Releases: Saltyq/ScriptHookRDR2DotNet
ScriptHookRDR2DotNet v1.0.5.5
ScriptHookRDR2DotNet v1.0.5.4
Updated for latest patch (v1.0.1232.17)
Updated Natives (pulled from https://alloc8or.github.io/rdr3-native-db/)
ScriptHookRDR2DotNet v1.0.5.3
Updated Native Hashes
Grabbed from:
https://alloc8or.github.io/rdr3-native-db/
Credit to Unknown (alloc8or) as always.
ScriptHookRDR2DotNet v1.0.5.2
Update for newest patch v1.0.1232.13
SDK update for source
Fixed World Pools
ScriptHookRDR2DotNet v1.0.5.1
Mooshe's External API Merged to .NET Api
This includes:
Updates to UI.Screen > UI.Sprite > RDR2.Blip (Added Sprites and Type IDs)
RDR2.Entity > Ped (Core Values!) > Ped.AnimationFlags > Ped.Bone (Just names, no hashes)
Ped.Tasks (Bunch of Tasks implemented into API) > Ped.VehicleFlags > Vehicle (Model Hashes & Seats!)
RDR2.Game > RDR2.Pickup / PickupType > Player (Money Values!) > RaycastResult > RDR2.Weapon (Hashes!)
RDR2.Weapon.AmmoType > Weapon.WeaponCollection > Weapon.WeaponGroup > RDR2.World
RDR2.Weather
Added RDR2.Prompt
ScriptHookRDR2DotNet v1.0.5.0
General bug fixes
support for latest patch
retarget to .net 4.6
ScriptHookRDR2DotNet v1.0.4.6
General cleanup & attempt to solve errors loading .asi file for some users.
Added diagnostics program for these reports (Thanks MoosheTV!)
Changed target framework to v4.5.2 (possible that v4.8 was causing issues before, this is just a debug run, if this is not the issue then the framework will be put back to v4.8)
ScriptHookRDR2DotNet v1.0.4.5
v1.0.4.5
Fixed Game.GenerateHash()
Fixed entity handle returning 0
ScriptHookRDR2DotNet v1.0.4.4
v1.0.4.4
Added in game console,
Fixed Vector3 offsets
Fixed TextElement
Fixed Drawing Text
Updated Entity.Position
ScriptHookRDRDotNet v1.0.4.1
v1.0.4.1
Fixed script reloading
Files are no longer "locked" inside scripts folder