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MyBot.cpp
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#include <stdlib.h>
#include <time.h>
#include <cstdlib>
#include <ctime>
#include <time.h>
#include <set>
#include <fstream>
#include <queue>
#include <list>
//for INT_MAX or INT_MIN
//#include <climits>
#include "hlt.hpp"
#include "networking.hpp"
#include "expansion.h"
#include "tunneling.h"
unsigned char sendBotTo(hlt::Location botLocation, hlt::Location destinationLocation, hlt::GameMap &presentMap) {
int distance;
int minDistance = presentMap.getDistance(presentMap.getLocation(botLocation, 1), destinationLocation);
unsigned char currentMove = 1;
for(unsigned char i = 2; i < 5; i++) {
distance = presentMap.getDistance(presentMap.getLocation(botLocation, i), destinationLocation);
if(minDistance > distance) {
minDistance = distance;
currentMove = i;
}
}
return currentMove;
}
void tunneling(hlt::GameMap &presentMap, hlt::Location zone, std::set<hlt::Move> &moves, unsigned char myID) {
unsigned char dir;
for(unsigned short a = 0; a < presentMap.height; a++) {
for(unsigned short b = 0; b < presentMap.width; b++) {
const hlt::Site currentSite = presentMap.getSite({b, a});
if(currentSite.owner == myID) {
//TODO
//dont forget to give certain location
dir = sendBotTo({ b, a }, {0, 0}, presentMap);
const hlt::Site directionSite = presentMap.getSite({b, a}, dir);
if(myID != directionSite.owner) {
if(currentSite.strength >= directionSite.strength) {
moves.insert({ { b, a} , dir});
}
} else {
if(currentSite.strength > 5 * currentSite.production) {
moves.insert({ { b, a} , dir});
}
}
}
}
}
}
unsigned char reverseCardinal( unsigned short cardinal) {
switch(cardinal) {
case NORTH: return SOUTH;
case SOUTH: return NORTH;
case EAST: return WEST;
case WEST: return EAST;
default: return STILL;
}
}
int main() {
srand(time(NULL));
std::cout.sync_with_stdio(0);
unsigned char myID;
hlt::GameMap presentMap;
getInit(myID, presentMap);
int scoreMap[100][100];
int acc = 1;
int accp = 10;
for(unsigned short a = 0; a < presentMap.height; a++) {
for(unsigned short b = 0; b < presentMap.width; b++) {
const hlt::Site site = presentMap.getSite({ b, a });
if(site.strength < 50) {
acc = 1;
} else if(site.strength < 100) {
acc = 3;
} else if(site.strength < 150) {
acc = 4;
}
if(site.production < 5) {
accp = 5;
} else if(site.production < 10) {
accp = 10;
} else if(site.production < 15) {
accp = 30;
}
scoreMap[a][b] = accp * site.production - acc * site.strength;
}
}
//Debug file
std::ofstream output("Tunnel.txt");
output << "ScoreMap\n";
for(unsigned short a = 0; a < presentMap.height; a++) {
for(unsigned short b = 0; b < presentMap.width; b++) {
output << scoreMap[a][b] << " ";
}
output << '\n';
}
output << '\n';
unsigned short maxLeft, maxRight, maxUp, maxDown, middleI, middleJ;
int maxSum = matrixSum(presentMap.height, presentMap.width, scoreMap, maxLeft,
maxRight, maxUp, maxDown);
// coordonatele mijlocului zonei productive
middleI = (maxLeft + maxRight) / 2;
middleJ = (maxUp + maxDown) / 2;
pair<unsigned short, unsigned short> coord = initialPosition(presentMap, myID);
output << "poz initiala: " << coord.first << " " << coord.second << "\n";
output << '\n';
output << "mijlocul " << middleI << " " << middleJ << "\n";
output << maxLeft << " " << maxRight << " " << maxUp << " " << maxDown << "\n";
output.close();
sendInit("MyC++Bot");
std::set<hlt::Move> moves;
unsigned char strategy = 2;
while(true) {
moves.clear();
getFrame(presentMap);
switch(strategy) {
//Tunneling
case 1: {
//Tunneling
//if destinatian reached, switch to expansion strategy
//if()
break;
}
//Expansion
case 2: {
expansionStrategy(presentMap, moves, myID);
break;
}
}
sendFrame(moves);
}
return 0;
}