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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.15.0)
project(hilbert)
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/modules/" ${CMAKE_MODULE_PATH})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
# Use modern C++
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(OpenGL_GL_PREFERENCE GLVND)
#-------------------------------------------------------------------------------
# https://github.com/adishavit/argh/releases/tag/v1.3.1
include_directories(SYSTEM thirdparty/argh-1.3.1/)
#-------------------------------------------------------------------------------
# http://glew.sourceforge.net/
include_directories(SYSTEM thirdparty/glew-2.1.0/include)
#-------------------------------------------------------------------------------
# https://www.glfw.org/
# Turn off building their docs/tests/examples.
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(thirdparty/glfw-3.3.2)
set(LIBRARIES ${LIBRARIES} glfw)
#-------------------------------------------------------------------------------
# https://github.com/gurki/vivid/releases/tag/v2.2.1
include_directories(SYSTEM thirdparty/vivid-2.2.1/include)
include_directories(SYSTEM thirdparty/vivid-2.2.1/dependencies/glm)
#-------------------------------------------------------------------------------
# https://glm.g-truc.net/0.9.9/index.html
include_directories(SYSTEM thirdparty/glm-0.9.9.7/)
#-------------------------------------------------------------------------------
# https://fmt.dev/latest/index.html
# Turn off building their tests
set(FMT_TES OFF CACHE BOOL "" FORCE)
add_subdirectory(thirdparty/fmt-7.0.3)
set(LIBRARIES ${LIBRARIES} fmt::fmt)
include_directories(SYSTEM thirdparty/fmt-7.0.3/include)
# OpenCV
set(OpenCV_REQUIRED_PACKAGES "core;imgcodecs;imgproc;highgui" CACHE STRING "OpenCV required packages")
FIND_PACKAGE(OpenCV REQUIRED ${OpenCV_REQUIRED_PACKAGES})
include_directories( ${OpenCV_INCLUDE_DIRS} )
if(MSVC)
if("${OpenCV_STATIC}" STREQUAL "ON" OR "${OpenCV_SHARED}" STREQUAL "OFF")
message(STATUS "Setting static runtime for MSVC")
foreach(flag_var CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endforeach(flag_var)
endif()
endif()
set(LIBRARIES ${LIBRARIES} ${OpenCV_LIBS})
find_package(OpenGL REQUIRED)
set(LIBRARIES ${LIBRARIES} ${OPENGL_gl_LIBRARY})
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
list(APPEND _453_CMAKE_CXX_FLAGS ${_453_CMAKE_CXX_FLAGS} "-Wall" "-pedantic")
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
# using GCC
list(APPEND _453_CMAKE_CXX_FLAGS ${_453_CMAKE_CXX_FLAGS} "-fdiagnostics-color=always" "-Wall" "-pedantic" "-Wconversion")
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel")
# using Intel C++
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
add_compile_options("/permissive-")
add_compile_options("/Zc:preprocessor")
# Remove the default warning level.
# https://stackoverflow.com/questions/58708772/cmake-project-in-visual-studio-gives-flag-override-warnings-command-line-warnin
string(REGEX REPLACE "/W[3|4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# The above preprocessor warns about certain things in windows headers.
# Turn those off: https://docs.microsoft.com/en-us/cpp/error-messages/compiler-warnings/c5105?view=vs-2019
add_compile_options("/wd5105")
set(_453_CMAKE_CXX_FLAGS ${_453_CMAKE_CXX_FLAGS} /W3)
endif()
if(UNIX)
set(LIBRARIES ${LIBRARIES} pthread GL dl)
endif(UNIX)
if (WIN32)
endif()
# add_definitions(-DIMGUI_IMPL_OPENGL_LOADER_GLAD=ON)
# include_directories(SYSTEM thirdparty/imgui thirdparty/imgui/examples)
# include_directories(src)
# Compile our main application
file(GLOB SOURCES
hilbert/*
thirdparty/glew-2.1.0/src/glew.c
)
set(INCLUDES ${INCLUDES} src)
set(APP_NAME "hilbert")
# Copy all the shaders and tell the build system to re-run CMAKE if one of them changes
file(GLOB files hilbert/shaders/*)
foreach(file ${files})
get_filename_component(name ${file} NAME)
configure_file(${file} shaders/${name})
endforeach()
add_executable(${APP_NAME} ${SOURCES})
target_include_directories(${APP_NAME} PRIVATE ${INCLUDES})
target_link_libraries(${APP_NAME} ${LIBRARIES})
target_compile_definitions(${APP_NAME} PRIVATE ${DEFINITIONS})
target_compile_options(${APP_NAME} PRIVATE ${_453_CMAKE_CXX_FLAGS})
set_target_properties(${APP_NAME} PROPERTIES INSTALL_RPATH "./" BUILD_RPATH "./")