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Agent.cc
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// Copyright (c) 2011-2015 Ryan Prichard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
#include "Agent.h"
#include <windows.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <utility>
#include <vector>
#include "../include/winpty_constants.h"
#include "../shared/AgentMsg.h"
#include "../shared/Buffer.h"
#include "../shared/DebugClient.h"
#include "../shared/GenRandom.h"
#include "../shared/StringBuilder.h"
#include "../shared/StringUtil.h"
#include "../shared/WindowsVersion.h"
#include "../shared/WinptyAssert.h"
#include "ConsoleFont.h"
#include "ConsoleInput.h"
#include "NamedPipe.h"
#include "Scraper.h"
#include "Terminal.h"
#include "Win32ConsoleBuffer.h"
namespace {
static BOOL WINAPI consoleCtrlHandler(DWORD dwCtrlType)
{
if (dwCtrlType == CTRL_C_EVENT) {
// Do nothing and claim to have handled the event.
return TRUE;
}
return FALSE;
}
// We can detect the new Windows 10 console by observing the effect of the
// Mark command. In older consoles, Mark temporarily moves the cursor to the
// top-left of the console window. In the new console, the cursor isn't
// initially moved.
//
// We might like to use Mark to freeze the console, but we can't, because when
// the Mark command ends, the console moves the cursor back to its starting
// point, even if the console application has moved it in the meantime.
static void detectNewWindows10Console(
Win32Console &console, Win32ConsoleBuffer &buffer)
{
if (!isAtLeastWindows8()) {
return;
}
ConsoleScreenBufferInfo info = buffer.bufferInfo();
// Make sure the window isn't 1x1. AFAIK, this should never happen
// accidentally. It is difficult to make it happen deliberately.
if (info.srWindow.Left == info.srWindow.Right &&
info.srWindow.Top == info.srWindow.Bottom) {
trace("detectNewWindows10Console: Initial console window was 1x1 -- "
"expanding for test");
setSmallFont(buffer.conout(), 400, false);
buffer.moveWindow(SmallRect(0, 0, 1, 1));
buffer.resizeBuffer(Coord(400, 1));
buffer.moveWindow(SmallRect(0, 0, 2, 1));
// This use of GetLargestConsoleWindowSize ought to be unnecessary
// given the behavior I've seen from moveWindow(0, 0, 1, 1), but
// I'd like to be especially sure, considering that this code will
// rarely be tested.
const auto largest = GetLargestConsoleWindowSize(buffer.conout());
buffer.moveWindow(
SmallRect(0, 0, std::min(largest.X, buffer.bufferSize().X), 1));
info = buffer.bufferInfo();
ASSERT(info.srWindow.Right > info.srWindow.Left &&
"Could not expand console window from 1x1");
}
// Test whether MARK moves the cursor.
const Coord initialPosition(info.srWindow.Right, info.srWindow.Bottom);
buffer.setCursorPosition(initialPosition);
ASSERT(!console.frozen());
console.setFreezeUsesMark(true);
console.setFrozen(true);
const bool isNewW10 = (buffer.cursorPosition() == initialPosition);
console.setFrozen(false);
buffer.setCursorPosition(Coord(0, 0));
trace("Attempting to detect new Windows 10 console using MARK: %s",
isNewW10 ? "detected" : "not detected");
console.setFreezeUsesMark(false);
console.setNewW10(isNewW10);
}
static inline WriteBuffer newPacket() {
WriteBuffer packet;
packet.putRawValue<uint64_t>(0); // Reserve space for size.
return packet;
}
static HANDLE duplicateHandle(HANDLE h) {
HANDLE ret = nullptr;
if (!DuplicateHandle(
GetCurrentProcess(), h,
GetCurrentProcess(), &ret,
0, FALSE, DUPLICATE_SAME_ACCESS)) {
ASSERT(false && "DuplicateHandle failed!");
}
return ret;
}
// It's safe to truncate a handle from 64-bits to 32-bits, or to sign-extend it
// back to 64-bits. See the MSDN article, "Interprocess Communication Between
// 32-bit and 64-bit Applications".
// https://msdn.microsoft.com/en-us/library/windows/desktop/aa384203.aspx
static int64_t int64FromHandle(HANDLE h) {
return static_cast<int64_t>(reinterpret_cast<intptr_t>(h));
}
} // anonymous namespace
Agent::Agent(LPCWSTR controlPipeName,
uint64_t agentFlags,
int mouseMode,
int initialCols,
int initialRows) :
m_useConerr((agentFlags & WINPTY_FLAG_CONERR) != 0),
m_plainMode((agentFlags & WINPTY_FLAG_PLAIN_OUTPUT) != 0),
m_mouseMode(mouseMode)
{
trace("Agent::Agent entered");
ASSERT(initialCols >= 1 && initialRows >= 1);
initialCols = std::min(initialCols, MAX_CONSOLE_WIDTH);
initialRows = std::min(initialRows, MAX_CONSOLE_HEIGHT);
const bool outputColor =
!m_plainMode || (agentFlags & WINPTY_FLAG_COLOR_ESCAPES);
const Coord initialSize(initialCols, initialRows);
auto primaryBuffer = openPrimaryBuffer();
if (m_useConerr) {
m_errorBuffer = Win32ConsoleBuffer::createErrorBuffer();
}
detectNewWindows10Console(m_console, *primaryBuffer);
m_controlPipe = &connectToControlPipe(controlPipeName);
m_coninPipe = &createDataServerPipe(false, L"conin");
m_conoutPipe = &createDataServerPipe(true, L"conout");
if (m_useConerr) {
m_conerrPipe = &createDataServerPipe(true, L"conerr");
}
// Send an initial response packet to winpty.dll containing pipe names.
{
auto setupPacket = newPacket();
setupPacket.putWString(m_coninPipe->name());
setupPacket.putWString(m_conoutPipe->name());
if (m_useConerr) {
setupPacket.putWString(m_conerrPipe->name());
}
writePacket(setupPacket);
}
std::unique_ptr<Terminal> primaryTerminal;
primaryTerminal.reset(new Terminal(*m_conoutPipe,
m_plainMode,
outputColor));
m_primaryScraper.reset(new Scraper(m_console,
*primaryBuffer,
std::move(primaryTerminal),
initialSize));
if (m_useConerr) {
std::unique_ptr<Terminal> errorTerminal;
errorTerminal.reset(new Terminal(*m_conerrPipe,
m_plainMode,
outputColor));
m_errorScraper.reset(new Scraper(m_console,
*m_errorBuffer,
std::move(errorTerminal),
initialSize));
}
m_console.setTitle(m_currentTitle);
const HANDLE conin = GetStdHandle(STD_INPUT_HANDLE);
m_consoleInput.reset(
new ConsoleInput(conin, m_mouseMode, *this, m_console));
// Setup Ctrl-C handling. First restore default handling of Ctrl-C. This
// attribute is inherited by child processes. Then register a custom
// Ctrl-C handler that does nothing. The handler will be called when the
// agent calls GenerateConsoleCtrlEvent.
SetConsoleCtrlHandler(NULL, FALSE);
SetConsoleCtrlHandler(consoleCtrlHandler, TRUE);
setPollInterval(25);
}
Agent::~Agent()
{
trace("Agent::~Agent entered");
agentShutdown();
if (m_childProcess != NULL) {
CloseHandle(m_childProcess);
}
}
// Write a "Device Status Report" command to the terminal. The terminal will
// reply with a row+col escape sequence. Presumably, the DSR reply will not
// split a keypress escape sequence, so it should be safe to assume that the
// bytes before it are complete keypresses.
void Agent::sendDsr()
{
if (!m_plainMode && !m_conoutPipe->isClosed()) {
m_conoutPipe->write("\x1B[6n");
}
}
NamedPipe &Agent::connectToControlPipe(LPCWSTR pipeName)
{
NamedPipe &pipe = createNamedPipe();
pipe.connectToServer(pipeName, NamedPipe::OpenMode::Duplex);
pipe.setReadBufferSize(64 * 1024);
return pipe;
}
// Returns a new server named pipe. It has not yet been connected.
NamedPipe &Agent::createDataServerPipe(bool write, const wchar_t *kind)
{
const auto name =
(WStringBuilder(128)
<< L"\\\\.\\pipe\\winpty-"
<< kind << L'-'
<< GenRandom().uniqueName()).str_moved();
NamedPipe &pipe = createNamedPipe();
pipe.openServerPipe(
name.c_str(),
write ? NamedPipe::OpenMode::Writing
: NamedPipe::OpenMode::Reading,
write ? 8192 : 0,
write ? 0 : 256);
if (!write) {
pipe.setReadBufferSize(64 * 1024);
}
return pipe;
}
void Agent::onPipeIo(NamedPipe &namedPipe)
{
if (&namedPipe == m_conoutPipe || &namedPipe == m_conerrPipe) {
autoClosePipesForShutdown();
} else if (&namedPipe == m_coninPipe) {
pollConinPipe();
} else if (&namedPipe == m_controlPipe) {
pollControlPipe();
}
}
void Agent::pollControlPipe()
{
if (m_controlPipe->isClosed()) {
trace("Agent exiting (control pipe is closed)");
shutdown();
return;
}
while (true) {
uint64_t packetSize = 0;
const auto amt1 =
m_controlPipe->peek(&packetSize, sizeof(packetSize));
if (amt1 < sizeof(packetSize)) {
break;
}
ASSERT(packetSize >= sizeof(packetSize) && packetSize <= SIZE_MAX);
if (m_controlPipe->bytesAvailable() < packetSize) {
if (m_controlPipe->readBufferSize() < packetSize) {
m_controlPipe->setReadBufferSize(packetSize);
}
break;
}
std::vector<char> packetData;
packetData.resize(packetSize);
const auto amt2 = m_controlPipe->read(packetData.data(), packetSize);
ASSERT(amt2 == packetSize);
try {
ReadBuffer buffer(std::move(packetData));
buffer.getRawValue<uint64_t>(); // Discard the size.
handlePacket(buffer);
} catch (const ReadBuffer::DecodeError&) {
ASSERT(false && "Decode error");
}
}
}
void Agent::handlePacket(ReadBuffer &packet)
{
const int type = packet.getInt32();
switch (type) {
case AgentMsg::StartProcess:
handleStartProcessPacket(packet);
break;
case AgentMsg::SetSize:
// TODO: I think it might make sense to collapse consecutive SetSize
// messages. i.e. The terminal process can probably generate SetSize
// messages faster than they can be processed, and some GUIs might
// generate a flood of them, so if we can read multiple SetSize packets
// at once, we can ignore the early ones.
handleSetSizePacket(packet);
break;
default:
trace("Unrecognized message, id:%d", type);
}
}
void Agent::writePacket(WriteBuffer &packet)
{
const auto &bytes = packet.buf();
packet.replaceRawValue<uint64_t>(0, bytes.size());
m_controlPipe->write(bytes.data(), bytes.size());
}
void Agent::handleStartProcessPacket(ReadBuffer &packet)
{
ASSERT(m_childProcess == nullptr);
ASSERT(!m_closingOutputPipes);
const uint64_t spawnFlags = packet.getInt64();
const bool wantProcessHandle = packet.getInt32() != 0;
const bool wantThreadHandle = packet.getInt32() != 0;
const auto program = packet.getWString();
const auto cmdline = packet.getWString();
const auto cwd = packet.getWString();
const auto env = packet.getWString();
const auto desktop = packet.getWString();
packet.assertEof();
auto cmdlineV = vectorWithNulFromString(cmdline);
auto desktopV = vectorWithNulFromString(desktop);
auto envV = vectorFromString(env);
LPCWSTR programArg = program.empty() ? nullptr : program.c_str();
LPWSTR cmdlineArg = cmdline.empty() ? nullptr : cmdlineV.data();
LPCWSTR cwdArg = cwd.empty() ? nullptr : cwd.c_str();
LPWSTR envArg = env.empty() ? nullptr : envV.data();
STARTUPINFOW sui = {};
PROCESS_INFORMATION pi = {};
sui.cb = sizeof(sui);
sui.lpDesktop = desktop.empty() ? nullptr : desktopV.data();
BOOL inheritHandles = FALSE;
if (m_useConerr) {
inheritHandles = TRUE;
sui.dwFlags |= STARTF_USESTDHANDLES;
sui.hStdInput = GetStdHandle(STD_INPUT_HANDLE);
sui.hStdOutput = GetStdHandle(STD_OUTPUT_HANDLE);
sui.hStdError = m_errorBuffer->conout();
}
const BOOL success =
CreateProcessW(programArg, cmdlineArg, nullptr, nullptr,
/*bInheritHandles=*/inheritHandles,
/*dwCreationFlags=*/CREATE_UNICODE_ENVIRONMENT,
envArg, cwdArg, &sui, &pi);
const int lastError = success ? 0 : GetLastError();
trace("CreateProcess: %s %u",
(success ? "success" : "fail"),
static_cast<unsigned int>(pi.dwProcessId));
auto reply = newPacket();
if (success) {
int64_t replyProcess = 0;
int64_t replyThread = 0;
if (wantProcessHandle) {
replyProcess = int64FromHandle(duplicateHandle(pi.hProcess));
}
if (wantThreadHandle) {
replyThread = int64FromHandle(duplicateHandle(pi.hThread));
}
CloseHandle(pi.hThread);
m_childProcess = pi.hProcess;
m_autoShutdown = (spawnFlags & WINPTY_SPAWN_FLAG_AUTO_SHUTDOWN) != 0;
m_exitAfterShutdown = (spawnFlags & WINPTY_SPAWN_FLAG_EXIT_AFTER_SHUTDOWN) != 0;
reply.putInt32(static_cast<int32_t>(StartProcessResult::ProcessCreated));
reply.putInt64(replyProcess);
reply.putInt64(replyThread);
} else {
reply.putInt32(static_cast<int32_t>(StartProcessResult::CreateProcessFailed));
reply.putInt32(lastError);
}
writePacket(reply);
}
void Agent::handleSetSizePacket(ReadBuffer &packet)
{
const int cols = packet.getInt32();
const int rows = packet.getInt32();
packet.assertEof();
resizeWindow(cols, rows);
auto reply = newPacket();
writePacket(reply);
}
void Agent::pollConinPipe()
{
const std::string newData = m_coninPipe->readAllToString();
if (hasDebugFlag("input_separated_bytes")) {
// This debug flag is intended to help with testing incomplete escape
// sequences and multibyte UTF-8 encodings. (I wonder if the normal
// code path ought to advance a state machine one byte at a time.)
for (size_t i = 0; i < newData.size(); ++i) {
m_consoleInput->writeInput(newData.substr(i, 1));
}
} else {
m_consoleInput->writeInput(newData);
}
}
void Agent::onPollTimeout()
{
m_consoleInput->updateInputFlags();
const bool enableMouseMode = m_consoleInput->shouldActivateTerminalMouse();
// Give the ConsoleInput object a chance to flush input from an incomplete
// escape sequence (e.g. pressing ESC).
m_consoleInput->flushIncompleteEscapeCode();
const bool shouldScrapeContent = !m_closingOutputPipes;
// Check if the child process has exited.
if (m_autoShutdown &&
m_childProcess != nullptr &&
WaitForSingleObject(m_childProcess, 0) == WAIT_OBJECT_0) {
CloseHandle(m_childProcess);
m_childProcess = nullptr;
// Close the data socket to signal to the client that the child
// process has exited. If there's any data left to send, send it
// before closing the socket.
m_closingOutputPipes = true;
}
// Scrape for output *after* the above exit-check to ensure that we collect
// the child process's final output.
if (shouldScrapeContent) {
syncConsoleTitle();
scrapeBuffers();
}
// We must ensure that we disable mouse mode before closing the CONOUT
// pipe, so update the mouse mode here.
m_primaryScraper->terminal().enableMouseMode(
enableMouseMode && !m_closingOutputPipes);
autoClosePipesForShutdown();
}
void Agent::autoClosePipesForShutdown()
{
if (m_closingOutputPipes) {
// We don't want to close a pipe before it's connected! If we do, the
// libwinpty client may try to connect to a non-existent pipe. This
// case is important for short-lived programs.
if (m_conoutPipe->isConnected() &&
m_conoutPipe->bytesToSend() == 0) {
trace("Closing CONOUT pipe (auto-shutdown)");
m_conoutPipe->closePipe();
}
if (m_conerrPipe != nullptr &&
m_conerrPipe->isConnected() &&
m_conerrPipe->bytesToSend() == 0) {
trace("Closing CONERR pipe (auto-shutdown)");
m_conerrPipe->closePipe();
}
if (m_exitAfterShutdown &&
m_conoutPipe->isClosed() &&
(m_conerrPipe == nullptr || m_conerrPipe->isClosed())) {
trace("Agent exiting (exit-after-shutdown)");
shutdown();
}
}
}
std::unique_ptr<Win32ConsoleBuffer> Agent::openPrimaryBuffer()
{
// If we're using a separate buffer for stderr, and a program were to
// activate the stderr buffer, then we could accidentally scrape the same
// buffer twice. That probably shouldn't happen in ordinary use, but it
// can be avoided anyway by using the original console screen buffer in
// that mode.
if (!m_useConerr) {
return Win32ConsoleBuffer::openConout();
} else {
return Win32ConsoleBuffer::openStdout();
}
}
void Agent::resizeWindow(int cols, int rows)
{
ASSERT(cols >= 1 && rows >= 1);
cols = std::min(cols, MAX_CONSOLE_WIDTH);
rows = std::min(rows, MAX_CONSOLE_HEIGHT);
Win32Console::FreezeGuard guard(m_console, m_console.frozen());
const Coord newSize(cols, rows);
ConsoleScreenBufferInfo info;
auto primaryBuffer = openPrimaryBuffer();
m_primaryScraper->resizeWindow(*primaryBuffer, newSize, info);
m_consoleInput->setMouseWindowRect(info.windowRect());
if (m_errorScraper) {
m_errorScraper->resizeWindow(*m_errorBuffer, newSize, info);
}
// Synthesize a WINDOW_BUFFER_SIZE_EVENT event. Normally, Windows
// generates this event only when the buffer size changes, not when the
// window size changes. This behavior is undesirable in two ways:
// - When winpty expands the window horizontally, it must expand the
// buffer first, then the window. At least some programs (e.g. the WSL
// bash.exe wrapper) use the window width rather than the buffer width,
// so there is a short timespan during which they can read the wrong
// value.
// - If the window's vertical size is changed, no event is generated,
// even though a typical well-behaved console program cares about the
// *window* height, not the *buffer* height.
// This synthesization works around a design flaw in the console. It's probably
// harmless. See https://github.com/rprichard/winpty/issues/110.
INPUT_RECORD sizeEvent {};
sizeEvent.EventType = WINDOW_BUFFER_SIZE_EVENT;
sizeEvent.Event.WindowBufferSizeEvent.dwSize = primaryBuffer->bufferSize();
DWORD actual {};
WriteConsoleInputW(GetStdHandle(STD_INPUT_HANDLE), &sizeEvent, 1, &actual);
}
void Agent::scrapeBuffers()
{
Win32Console::FreezeGuard guard(m_console, m_console.frozen());
ConsoleScreenBufferInfo info;
m_primaryScraper->scrapeBuffer(*openPrimaryBuffer(), info);
m_consoleInput->setMouseWindowRect(info.windowRect());
if (m_errorScraper) {
m_errorScraper->scrapeBuffer(*m_errorBuffer, info);
}
}
void Agent::syncConsoleTitle()
{
std::wstring newTitle = m_console.title();
if (newTitle != m_currentTitle) {
std::string command = std::string("\x1b]0;") +
utf8FromWide(newTitle) + "\x07";
m_conoutPipe->write(command.c_str());
m_currentTitle = newTitle;
}
}