diff --git a/reapi/extra/amxmodx/scripting/include/cssdk_const.inc b/reapi/extra/amxmodx/scripting/include/cssdk_const.inc index 8aa09a01..149baeed 100644 --- a/reapi/extra/amxmodx/scripting/include/cssdk_const.inc +++ b/reapi/extra/amxmodx/scripting/include/cssdk_const.inc @@ -75,9 +75,9 @@ * global_get(glb_trace_flags) values * @note Custom flags that we can retrieve in pfnShouldCollide/TraceLine/TraceHull */ -#define FTRACE_BULLET (1<<16) -#define FTRACE_FLASH (1<<17) -#define FTRACE_KNIFE (1<<18) +#define FTRACE_BULLET (1<<16) +#define FTRACE_FLASH (1<<17) +#define FTRACE_KNIFE (1<<18) /** * get_entvar(entity, var_movetype) values @@ -1368,3 +1368,114 @@ enum InfoMapBuyParam #define SCORE_STATUS_BOMB (1<<1) #define SCORE_STATUS_VIP (1<<2) #define SCORE_STATUS_DEFKIT (1<<3) + +/** +* For RG_CBotManager_OnEvent +*/ +enum GameEventType +{ + EVENT_INVALID = 0, + EVENT_WEAPON_FIRED, // tell bots the player is attack (argumens: 1 = attacker, 2 = NULL) + EVENT_WEAPON_FIRED_ON_EMPTY, // tell bots the player is attack without clip ammo (argumens: 1 = attacker, 2 = NULL) + EVENT_WEAPON_RELOADED, // tell bots the player is reloading his weapon (argumens: 1 = reloader, 2 = NULL) + + EVENT_HE_GRENADE_EXPLODED, // tell bots the HE grenade is exploded (argumens: 1 = grenade thrower, 2 = NULL) + EVENT_FLASHBANG_GRENADE_EXPLODED, // tell bots the flashbang grenade is exploded (argumens: 1 = grenade thrower, 2 = explosion origin) + EVENT_SMOKE_GRENADE_EXPLODED, // tell bots the smoke grenade is exploded (argumens: 1 = grenade thrower, 2 = NULL) + EVENT_GRENADE_BOUNCED, + + EVENT_BEING_SHOT_AT, + EVENT_PLAYER_BLINDED_BY_FLASHBANG, // tell bots the player is flashed (argumens: 1 = flashed player, 2 = NULL) + EVENT_PLAYER_FOOTSTEP, // tell bots the player is running (argumens: 1 = runner, 2 = NULL) + EVENT_PLAYER_JUMPED, // tell bots the player is jumped (argumens: 1 = jumper, 2 = NULL) + EVENT_PLAYER_DIED, // tell bots the player is killed (argumens: 1 = victim, 2 = killer) + EVENT_PLAYER_LANDED_FROM_HEIGHT, // tell bots the player is fell with some damage (argumens: 1 = felled player, 2 = NULL) + EVENT_PLAYER_TOOK_DAMAGE, // tell bots the player is take damage (argumens: 1 = victim, 2 = attacker) + EVENT_HOSTAGE_DAMAGED, // tell bots the player has injured a hostage (argumens: 1 = hostage, 2 = injurer) + EVENT_HOSTAGE_KILLED, // tell bots the player has killed a hostage (argumens: 1 = hostage, 2 = killer) + + EVENT_DOOR, // tell bots the door is moving (argumens: 1 = door, 2 = NULL) + EVENT_BREAK_GLASS, // tell bots the glass has break (argumens: 1 = glass, 2 = NULL) + EVENT_BREAK_WOOD, // tell bots the wood has break (argumens: 1 = wood, 2 = NULL) + EVENT_BREAK_METAL, // tell bots the metal/computer has break (argumens: 1 = metal/computer, 2 = NULL) + EVENT_BREAK_FLESH, // tell bots the flesh has break (argumens: 1 = flesh, 2 = NULL) + EVENT_BREAK_CONCRETE, // tell bots the concrete has break (argumens: 1 = concrete, 2 = NULL) + + EVENT_BOMB_PLANTED, // tell bots the bomb has been planted (argumens: 1 = planter, 2 = NULL) + EVENT_BOMB_DROPPED, // tell bots the bomb has been dropped (argumens: 1 = NULL, 2 = NULL) + EVENT_BOMB_PICKED_UP, // let the bots hear the bomb pickup (argumens: 1 = player that pickup c4, 2 = NULL) + EVENT_BOMB_BEEP, // let the bots hear the bomb beeping (argumens: 1 = c4, 2 = NULL) + EVENT_BOMB_DEFUSING, // tell the bots someone has started defusing (argumens: 1 = defuser, 2 = NULL) + EVENT_BOMB_DEFUSE_ABORTED, // tell the bots someone has aborted defusing (argumens: 1 = NULL, 2 = NULL) + EVENT_BOMB_DEFUSED, // tell the bots the bomb is defused (argumens: 1 = defuser, 2 = NULL) + EVENT_BOMB_EXPLODED, // let the bots hear the bomb exploding (argumens: 1 = NULL, 2 = NULL) + + EVENT_HOSTAGE_USED, // tell bots the hostage is used (argumens: 1 = user, 2 = NULL) + EVENT_HOSTAGE_RESCUED, // tell bots the hostage is rescued (argumens: 1 = rescuer (CBasePlayer *), 2 = hostage (CHostage *)) + EVENT_ALL_HOSTAGES_RESCUED, // tell bots the all hostages are rescued (argumens: 1 = NULL, 2 = NULL) + + EVENT_VIP_ESCAPED, // tell bots the VIP is escaped (argumens: 1 = NULL, 2 = NULL) + EVENT_VIP_ASSASSINATED, // tell bots the VIP is assassinated (argumens: 1 = NULL, 2 = NULL) + EVENT_TERRORISTS_WIN, // tell bots the terrorists won the round (argumens: 1 = NULL, 2 = NULL) + EVENT_CTS_WIN, // tell bots the CTs won the round (argumens: 1 = NULL, 2 = NULL) + EVENT_ROUND_DRAW, // tell bots the round was a draw (argumens: 1 = NULL, 2 = NULL) + EVENT_ROUND_WIN, // tell carreer the round was a win (argumens: 1 = NULL, 2 = NULL) + EVENT_ROUND_LOSS, // tell carreer the round was a loss (argumens: 1 = NULL, 2 = NULL) + EVENT_ROUND_START, // tell bots the round was started (when freeze period is expired) (argumens: 1 = NULL, 2 = NULL) + EVENT_PLAYER_SPAWNED, // tell bots the player is spawned (argumens: 1 = spawned player, 2 = NULL) + EVENT_CLIENT_CORPSE_SPAWNED, + EVENT_BUY_TIME_START, + EVENT_PLAYER_LEFT_BUY_ZONE, + EVENT_DEATH_CAMERA_START, + EVENT_KILL_ALL, + EVENT_ROUND_TIME, + EVENT_DIE, + EVENT_KILL, + EVENT_HEADSHOT, + EVENT_KILL_FLASHBANGED, + EVENT_TUTOR_BUY_MENU_OPENNED, + EVENT_TUTOR_AUTOBUY, + EVENT_PLAYER_BOUGHT_SOMETHING, + EVENT_TUTOR_NOT_BUYING_ANYTHING, + EVENT_TUTOR_NEED_TO_BUY_PRIMARY_WEAPON, + EVENT_TUTOR_NEED_TO_BUY_PRIMARY_AMMO, + EVENT_TUTOR_NEED_TO_BUY_SECONDARY_AMMO, + EVENT_TUTOR_NEED_TO_BUY_ARMOR, + EVENT_TUTOR_NEED_TO_BUY_DEFUSE_KIT, + EVENT_TUTOR_NEED_TO_BUY_GRENADE, + EVENT_CAREER_TASK_DONE, + + EVENT_START_RADIO_1, + EVENT_RADIO_COVER_ME, + EVENT_RADIO_YOU_TAKE_THE_POINT, + EVENT_RADIO_HOLD_THIS_POSITION, + EVENT_RADIO_REGROUP_TEAM, + EVENT_RADIO_FOLLOW_ME, + EVENT_RADIO_TAKING_FIRE, + EVENT_START_RADIO_2, + EVENT_RADIO_GO_GO_GO, + EVENT_RADIO_TEAM_FALL_BACK, + EVENT_RADIO_STICK_TOGETHER_TEAM, + EVENT_RADIO_GET_IN_POSITION_AND_WAIT, + EVENT_RADIO_STORM_THE_FRONT, + EVENT_RADIO_REPORT_IN_TEAM, + EVENT_START_RADIO_3, + EVENT_RADIO_AFFIRMATIVE, + EVENT_RADIO_ENEMY_SPOTTED, + EVENT_RADIO_NEED_BACKUP, + EVENT_RADIO_SECTOR_CLEAR, + EVENT_RADIO_IN_POSITION, + EVENT_RADIO_REPORTING_IN, + EVENT_RADIO_GET_OUT_OF_THERE, + EVENT_RADIO_NEGATIVE, + EVENT_RADIO_ENEMY_DOWN, + EVENT_END_RADIO, + + EVENT_NEW_MATCH, // tell bots the game is new (argumens: 1 = NULL, 2 = NULL) + EVENT_PLAYER_CHANGED_TEAM, // tell bots the player is switch his team (also called from ClientPutInServer()) (argumens: 1 = switcher, 2 = NULL) + EVENT_BULLET_IMPACT, // tell bots the player is shoot at wall (argumens: 1 = shooter, 2 = shoot trace end position) + EVENT_GAME_COMMENCE, // tell bots the game is commencing (argumens: 1 = NULL, 2 = NULL) + EVENT_WEAPON_ZOOMED, // tell bots the player is switch weapon zoom (argumens: 1 = zoom switcher, 2 = NULL) + EVENT_HOSTAGE_CALLED_FOR_HELP, // tell bots the hostage is talking (argumens: 1 = listener, 2 = NULL) + NUM_GAME_EVENTS, +}; diff --git a/reapi/extra/amxmodx/scripting/include/reapi.inc b/reapi/extra/amxmodx/scripting/include/reapi.inc index aac39c33..2b95782d 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi.inc @@ -25,7 +25,8 @@ enum hooks_tables_e ht_weaponbox, ht_weapon, ht_gib, - ht_cbaseentity + ht_cbaseentity, + ht_botmanager }; enum members_tables_e @@ -81,6 +82,8 @@ enum members_tables_e mt_gib }; +#define ReAPIFunc {EngineFunc, GamedllFunc, GamedllFunc_CBaseAnimating, GamedllFunc_CBasePlayer, GamedllFunc_CSGameRules, GamedllFunc_CGrenade, GamedllFunc_CWeaponBox, ReCheckerFunc, GamedllFunc_CBasePlayerWeapon, GamedllFunc_CGib, GamedllFunc_CBaseEntity, GamedllFunc_CBotManager} + // Is like FNullEnt #define is_nullent(%0) (%0 == 0 || is_entity(%0) == false) @@ -149,7 +152,7 @@ enum HookChain * * @return Returns a hook handle. Use EnableHookChain/DisableHookChain to toggle the forward on or off */ -native HookChain:RegisterHookChain({EngineFunc, GamedllFunc, GamedllFunc_CBaseAnimating, GamedllFunc_CBasePlayer, GamedllFunc_CSGameRules, GamedllFunc_CGrenade, GamedllFunc_CWeaponBox, ReCheckerFunc, GamedllFunc_CBasePlayerWeapon, GamedllFunc_CGib, GamedllFunc_CBaseEntity}:function_id, const callback[], post = 0); +native HookChain:RegisterHookChain(ReAPIFunc:function_id, const callback[], post = 0); /* * Stops a hook from triggering. @@ -210,7 +213,7 @@ native SetHookChainArg(number, AType:type, any:...); * * @return Returns true if the original function was called, otherwise false */ -native bool:IsReapiHookOriginalWasCalled({EngineFunc, GamedllFunc, GamedllFunc_CBaseAnimating, GamedllFunc_CBasePlayer, GamedllFunc_CSGameRules, GamedllFunc_CGrenade, GamedllFunc_CWeaponBox, ReCheckerFunc, GamedllFunc_CBasePlayerWeapon, GamedllFunc_CGib}:function_id); +native bool:IsReapiHookOriginalWasCalled(ReAPIFunc:function_id); /* * Returns the current hookchain handle. diff --git a/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc b/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc index ce31aa34..2bc7f000 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc @@ -413,6 +413,72 @@ enum GamedllFunc * Params: (const pLadder, const playerIndex) */ RG_PM_LadderMove, + + /* + * Description: Called on every frame after a player jumps on water for a short period of time + * Params: (const playerIndex) + */ + RG_PM_WaterJump, + + /* + * Description: Called when a player jumps on water for the first time + * Params: (const playerIndex) + */ + RG_PM_CheckWaterJump, + + /* + * Description: Called on every frame while player presses jump button + * Params: (const playerIndex) + */ + RG_PM_Jump, + + /* + * Description: Called on every frame to check player ducking + * Params: (const playerIndex) + */ + RG_PM_Duck, + + /* + * Description: Called whenever player tries to unduck + * Params: (const playerIndex) + */ + RG_PM_UnDuck, + + /* + * Description: Called whenever player emits an step sound + * Params: (step, Float:fvol, const playerIndex) + */ + RG_PM_PlayStepSound, + + /* + * Description: Called whenever player is on air (not touching floor) + * Params: (Float:wishdir[3], Float:wishspeed, Float:accel, const playerIndex) + */ + RG_PM_AirAccelerate, + + /* + * Description: Called when game clears multidamage data (before TraceAttack) + * Params: () + */ + RG_ClearMultiDamage, + + /* + * Description: Called inside TraceAttack to store entity damage to multidamage data + * Params: (const pevInflictor, const pEntity, Float:flDamage, bitsDamageType) + */ + RG_AddMultiDamage, + + /* + * Description: Called after game finished a bullet tracing for applying damage cached on multidamage data + * Params: (const pevInflictor, const pevAttacker) + */ + RG_ApplyMultiDamage, + + /* + * Description: Called when player buys an item from buy menu (Nightvision, Kevlar, etc.) + * Params: (const pPlayer, iSlot) + */ + RG_BuyItem, }; /** @@ -834,6 +900,20 @@ enum GamedllFunc_CBasePlayer * Params: (const this) */ RG_CBasePlayer_JoiningThink, + + /* + * Description: Called every client frame to check time based damage + * Return type: void + * Params: (const this) + */ + RG_CBasePlayer_CheckTimeBasedDamage, + + /* + * Description: Called when game selects a spawn point (info_player_start/deathmatch) to position the player + * Return type: edict_t * (Entity index of selected spawn point) + * Params: (const this) + */ + RG_CBasePlayer_EntSelectSpawnPoint, }; /** @@ -868,6 +948,29 @@ enum GamedllFunc_CBasePlayerWeapon * Params: (const this, iAnim, iStartAnim, Float:fDelay, Float:fStartDelay, const pszReloadSound1[], const pszReloadSound2[]) */ RG_CBasePlayerWeapon_DefaultShotgunReload, + + /* + * Description: Called every client frame (PlayerPostThink) for the player's active weapon + * Return type: void + * Params: (const this) + */ + RG_CBasePlayerWeapon_ItemPostFrame, + + /* + * Description: Called whenever player fires a weapon and shakes player screen (punchangles altering) + * @note Weapons that use KickBack: AK47, AUG, FAMAS, GALIL, M249, M4A1, MAC10, MP5NAVY, P90, SG552, TMP, UMP45 + * Return type: void + * Params: (const this, Float:up_base, Float:lateral_base, Float:up_modifier, Float:lateral_modifier, Float:p_max, Float:lateral_max, direction_change) + */ + RG_CBasePlayerWeapon_KickBack, + + /* + * Description: Called whenever game sends an animation to his current holder (player) + * @note This is often called for all animations in exception of "fire" and "idle" sequences (both called via client prediction) + * Return type: void + * Params: (const this, iAnim, skiplocal) + */ + RG_CBasePlayerWeapon_SendWeaponAnim, }; /** @@ -922,6 +1025,21 @@ enum GamedllFunc_CBaseEntity RG_CBaseEntity_FireBullets3, }; +/** +* GamedllFunc CBotManager +*/ +enum GamedllFunc_CBotManager +{ + /* + * Description: Called on each improved bot event + * Return type: void + * Params: (GameEventType:event, const pEntity, const pOther) + + */ + RG_CBotManager_OnEvent = BEGIN_FUNC_REGION(botmanager), +} + + /** * GamedllFunc CSGameRules */ @@ -1081,6 +1199,32 @@ enum GamedllFunc_CSGameRules * Params: (const listener, const sender) */ RG_CSGameRules_CanPlayerHearPlayer, + + /* + * Description: Called every server frame to process game rules + * Params: () + */ + RG_CSGameRules_Think, + + /* + * Description: Called each time player tries to join a team to ensure availability + * Return type: bool + * Params: (team_id) + */ + RG_CSGameRules_TeamFull, + + /* + * Description: Called each time player tries to join a team to ensure a fair distribution of players (based on mp_limitteams cvar) + * Return type: bool + * Params: (newTeam_id, curTeam_id) + */ + RG_CSGameRules_TeamStacked, + + /* + * Description: Called each time player gets a weapon linked to his inventory + * Params: (const pPlayer, const pWeapon) + */ + RG_CSGameRules_PlayerGotWeapon, }; /** diff --git a/reapi/include/cssdk/dlls/regamedll_api.h b/reapi/include/cssdk/dlls/regamedll_api.h index e971ef56..d3531fec 100644 --- a/reapi/include/cssdk/dlls/regamedll_api.h +++ b/reapi/include/cssdk/dlls/regamedll_api.h @@ -36,6 +36,7 @@ #include #include #include +#include #include #define REGAMEDLL_API_VERSION_MAJOR 5 @@ -237,10 +238,6 @@ typedef IHookChainRegistry IReGameHookRegistry typedef IHookChain IReGameHook_PM_AirMove; typedef IHookChainRegistry IReGameHookRegistry_PM_AirMove; -// PM_LadderMove hook -typedef IHookChain IReGameHook_PM_LadderMove; -typedef IHookChainRegistry IReGameHookRegistry_PM_LadderMove; - // HandleMenu_ChooseAppearance hook typedef IHookChain IReGameHook_HandleMenu_ChooseAppearance; typedef IHookChainRegistry IReGameHookRegistry_HandleMenu_ChooseAppearance; @@ -529,6 +526,94 @@ typedef IHookChainRegistryClass IReGameHookRegistry_CBa typedef IHookChain IReGameHook_FreeGameRules; typedef IHookChainRegistry IReGameHookRegistry_FreeGameRules; +// PM_LadderMove hook +typedef IHookChain IReGameHook_PM_LadderMove; +typedef IHookChainRegistry IReGameHookRegistry_PM_LadderMove; + +// PM_WaterJump hook +typedef IHookChain IReGameHook_PM_WaterJump; +typedef IHookChainRegistry IReGameHookRegistry_PM_WaterJump; + +// PM_CheckWaterJump hook +typedef IHookChain IReGameHook_PM_CheckWaterJump; +typedef IHookChainRegistry IReGameHookRegistry_PM_CheckWaterJump; + +// PM_Jump hook +typedef IHookChain IReGameHook_PM_Jump; +typedef IHookChainRegistry IReGameHookRegistry_PM_Jump; + +// PM_Duck hook +typedef IHookChain IReGameHook_PM_Duck; +typedef IHookChainRegistry IReGameHookRegistry_PM_Duck; + +// PM_UnDuck hook +typedef IHookChain IReGameHook_PM_UnDuck; +typedef IHookChainRegistry IReGameHookRegistry_PM_UnDuck; + +// PM_PlayStepSound hook +typedef IHookChain IReGameHook_PM_PlayStepSound; +typedef IHookChainRegistry IReGameHookRegistry_PM_PlayStepSound; + +// PM_AirAccelerate hook +typedef IHookChain IReGameHook_PM_AirAccelerate; +typedef IHookChainRegistry IReGameHookRegistry_PM_AirAccelerate; + +// ClearMultiDamage hook +typedef IHookChain IReGameHook_ClearMultiDamage; +typedef IHookChainRegistry IReGameHookRegistry_ClearMultiDamage; + +// AddMultiDamage hook +typedef IHookChain IReGameHook_AddMultiDamage; +typedef IHookChainRegistry IReGameHookRegistry_AddMultiDamage; + +// ApplyMultiDamage hook +typedef IHookChain IReGameHook_ApplyMultiDamage; +typedef IHookChainRegistry IReGameHookRegistry_ApplyMultiDamage; + +// BuyItem hook +typedef IHookChain IReGameHook_BuyItem; +typedef IHookChainRegistry IReGameHookRegistry_BuyItem; + +// CHalfLifeMultiplay::Think hook +typedef IHookChain IReGameHook_CSGameRules_Think; +typedef IHookChainRegistry IReGameHookRegistry_CSGameRules_Think; + +// CHalfLifeMultiplay::TeamFull hook +typedef IHookChain IReGameHook_CSGameRules_TeamFull; +typedef IHookChainRegistry IReGameHookRegistry_CSGameRules_TeamFull; + +// CHalfLifeMultiplay::TeamStacked hook +typedef IHookChain IReGameHook_CSGameRules_TeamStacked; +typedef IHookChainRegistry IReGameHookRegistry_CSGameRules_TeamStacked; + +// CHalfLifeMultiplay::PlayerGotWeapon hook +typedef IHookChain IReGameHook_CSGameRules_PlayerGotWeapon; +typedef IHookChainRegistry IReGameHookRegistry_CSGameRules_PlayerGotWeapon; + +// CBotManager::OnEvent hook +typedef IHookChain IReGameHook_CBotManager_OnEvent; +typedef IHookChainRegistry IReGameHookRegistry_CBotManager_OnEvent; + +// CBasePlayer::CheckTimeBasedDamage hook +typedef IHookChainClass IReGameHook_CBasePlayer_CheckTimeBasedDamage; +typedef IHookChainRegistryClass IReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage; + +// CBasePlayer::EntSelectSpawnPoint hook +typedef IHookChainClass IReGameHook_CBasePlayer_EntSelectSpawnPoint; +typedef IHookChainRegistryClass IReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint; + +// CBasePlayerWeapon::ItemPostFrame hook +typedef IHookChainClass IReGameHook_CBasePlayerWeapon_ItemPostFrame; +typedef IHookChainRegistryClass IReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame; + +// CBasePlayerWeapon::KickBack hook +typedef IHookChainClass IReGameHook_CBasePlayerWeapon_KickBack; +typedef IHookChainRegistryClass IReGameHookRegistry_CBasePlayerWeapon_KickBack; + +// CBasePlayerWeapon::SendWeaponAnim hook +typedef IHookChainClass IReGameHook_CBasePlayerWeapon_SendWeaponAnim; +typedef IHookChainRegistryClass IReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim; + class IReGameHookchains { public: virtual ~IReGameHookchains() {} @@ -665,6 +750,27 @@ class IReGameHookchains { virtual IReGameHookRegistry_FreeGameRules *FreeGameRules() = 0; virtual IReGameHookRegistry_PM_LadderMove *PM_LadderMove() = 0; + virtual IReGameHookRegistry_PM_WaterJump *PM_WaterJump() = 0; + virtual IReGameHookRegistry_PM_CheckWaterJump *PM_CheckWaterJump() = 0; + virtual IReGameHookRegistry_PM_Jump *PM_Jump() = 0; + virtual IReGameHookRegistry_PM_Duck *PM_Duck() = 0; + virtual IReGameHookRegistry_PM_UnDuck *PM_UnDuck() = 0; + virtual IReGameHookRegistry_PM_PlayStepSound *PM_PlayStepSound() = 0; + virtual IReGameHookRegistry_PM_AirAccelerate *PM_AirAccelerate() = 0; + virtual IReGameHookRegistry_ClearMultiDamage *ClearMultiDamage() = 0; + virtual IReGameHookRegistry_AddMultiDamage *AddMultiDamage() = 0; + virtual IReGameHookRegistry_ApplyMultiDamage *ApplyMultiDamage() = 0; + virtual IReGameHookRegistry_BuyItem *BuyItem() = 0; + virtual IReGameHookRegistry_CSGameRules_Think *CSGameRules_Think() = 0; + virtual IReGameHookRegistry_CSGameRules_TeamFull *CSGameRules_TeamFull() = 0; + virtual IReGameHookRegistry_CSGameRules_TeamStacked *CSGameRules_TeamStacked() = 0; + virtual IReGameHookRegistry_CSGameRules_PlayerGotWeapon *CSGameRules_PlayerGotWeapon() = 0; + virtual IReGameHookRegistry_CBotManager_OnEvent *CBotManager_OnEvent() = 0; + virtual IReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage *CBasePlayer_CheckTimeBasedDamage() = 0; + virtual IReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint *CBasePlayer_EntSelectSpawnPoint() = 0; + virtual IReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame *CBasePlayerWeapon_ItemPostFrame() = 0; + virtual IReGameHookRegistry_CBasePlayerWeapon_KickBack *CBasePlayerWeapon_KickBack() = 0; + virtual IReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim *CBasePlayerWeapon_SendWeaponAnim() = 0; }; struct ReGameFuncs_t { @@ -685,6 +791,12 @@ struct ReGameFuncs_t { void (*UTIL_RestartOther)(const char *szClassname); void (*UTIL_ResetEntities)(); void (*UTIL_RemoveOther)(const char *szClassname, int nCount); + void (*UTIL_DecalTrace)(TraceResult *pTrace, int decalNumber); + void (*UTIL_Remove)(CBaseEntity *pEntity); + int (*AddAmmoNameToAmmoRegistry)(const char *szAmmoname); + void (*TextureTypePlaySound)(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType); + class CWeaponBox *(*CreateWeaponBox)(CBasePlayerItem *pItem, CBasePlayer *pPlayerOwner, const char *modelName, Vector &origin, Vector &angles, Vector &velocity, float lifeTime, bool packAmmo); + class CGrenade *(*SpawnGrenade)(WeaponIdType weaponId, entvars_t *pevOwner, Vector &vecSrc, Vector &vecThrow, float time, int iTeam, unsigned short usEvent); }; class IReGameApi { diff --git a/reapi/src/hook_callback.cpp b/reapi/src/hook_callback.cpp index bd43ff7b..36486caa 100644 --- a/reapi/src/hook_callback.cpp +++ b/reapi/src/hook_callback.cpp @@ -1458,6 +1458,254 @@ void PM_LadderMove(IReGameHook_PM_LadderMove *chain, physent_t *pLadder) PM_LadderMove_AMXX(chain, pLadder, pLadder->player + 1); } +void PM_WaterJump_AMXX(IReGameHook_PM_WaterJump *chain, int playerIndex) +{ + auto original = [chain](int _playerIndex) + { + chain->callNext(); + }; + + callVoidForward(RG_PM_WaterJump, original, playerIndex); +} + +void PM_WaterJump(IReGameHook_PM_WaterJump *chain) +{ + PM_WaterJump_AMXX(chain, g_pMove->player_index + 1); +} + +void PM_CheckWaterJump_AMXX(IReGameHook_PM_CheckWaterJump *chain, int playerIndex) +{ + auto original = [chain](int _playerIndex) + { + chain->callNext(); + }; + + callVoidForward(RG_PM_CheckWaterJump, original, playerIndex); +} + +void PM_CheckWaterJump(IReGameHook_PM_CheckWaterJump *chain) +{ + PM_CheckWaterJump_AMXX(chain, g_pMove->player_index + 1); +} + +void PM_Jump_AMXX(IReGameHook_PM_Jump *chain, int playerIndex) +{ + auto original = [chain](int _playerIndex) + { + chain->callNext(); + }; + + callVoidForward(RG_PM_Jump, original, playerIndex); +} + +void PM_Jump(IReGameHook_PM_Jump *chain) +{ + PM_Jump_AMXX(chain, g_pMove->player_index + 1); +} + +void PM_Duck_AMXX(IReGameHook_PM_Duck *chain, int playerIndex) +{ + auto original = [chain](int _playerIndex) + { + chain->callNext(); + }; + + callVoidForward(RG_PM_Duck, original, playerIndex); +} + +void PM_Duck(IReGameHook_PM_Duck *chain) +{ + PM_Duck_AMXX(chain, g_pMove->player_index + 1); +} + +void PM_UnDuck_AMXX(IReGameHook_PM_UnDuck *chain, int playerIndex) +{ + auto original = [chain](int _playerIndex) + { + chain->callNext(); + }; + + callVoidForward(RG_PM_UnDuck, original, playerIndex); +} + +void PM_UnDuck(IReGameHook_PM_UnDuck *chain) +{ + PM_UnDuck_AMXX(chain, g_pMove->player_index + 1); +} + +void PM_PlayStepSound_AMXX(IReGameHook_PM_PlayStepSound *chain, int step, float fvol, int playerIndex) +{ + auto original = [chain](int _step, float _fvol, int _playerIndex) + { + chain->callNext(_step, _fvol); + }; + + callVoidForward(RG_PM_PlayStepSound, original, step, fvol, playerIndex); +} + +void PM_PlayStepSound(IReGameHook_PM_PlayStepSound *chain, int step, float fvol) +{ + PM_PlayStepSound_AMXX(chain, step, fvol, g_pMove->player_index + 1); +} + +void PM_AirAccelerate_AMXX(IReGameHook_PM_AirAccelerate *chain, vec_t *wishdir, float wishspeed, float accel, int playerIndex) +{ + Vector wishdirCopy(wishdir); + + auto original = [chain, &wishdirCopy](cell _wishdir, float _wishspeed, float _accel, int _playerIndex) + { + chain->callNext(wishdirCopy, _wishspeed, _accel); + }; + + callVoidForward(RG_PM_AirAccelerate, original, getAmxVector(wishdirCopy), wishspeed, accel, playerIndex); +} + +void PM_AirAccelerate(IReGameHook_PM_AirAccelerate *chain, vec_t *wishdir, float wishspeed, float accel) +{ + PM_AirAccelerate_AMXX(chain, wishdir, wishspeed, accel, g_pMove->player_index + 1); +} + +void ClearMultiDamage(IReGameHook_ClearMultiDamage *chain) +{ + auto original = [chain]() + { + chain->callNext(); + }; + + callVoidForward(RG_ClearMultiDamage, original); +} + +void AddMultiDamage(IReGameHook_AddMultiDamage *chain, entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType) +{ + auto original = [chain](int _pevInflictor, int _pEntity, float _flDamage, int _bitsDamageType) + { + chain->callNext(PEV(_pevInflictor), getPrivate(_pEntity), _flDamage, _bitsDamageType); + }; + + callVoidForward(RG_AddMultiDamage, original, indexOfEdict(pevInflictor), indexOfEdict(pEntity->pev), flDamage, bitsDamageType); +} + +void ApplyMultiDamage(IReGameHook_ApplyMultiDamage *chain, entvars_t *pevInflictor, entvars_t *pevAttacker) +{ + auto original = [chain](int _pevInflictor, int _pevAttacker) + { + chain->callNext(PEV(_pevInflictor), PEV(_pevAttacker)); + }; + + callVoidForward(RG_ApplyMultiDamage, original, indexOfEdict(pevInflictor), indexOfEdict(pevAttacker)); +} + +void BuyItem(IReGameHook_BuyItem *chain, CBasePlayer *pPlayer, int iSlot) +{ + auto original = [chain](int _pPlayer, int _iSlot) + { + chain->callNext(getPrivate(_pPlayer), _iSlot); + }; + + callVoidForward(RG_AddMultiDamage, original, indexOfEdict(pPlayer->pev), iSlot); +} + +void CSGameRules_Think(IReGameHook_CSGameRules_Think *chain) +{ + auto original = [chain]() + { + chain->callNext(); + }; + + callVoidForward(RG_CSGameRules_Think, original); +} + +BOOL CSGameRules_TeamFull(IReGameHook_CSGameRules_TeamFull *chain, int team_id) +{ + auto original = [chain](int _team_id) + { + return chain->callNext(_team_id); + }; + + return callForward(RG_CSGameRules_TeamFull, original, team_id); +} + +BOOL CSGameRules_TeamStacked(IReGameHook_CSGameRules_TeamStacked *chain, int newTeam_id, int curTeam_id) +{ + auto original = [chain](int _newTeam_id, int _curTeam_id) + { + return chain->callNext(_newTeam_id, _curTeam_id); + }; + + return callForward(RG_CSGameRules_TeamStacked, original, newTeam_id, curTeam_id); +} + +void CSGameRules_PlayerGotWeapon(IReGameHook_CSGameRules_PlayerGotWeapon *chain, CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) +{ + auto original = [chain](int _pPlayer, int _pWeapon) + { + chain->callNext(getPrivate(_pPlayer), getPrivate(_pWeapon)); + }; + + callVoidForward(RG_CSGameRules_PlayerGotWeapon, original, indexOfEdict(pPlayer->pev), indexOfEdict(pWeapon->pev)); +} + +void CBotManager_OnEvent(IReGameHook_CBotManager_OnEvent *chain, GameEventType event, CBaseEntity* pEntity, CBaseEntity* pOther) +{ + auto original = [chain](GameEventType _event, int _pEntity, int _pOther) + { + chain->callNext(_event, getPrivate(_pEntity), getPrivate(_pOther)); + }; + + callVoidForward(RG_CBotManager_OnEvent, original, event, indexOfEdict(pEntity->pev), indexOfEdict(pOther->pev)); +} + +void CBasePlayer_CheckTimeBasedDamage(IReGameHook_CBasePlayer_CheckTimeBasedDamage *chain, CBasePlayer *pthis) +{ + auto original = [chain](int _pthis) + { + chain->callNext(getPrivate(_pthis)); + }; + + callVoidForward(RG_CBasePlayer_CheckTimeBasedDamage, original, indexOfEdict(pthis->pev)); +} + +edict_t *CBasePlayer_EntSelectSpawnPoint(IReGameHook_CBasePlayer_EntSelectSpawnPoint *chain, CBasePlayer *pthis) +{ + auto original = [chain](int _pthis) + { + return indexOfEdict(chain->callNext(getPrivate(_pthis))); + }; + + return edictByIndexAmx(callForward(RG_CBasePlayer_EntSelectSpawnPoint, original, indexOfEdict(pthis->pev))); +} + +void CBasePlayerWeapon_ItemPostFrame(IReGameHook_CBasePlayerWeapon_ItemPostFrame *chain, CBasePlayerWeapon *pthis) +{ + auto original = [chain](int _pthis) + { + chain->callNext(getPrivate(_pthis)); + }; + + callVoidForward(RG_CBasePlayerWeapon_ItemPostFrame, original, indexOfEdict(pthis->pev)); +} + +void CBasePlayerWeapon_KickBack(IReGameHook_CBasePlayerWeapon_KickBack *chain, CBasePlayerWeapon *pthis, float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change) +{ + auto original = [chain](int _pthis, float _up_base, float _lateral_base, float _up_modifier, float _lateral_modifier, float _up_max, float _lateral_max, int _direction_change) + { + chain->callNext(getPrivate(_pthis), _up_base, _lateral_base, _up_modifier, _lateral_modifier, _up_max, _lateral_max, _direction_change); + }; + + callVoidForward(RG_CBasePlayerWeapon_KickBack, original, indexOfEdict(pthis->pev), up_base, lateral_base, up_modifier, lateral_modifier, up_max, lateral_max, direction_change); +} + +void CBasePlayerWeapon_SendWeaponAnim(IReGameHook_CBasePlayerWeapon_SendWeaponAnim *chain, CBasePlayerWeapon *pthis, int iAnim, int skiplocal) +{ + auto original = [chain](int _pthis, int _iAnim, int _skiplocal) + { + chain->callNext(getPrivate(_pthis), _iAnim, _skiplocal); + }; + + callVoidForward(RG_CBasePlayerWeapon_SendWeaponAnim, original, indexOfEdict(pthis->pev), iAnim, skiplocal); +} + + /* * VTC functions */ @@ -1527,3 +1775,4 @@ void CmdExec(IRecheckerHook_CmdExec *chain, IGameClient *cl, IResourceBuffer *re CmdExec_t data(chain, res); CmdExec_AMXX(&data, cl, res->GetFileName(), cmdExec, responseHash); } + diff --git a/reapi/src/hook_callback.h b/reapi/src/hook_callback.h index 49457023..cec30399 100644 --- a/reapi/src/hook_callback.h +++ b/reapi/src/hook_callback.h @@ -529,6 +529,34 @@ void CBasePlayer_JoiningThink(IReGameHook_CBasePlayer_JoiningThink *chain, CBase // TODO: pending FreeGameRules void PM_LadderMove_AMXX(IReGameHook_PM_LadderMove *chain, physent_t *pLadder, int playerIndex); void PM_LadderMove(IReGameHook_PM_LadderMove *chain, physent_t *pLadder); +void PM_WaterJump_AMXX(IReGameHook_PM_WaterJump *chain, int playerIndex); +void PM_WaterJump(IReGameHook_PM_WaterJump *chain); +void PM_CheckWaterJump_AMXX(IReGameHook_PM_CheckWaterJump *chain, int playerIndex); +void PM_CheckWaterJump(IReGameHook_PM_CheckWaterJump *chain); +void PM_Jump_AMXX(IReGameHook_PM_Jump *chain, int playerIndex); +void PM_Jump(IReGameHook_PM_Jump *chain); +void PM_Duck_AMXX(IReGameHook_PM_Duck *chain, int playerIndex); +void PM_Duck(IReGameHook_PM_Duck *chain); +void PM_UnDuck_AMXX(IReGameHook_PM_UnDuck *chain, int playerIndex); +void PM_UnDuck(IReGameHook_PM_UnDuck *chain); +void PM_PlayStepSound_AMXX(IReGameHook_PM_PlayStepSound *chain, int step, float fvol, int playerIndex); +void PM_PlayStepSound(IReGameHook_PM_PlayStepSound *chain, int step, float fvol); +void PM_AirAccelerate_AMXX(IReGameHook_PM_AirAccelerate *chain, vec_t *wishdir, float wishspeed, float accel, int playerIndex); +void PM_AirAccelerate(IReGameHook_PM_AirAccelerate *chain, vec_t *wishdir, float wishspeed, float accel); +void ClearMultiDamage(IReGameHook_ClearMultiDamage *chain); +void AddMultiDamage(IReGameHook_AddMultiDamage *chain, entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType); +void ApplyMultiDamage(IReGameHook_ApplyMultiDamage *chain, entvars_t *pevInflictor, entvars_t *pevAttacker); +void BuyItem(IReGameHook_BuyItem *chain, CBasePlayer *pPlayer, int iSlot); +void CSGameRules_Think(IReGameHook_CSGameRules_Think *chain); +BOOL CSGameRules_TeamFull(IReGameHook_CSGameRules_TeamFull *chain, int team_id); +BOOL CSGameRules_TeamStacked(IReGameHook_CSGameRules_TeamStacked *chain, int newTeam_id, int curTeam_id); +void CSGameRules_PlayerGotWeapon(IReGameHook_CSGameRules_PlayerGotWeapon *chain, CBasePlayer *pPlayer, CBasePlayerItem *pWeapon); +void CBotManager_OnEvent(IReGameHook_CBotManager_OnEvent *chain, GameEventType event, CBaseEntity* pEntity, CBaseEntity* pOther); +void CBasePlayer_CheckTimeBasedDamage(IReGameHook_CBasePlayer_CheckTimeBasedDamage *chain, CBasePlayer *pthis); +edict_t *CBasePlayer_EntSelectSpawnPoint(IReGameHook_CBasePlayer_EntSelectSpawnPoint *chain, CBasePlayer *pthis); +void CBasePlayerWeapon_ItemPostFrame(IReGameHook_CBasePlayerWeapon_ItemPostFrame *chain, CBasePlayerWeapon *pthis); +void CBasePlayerWeapon_KickBack(IReGameHook_CBasePlayerWeapon_KickBack *chain, CBasePlayerWeapon *pthis, float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change); +void CBasePlayerWeapon_SendWeaponAnim(IReGameHook_CBasePlayerWeapon_SendWeaponAnim *chain, CBasePlayerWeapon *pthis, int iAnim, int skiplocal); /* * VTC functions @@ -552,3 +580,4 @@ void FileConsistencyProcess_AMXX(FileConsistencyProcess_t *data, IGameClient *cl void FileConsistencyProcess(IRecheckerHook_FileConsistencyProcess *chain, IGameClient *cl, IResourceBuffer *res, ResourceType_e typeFind, uint32 responseHash); void FileConsistencyFinal(IRecheckerHook_FileConsistencyFinal *chain, IGameClient *cl); + diff --git a/reapi/src/hook_list.cpp b/reapi/src/hook_list.cpp index bd44eba8..6e77e20a 100644 --- a/reapi/src/hook_list.cpp +++ b/reapi/src/hook_list.cpp @@ -23,6 +23,8 @@ inline size_t getFwdParamType(void(*)(IResourceBuffer*)) { return FP_CELL inline size_t getFwdParamType(void(*)(unsigned char)) { return FP_CELL; } inline size_t getFwdParamType(void(*)(resourcetype_t)) { return FP_CELL; } inline size_t getFwdParamType(void(*)(cmd_source_t)) { return FP_CELL; } +inline size_t getFwdParamType(void(*)(GameEventType)) { return FP_CELL; } +inline size_t getFwdParamType(void(*)(float*)) { return FP_ARRAY; } template inline size_t getFwdParamType(void(*)(T *)) { return FP_CELL; } @@ -131,7 +133,18 @@ hook_t hooklist_gamedll[] = { DLL(SpawnHeadGib), DLL(SpawnRandomGibs), DLL(CreateWeaponBox), - DLL(PM_LadderMove), + DLL(PM_LadderMove, _AMXX), + DLL(PM_WaterJump, _AMXX), + DLL(PM_CheckWaterJump, _AMXX), + DLL(PM_Jump, _AMXX), + DLL(PM_Duck, _AMXX), + DLL(PM_UnDuck, _AMXX), + DLL(PM_PlayStepSound, _AMXX), + DLL(PM_AirAccelerate, _AMXX), + DLL(ClearMultiDamage), + DLL(AddMultiDamage), + DLL(ApplyMultiDamage), + DLL(BuyItem), }; hook_t hooklist_animating[] = { @@ -196,6 +209,9 @@ hook_t hooklist_player[] = { DLL(CBasePlayer_Pain), DLL(CBasePlayer_DeathSound), DLL(CBasePlayer_JoiningThink), + + DLL(CBasePlayer_CheckTimeBasedDamage), + DLL(CBasePlayer_EntSelectSpawnPoint), }; hook_t hooklist_gamerules[] = { @@ -223,6 +239,10 @@ hook_t hooklist_gamerules[] = { DLL(CSGameRules_BalanceTeams), DLL(CSGameRules_OnRoundFreezeEnd), DLL(CSGameRules_CanPlayerHearPlayer), + DLL(CSGameRules_Think), + DLL(CSGameRules_TeamFull), + DLL(CSGameRules_TeamStacked), + DLL(CSGameRules_PlayerGotWeapon), }; hook_t hooklist_grenade[] = { @@ -243,6 +263,9 @@ hook_t hooklist_weapon[] = { DLL(CBasePlayerWeapon_DefaultDeploy), DLL(CBasePlayerWeapon_DefaultReload), DLL(CBasePlayerWeapon_DefaultShotgunReload), + DLL(CBasePlayerWeapon_ItemPostFrame), + DLL(CBasePlayerWeapon_KickBack), + DLL(CBasePlayerWeapon_SendWeaponAnim), }; hook_t hooklist_gib[] = { @@ -257,6 +280,10 @@ hook_t hooklist_cbaseentity[] = { DLL(CBaseEntity_FireBullets3), }; +hook_t hooklist_botmanager[] = { + DLL(CBotManager_OnEvent), +}; + #define RCHECK(h,...) { {}, {}, #h, "ReChecker", [](){ return api_cfg.hasRechecker(); }, ((!(RC_##h & (MAX_REGION_RANGE - 1)) ? regfunc::current_cell = 1, true : false) || (RC_##h & (MAX_REGION_RANGE - 1)) == regfunc::current_cell++) ? regfunc(h##__VA_ARGS__) : regfunc(#h#__VA_ARGS__), [](){ g_RecheckerHookchains->h()->registerHook(&h); }, [](){ g_RecheckerHookchains->h()->unregisterHook(&h); }, false} hook_t hooklist_rechecker[] = { RCHECK(FileConsistencyProcess, _AMXX), @@ -283,6 +310,7 @@ hook_t* hooklist_t::getHookSafe(size_t hook) CASE(weapon) CASE(gib) CASE(cbaseentity) + CASE(botmanager) } return nullptr; @@ -303,6 +331,7 @@ void hooklist_t::clear() FOREACH_CLEAR(weapon); FOREACH_CLEAR(gib); FOREACH_CLEAR(cbaseentity); + FOREACH_CLEAR(botmanager); } void hook_t::clear() diff --git a/reapi/src/hook_list.h b/reapi/src/hook_list.h index 352472cf..18483eb2 100644 --- a/reapi/src/hook_list.h +++ b/reapi/src/hook_list.h @@ -38,6 +38,7 @@ extern hook_t hooklist_weaponbox[]; extern hook_t hooklist_weapon[]; extern hook_t hooklist_gib[]; extern hook_t hooklist_cbaseentity[]; +extern hook_t hooklist_botmanager[]; enum { @@ -65,6 +66,7 @@ struct hooklist_t CASE(weapon) CASE(gib) CASE(cbaseentity) + CASE(botmanager) } #undef CASE @@ -88,6 +90,7 @@ struct hooklist_t ht_weapon, ht_gib, ht_cbaseentity, + ht_botmanager, }; }; @@ -146,6 +149,17 @@ enum GamedllFunc RG_CreateWeaponBox, RG_PM_LadderMove, + RG_PM_WaterJump, + RG_PM_CheckWaterJump, + RG_PM_Jump, + RG_PM_Duck, + RG_PM_UnDuck, + RG_PM_PlayStepSound, + RG_PM_AirAccelerate, + RG_ClearMultiDamage, + RG_AddMultiDamage, + RG_ApplyMultiDamage, + RG_BuyItem, // [...] }; @@ -219,6 +233,9 @@ enum GamedllFunc_CBasePlayer RG_CBasePlayer_DeathSound, RG_CBasePlayer_JoiningThink, + RG_CBasePlayer_CheckTimeBasedDamage, + RG_CBasePlayer_EntSelectSpawnPoint, + // [...] }; @@ -247,6 +264,9 @@ enum GamedllFunc_CBasePlayerWeapon RG_CBasePlayerWeapon_DefaultDeploy, RG_CBasePlayerWeapon_DefaultReload, RG_CBasePlayerWeapon_DefaultShotgunReload, + RG_CBasePlayerWeapon_ItemPostFrame, + RG_CBasePlayerWeapon_KickBack, + RG_CBasePlayerWeapon_SendWeaponAnim, // [...] }; @@ -278,6 +298,10 @@ enum GamedllFunc_CSGameRules RG_CSGameRules_BalanceTeams, RG_CSGameRules_OnRoundFreezeEnd, RG_CSGameRules_CanPlayerHearPlayer, + RG_CSGameRules_Think, + RG_CSGameRules_TeamFull, + RG_CSGameRules_TeamStacked, + RG_CSGameRules_PlayerGotWeapon, // [...] }; @@ -300,6 +324,13 @@ enum GamedllFunc_CBaseEntity // [...] }; +enum GamedllFunc_CBotManager +{ + RG_CBotManager_OnEvent = BEGIN_FUNC_REGION(botmanager), + + // [...] +}; + enum ReCheckerFunc { RC_FileConsistencyProcess = BEGIN_FUNC_REGION(rechecker),