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I think this may be fixed just by rebuilding the mod for the current version of the game.
romen-h
added
Needs Testing
Work has been done for the issue but needs some testing before closing.
and removed
Planned
This issue will be in progress soon.
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Nov 24, 2024
REQUIRED: Describe the bug
Having an operating Germicical Lights (of both variant) causes the game to crash
Steps To Reproduce
Constructing the UV Lamps does not cause crash. However, after giving it power, the game immediately crashed
Logs & Screenshots
MissingMethodException: bool Grid.TestLineOfSight(int,int,int,int,System.Func`2<int, bool>,bool)
RomenH.GermicideLamp.GermicideLamp.UpdateCell (System.Single dt, System.Int32 x, System.Int32 y, System.Collections.Generic.HashSet
1[T] buildingsAlreadySeen) (at <25a7a52f31da4f469a7d1ea8821bef42>:0) RomenH.GermicideLamp.GermicideLamp.Sim200ms (System.Single dt) (at <25a7a52f31da4f469a7d1ea8821bef42>:0) SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0) UpdateBucketWithUpdater
1[DataType].Update (System.Single dt) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0)StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0)
Game.SimEveryTick (System.Single dt) (at :0)
Game.Update () (at :0)
Build: U50-587362-VD
Build: U50-587362-VD
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