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Graph.h
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Graph.h
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#pragma once
#include "Voxel.h"
#include <map>
#include <queue>
#define NORTH 1
#define EAST 2
#define SOUTH 3
#define WEST 4
#define FRONT 5
#define BACK 6
struct Edge {
int source, target, length;
float weight = 0., flow = 0.;
float radius = 0.;
Voxel centroid;
};
struct Vertex {
Voxel voxel;
float surface = 0;
int volume = 0;
int radius = 0;
std::vector<int> directions;
Vertex(Voxel voxel) : voxel(voxel) {}
Vertex(Voxel voxel, int radius) : voxel(voxel), radius(radius) {}
bool isInDirection(int direction) {
for (int dir : directions)
if (dir == direction)
return true;
return false;
}
};
using AdjacentList = std::map<int, std::map<int, Edge>>;
using Vertices = std::vector<Vertex>;
class Graph
{
public:
Vertices vertices;
AdjacentList adjacentList;
int connections = 0;
int DEPTH;
int WIDTH;
int HEIGHT;
void add(Vertex vertex) {
vertices.push_back(vertex);
adjacentList[vertex.voxel.label] = std::map<int, Edge>();
}
void add(int label) {
Voxel v(0, 0, 0);
v.label = label;
Vertex vertex(v);
this->add(vertex);
}
void addEdge(int u, int v, float weight) {
adjacentList[u][v].weight = weight;
adjacentList[u][v].source = u;
adjacentList[u][v].target = v;
adjacentList[v][u].weight = weight;
adjacentList[v][u].source = v;
adjacentList[v][u].target = u;
}
Vertex *getVertex(int label) {
for (Vertex& vertex : vertices)
if (vertex.voxel.label == label)
return &vertex;
throw "Vertex not found.";
}
int getVertexIndex(int label) {
for (int i = 0; i < vertices.size(); i++)
if (vertices[i].voxel.label == label)
return i;
return -1;
}
void sumWeight(int source, int target) {
adjacentList[source][target].weight++;
}
void sumVolume(int label) {
getVertex(label)->volume++;
}
void setVertexDirections(int label, std::vector<int> directions) {
Vertex* vertex = getVertex(label);
if (directions.size() > 0) {
vertex->surface++;
for (int d1 : directions) {
bool exists = false;
for (int d2 : vertex->directions) {
if (d1 == d2) {
exists = true;
}
}
if (!exists) {
vertex->directions.push_back(d1);
}
}
}
}
int getAvailableLabel() {
int label = 0;
bool inUse = false;
checkNextLabel:
label++;
for (Vertex vertex : vertices)
if (vertex.voxel.label == label)
goto checkNextLabel;
return label;
}
Vertex setArtificialVertex(int direction) {
Voxel voxel(-1, -1, -1);
voxel.label = this->getAvailableLabel();
Vertex artificialVertex(voxel);
this->add(artificialVertex);
float totalWeight = 0.;
for (Vertex vertex : vertices) {
if (vertex.isInDirection(direction)) {
adjacentList[artificialVertex.voxel.label][vertex.voxel.label] = Edge();
adjacentList[artificialVertex.voxel.label][vertex.voxel.label].source = artificialVertex.voxel.label;
adjacentList[artificialVertex.voxel.label][vertex.voxel.label].target = vertex.voxel.label;
adjacentList[artificialVertex.voxel.label][vertex.voxel.label].weight = vertex.surface;
adjacentList[vertex.voxel.label][artificialVertex.voxel.label] = Edge();
adjacentList[vertex.voxel.label][artificialVertex.voxel.label].source = vertex.voxel.label;
adjacentList[vertex.voxel.label][artificialVertex.voxel.label].target = artificialVertex.voxel.label;
adjacentList[vertex.voxel.label][artificialVertex.voxel.label].weight = vertex.surface;
}
}
return artificialVertex;
}
float getSurfaceArea(int direction) {
float totalSurface = 0.;
for (Vertex vertex : vertices) {
if (vertex.isInDirection(direction)) {
totalSurface += vertex.surface;
}
}
return totalSurface;
}
// https://cp-algorithms.com/graph/push-relabel.html
// active node = node != source & target, height[v] < |V| e excess[v] > 0
float getPushRelabelMaximumFlow(int sourceDirection, int targetDirection) {
Vertex source = this->setArtificialVertex(sourceDirection);
Vertex target = this->setArtificialVertex(targetDirection);
std::map<int, int> height;
std::map<int, float> excess;
std::queue<int> vqueue;
// Init labels
for (Vertex vertex : vertices) {
height[vertex.voxel.label] = 0;
excess[vertex.voxel.label] = 0;
}
height[source.voxel.label] = vertices.size();
excess[source.voxel.label] = INT_MAX;
// Saturing arcs exiting the source
for (auto const& edge : adjacentList[source.voxel.label]) {
int u = edge.second.source;
int v = edge.second.target;
this->push(u, v, excess);
vqueue.push(v);
}
do {
int current = vqueue.front();
vqueue.pop();
if (current != source.voxel.label && current != target.voxel.label) {
this->discharge(current, vqueue, height, excess);
}
} while (!vqueue.empty());
float maximumFlow = 0.;
for (auto const& edge : adjacentList[target.voxel.label]) {
int source = edge.second.target;
int target = edge.second.source;
maximumFlow += adjacentList[source][target].flow;
}
return maximumFlow;
}
void discharge(int u, std::queue<int>& vqueue, std::map<int, int> &height, std::map<int, float> &excess) {
while (excess[u] > 0) {
bool hasPush = false;
for (auto const& edge : adjacentList[u]) {
int v = edge.second.target;
if (excess[u] > 0 && edge.second.weight - edge.second.flow > 0 && height[u] == height[v] + 1) {
this->push(u, v, excess);
if (excess[v] > 0) {
vqueue.push(v);
}
hasPush = true;
}
}
if (!hasPush)
break;
}
if (excess[u] > 0) {
this->relabel(u, height);
vqueue.push(u);
}
}
float excessFlow(int label) {
Vertex *vertex = getVertex(label);
float outcomingFlow = 0, incomingFlow = 0;
for (auto const& edge : adjacentList[label])
outcomingFlow += edge.second.flow;
for (auto const& vertex : adjacentList) {
int originLabel = vertex.first;
if (originLabel == label)
continue;
if (adjacentList[originLabel].find(label) != adjacentList[originLabel].end())
incomingFlow += adjacentList[originLabel][label].flow;
}
return outcomingFlow - incomingFlow;
}
bool push(int u, int v, std::map<int, float> &x) {
float residual = adjacentList[u][v].weight - adjacentList[u][v].flow;
float delta = (x[u] < residual) ? x[u] : residual;
adjacentList[u][v].flow += delta;
adjacentList[v][u].flow -= delta;
x[u] -= delta;
x[v] += delta;
return delta && x[v] == delta;
}
void relabel(int u, std::map<int, int> &height) {
int minLabel = INT_MAX;
for (auto const& edge : adjacentList[u]) {
if (edge.second.weight - edge.second.flow > 0 && height[edge.second.target] < minLabel) {
minLabel = height[edge.second.target];
}
}
if(minLabel < INT_MAX)
height[u] = minLabel + 1;
}
int getResidualCapacity(int u, int v) {
return adjacentList[u][v].weight - adjacentList[v][u].flow;
}
void print() {
for (int i = 0; i < vertices.size(); i++) {
Vertex origin = vertices[i];
for (int j = 0; j < vertices.size(); j++) {
Vertex target = vertices[j];
if (adjacentList[origin.voxel.label].find(target.voxel.label) != adjacentList[origin.voxel.label].end()) {
printf("1 ");
} else {
printf("0 ");
}
}
printf("\n");
}
}
};