 6])
if select == 8 and value[8]=='':
self.btn8['text'] = comp_turn
elif select == 4 and value[4]=='':
self.btn5['text'] = comp_turn
elif select==6 and value[6]=='':
self.btn7['text'] = comp_turn
elif index == 3:
select = random.choice([6, 4, 2])
if select == 6 and value[6]=='':
self.btn7['text'] = comp_turn
elif select == 4 and value[4]=='':
self.btn5['text'] = comp_turn
elif select==2 and value[2]=='':
self.btn3['text'] = comp_turn
elif index == 4:
select = random.choice([3, 5, 7])
if select == 3 and value[3]=='':
self.btn4['text'] = comp_turn
elif select == 5 and value[5]=='':
self.btn6['text'] = comp_turn
elif select==7 and value[7]=='':
self.btn8['text'] = comp_turn
elif index == 5:
select = random.choice([6, 4, 2])
if select == 6 and value[6]=='':
self.btn7['text'] = comp_turn
elif select == 4 and value[4]=='':
self.btn5['text'] = comp_turn
elif select==2 and value[2]=='':
self.btn3['text'] = comp_turn
elif index == 6:
select = random.choice([0, 4, 8])
if select == 0 and value[0]=='':
self.btn1['text'] = comp_turn
elif select == 4 and value[4]=='':
self.btn5['text'] = comp_turn
elif select==8 and value[8]=='':
self.btn9['text'] = comp_turn
elif index == 7:
select = random.choice([0, 2, 4])
if select == 0 and value[0]=='':
self.btn1['text'] = comp_turn
elif select == 2 and value[2]=='':
self.btn3['text'] = comp_turn
elif select==4 and value[4]=='':
self.btn5['text'] = comp_turn
elif index == 8:
select = random.choice([3, 4, 5])
if select == 3 and value[3]=='':
self.btn4['text'] = comp_turn
elif select == 4 and value[4]=='':
self.btn5['text'] = comp_turn
elif select==5 and value[5]=='':
self.btn6['text'] = comp_turn
else:
for i,v in enumerate(value, 1):
if value[i]=='':
if i==1:
self.btn1['text'] = comp_turn
elif i==2:
self.btn2['text'] = comp_turn
elif i==3:
self.btn3['text'] = comp_turn
elif i==4:
self.btn4['text'] = comp_turn
elif i==5:
self.btn5['text'] = comp_turn
elif i==6:
self.btn5['text'] = comp_turn
elif i==7:
self.btn7['text'] = comp_turn
elif i==8:
self.btn8['text'] = comp_turn
elif i==9:
self.btn9['text'] = comp_turn
if __name__ == '__main__':
app = App()
app.mainloop()