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go-lua-builder

go-lua-builder supports scripting Lua in Golang.

eg. Redis Lua Scripts can be managed in Golang as Code


Variable

-- Lua
local a = nil
local b = "hello world"
local c = 2021
local d = true

a = b
b = "hi world"

local t = {name="rolancia"}
t["name"] = "tae"
t[1] = 1994

local arr = {1,2,"hi"}
arr[4] = 4
// Go
_ = lua.NewLua(func (l *lua.DefaultBuilder) {
    a := l.Local(lua.Nil())
    b := l.Local(lua.Str("hello world"))
    c := l.Local(lua.Num(2021))
    d := l.Local(lua.Bool(true))
    
    l.Assign(a, b)
    l.Assign(b, lua.Str("hi world"))
    
    t := l.Local(lua.Table(map[string]lua.Object{
        "name": lua.Str("rolancia"),
    }))
    l.Assign(lua.At(t, lua.Str("name")), lua.Str("tae"))
    l.Assign(lua.At(t, lua.Num(1)), lua.Num(1994))

    arr := l.Local(lua.Array(lua.Num(1), lua.Num(2), lua.Str("hi")))
    l.Assign(lua.At(arr, lua.Num(4)), lua.Num(4))
})

Operator

-- Lua
local a = false
local b = not a
b = a

local c = a + 1
print(c, 5 * 10)
// Go
_ = lua.NewLua(func (l *lua.DefaultBuilder) {
    a := l.Local(lua.Bool(false))
    b := l.Local(lua.Not(a))
    l.Assign(b, a)
    // l.Do(lua.Op3(b, lua.Op("="), a))
	
    c := l.Local(lua.Sum(a, lua.Num(1)))
    // lua.Op3(a, lua.Op("+"), lua.Num(1))
    lualib.Print(l, c, lua.Mul(lua.Num(5), lua.Num(10)))
    // lua.Op3(lua.Num(5), lua.Op("*"), lua.Num(10))
})

Function Call

-- Lua
local a = "hello"
print(a, "world")
local n = tonumber("12345")
print(n)
// Go
_ = lua.NewLua(func (l *lua.DefaultBuilder) {
    a := l.Local(lua.Str("hello"))
    lualib.Print(l, a, lua.Str("world"))
    n := l.Local(lualib.ToNumber(l, lua.Str("12345")))
    lualib.Print(l, n)
})

IF Statement

-- Lua
local a = 1
local b = 2
local c = 0
if a < b then
    c = a
else
    c = b
end
// Go
_ = lua.NewLua(func (l *lua.DefaultBuilder) {
    a := l.Local(lua.Num(1))
    b := l.Local(lua.Num(2))
    c := l.Local(lua.Num(0))
    //l.If(lua.Cond(a, lua.Op("<"), b)).Then(func() {
    l.If(lua.Cond(a, lua.Lt(), b)).Then(func() {
        l.Assign(c, a)
    }).Else(func() {
        l.Assign(c, b)	
    }).End()
})

For

-- Lua
for i = 1,10,1
do
    print(i)
end

for i = 10,1,-1
do
    if i >= 5 then
        print(i)
    end
end
// Go
_ = lua.NewLua(func (l *lua.DefaultBuilder) {
    l.For(1, 10, 1).Do(func(i lua.Variable) {
    	lualib.Print(l, i)
    })
    
    l.For(10, 1, -1).Do(func(i lua.Variable) {
    	l.If(lua.Cond(i, lua.Gte(), lua.Num(5))).Then(func() {
            lualib.Print(l, i)	
        }).End()
    })
})

Return

-- Lua
return "bye world"
return "hello","world",100
return {1,2,3}
// Go
_ = lua.NewLua(func (l *lua.DefaultBuilder) {
    l.Return(lua.Str("bye world"))
    l.Return(lua.Str("hello"), lua.Str("world"), lua.Num(100))
    l.Return(lua.Array(lua.Num(1), lua.Num(2), lua.Num(3)))
})

Appending Any Lua Code

-- Lua
local a = 5
print(a)
// Go
_ = lua.NewLua(func (l *lua.DefaultBuilder) {
    l.Append([]byte("local a = 5"))
    l.AppendLine()
    l.Append([]byte("print(a)"))
})

Features

  • Basic Syntax
  • Operator
  • Loop
  • Iterator - planned
  • Function Call
  • Function Definition in Lua - planned
  • String Method - planned
  • Array
  • Table
  • Module - planned
  • Redis Lua Library - planned
  • Math Library - planned
  • Lua embeded functions planned