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Godot Script XML

Just a proof of concept

Installation

Place contents of addons/gdx folder into your addons/gdx folder.

Usage

Use GdxRender.render_text to "render" nodes.

Example:

var output = GdxRender.render_text('
	<TextureRect texture="res://icon.svg" position:="pos" name="HelloTexture" ref:="texture_ref" />
	<Control>
		<Label text="Hello world" position:="pos" />
		<Label text="Hello world" />
		<Control>
			<Label text:="text" position:="pos2" />
		</Control>
	</Control>
', self, {
	"pos": Vector2(100, 100),
	"pos2": Vector2(200, 200),
	"text": "No hello"
})

output.refs contains refs you defined inside the code. It's a Dictionary with nodes.

Example:

var ref := output.refs.texture_ref as TextureRect
var tween = create_tween().set_trans(Tween.TRANS_SINE).set_loops()
tween.tween_property(ref, "scale", Vector2(1.2, 1.2), 0.25).set_delay(0.1)
tween.tween_property(ref, "scale", Vector2.ONE, 0.25).set_delay(0.1)
tween.play()

See full example inside test_node.gd.