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index.js
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//Lib
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, GatewayIntentBits, ActivityType } = require('discord.js');
const fetch = require("node-fetch");
// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildVoiceStates, GatewayIntentBits.GuildMessages, GatewayIntentBits.MessageContent,] });
//loading available events
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
//loading available commands into the client instance
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection
// With the key as the command name and the value as the exported module
client.commands.set(command.data.name, command);
}
//Loading env
require('dotenv').config()
//Loading helpers
const champion_data_helper = require('./helpers/champion_data_helper.js');
//declaring deployer in order to deploy commands to servers
const deployer = require("./deploy-commands.js");
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}!`);
//deploying commands
clientGuilds = client.guilds.cache.map(guild => guild.id);
clientGuilds.forEach(guildId => {
deployer.deployCommands(client.user.id, guildId);
});
//we want to get the lastest version champion data file from ddragon
fetch('https://ddragon.leagueoflegends.com/api/versions.json').then(res => res.json()).then(json => {
console.log("Checking for update");
champion_data_helper.updateChampionData(json[0]);
}).catch(console.error);
client.user.setActivity('Use "/info" for rules and available commands', { type: ActivityType.Custom });
});
client.on("guildCreate", guild => {
console.log("Joined a new guild: " + guild.name);
deployer.deployCommands(client.user.id, guild.id);
})
client.login(process.env.DISCORD_TOKEN);