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bundle.js
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bundle.js
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'use strict';
const Ship = (name, length) => {
let hits = 0;
const position = [];
const hit = () => {
hits++;
};
const isSunk = () => {
if (hits === length) {
return true;
}
return false;
};
return {
name,
length,
hit,
isSunk,
position,
};
};
const Board = (number, size = 15) => {
const area = [...Array(size)].map(() => [...Array(size)].map(() => ""));
const ships = [];
let fleetHp = 0;
const deployShip = (length) => {
const directionArray = ["horizontal", "vertical"];
const direction = directionArray[Math.floor(Math.random() * 2)];
let position = {};
if (direction === "vertical") {
let y = [];
let yStart = Math.floor((Math.random() * size) / 2);
for (let i = 0; i < length; i++) {
if (yStart + length <= size) {
y = [...y, yStart + i];
} else {
y = [...y, yStart - i];
}
}
position["direction"] = direction;
position["x"] = Math.floor(Math.random() * size);
position["y"] = y;
}
if (direction === "horizontal") {
let x = [];
let xStart = Math.floor((Math.random() * size) / 2);
for (let i = 0; i < length; i++) {
if (xStart + length <= size) {
x = [...x, xStart + i];
} else {
x = [...x, xStart - i];
}
}
position["direction"] = direction;
position["y"] = Math.floor(Math.random() * size);
position["x"] = x;
}
return position;
};
const hasCollision = (coordinates) => {
if (coordinates["direction"] === "horizontal") {
for (let i = 0; i < coordinates["x"].length; i++) {
if (area[coordinates["y"]][coordinates["x"][i]] !== "") {
return true;
}
area[coordinates["y"]][coordinates["x"][i]] = "ship"; // = coordinates['x'][i]
}
}
if (coordinates["direction"] === "vertical") {
for (let i = 0; i < coordinates["y"].length; i++) {
if (area[coordinates["y"][i]][coordinates["x"]] !== "") {
return true;
}
area[coordinates["y"][i]][coordinates["x"]] = "ship"; // = coordinates['y'][i]
}
}
return false;
};
const generateFleet = () => {
const table = document.getElementById(`fleet-${number}-hp`);
var row = table.insertRow(0);
for (let i = 1; i <= 6; i++) {
fleetHp += i;
const shipName = `ship-${number}-${i}`;
const newShip = Ship(shipName, i);
for (let j = 0; j < i; j++) {
row.insertCell(j);
}
ships.push(newShip);
}
for (let i = 0; i < ships.length; i++) {
let collision;
let ship;
do {
ship = deployShip(ships[i].length);
collision = hasCollision(ship);
} while (collision);
ships[i].position = ship;
}
};
/*
1. Proverqva dali e horizontal/vertical
2. Ako e horizontal proverqva dali atakata e vurhu pravilniq red ako e vertical dali e vurhu pravilnata kolona
3. I ako e na pravilniq block po xAxis-ata/yAxis-ata
4. markira kato mis/hit
*/
const receiveAttack = (x, y) => {
if (area[y][x] === "hit" || area[y][x] === "miss") {
return false;
}
for (let i = 0; i < ships.length; i++) {
if (ships[i].position["direction"] === "horizontal") {
if (
ships[i].position["y"] === y &&
ships[i].position["x"].indexOf(x) >= 0
) {
area[y][x] = "hit";
ships[i].hit();
let table = document.getElementById(`fleet-${number}-hp`);
--fleetHp;
table.rows[0].cells[fleetHp].style.backgroundColor = "gold";
return "hit";
} else {
area[y][x] = "miss";
}
}
if (ships[i].position["direction"] === "vertical") {
if (
ships[i].position["x"] === x &&
ships[i].position["y"].indexOf(y) >= 0
) {
area[y][x] = "hit";
ships[i].hit();
let table = document.getElementById(`fleet-${number}-hp`);
--fleetHp;
table.rows[0].cells[fleetHp].style.backgroundColor = "gold";
return "hit";
} else {
area[y][x] = "miss";
}
}
}
};
const fleetIsDestroyed = () => {
let counter = 0;
for (let i = 0; i < ships.length; i++) {
if (ships[i].isSunk()) {
counter += 1;
}
}
if (counter === ships.length) {
return true;
}
return false;
};
return {
size,
area,
ships,
fleetIsDestroyed,
receiveAttack,
generateFleet,
deployShip,
};
};
const Player = (name, id) => {
return {
name,
id
}
};
const Playground = () => {
let boards = [];
let move = 0;
let players = [];
let stop = false;
const setPlayers = (checkbox, input) => {
let playerOne;
let playerTwo;
if (checkbox) {
playerOne = Player(input.playerOne, 0);
playerTwo = Player(input.playerTwo, 1);
} else {
playerOne = Player(input, 0);
playerTwo = Player("computer", 1);
}
players.push(playerOne, playerTwo);
};
const startGame = () => {
const firstBoard = Board(1);
firstBoard.generateFleet();
const secondBoard = Board(2); //computer
secondBoard.generateFleet();
boards.push(firstBoard, secondBoard);
};
const computerAttack = () => {
console.log(stop, getStop());
let attack;
do {
if (move % 2 === 1 && !stop) {
const square = Math.floor(
Math.random() * boards[0].size * boards[0].size
);
const target = document.getElementById(`area-table-1-${square}`);
let y = Math.floor(square / boards[0].size);
let x = square % boards[0].size;
attack = boards[0].receiveAttack(x, y);
if (attack === "hit") {
target.classList.add("hit");
if (boards[0].fleetIsDestroyed()) {
const winDiv = document.getElementById("win-div");
winDiv.style.display = "";
winDiv.innerHTML = "Computer won";
stopGame();
}
} else {
target.classList.add("miss");
}
}
incrementMove();
} while (attack === false);
};
const stopGame = () => {
stop = true;
};
const getStop = () => {
return stop;
};
const incrementMove = () => {
++move;
};
const getMove = () => {
return move;
};
const restartGame = () => {
boards = [];
move = 0;
players = [];
};
return {
stopGame,
stop,
getStop,
players,
getMove,
boards,
incrementMove,
move,
startGame,
restartGame,
computerAttack,
setPlayers,
};
};
const start = () => {
const playerTables = ["table-1", "table-2"];
//add boards and game
const playground = Playground();
let input;
if (checkbox.checked) {
input = {
playerOne: playerOneInput.value,
playerTwo: playerTwoInput.value,
};
} else {
input = playerOneInput.value;
}
playground.setPlayers(checkbox.checked, input);
playground.startGame();
for (let i = 0; i < playground.boards.length; i++) {
let board = playground.boards[i];
let opponentBoardIndex = Math.abs(i - 1);
var table = document.getElementById(playerTables[i]);
for (let j = 0; j < board.size; j++) {
var row = table.insertRow(j);
for (let k = 0; k < board.size; k++) {
const square = j * board.size + k;
var cell = row.insertCell(k);
cell.setAttribute("id", `area-${playerTables[i]}-${square}`);
cell.addEventListener("click", () =>
cellClickHandler({
opponentBoardIndex,
playground,
board,
square,
playerTables,
i,
})
);
}
}
}
};
const cellClickHandler = (argumentObject) => {
// let splitId = e.target.id.split("-");
let {
opponentBoardIndex,
playground,
board,
square,
playerTables,
i,
} = argumentObject;
console.log(playground.stop, playground.getStop());
let isEven = playground.getMove() % 2;
if (isEven !== opponentBoardIndex || playground.getStop()) {
return;
}
let clicked = document.getElementById(`area-${playerTables[i]}-${square}`);
let y = Math.floor(square / board.size);
let x = square % board.size;
let attack = board.receiveAttack(x, y);
if (attack === false) {
return;
}
if (attack === "hit") {
clicked.classList.add("hit");
if (board.fleetIsDestroyed()) {
winDiv.style.display = "";
winDiv.innerHTML = `${playground.players[opponentBoardIndex].name} won!`;
playground.stopGame();
}
} else {
clicked.classList.add("miss");
}
playground.incrementMove();
if (playground.players[i].name === "computer") {
playground.computerAttack();
}
};
const clearTables = () => {
// OLD
// const tables = document.getElementsByTagName("TABLE");
// for (let i = 0; i < tables.length; i++) {
// while (tables[i].firstChild) {
// tables[i].removeChild(tables[i].lastChild);
// tables[i].style.display = "none";
// }
// }
var fields = document.getElementsByClassName("player-field");
for (let i = 0; i < fields.length; i++) {
fields[i].style.display = "none";
}
};
const showTables = () => {
// OLD
// const tables = document.getElementsByTagName("TABLE");
// for (let i = 0; i < tables.length; i++) {
// tables[i].style.display = "";
// }
var fields = document.getElementsByClassName("player-field");
for (let i = 0; i < fields.length; i++) {
fields[i].style.display = "";
}
};
var checkbox = document.getElementById("checkbox");
var winDiv = document.getElementById("win-div");
var restartbtn = document.getElementById("restart-btn");
var playerOneInput = document.getElementById("player-one-input");
var playerTwoInput = document.getElementById("player-two-input");
var form = document.getElementById("start-form");
form.addEventListener("submit", (e) => {
e.preventDefault();
start();
showTables();
form.style.display = "none";
restartbtn.style.display = "";
winDiv.innerHTML = "";
});
// startbtn.addEventListener("click", (e) => {
// e.preventDefault();
// });
restartbtn.addEventListener("click", () => {
clearTables();
playerOneInput.style.display = "";
if (checkbox.checked) {
playerTwoInput.style.display = "";
} else {
playerTwoInput.style.display = "none";
}
form.style.display = "";
winDiv.style.display = "none";
restartbtn.style.display = "none";
});
checkbox.addEventListener("change", (e) => {
if (e.target.checked) {
playerTwoInput.style.display = "";
playerTwoInput.setAttribute("required", "true");
} else {
playerTwoInput.style.display = "none";
playerTwoInput.removeAttribute("required");
}
});