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menu.lua
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-----------------------------------------------------------------------------------------
--
-- menu.lua
--
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
-- include Corona's "widget" library
local widget = require "widget"
--------------------------------------------
-- forward declarations and other locals
local playBtn
-- 'onRelease' event listener for playBtn
local function onPlayBtnRelease()
-- go to level1.lua scene
composer.gotoScene( "level1", "fade", 500 )
return true -- indicates successful touch
end
function scene:create( event )
local sceneGroup = self.view
-- Called when the scene's view does not exist.
--
-- INSERT code here to initialize the scene
-- e.g. add display objects to 'sceneGroup', add touch listeners, etc.
-- display a background image
local background = display.newImageRect( "background.jpg", display.actualContentWidth, display.actualContentHeight )
background.anchorX = 0
background.anchorY = 0
background.x = 0 + display.screenOriginX
background.y = 0 + display.screenOriginY
-- create/position logo/title image on upper-half of the screen
local titleLogo = display.newImageRect( "logo.png", 264, 42 )
titleLogo.x = display.contentCenterX
titleLogo.y = 100
-- create a widget button (which will loads level1.lua on release)
playBtn = widget.newButton{
label="Play Now",
labelColor = { default={255}, over={128} },
default="button.png",
over="button-over.png",
width=154, height=40,
onRelease = onPlayBtnRelease -- event listener function
}
playBtn.x = display.contentCenterX
playBtn.y = display.contentHeight - 125
-- all display objects must be inserted into group
sceneGroup:insert( background )
sceneGroup:insert( titleLogo )
sceneGroup:insert( playBtn )
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
if playBtn then
playBtn:removeSelf() -- widgets must be manually removed
playBtn = nil
end
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene