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DQN

Deep Q-Learning

Learning Goals

  • Understand the Deep Q-Learning (DQN) algorithm
  • Understand why Experience Replay and a Target Network are necessary to make Deep Q-Learning work in practice
  • (Optional) Understand Double Deep Q-Learning
  • (Optional) Understand Prioritized Experience Replay

Summary

  • DQN: Q-Learning but with a Deep Neural Network as a function approximator.
  • Using a non-linear Deep Neural Network is powerful, but training is unstable if we apply it naively.
  • Trick 1 - Experience Replay: Store experience (S, A, R, S_next) in a replay buffer and sample minibatches from it to train the network. This decorrelates the data and leads to better data efficiency. In the beginning, the replay buffer is filled with random experience.
  • Trick 2 - Target Network: Use a separate network to estimate the TD target. This target network has the same architecture as the function approximator but with frozen parameters. Every T steps (a hyperparameter) the parameters from the Q network are copied to the target network. This leads to more stable training because it keeps the target function fixed (for a while).
  • By using a Convolutional Neural Network as the function approximator on raw pixels of Atari games where the score is the reward we can learn to play many of those games at human-like performance.
  • Double DQN: Just like regular Q-Learning, DQN tends to overestimate values due to its max operation applied to both selecting and estimating actions. We get around this by using the Q network for selection and the target network for estimation when making updates.

Lectures & Readings

Required:

Optional:

Deep Learning:

Exercises

  • [OpenAI Gym Atari Environment Playground](Breakout Playground.ipynb)
  • Deep-Q Learning for Atari Games
    • [Exercise](Deep Q Learning.ipynb)
    • [Solution](Deep Q Learning Solution.ipynb)
  • Double-Q Learning
    • This is a minimal change to Q-Learning so use the same exercise as above
    • [Solution](Double DQN Solution.ipynb)
  • Prioritized Experience Replay (WIP)